Recording Handbook - Hol.gr
Recording Handbook - Hol.gr
Recording Handbook - Hol.gr
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. Guitars, Basses and Things With Strings<br />
String instruments can be recorded acoustically with microphones or directly if they have pickups. There<br />
is a different sound to each and in different situations, one may be more appropriate than the other. Often,<br />
both are recorded simultaneously and blended together in the mix. Electric guitars and basses are recorded<br />
through microphones on the amplifiers and direct to be blended or used seperately later in the mix. All the<br />
just mentioned signal processing definitely applies here, too.<br />
The Rockman headphone guitar amp, invented by Tom Scholz in the mid 1980's, started the revolution in<br />
small, electronic amp simulators. Rackmount guitar pre-amps have gotten very sophisticated in the last<br />
few years, offering tube pre-amp stages, multi-effects, MIDI and memory capabilities. There's still nothing<br />
quite like a Gibson Les Paul into a 100 watt Marshall stack, but that can get dificult for the neighbors!<br />
c. Samplers, Synthesizers and Drum Machines<br />
All of these devices have direct outputs and can be connected straight to your mixer. A lot of them also<br />
include built-in effects and it's up to you whether you want to print them "wet" or "dry". It will probably<br />
depend on how many tracks you've got to play with, but you can print sounds and their effects seperately.<br />
This way if you change your mind about that "big reverb", you're not locked in.<br />
Playing one sound at a time to tape has never been a problem but these days, there's a lot of sequencing<br />
going on and most of these boxes only have 2 or 4 outputs. In 4 or 8-track recording, this is an asset and<br />
you just have to mix the sounds from inside the box. In a professional 24 or 48-track situation, you'll want<br />
individual sounds on individual tracks. Two ways to do this are mute the sequencer tracks and record each<br />
sound in successive passes or turn down the internal volumes of all the sounds and turn one on at a time as<br />
you make passes.<br />
Drum machines are a powerful tool and have become a mainstay of modern music making. They all have<br />
unique sounds and many have become associated with specific types of music i.e. the Roland 808 and<br />
EMu SP-12 with rap and the Roland 909 with dance. Some also have sampling capabilities and built-in<br />
audio triggering for replacing sounds off tape. Earlier models were designed with pads for pro<strong>gr</strong>amming,<br />
and some people still prefer that. Now most are available as sound modules like any other synth and the<br />
pro<strong>gr</strong>amming is simply done from the keyboard and sequencer.<br />
Samplers are basically digital recorders. The earliest models could only record and playback one sound at<br />
a time. In the early 80's, many a snare was replaced by hand with a steady index finger and the AMS<br />
sampler. Two of the earliest MIDI samplers were the Akai S-612 and Ensoniq Mirage. They were 8-bit,<br />
which refers to their sampling resolution. Technically, the higher the resolution, the more accurate the<br />
sample. Again, specs are one thing and sound is another. These boxes all sound different and they do what<br />
they do, differently. If you like the sound of your old 12-bit box, then go for it.<br />
Polyphonic samplers began to appear in the mid 80's, among them the Casio FZ-1 and Akai S-900.<br />
Resolution evolved to 12-bit and then 16-bit and MIDI made these boxes even more powerful. In the<br />
studio, samplers are <strong>gr</strong>eat for quick repairs, flying vocals around or moving tracks. A sequencer and a<br />
sampler locked to tape in the mix can be real handy for those last minute repairs and arrangement changes.<br />
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