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Recording Handbook - Hol.gr

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The concept is simple, the execution can be complicated. The most important thing to remember is what<br />

kind of code you've got. Keep good notes! BACK TO INDEX<br />

3. The Sound Source<br />

There are only two ways to get your sonic information onto the tape, through a microphone or directly<br />

from an electronic output. In general, the quality of what comes back is affected by the quality of the<br />

equipment the signal passes through.<br />

a. Voices, Horns and Acoustic Piano<br />

While the human voice is the most dynamic, all of these instruments present a similar problem to the<br />

engineer. How can we preserve the performance, that is the soft and loud of it, and get it accurately on<br />

tape? With these instruments, we usually have to use a microphone.<br />

The two main types of microphones are "dynamic", which have no active electronics involved in<br />

amplifying the input signal, and "condenser", which require either batteries or "phantom power" to power<br />

their electronics. Both types have a thin membrane, called the diaphragm, that vibrates and that physical<br />

vibration is translated into an electronic signal. In general, condenser mikes are brighter and have a<br />

broader frequency response, but they are more fragile. That's why you usually see an SM57, a general<br />

purpose dynamic mike, in the lead singer's hands at a concert. They can withstand a lot of abuse.<br />

Classic condenser microphones like the Neumann U-47 and AKG C-12 use vacuum tube electronics and<br />

are treasured for their unique sound. They are rather large and have diaphragms 2 inches in diameter.<br />

Ribbon microphones are another vintage design that incorporates a thin rectangular strip as it's diaphragm,<br />

hence the name. PZM designs are a relatively new invention. They work on a completely different<br />

principle and don't look anything like traditional microphones.<br />

The signal created by the microphone is very small and it is the microphone pre-amp that increases this<br />

level to what is known as "line-level" for interfacing with the mixing board. This is yet another link in the<br />

chain with it's opportunity to affect the sound, and they do.<br />

Everyone has their favorite microphones and pre-amps for different situations and most do color the<br />

sound. The important thing is whether you like that color and if it's appropriate for the particular situation<br />

at hand. Here again, we run into the concept of "flat frequency response" and again it is relatively<br />

meaningless. Most microphones are not "flat" and some are better suited for certain jobs than others. As<br />

always, you need a reference and in this regard, frequency response charts and the like can be useful.<br />

Rules are made to be broken.<br />

Signal processing is another powerful weapon for your sonic arsenal. The judicious use of compression<br />

can be a big help in lots of situations. Compressors were originally developed to compensate for the<br />

limited dynamic range of analog tape. Basically, they make the soft parts a little louder and the loud parts<br />

a little softer. This performs the dual function of keeping the soft passages higher above the "noise floor"<br />

and preventing the loud parts from getting too loud and peaking into distortion. Most compressors allow<br />

you to change the "range" (1:1, 2:1, 4:1, etc.) and the "attack time" and "release time" of the effect.<br />

Expanders and Limiters are related to compressors. Expanders make the soft parts softer and the loud parts<br />

louder. Like compressors, you can set the range, and attack and release times of the effect. With limiters<br />

you can set a threshold that cannot be exceeded. Noise Gates simply do what their name implies by<br />

shutting off the signal path when there is no input.<br />

6<br />

6

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