20.08.2013 Views

Recording Handbook - Hol.gr

Recording Handbook - Hol.gr

Recording Handbook - Hol.gr

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

1. Sonic Fundamentals<br />

a. Loud vs. Soft<br />

Sound is moving air. Our ears are designed to be sensitive to these vibrations and interpret them. In music,<br />

the term, "Dynamics" refers to whether a sound is "soft" or "loud". The ability of a recording medium to<br />

reproduce the difference between soft and loud is called its "Dynamic Range". Vinyl records and cassette<br />

tapes have a limited dynamic range of 20 db or so while modern CD's and Digital Audio Tape(DAT) are<br />

capable of full dynamic range; that's 100 db! The limiting factor of how much of that range you get to<br />

actually hear is determined by the speakers, and amplifiers and the room you're listening in. Read on...<br />

b. Highs vs. Lows<br />

We've all heard terms like "bright", "dull", "deep" and "thin" used to describe music. Two major factors<br />

complicate this affair. The first is that we all hear the same thing differently; one person's "bright" is<br />

another person's "dull". The second is the accuracy or lack thereof, of our sound source, i.e. the speakers<br />

and amplifiers. Technically, the audible frequency range for human hearing is 20 Hertz(Hz) on the low<br />

end and 20 Kilohertz(Khz) on the high end. Most people's hearing range falls between 40Hz and 16 Khz<br />

and in fact, the specified frequency range of FM radio is 50Hz to 15Khz.<br />

A typical car radio, boom box or home stereo has two EQ knobs on it. The "Low" and "High" knobs are<br />

usually centered at 100 Hz and 10 Khz respectively with a broad "fixed Q". "Q" refers to the range of<br />

frequencies affected by the boost or cut and is expressed in octaves. Their effect is not subtle but for<br />

consumer applications this is simple, convenient and usually sufficient. The loudness button is simply a<br />

low frequency boost that compensates for the apparent lack of low frequencies at low listening levels.<br />

c. Speakers and Amplifiers and Rooms<br />

This is the last step before your ears get to do their thing. Any problems here affect the sound reproduced,<br />

and thusly, your ability to interpret what you hear. The amp, speakers, and the room they are in, all make<br />

up the listening enviornment. When your mix sounds <strong>gr</strong>eat in the studio and terrible everywhere else, you<br />

know something is wrong.<br />

"Flat" is a term used to describe a system that reproduces all frequencies, equally, more or less. Some<br />

people spend thousands trying to achieve a "flat" room. As for me, it's <strong>gr</strong>eat on paper, but it's not always<br />

<strong>gr</strong>eat for music! As long as I know what the speakers and room are doing, I can deal with it. I like to mix<br />

on near-field systems at moderate SPL levels. This tends to decrease the affects the room may have. My<br />

current favorites are the Genelec 1031 A's, a compact 2-way self-powered monitor. They don't lie to me.<br />

Alesis and the Event 20/20 are recent entries into the more inexpensive 2-way self-powered monitor<br />

sweepstakes.<br />

Listening level is a very subjective matter, but the ear does respond to frequencies differently at different<br />

volumes. Constant loud levels tend to dull the high end response of the ear, while at low levels the low<br />

frequencies are not as apparent. As with other things in life, drugs and alcohol also affect the ears, and<br />

usually not in a good way. BACK TO INDEX<br />

3<br />

3

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!