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Recording Handbook - Hol.gr

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lead guitar, then rhythm guitar and bass, etc. After everyone was set, we'd bring everyone back<br />

in and play it a couple more times.<br />

If there are going to be any changes to the arrangement, sounds, or lyrics, now is the time to make<br />

them. (Speaking in general terms, of course; being in the studio gives a new atmosphere that<br />

naturally changes the music somewhat.)<br />

Get your gear in shape. New strings, drum heads, tubes, or anything else you might need. Get the<br />

guitars and bass set up. Get the piano tuned. Fix the zither. (What exactly is a zither, anyways?)<br />

SECTION IV: IN THE STUDIO<br />

4.1) What is the recording process?<br />

There are a few general processes. Some bands prefer to track everything live, with the whole band<br />

in the studio. This helps capture the interplay of musicianship better, but it can make for looooong<br />

times in the studio and many, many takes. Most studios have a drum booth, which allows for live<br />

drum tracking, and closets or booths for guitarists and amps.<br />

Most bands take the incremental route. The most important track (several tracks, actually) is the<br />

drum track, so it's imperative that it be flawless. Doing it as a "build-up," the drum track is tackled<br />

first, either with one or two other musicians or the whole band playing along. Once the drum track<br />

is perfect (or acceptable, depending on the budget), the bass track is laid down to complete the<br />

rhythm section, and the other tracks are overdubbed, building up the finished track. Generally,<br />

vocals are laid down as the last major track, then atmospherics like tambourine or backing vocals.<br />

Electric guitars are miked at the speaker, or run through a direct box. (A direct box takes a guitar<br />

signal or an amp's speaker output and bring it up to the level of the mixing board.) Same gig for<br />

bass. Acoustic instruments are miked in a soundproof booth.<br />

The mikes, or direct boxes, are run to a big mixing board, 16, 24, or 32 channels wide, maybe<br />

more for bigger studios.<br />

The engineer handles the "monitor mix" -- the mix used for the monitor headphones. It's not the<br />

same mix that's actually laid down to tape, however; that's mixed according to the dynamic range<br />

of each instrument. Monitoring is generally done with headphones, and the mix is also piped<br />

through speakers in the control booth.<br />

There are two kinds of recording, analog and digital. Analog is laid down on big (1" or 1-1/2")<br />

tape, which records 16 or 24 channels. Digital is laid down on similar tape (for the expensive<br />

studios) or ADAT. ADAT (Alesis Digital Audio Tape) is recorded on special VHS videocassettes<br />

that hold 8 tracks of CD-quality digital audio. Both can be used simultaneously, if they're<br />

synchronized. They get synchronized with SMPTE, a time-coding scheme that gets recorded on<br />

one analog track. (SMPTE stands for the Society of Motion Picture Technicians and Engineers, I<br />

think. It's pronouced "simpte.")<br />

Expect to have to overdub lots of things. Remember, this is your chance to get it right; you'll be<br />

hearing that one flubbed note over and over again. (See the "Mixing" section for more on that. :)<br />

4.2) What are basic do's and dont's?<br />

Don't mistreat the studio's equipment.<br />

Don't yell at someone for screwing up.<br />

Don't expect to make it perfect on the first try.<br />

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