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Recording Handbook - Hol.gr

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physically replaying your moves, their movement is represented on the computer monitor as a vertical<br />

bar moving up and down. Many people don't like VCA's in the audio path, because they can color the<br />

sound. This was more of a problem 25 years ago when VCA technology was young. The fact that SSL is<br />

such a major player in big budget mixing says a lot about how little a problem that is. You can decide for<br />

yourself.<br />

c. MIDI Automation<br />

The wide acceptance of MIDI and low cost, high quality VCA's has fueled the development of<br />

inexpensive MIDI based automation systems. The mixing board gets a MIDI plug!<br />

The TASCAM M-3700 is a good example of this approach. It's on-board system has a disc drive and small<br />

LCD screen and allows you to automate channel volume, channel mute, monitor mute, EQ on/off and<br />

effects send on/off. With additional software and an external computer you can have the moving bars on<br />

the screen and some useful utility options.<br />

Add-on outboard systems like the Mackie system utilize, a VCA package that ties in via the insert points<br />

on your mixer and a smaller fader pack of 16 faders with mute buttons to record your moves on. This is all<br />

translated into MIDI data which can be displayed on a Mac computer. Other systems come with software<br />

or are already configured to work with several popular sequencer pro<strong>gr</strong>ams like Vision, Cubase and Logic.<br />

These add-on VCA systems are a powerful and relatively inexpensive way to add sophisticated<br />

automation capabilities to your mixer. BACK TO INDEX<br />

6. Effects Devices<br />

This is the cool stuff; reverbs, phase shifters, delays, chorus', harmonizers... and combinations never heard<br />

before. These devices have come a long way in 20 years. Analog electronics and spring reverbs have<br />

given way to very powerful digital multi-effects units with MIDI capabilities, memory for your favorite<br />

patches and wide dynamic range. Five hundred dollars today, will buy some awesome sound power that<br />

didn't even exist 20 years ago, at any price!<br />

a. Reverb<br />

Reverb units attempt to recreate the sound of a particular space. The way a "space" sounds is a product of<br />

it's size, whether or not it's interior surfaces are hard and reflective or soft and absorbant, and how these<br />

interior surfaces are arranged. All these factors interact to produce the reverberant sound. Two spaces can<br />

have the same interior volume, but be shaped very differently and that makes all the difference.<br />

The primary types of spaces are rooms, halls and plates but also can include chambers, churches, clubs<br />

and any number of wild spaces. Some units give you a few parameters to tweak, others give you pages of<br />

possibilities. All start with at least the "size" of the space. Other tweakable options include the volume and<br />

intensity of "early reflections", the amount of pre-delay to the reverb, which delays the input send into the<br />

reverb and "diffusion" and "depth" settings which have to do with how intensely the reverb spreads out in<br />

the stereo field.<br />

Special types of "reverse reverbs", where the sound envelope is turned around and ramps up in volume<br />

rather than trailing off, are actually inspired by the analog trick of "backwards reverb". The important<br />

distinction is that "reverse reverbs" occur after the sound just like regular reverbs. "Backwards reverb"<br />

occurs before the sound and seems to ramp up to the sound.<br />

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