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I, Zombie - Two Hour Wargames

I, Zombie - Two Hour Wargames

I, Zombie - Two Hour Wargames

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TABLE OF CONTENTS<br />

Prologue 1<br />

Introduction 1<br />

The 5 "W"s 1<br />

Who 1<br />

What 1<br />

Where 2<br />

When 2<br />

Why 2<br />

What's Inside? 2<br />

Words of Advice 2<br />

Rule Changes 2<br />

Alternative Stars 2<br />

New Fast Move 2<br />

Personalized Reaction Tests 2<br />

Modified In Sight Test 3<br />

Drawing Down 3<br />

No LOS Draw Downs 4<br />

Getting the Drop on the Opponent 4<br />

Received Fire 4<br />

Cover or Concealment 5<br />

Cover In Woods and Buildings 5<br />

Modified Retire 5<br />

Vehicles 5<br />

Characters and Vehicles 5<br />

Movement 5<br />

On The Table Movement 6<br />

Reversing Direction 6<br />

Turning 6<br />

Idling 6<br />

Encumbrance 6<br />

Consequences of Greed 6<br />

Full Pack Jack 6<br />

Vehicle Encumbrance 6<br />

Horse Encumbrance 7<br />

Shopping Cart 7<br />

But Wait, There's More! 7<br />

Other Stuff 7<br />

New Rules 7<br />

Phobias & Quirks 7<br />

Using Phobias & Quirks 7<br />

How Do You Get Them? 8<br />

Phobias & Quirks Table 8<br />

Phobias 8<br />

Social Quirks 10<br />

Personality Quirks 11<br />

Technical Quirks 12<br />

General Quirks 13<br />

Panic Attacks 14<br />

© 2010 ED TEIXEIRA – TWO HOUR WARGAMES<br />

I, ZOMBIE<br />

TOC<br />

Motivation 15<br />

Fame & Fortune 15<br />

Words 15<br />

Wealth 15<br />

Deeds 15<br />

Using Fame & Fortune Points 16<br />

Zero FFP 16<br />

Buildings Expanded 16<br />

Getting Started 17<br />

Changeable Floor Plan 17<br />

Laying Out the Buildings 17<br />

Choose the Type of Building 17<br />

Layout the Grid 17<br />

Label the Sections 18<br />

Place Exterior Access Points 18<br />

Place Windows 18<br />

Place Interior Access Points 18<br />

Populate the Building 19<br />

Second Stories 19<br />

Smaller & Larger Buildings 20<br />

Joined Sections 20<br />

Figures Inside Buildings 21<br />

Shooting Inside Buildings 21<br />

Moving Inside Buildings 21<br />

Moving Through Access Points 21<br />

Sample Battle in a Building 22<br />

Floor Plans 25<br />

Apartment 25<br />

Bar 25<br />

Diner 25<br />

Gas Station 25<br />

"No-Tell" Motel 26<br />

Store 26<br />

Safe Houses 26<br />

Parting Shot 28<br />

Bicycles 28<br />

Boats 28<br />

Groups 28<br />

Power Boats 28<br />

Types of Boats 29<br />

Defining the Boat 29<br />

Movement 29<br />

Casting Off and Mooring 29<br />

Drifting 29<br />

Starting and Stopping 29<br />

Reversing Direction 29<br />

Turning 30<br />

Getting In And Out Of Boats 30<br />

Boats in Combat 30<br />

Running Over Swimmers 30<br />

Ramming Boats 30<br />

Boat Bashing 31<br />

Shooting and Boats 31<br />

Shooting At Boats 32<br />

Attracting <strong>Zombie</strong>s 32<br />

Swimming 32<br />

Horses 33<br />

Generating Horse Rep 33


Movement 33<br />

Fast Move 33<br />

Mounting and Dismounting 33<br />

Loose or Tied 33<br />

Skittish 33<br />

Mounted Tests 34<br />

Are You A Horseman? 34<br />

Damage to Horses 34<br />

<strong>Two</strong> Riders 34<br />

Mounted Combat 34<br />

Charging 34<br />

Shooting When Mounted 35<br />

Mounted Figures as Targets 35<br />

Feeding the Horse 35<br />

Breakage 35<br />

Lack of Sleep 35<br />

Meet & Greet Table 36<br />

Barter 36<br />

Lazarus Project 36<br />

Side Effects of the Lazarus Agent 36<br />

Ragers 36<br />

Defining Ragers 37<br />

Reputation 37<br />

Weapons 37<br />

How Ragers Appear 37<br />

Placing the Ragers 37<br />

Ragers One Big Family 37<br />

Actions 38<br />

Raging 38<br />

Movement 38<br />

Reactions 39<br />

Shooting 39<br />

Line Of Sight 39<br />

Determining Damage 39<br />

Auto-Kill 39<br />

Melee 39<br />

Hand-To - Hand Weapons 39<br />

How to Melee 39<br />

“Harry, Chill Man!” 40<br />

After The Battle 40<br />

Using Ragers 40<br />

Smart <strong>Zombie</strong>s 41<br />

Defining Smarties 41<br />

Reputation 41<br />

Weapons 41<br />

How Smart <strong>Zombie</strong>s Appear 41<br />

Placing Smart <strong>Zombie</strong>s 41<br />

Shaking the Tree 41<br />

<strong>Zombie</strong> Feasting 41<br />

Actions 41<br />

Movement 41<br />

Shooting 42<br />

Reloading 42<br />

Hand-To - Hand Weapons 42<br />

How to Melee 42<br />

Damage 42<br />

After The Battle 42<br />

© 2010 ED TEIXEIRA – TWO HOUR WARGAMES<br />

I, ZOMBIE<br />

TOC<br />

Using Smart <strong>Zombie</strong>s 43<br />

Worms, BA Worms 43<br />

Defining BA Worms 43<br />

Reputation 43<br />

Weapons 43<br />

How BA Worms Appear 43<br />

Placing the BA Worm 44<br />

BA Worm Activation 44<br />

Actions 44<br />

Movement 44<br />

Reactions 45<br />

Shooting 45<br />

Line Of Sight 45<br />

Determining Damage 45<br />

Melee 45<br />

How to Melee 45<br />

BA, BA, Go Away! 46<br />

Outrunning the BA Worm 46<br />

After The Battle 47<br />

Using BA Worms 47<br />

PSY 47<br />

How Prevalent is Psy 47<br />

How Accepted is Psy 47<br />

Wanted Psychics - Dead or Alive? 47<br />

Where Found 47<br />

Playing Psychics 47<br />

Ganger, Survivor, or What? 47<br />

Psy Energy 48<br />

Using Psy-Energy 48<br />

Limits of Psy-Energy 48<br />

The Psy-Gamma Task 48<br />

Performing a Psy Gamma Task 48<br />

Voluntary Targets 48<br />

Empathy 49<br />

Establishing the Connection 49<br />

Probing 49<br />

Block Out 49<br />

Seek 49<br />

Suggestion 49<br />

Closing the Link 49<br />

Psy - Gamma: Putting It All Together 50<br />

The Psy-Kappa Task 50<br />

Performing a Psy Kappa Task 50<br />

Combining Tasks 51<br />

Push Object 51<br />

Manipulate 51<br />

Levitate 51<br />

Fun with Levitated Objects 51<br />

Force Task 51<br />

Spontaneous Combustion 51<br />

Psy Blast 52<br />

Spent Test 52<br />

Performing Psy-Tasks in Reaction 52<br />

Premonition 52<br />

Getting Noticed by Others 52<br />

Encounters 53<br />

The 5 P's 53


Setting Up the Encounter 53<br />

Voluntary or Involuntary 53<br />

Types of Encounters 53<br />

Determining the Area 54<br />

Setting Up Terrain 54<br />

Table Size 54<br />

The 3X3 Table 54<br />

The 4x6 Table 54<br />

Dividing the Table 54<br />

Encounter Area and Terrain 55<br />

Placing the Terrain 55<br />

Roads & Streets 56<br />

Determine the Day Part 56<br />

Characters in the Encounter 56<br />

PEFs 56<br />

Generating PEFs 56<br />

Optional PEF Generation 57<br />

PEF Movement 57<br />

Resolving PEFs 57<br />

What Happens Now? 58<br />

Encounter Awareness Test 58<br />

Taking the Encounter Awareness Test 58<br />

How Many NPCs 59<br />

What Are They? 59<br />

Special Instructions 59<br />

Deploying Characters 59<br />

Placing NPCs 59<br />

Placing NPCs Inside Buildings 60<br />

Lacking Sleep 60<br />

Begin the Game 60<br />

Hunting 60<br />

Hunting Limitation 60<br />

Are You A Hunter? 60<br />

What's Out There? 61<br />

Explaining the Available Game 61<br />

Tracking the Prey 61<br />

Unforeseen Circumstances 62<br />

Attracting <strong>Zombie</strong>s 63<br />

The Campaign 63<br />

Character Journal 63<br />

Campaign Area 64<br />

Where Do I Start? 64<br />

Getting Around the Area 64<br />

Random Road Encounters 65<br />

Destination Encounters 69<br />

Buildings - Occupied or Not? 69<br />

Placing Occupants 70<br />

Knock, Knock, Who's There? 70<br />

Looting the Landscape 70<br />

Number of Encounters 71<br />

Involuntary Encounters 71<br />

Lake Havasu City 72<br />

Background: 72<br />

Location & Geography: 72<br />

Size: 72<br />

Land: 72<br />

Sections: 72<br />

© 2010 ED TEIXEIRA – TWO HOUR WARGAMES<br />

I, ZOMBIE<br />

TOC<br />

Water: 73<br />

Terrain: 73<br />

Climate: 73<br />

Power: 73<br />

People: 73<br />

Population: 73<br />

Language: 73<br />

Government: 73<br />

Legal System: 73<br />

Political Power: 73<br />

Weapons Policy: 73<br />

Papers 73<br />

Holstered Weapon Policy: 74<br />

Economy: 74<br />

Bartering: 74<br />

Communication: 74<br />

Transportation: 74<br />

River Borne: 74<br />

Militia: 74<br />

Patrols: 74<br />

<strong>Zombie</strong> Threat: 75<br />

Crime and Punishment: 75<br />

NPCs 76<br />

Havasu Area NPCs 76<br />

Governor Newness 76<br />

Police 76<br />

Hanger ons 76<br />

Residents 76<br />

Travelers 77<br />

Cassandra 77<br />

Havasu Area People Table 77<br />

Havasu People Lists 78<br />

Police 78<br />

Residents 78<br />

Travelers 79<br />

NPC Expansion 79<br />

NPC Movement & Actions 79<br />

Why the NPC M&A Table 79<br />

Using the NPC M&A Table 79<br />

Checking By Groups - Before Shooting 80<br />

Checking By Groups - After Shooting 80<br />

Interacting With NPCs 80<br />

When to Interact 80<br />

How to Interact 81<br />

Joining Groups 81<br />

How Much Interaction 81<br />

I Got Your Back 81<br />

Party Favors 81<br />

Types of Party Favors 81<br />

Using Party Favors 81<br />

Consequences of Party Favors 82<br />

Drug Party Favors 82<br />

Extended Example 82


Havasu Encounters 86<br />

Coming and Going 86<br />

Chillin' 87<br />

Bartering 87<br />

Recruiting 88<br />

Residency 89<br />

Police 90<br />

Calling the Cops 90<br />

How Many Cops 90<br />

Getting Arrested 91<br />

Police Called In 91<br />

On the Spot 91<br />

To Cooperate or Not 91<br />

Run For It 92<br />

Jail Time 92<br />

Going Before the Judge 92<br />

Disturbing the Peace 92<br />

Brandishing a Weapon 92<br />

Endangerment 92<br />

Stealing 92<br />

Kidnapping 92<br />

Sedition 93<br />

Mayhem 93<br />

Treason 93<br />

Murder 93<br />

Multiple Charges 93<br />

Your Day in Court 93<br />

Sentencing 94<br />

The List 95<br />

Being a Fugitive 95<br />

Attempt to Escape 95<br />

Chase 95<br />

The Show 96<br />

<strong>Zombie</strong> Wrangling 97<br />

<strong>Zombie</strong> Wranglers 97<br />

Finding <strong>Zombie</strong>s 97<br />

Capturing <strong>Zombie</strong>s 97<br />

Other Ways to Capture 97<br />

Transferring 98<br />

Capturing Ragers 98<br />

Selling <strong>Zombie</strong>s & Ragers 98<br />

Market Price 99<br />

The Zed Pits 99<br />

Pit Fighting - Zeds and Ragers 99<br />

How to Pit Fight Against Zeds or Ragers 100<br />

Pit Fighting - Humans 101<br />

<strong>Zombie</strong> Racing 102<br />

Rock Stars of the Apocalypse - Baiters 102<br />

<strong>Zombie</strong> Racing – How To 102<br />

Setting Up to Play 102<br />

Choosing the Zeds and Baiters 102<br />

Set the Odds 102<br />

Baiter Pay Day 102<br />

The Track 103<br />

At The Start 103<br />

How a Race Is Run 103<br />

Contact! Jammy Dodgers 103<br />

Redirecting a Zed 104<br />

© 2010 ED TEIXEIRA – TWO HOUR WARGAMES<br />

I, ZOMBIE<br />

TOC<br />

What's On the Schedule Tonight 104<br />

Putting It All Together 105<br />

Final Thoughts 110<br />

After The Horsemen 110<br />

Character Journal 111<br />

Psy Tables 112<br />

All Things <strong>Zombie</strong> Table 115<br />

Encounter Awareness Table 115<br />

Pit Fighter Table 116<br />

Campaign Turn Sequence 116<br />

NPC Interaction Table 117<br />

Draw Down Table 119<br />

Havasu Barter Table 120<br />

NPC Movement & Action Table 121<br />

Special Thanks To:<br />

Paul Kime for the cover artwork<br />

Rod Campbell for editing<br />

The THW Yahoo group for the great ideas they<br />

keep coming up with.<br />

Lil for keeping it real!

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