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2 - Two Hour Wargames

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CEPHALODS<br />

Cephalods are highly intelligent but fragile of frame.<br />

CURRENT HISTORY<br />

“We take you now to Grover’s Mill, New<br />

Jersey.” Such were the words of an ancient<br />

broadcast. Although dismissed as a hoax at the time,<br />

some members of the ALIEN STUDIES INSTITUTE<br />

(ASI) have put forward the theory that this was<br />

actually the first recorded appearance of the<br />

CEPHALODS, and the “hoax” nothing more than an<br />

elaborate cover-up. In any case, the Cephalods are<br />

real.<br />

These XENOFORMS are a highly intelligent<br />

race noted for their large heads and fragile bodies. To<br />

compensate for this they have developed mechanical<br />

walking machines known as Tripods to speed them<br />

around the battlefield. Basic Cephalod tactics revolve<br />

around the Tripods in attack and the weaker infantry<br />

used to mop up whatever resistance may remain.<br />

Although plentiful, these machines are usually found<br />

in Cephalod armies of invasion. Because the Tripods<br />

are susceptible to long ranged fire, the infantry are<br />

used in defense, a role they neither relish, nor do<br />

well.<br />

Cephalods are Tech Level 6, and have a<br />

Major Morale of 3 in the 5150 universe.<br />

Cephalods make amazing pilots combining<br />

advanced intelligence with additional limbs, allowing<br />

them to operate their craft at unheard of speeds.<br />

© 2007 Ed Teixeira – <strong>Two</strong> <strong>Hour</strong> <strong>Wargames</strong><br />

5150: Illegal Aliens<br />

6<br />

Cephalods abhor any physical contact with<br />

those not of their race. Consequently they are terrible<br />

in melee. Cephalods will never initiate melee and<br />

have no “Wanting to Charge” test. However, they do<br />

have weapons that utilize their dreaded Heat Ray<br />

technology. Rarely does anyone hit by a heat beam<br />

survive.<br />

In addition, the Cephalods use a poisonous<br />

smoke that swiftly incapacitates, and eventually kills,<br />

those that are exposed to it. Cephalods are immune<br />

to the toxic effects of the gas.<br />

Cephalod society, as well as military, is<br />

based on the family, or POD. As the pod serves as<br />

the smallest Cephalod tactical unit, its organization is<br />

haphazard.<br />

In conclusion, little is known of the Cephalod<br />

race except for their military aspect.<br />

TYPES OF ENCOUNTERS<br />

Cephalods use the MILITARY Encounter<br />

Table. Cephalods are NEVER found in the company<br />

or employ of non-Cephalods. In fact, when separated<br />

from its race, the Cephalod will usually die in a very<br />

short time.<br />

PRIMARY MOTIVATOR<br />

Cephalods are motivated by CONQUEST<br />

and are thought to be constantly at war.<br />

CEPHALOD ORGANIZATION<br />

Following is the organization and stats (O&S)<br />

for the Cephalods.<br />

Cephalod infantry units consist of Pods of<br />

related families. Each Pod consists of 12-18 soldiers.<br />

It is the birth right of the eldest Cephalod of the Pod<br />

to command. Unfortunately, this doesn’t always<br />

equate to the most competent Cephalod being in<br />

command. Consequently, Many Elders have been<br />

known to perish from friendly fire.<br />

Three to five Pods can combine to form a<br />

higher formation but these are extremely rare, with<br />

Cephalod armies relying more on their Tripods and<br />

artillery. When combined into higher formations the<br />

eldest first born has overall command.

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