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CEPHALODS<br />
Cephalods are highly intelligent but fragile of frame.<br />
CURRENT HISTORY<br />
“We take you now to Grover’s Mill, New<br />
Jersey.” Such were the words of an ancient<br />
broadcast. Although dismissed as a hoax at the time,<br />
some members of the ALIEN STUDIES INSTITUTE<br />
(ASI) have put forward the theory that this was<br />
actually the first recorded appearance of the<br />
CEPHALODS, and the “hoax” nothing more than an<br />
elaborate cover-up. In any case, the Cephalods are<br />
real.<br />
These XENOFORMS are a highly intelligent<br />
race noted for their large heads and fragile bodies. To<br />
compensate for this they have developed mechanical<br />
walking machines known as Tripods to speed them<br />
around the battlefield. Basic Cephalod tactics revolve<br />
around the Tripods in attack and the weaker infantry<br />
used to mop up whatever resistance may remain.<br />
Although plentiful, these machines are usually found<br />
in Cephalod armies of invasion. Because the Tripods<br />
are susceptible to long ranged fire, the infantry are<br />
used in defense, a role they neither relish, nor do<br />
well.<br />
Cephalods are Tech Level 6, and have a<br />
Major Morale of 3 in the 5150 universe.<br />
Cephalods make amazing pilots combining<br />
advanced intelligence with additional limbs, allowing<br />
them to operate their craft at unheard of speeds.<br />
© 2007 Ed Teixeira – <strong>Two</strong> <strong>Hour</strong> <strong>Wargames</strong><br />
5150: Illegal Aliens<br />
6<br />
Cephalods abhor any physical contact with<br />
those not of their race. Consequently they are terrible<br />
in melee. Cephalods will never initiate melee and<br />
have no “Wanting to Charge” test. However, they do<br />
have weapons that utilize their dreaded Heat Ray<br />
technology. Rarely does anyone hit by a heat beam<br />
survive.<br />
In addition, the Cephalods use a poisonous<br />
smoke that swiftly incapacitates, and eventually kills,<br />
those that are exposed to it. Cephalods are immune<br />
to the toxic effects of the gas.<br />
Cephalod society, as well as military, is<br />
based on the family, or POD. As the pod serves as<br />
the smallest Cephalod tactical unit, its organization is<br />
haphazard.<br />
In conclusion, little is known of the Cephalod<br />
race except for their military aspect.<br />
TYPES OF ENCOUNTERS<br />
Cephalods use the MILITARY Encounter<br />
Table. Cephalods are NEVER found in the company<br />
or employ of non-Cephalods. In fact, when separated<br />
from its race, the Cephalod will usually die in a very<br />
short time.<br />
PRIMARY MOTIVATOR<br />
Cephalods are motivated by CONQUEST<br />
and are thought to be constantly at war.<br />
CEPHALOD ORGANIZATION<br />
Following is the organization and stats (O&S)<br />
for the Cephalods.<br />
Cephalod infantry units consist of Pods of<br />
related families. Each Pod consists of 12-18 soldiers.<br />
It is the birth right of the eldest Cephalod of the Pod<br />
to command. Unfortunately, this doesn’t always<br />
equate to the most competent Cephalod being in<br />
command. Consequently, Many Elders have been<br />
known to perish from friendly fire.<br />
Three to five Pods can combine to form a<br />
higher formation but these are extremely rare, with<br />
Cephalod armies relying more on their Tripods and<br />
artillery. When combined into higher formations the<br />
eldest first born has overall command.