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TABLE OF CONTENTS<br />
Prologue 3<br />
Table of Contents 4<br />
Introduction 5<br />
Public Announcement 5<br />
Cephalods 6<br />
• Current History 6<br />
• Types of Encounters 6<br />
• Primary Motivator 6<br />
• Cephalod Organization 6<br />
• Attributes 7<br />
• Weapons 7<br />
• Support Weapons 7<br />
• Armor 8<br />
• Reinforcements 8<br />
• Weapons Table 8<br />
The Khang 9<br />
• Current History 9<br />
• Types of Encounters 9<br />
• Primary Motivator 9<br />
• Khang Organization 9<br />
• Attributes 10<br />
• Weapons 10<br />
• Support Weapons 10<br />
• Robotic Trooper 10<br />
• Armor 10<br />
• Reinforcements 10<br />
• Vehicle Availability 10<br />
• Weapons Table 11<br />
Lycaon 12<br />
• Current History 12<br />
• Pack Hierarchy 12<br />
• Types of Encounters 13<br />
• Primary Motivator 13<br />
• Lycaon Organization 13<br />
• Attributes 13<br />
• Transformation 13<br />
• Weapons 13<br />
• Armor 13<br />
• Reinforcements 13<br />
• Vehicle Availability 14<br />
• Weapons Table 14<br />
The Quar 15<br />
• Current History 15<br />
• Types of Encounters 15<br />
• Primary Motivator 15<br />
• Quar Organization 16<br />
• Attributes 16<br />
• Weapons 16<br />
• Support Weapons 16<br />
• Armor 16<br />
• Reinforcements 16<br />
© 2007 Ed Teixeira – <strong>Two</strong> <strong>Hour</strong> <strong>Wargames</strong><br />
5150: Illegal Aliens<br />
4<br />
• Vehicle Availability 17<br />
• Weapons Table 17<br />
Retrovians 18<br />
• Current History 18<br />
• Types of Encounters 18<br />
• Primary Motivator 18<br />
• Retrovian Organization 18<br />
• Attributes 19<br />
• Weapons 19<br />
• Support Weapons 19<br />
• Retrovian Combat Walker 19<br />
• Armor 19<br />
• Reinforcements 19<br />
• Vehicle Availability 20<br />
• Weapons Table 20<br />
Smoggers 21<br />
• Current History 21<br />
• Types of Encounters 21<br />
• Primary Motivator 21<br />
• Smogger Organization 22<br />
• Attributes 22<br />
• Weapons 22<br />
• Support Weapons 22<br />
• Armor 22<br />
• Reinforcements 22<br />
• Vehicle Availability 22<br />
• Weapons Table 23<br />
Xeog 24<br />
• Current History 24<br />
• Types of Encounters 24<br />
• Primary Motivator 24<br />
• Xeog Organization 24<br />
• Attributes 25<br />
• Weapons 25<br />
• Armor 25<br />
• Reinforcements 25<br />
• Vehicle Availability 25<br />
• Weapons Table 26<br />
Zhuh-Zhuh 27<br />
• Current History 27<br />
• Types of Encounters 27<br />
• Primary Motivator 27<br />
• Zhuh-Zhuh Organization 27<br />
• Attributes 28<br />
• Weapons 28<br />
• Support Weapons 28<br />
• Armor 28<br />
• Reinforcements 28<br />
• Vehicle Availability 28<br />
• Weapons Table 29