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2 - Two Hour Wargames

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TABLE OF CONTENTS<br />

Prologue 3<br />

Table of Contents 4<br />

Introduction 5<br />

Public Announcement 5<br />

Cephalods 6<br />

• Current History 6<br />

• Types of Encounters 6<br />

• Primary Motivator 6<br />

• Cephalod Organization 6<br />

• Attributes 7<br />

• Weapons 7<br />

• Support Weapons 7<br />

• Armor 8<br />

• Reinforcements 8<br />

• Weapons Table 8<br />

The Khang 9<br />

• Current History 9<br />

• Types of Encounters 9<br />

• Primary Motivator 9<br />

• Khang Organization 9<br />

• Attributes 10<br />

• Weapons 10<br />

• Support Weapons 10<br />

• Robotic Trooper 10<br />

• Armor 10<br />

• Reinforcements 10<br />

• Vehicle Availability 10<br />

• Weapons Table 11<br />

Lycaon 12<br />

• Current History 12<br />

• Pack Hierarchy 12<br />

• Types of Encounters 13<br />

• Primary Motivator 13<br />

• Lycaon Organization 13<br />

• Attributes 13<br />

• Transformation 13<br />

• Weapons 13<br />

• Armor 13<br />

• Reinforcements 13<br />

• Vehicle Availability 14<br />

• Weapons Table 14<br />

The Quar 15<br />

• Current History 15<br />

• Types of Encounters 15<br />

• Primary Motivator 15<br />

• Quar Organization 16<br />

• Attributes 16<br />

• Weapons 16<br />

• Support Weapons 16<br />

• Armor 16<br />

• Reinforcements 16<br />

© 2007 Ed Teixeira – <strong>Two</strong> <strong>Hour</strong> <strong>Wargames</strong><br />

5150: Illegal Aliens<br />

4<br />

• Vehicle Availability 17<br />

• Weapons Table 17<br />

Retrovians 18<br />

• Current History 18<br />

• Types of Encounters 18<br />

• Primary Motivator 18<br />

• Retrovian Organization 18<br />

• Attributes 19<br />

• Weapons 19<br />

• Support Weapons 19<br />

• Retrovian Combat Walker 19<br />

• Armor 19<br />

• Reinforcements 19<br />

• Vehicle Availability 20<br />

• Weapons Table 20<br />

Smoggers 21<br />

• Current History 21<br />

• Types of Encounters 21<br />

• Primary Motivator 21<br />

• Smogger Organization 22<br />

• Attributes 22<br />

• Weapons 22<br />

• Support Weapons 22<br />

• Armor 22<br />

• Reinforcements 22<br />

• Vehicle Availability 22<br />

• Weapons Table 23<br />

Xeog 24<br />

• Current History 24<br />

• Types of Encounters 24<br />

• Primary Motivator 24<br />

• Xeog Organization 24<br />

• Attributes 25<br />

• Weapons 25<br />

• Armor 25<br />

• Reinforcements 25<br />

• Vehicle Availability 25<br />

• Weapons Table 26<br />

Zhuh-Zhuh 27<br />

• Current History 27<br />

• Types of Encounters 27<br />

• Primary Motivator 27<br />

• Zhuh-Zhuh Organization 27<br />

• Attributes 28<br />

• Weapons 28<br />

• Support Weapons 28<br />

• Armor 28<br />

• Reinforcements 28<br />

• Vehicle Availability 28<br />

• Weapons Table 29

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