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5150 LYCAON QRS:<br />
Non –natural Lycaon will use the BASICS QRS.<br />
2 IN-SIGHT TEST<br />
Pass 2d6<br />
• Hidden figures with an Alpha may opt to remain<br />
hidden until after enemy finishes their move.<br />
• All will charge if within reach (20”). Otherwise<br />
Duck Back.<br />
Pass 1d6<br />
• Hidden figures with an Alpha may opt to remain<br />
hidden until after enemy finishes their move.<br />
Otherwise count as if “in cover”.<br />
• In cover will charge if target is within normal<br />
move (10”). Otherwise, remain in place.<br />
• In open will Duck Back.<br />
Pass 0d6<br />
• Hidden figures are revealed but may not charge.<br />
• Others remain in place and do nothing.<br />
2 RECEIVED FIRE TEST<br />
“Star” may choose his reaction.<br />
Pass 2d6<br />
• All will charge if within reach (20”). Otherwise<br />
Duck Back.<br />
Pass 1d6<br />
• Those in cover – Will charge if target is within<br />
normal move (10”). Otherwise, remain in place.<br />
• Those in open - Will Duck Back.<br />
Pass 0d6<br />
• Those in cover will remain in place.<br />
• All others will Runaway.<br />
2 LD “STOP FEASTING” CHECK<br />
Pass 2d6<br />
• Stop eating and carry on as desired.<br />
Pass 1d6<br />
• Stop eating and carry on as desired next<br />
Activation.<br />
Pass 0d6<br />
• All will remain in place and continue to feast.<br />
5150: Illegal Aliens<br />
© 2007 Ed Teixeira 33<br />
2 LD “WANTING TO CHARGE” CHECK<br />
“Star” may choose his reaction.<br />
Pass 2d6<br />
• All will charge if within reach (20”).<br />
Pass 1d6<br />
• All will charge if within normal move (10”). Others<br />
will Duck Back.<br />
Pass 0d6<br />
• All will remain in place.<br />
2 LD “BEING CHARGED” CHECK<br />
“Star” may choose his reaction.<br />
Pass 2d6<br />
• Those facing chargers will move 3” forward into<br />
melee.<br />
• Those charged to flank or rear will turn to face<br />
enemy and prepare to melee as normal.<br />
Pass 1d6<br />
• Those in cover will prepare to melee.<br />
• Those charged to flank or rear will turn to face<br />
enemy and prepare to melee as normal.<br />
Pass 0d6<br />
• Those charged to flank or rear will Runaway.<br />
• Others will melee at –1d6.<br />
2 “RALLY” CHECK<br />
“Star” may choose his reaction.<br />
Pass 2d6 or 1d6<br />
• All back in the fight. Carry on as desired.<br />
Pass 0d6<br />
• Figure removed from play.<br />
LYCAON ATTRIBUTES<br />
All Lycaon share the following Attributes:<br />
• Superior Senses: Can detect prey at any range<br />
on the table and are not subject to line of sight<br />
rules. Can track any creature and follow the path<br />
taken by its prey on the tabletop. In addition they<br />
can see normally when in the dark.<br />
• Leap: Lycaon can leap onto single story<br />
buildings or 6’’ distances from a standing start by<br />
taking a Challenge test. Failure of the test does<br />
not result in injury but does end its activation.<br />
• Cold as Ice: Never outgunned.<br />
• Faster: Moves 10” normally. When Fast Move<br />
20”/15”/10”.<br />
• Vicious: Uses 3d6 when in melee and counting<br />
all three results.<br />
Lycaon automatically recover from Knock Downs<br />
and Duck Backs.