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2 - Two Hour Wargames

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VEHICLE AVAILABILITY<br />

1 QUAR VEHICLE AVAILABILITY<br />

1 = Soft skin<br />

2 = Soft skin<br />

3 = Soft skin<br />

4 = Soft skin<br />

5 = Soft skin<br />

6 = APC<br />

© 2007 Ed Teixeira – <strong>Two</strong> <strong>Hour</strong> <strong>Wargames</strong><br />

5150: Illegal Aliens<br />

Quar Weaponry RANGE TARGETS SB HB AB REF DIS SHIM EXO BTA COST<br />

8 mm Pistol<br />

12 2 1 0 SpecialSpecialSpecial 1 NE NE 4<br />

12 mm SA Rifle<br />

48 2 3 2 SpecialSpecial Special 3 NE NE 28<br />

Squad Assault Weapon<br />

48 3 3 2 SpecialSpecialSpecial 3 NE NE 41<br />

Combat Shotgun<br />

12 3 2 1 SpecialSpecial Special 2 NE NE 22<br />

Sniper Rifle<br />

60 1 3 2 SpecialSpecialSpecial 3 NE NE 35<br />

MMG<br />

60 4 5 4 SpecialSpecial Special 5 1 1 106<br />

5 cm Heavy Mortar 24 to<br />

Unlimited 10” circle 2 1 SpecialSpecialSpecial 2 NE NE 82/14<br />

Type 2 Grenade<br />

6 5” circle 2 1 SpecialSpecial Special 0 NE NE 14<br />

AP Mine<br />

x 5” circle 2 1 SpecialSpecialSpecial 0 NE NE 14<br />

AT Mine<br />

x 1 4 3 SpecialSpecial Special 3 5 4 41<br />

Melee Weapons RANGE TARGETS NONE SB HB AB REF DIS SHIM EXO BTA COST<br />

Unarmed combat<br />

X 1 3 3 3 3 3 3 0 0 NE 20<br />

Trench Tomahawk<br />

X 1 3 3 3 3 3 3 0 1 0 22<br />

Semi-Automatic Rifle<br />

with Bayonet X 1 3 3 3 3 3 3 0 2 1 24<br />

17

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