AvP: Survival of the Fittest Introduction and Set-up - Two Hour ...
AvP: Survival of the Fittest Introduction and Set-up - Two Hour ...
AvP: Survival of the Fittest Introduction and Set-up - Two Hour ...
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Predators will not harm o<strong>the</strong>r Predators or civilians (<strong>the</strong>re's no honor in it.)<br />
Aliens will not attack o<strong>the</strong>r Aliens.<br />
Note: Predators <strong>and</strong> Marines will attack each o<strong>the</strong>r, even if controlled by <strong>the</strong> same player. Be<br />
sure to keep your own out <strong>of</strong> sight from each o<strong>the</strong>r!<br />
Turn Sequence <strong>and</strong> Activation<br />
The turn operates basically <strong>the</strong> same as in <strong>the</strong> regular game. A die is rolled for each player <strong>and</strong><br />
<strong>the</strong> highest roll with eligible models activate first. The Aliens always activates last.<br />
Jumping<br />
A figure may never jump from a height that will wound it. For marines that is a distance greater<br />
than 2". Predators may jump down as far as 12" <strong>and</strong> Aliens can jump down from any height.<br />
L<strong>and</strong>ing from a height greater than 2", however, always ends <strong>the</strong> models move. A predator may<br />
jump 5" horizontal <strong>and</strong> vertical <strong>and</strong> Aliens may jump 8". If <strong>the</strong> jump is horizontal, just deduct it<br />
from <strong>the</strong> models current move <strong>and</strong> continue moving. If <strong>the</strong> drop is greater than 2" however, it<br />
ends its move where it l<strong>and</strong>s.