warrior heroes -legends - Two Hour Wargames
warrior heroes -legends - Two Hour Wargames
warrior heroes -legends - Two Hour Wargames
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TABLE OF CONTENTS<br />
INTRODUCTION 1<br />
Traditional Turn Sequence 1<br />
IGO UGO 1<br />
THW Reaction System 1<br />
NEEDED TO PLAY 2<br />
Dice 2<br />
Passing Dice 2<br />
Counting Successes 2<br />
Possibilities 2<br />
Reading &Adding the Dice 3<br />
1/2D6 3<br />
How Many D6 3<br />
Figures and Terrain 3<br />
Basing Figures 3<br />
Defining Facings 3<br />
Shielded Side 4<br />
Tables 4<br />
Why So Many? 4<br />
GAME BASICS 4<br />
DEFINING FIGURES 4<br />
STARS AND GRUNTS 4<br />
Why Use Stars? 5<br />
Star Advantages 5<br />
Star Power 5<br />
Larger Than Life 5<br />
Cheating Death 5<br />
Free Will 6<br />
RACE 6<br />
NATIONALITY 6<br />
SIZE 6<br />
Character Sizes 6<br />
Size Difference – Damage 6<br />
ALIGNMENT 7<br />
Alignment Table 7<br />
Not Black or White, But Gray 7<br />
Star Alignment 7<br />
AGE 7<br />
How Old? 8<br />
© 2012 Ed Teixeira - <strong>Two</strong> <strong>Hour</strong> <strong>Wargames</strong> 12/4/2012<br />
WARRIOR HEROES -LEGENDS<br />
TOC<br />
MALE OR FEMALE 8<br />
REPUTATION 8<br />
CLASS 8<br />
Citizens 9<br />
What Class Are You? 9<br />
Working Together 9<br />
SKILLS 9<br />
How Proficient in the Skill 9<br />
Racial Modifiers 10<br />
Skill Modifiers Table 10<br />
ATTRIBUTES 11<br />
Class Assigned Attributes 11<br />
Caster Attributes 11<br />
Healer Attributes 11<br />
Missile Attributes 11<br />
Nobles Attributes 11<br />
Soldier Attributes 11<br />
Warrior Attributes 11<br />
Race Assigned Attributes 11<br />
Demons 11<br />
Dwarves 12<br />
Elves 12<br />
Feral Vampires 13<br />
Feral Vampire Poison Table 13<br />
Ghouls 14<br />
Ghoul Poison Table 14<br />
Giants 15<br />
Goblins 16<br />
Lycaon 16<br />
Lycaon Poison Table 16<br />
Men 17<br />
Bonus Attributes 17<br />
Caster 17<br />
Healer 17<br />
Missile 17<br />
Noble 18<br />
Soldier 18<br />
Warrior 18<br />
Nationality 19<br />
Altengard 19<br />
Brethren 19<br />
Capalan League 19<br />
Mirholme 19<br />
Tereken 19<br />
Orcs 19<br />
Skeletal Undead 20<br />
Vampire Count 20<br />
Vampire Count Poison Table 21
Wererats 21<br />
Wererat Poison Table 22<br />
Fear 22<br />
No Fear 22<br />
WEAPONS 22<br />
ARMOR 22<br />
Armor Class 2 (AC 2) 22<br />
Armor Class 4 (AC 4) 22<br />
Armor Class 6 (AC 6) 23<br />
Armor Class 8 (AC 8) 23<br />
Inherent Armor 23<br />
Shields 23<br />
FORMING YOUR BAND 23<br />
Starting Your Band 23<br />
Unlimited Grunts 24<br />
LEADERS 24<br />
Star Leaders 24<br />
Temporary Leaders 24<br />
Leader Die 24<br />
RULES OF WAR 25<br />
TURN SEQUENCE 25<br />
GROUPS 26<br />
Group Rep 26<br />
Group Cohesion 26<br />
Splitting Up Groups 26<br />
ACTIONS 27<br />
MOVEMENT 27<br />
Normal Movement 27<br />
Movement Table 27<br />
Fast Movement 27<br />
Going Prone 27<br />
Involuntary Movement 28<br />
Carry On 28<br />
Charge 28<br />
Duck Back 28<br />
Run Away 28<br />
IN SIGHT 28<br />
In Sight or Not 28<br />
Triggering an In Sight Test 29<br />
© 2012 Ed Teixeira - <strong>Two</strong> <strong>Hour</strong> <strong>Wargames</strong> 12/4/2012<br />
WARRIOR HEROES -LEGENDS<br />
TOC<br />
Taking the In Sight Test 29<br />
Optional In Sight Procedure 30<br />
In Sight Table 30<br />
Order of In Sight Actions 30<br />
Resolving In Sight Actions 30<br />
In Sight Resolution Table 30<br />
In Sight Action 31<br />
Loss of Action 31<br />
In Sight and Reaction Tests 31<br />
Completed In Sight 31<br />
Moving and In Sight 32<br />
Adding to In Sights 32<br />
REACTION 33<br />
Exceptions 33<br />
Reaction Test Results 33<br />
How to Take a Reaction Test 33<br />
Optional Reaction Procedure 33<br />
Received Fire 33<br />
Man Down 33<br />
Recover From Duck Back 34<br />
Recover from Knock Down 34<br />
Multiple Tests 34<br />
STATUS AND ACTIONS 34<br />
Carry On 34<br />
Charge 34<br />
Duck Back 34<br />
Obviously Dead 34<br />
Out of the Fight 34<br />
Run Away 34<br />
Stunned 34<br />
RANGED COMBAT 35<br />
List of Weapons 35<br />
Ranged Weapons Table 35<br />
Reloading 35<br />
Reload Table 36<br />
SHOOTING 36<br />
Line of Sight - LOS 36<br />
Cover or Concealment 36<br />
Cover or Concealment Table 37<br />
Shooting a Weapon 37<br />
Ranged Combat Table 37<br />
Pitiful Shot 38<br />
Determining Damage 38<br />
Ranged Combat Damage Table 38<br />
Types of Damage 38<br />
Stunned 38<br />
Out of the Fight 38<br />
Obviously Dead 38
Treating the Wounded 38<br />
Firing into Melee 38<br />
Auto-Kill or Capture 38<br />
MELEE 39<br />
Melee Weapons 39<br />
Unarmed 39<br />
Improvised Weapon 39<br />
One Hand Melee Weapon 39<br />
<strong>Two</strong> Hand Melee Weapon 39<br />
Charge into Melee Test 39<br />
How to Charge into Melee 39<br />
Charge into Melee Table 40<br />
Run Away 40<br />
Melee Combat 41<br />
Melee Combat Table 41<br />
Evenly Matched 41<br />
Damage From Melee 41<br />
Melee Damage Table 41<br />
Following Up 42<br />
Multi-Figure Melees 42<br />
Non-Lethal Melee 42<br />
Free Charge into Melee 43<br />
RETRIEVING WOUNDED 43<br />
LEAVING THE TABLE 43<br />
AFTER THE BATTLE 44<br />
After the Battle Recovery Table 44<br />
Why Wait? 44<br />
HEALING AND MAGIC 45<br />
MAGIC 45<br />
Casters 45<br />
Casters and Spells 45<br />
Damage 45<br />
Defend 45<br />
Dazzle 45<br />
Spell Target Number 45<br />
Magic Power 46<br />
Recovering Magic Power 46<br />
Casting Spells 46<br />
Casting a Spell Table 46<br />
Spell Resolution 47<br />
Damage Resolution Table 47<br />
Dazzle Resolution Table 48<br />
Spell Resolution – Defend 48<br />
Defend Resolution Table 49<br />
NPC Casting 49<br />
© 2012 Ed Teixeira - <strong>Two</strong> <strong>Hour</strong> <strong>Wargames</strong> 12/4/2012<br />
WARRIOR HEROES -LEGENDS<br />
TOC<br />
MAGIC ITEMS 50<br />
Type of Magic Items 50<br />
Single Use 50<br />
Multiple Use 50<br />
Constant Use 50<br />
Magic Items 50<br />
Easy Magic 50<br />
Cursed Items 50<br />
Poison 50<br />
Worthless 51<br />
Finding Magic Items 51<br />
Disabled Characters 51<br />
Finding Treasure 51<br />
Bartering 51<br />
Wages or Gift 51<br />
Magic Item Availability 51<br />
Disabled Character Magic Items Table 52<br />
Barter Magic Items Table 52<br />
Armor – What is it Table 52<br />
Books – What is it Table 53<br />
Clothing – What is it Table 53<br />
Jewelry – What is it Table 54<br />
Potions – What is it Table 54<br />
Scrolls – What is it Table 55<br />
Staffs – What is it Table 55<br />
Wands – What is it Table 56<br />
Weapons – What is it Table 56<br />
Magic Item Values 57<br />
HEALERS AND HEALING 57<br />
Healers 57<br />
Healing Power 57<br />
Recovering Healing Power 57<br />
Healing Characters 57<br />
Healing Table 58<br />
Making Healing Potions 58<br />
Making Potions Table 58<br />
MOUNTS 59<br />
Rep 59<br />
Mount Rep Table 59<br />
Mounting and Dismounting 59<br />
Combat with Flyers 59<br />
Movement 59<br />
Moving Over Rough Terrain 59<br />
Loose or Tied 59<br />
Holding Mounts 59<br />
Skittish 59<br />
Rider Test 60<br />
Damage to Mounts 60<br />
<strong>Two</strong> Riders 60<br />
Shooting When Mounted 60<br />
Mounted Figures as Targets 60
Feeding the Mount 60<br />
BUILDINGS 60<br />
Types of Buildings/Structures 60<br />
Temporary Structures 60<br />
Light Duty Structure 60<br />
Heavy Duty Structures 60<br />
Occupying Buildings 60<br />
Entering and Exiting Buildings 60<br />
Barricading Windows and Doors 60<br />
Destroying a Barricade 61<br />
Cover or Concealment 61<br />
Moving Between Levels 61<br />
Attacking Buildings 61<br />
TERRAIN 61<br />
Generating Terrain 61<br />
Terrain Generator Table 62<br />
Defining Terrain 62<br />
Size 62<br />
Clear 62<br />
Hill 62<br />
Road 62<br />
Woods 62<br />
CHALLENGES 63<br />
Ratings 63<br />
Success or Failure 63<br />
Applicable Modifiers 63<br />
Using Tools 63<br />
Alignment and Hated Enemies 63<br />
Hated Enemies Table 64<br />
Resolution 64<br />
Challenge Test 64<br />
PLAYING THE GAME 65<br />
Solo 65<br />
Same Side 65<br />
Head to Head 65<br />
CAMPAIGN S 66<br />
YOUR ROLE 66<br />
Character Journal 66<br />
TIME IN THE CAMPAIGN 66<br />
Campaign Turn 66<br />
PROVINCES 66<br />
Campaign Map 67<br />
© 2012 Ed Teixeira - <strong>Two</strong> <strong>Hour</strong> <strong>Wargames</strong> 12/4/2012<br />
WARRIOR HEROES -LEGENDS<br />
TOC<br />
Provincial Map 67<br />
Moving in the Provinces 68<br />
Moving from Province to Province 68<br />
Provincial Movement Costs 68<br />
Province & Settlements 68<br />
Settlements Table 69<br />
Multiple Settlements 69<br />
Types of Settlements 69<br />
ENCOUNTER RATING 69<br />
Provincial ER Table 69<br />
Altengard Table 69<br />
Capalan Table 69<br />
Mirholme 69<br />
Tereken 69<br />
Dungeon ER 70<br />
ITEMS 70<br />
List of Items 70<br />
How Do You Get Items? 70<br />
How Do You Lose Items? 70<br />
What Can I Carry? 70<br />
Consequences of Greed 71<br />
RESOURCES 71<br />
Food 71<br />
Weapons 71<br />
Armor 71<br />
Magic Items 71<br />
Gold Talos 71<br />
FINDING RESOURCES 72<br />
Stockpiling Resources 72<br />
Resources From Others 72<br />
BARTERING 72<br />
What’s Available 72<br />
Maximum Number of Items 72<br />
HOME 73<br />
Burglarized 73<br />
Home Alone Table 73<br />
ROUND OF DRINKS 74<br />
Buying a Round of Drinks 74<br />
Consequences of Drinks 74<br />
PEFS 75<br />
Generating PEFs 75<br />
Generating PEFs During the Encounter 75
Loading Up PEFs 75<br />
PEFs and Buildings 75<br />
PEF Rep 75<br />
PEF Movement 75<br />
PEF Movement Table 76<br />
Special PEF Movement 76<br />
Resolving PEFs 76<br />
PEF Resolution Table 76<br />
What Are They Table 76<br />
Altengard Table 76<br />
Capalan Table 77<br />
Mirholme 77<br />
Tereken 78<br />
Nationals 78<br />
Character Lists 78<br />
Demons 78<br />
Dwarves 78<br />
Elves 78<br />
Feral Vampires 78<br />
Ghouls 79<br />
Giants 79<br />
Goblins 79<br />
Lycaon 79<br />
Men - Altengard 79<br />
Men – Brethren 79<br />
Men – Capalan 79<br />
Men – Mirholme 79<br />
Men – Tereken 80<br />
Orcs 80<br />
Skeletal Undead 80<br />
Vampire Count 80<br />
Wererats 80<br />
Now What? 80<br />
Enemies or Not? Dwarves, Elves, and Men 80<br />
Enemies or Not Table 81<br />
How Many of Them? 81<br />
E – Confronting Enemies 81<br />
F - Meeting Friends<br />
81<br />
Friend Interaction Table 81<br />
N – Interacting with Neutrals 82<br />
Neutral Interaction Table 82<br />
NPC Movement 82<br />
NPC Movement Table 82<br />
At the Mercy of the Enemy 82<br />
Mercy Table 83<br />
Surrendering 83<br />
SETTLEMENTS 83<br />
Finding Lost Cities, etc. 83<br />
Descriptions 83<br />
Villages 83<br />
Towns 83<br />
© 2012 Ed Teixeira - <strong>Two</strong> <strong>Hour</strong> <strong>Wargames</strong> 12/4/2012<br />
WARRIOR HEROES -LEGENDS<br />
TOC<br />
Cities 84<br />
Purpose of Settlements 84<br />
Home 84<br />
Recruiting 84<br />
Items 84<br />
Centerpiece 84<br />
Areas of the Settlements 84<br />
Bazaar Area 84<br />
Docks Area 84<br />
Government Area 84<br />
Merchants Area 84<br />
Poor Area 84<br />
Public Area 84<br />
Wealthy Area 84<br />
Neighborhoods Table 85<br />
<strong>Hour</strong>s of Operation 85<br />
<strong>Hour</strong>s of Operation Table 85<br />
Buildings on the Table 85<br />
RESIDENTS 86<br />
Residents Table 86<br />
Town Folk 86<br />
DAY PARTS 86<br />
Day Parts and Visibility 86<br />
What Day Part and When? 87<br />
Variable Day Parts 87<br />
ENCOUNTERS 87<br />
Voluntary Encounters 87<br />
Involuntary Encounters 87<br />
Involuntary Encounter Table 87<br />
Offer of Employment 88<br />
Employer and Job 88<br />
Employer Table 88<br />
GL – Guard Location 88<br />
GC – Guard Character 88<br />
GT – Guard a Traveler 88<br />
AP – Adventuring Party 88<br />
Q – Quest 88<br />
Paying the Band 88<br />
PRESENTATION 89<br />
CAROUSING 89<br />
Objective 89<br />
Forces 89<br />
Terrain 89<br />
Deployment 89<br />
Special Instructions 89<br />
Defining Moment 90<br />
Multiple Moments 90
Recruiting Grunts 90<br />
RAID: ATTACK 90<br />
Objective 90<br />
Forces 90<br />
Terrain 90<br />
Deployment 90<br />
Special Instructions 91<br />
Looting Buildings 91<br />
WANDERING 92<br />
Objective 92<br />
Forces 92<br />
Terrain 92<br />
Deployment 92<br />
Special Instructions 92<br />
RAID: DEFEND 92<br />
Objective 92<br />
Forces 92<br />
Terrain 92<br />
Deployment 92<br />
Special Instructions 92<br />
ROBBERY 93<br />
Objective 93<br />
Forces 93<br />
Terrain 93<br />
Deployment 93<br />
Special Instructions 93<br />
DUNGEONS 94<br />
Big Bad Table 94<br />
Maximum Big Bad 94<br />
DUNGEON DECK 94<br />
Dungeon Encounter Rating 94<br />
Dungeon Encounter Rating Table 94<br />
Building the Dungeon 94<br />
TURN SEQUENCE 95<br />
Moving Through the Dungeon 95<br />
Concealment and Cover 95<br />
CARDS 95<br />
Joker 95<br />
Aces 95<br />
Face Cards 95<br />
2 through 10 95<br />
Card Equal to the ER 96<br />
© 2012 Ed Teixeira - <strong>Two</strong> <strong>Hour</strong> <strong>Wargames</strong> 12/4/2012<br />
WARRIOR HEROES -LEGENDS<br />
TOC<br />
RANDOM EVENTS 96<br />
Random Event Table 96<br />
RESOLVING PEFS 96<br />
Dungeon PEF Resolution Table 97<br />
Dungeons – Double Trouble 97<br />
Dungeon Denizens Table 97<br />
Enemies or Not? Dwarves, Elves and Men 97<br />
Enemies or Not Table 98<br />
Dungeon How Many? 98<br />
SETTING UP THE FIGHT 98<br />
TREASURE 98<br />
END OF THE DUNGEON 98<br />
Treasure Table 99<br />
Magic Items 99<br />
Dungeon Magic Items Table 99<br />
Captives 99<br />
Where’s the Big Bad? 99<br />
REACTION RESULTS 100<br />
Duck Back 100<br />
Run Away 100<br />
Run Away and Return Table 100<br />
GETTING OUT 100<br />
AFTERWARDS 101<br />
Increasing Rep 101<br />
Increasing a Skill 101<br />
Decreasing Rep 101<br />
Decreasing Skills 101<br />
KEEPING IT TOGETHER 101<br />
Keeping It Together Table 102<br />
FINAL WORD 102<br />
PRE-GENERATED GRUNTS 103<br />
CHARACTER CARDS 105<br />
QUICK REFERENCE SHEETS 113 TO 124