Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
AUTHENTIC COMMERCIAL MACHINES<br />
EXPERTLY RECONDITIONED<br />
OFFERED AT AFRACTION OF THEIR ORIGINAL (OST<br />
GRANDVIEW<br />
PROD U C T 5 INC<br />
800 472 2446<br />
263 RIVER ROAD GRANDVIEW NY 10960· FAX 845 268 5874· TEL: 845 268 1817
[J Send me the TWO HOt C)Al ntE PRfSS PINBALL COLLECTORS RESOURCE volumes.<br />
I enclose $29.95 + $3.95 tor domestic Priority Mall shipping (<strong>To</strong>tal: $33.90)<br />
NAME, _<br />
ADDRESS. _<br />
C1TY _<br />
STATE ZIP+4 _<br />
Payment Method:<br />
__Check (payable in US dollars)<br />
__Visa __M/C__AmEx<br />
Card# _<br />
Exp Date, _<br />
Signature. _<br />
Phone, _<br />
GAMI 100M<br />
PO BOX 41, KEYPORT, NJ 07735-0041<br />
•-<br />
CANADIAN AND FOREIGN ORDERS:<br />
CANADA: Add $5 for shipping. REST OF THE PLANET: Add $9 for Global Priority<br />
5 GAMEROOM MARCH 2002<br />
Originally published in 1979, PINBALL COLLEGORS<br />
RESOURCE was revised, published and sold out again in<br />
1992. These are sought-after reference works, most<br />
recently selling on eBay® for $80. It's ahobby original<br />
that every pinball enthusiast MUST OWN.<br />
This is NOT a price guide! It is a definitive information<br />
reference work with data lists for OVER 6000 MACHINES<br />
from all over the world! COMPLETE EXHAUSTIVE<br />
COVERAGE from DAY 1thru 2001! It's BEYOND BELIEF!<br />
PINBALL COLLEGORS RESOURCE provides crucial<br />
information including Model Name, Manufacturer,<br />
Release Date, Production Data, Wartime Conversion<br />
Identification, Chronological as well as Alphabetical Lists<br />
and additional helpful notes available nowhere else.<br />
IDENTIFY ANY GAME IN SECONDS!<br />
This is the Brand New MILLENNIUM EDITION - print run<br />
is LIMITED. If it's anything like its predecessors, it will be<br />
a SELL OUT. GET YOUR COPY NOW WHILE YOU CAN!<br />
ORDER ONLINE<br />
USE YOUR CREDIT CARD!<br />
www.gameroommagazine.com<br />
Or Call (732) 739-1955
playfield, backglass, everything. But, from a manufacturing<br />
standpoint, it would have been unbelievable ... perhaps<br />
it should have been called <strong>To</strong>tal Nightmare!" Faris<br />
laughs.<br />
Similarly, Faris produced finished backglass art for a<br />
Batman II pinball conversion kit. He had illustrated Data<br />
East's earlier Batman pinball ("That was an excellent situation<br />
where Jack Nicholson, Michael Keaton and Kim Basinger<br />
all approved my likenesses of them on the first submission")<br />
and the company approached Warner Bros. with<br />
a simpler game answer to their first sequel. Vendors<br />
would have had the option of converting their existing<br />
Batman games into Batman II, using the new backglass<br />
and a reprogrammed microprocessor. Warners never took<br />
to the idea, and it was scrapped.<br />
Date East was producing licensed games at a phenomenal<br />
rate. Faris created the art package for Steven Spielberg's<br />
Hook pinball, though he admits "we didn't have<br />
likeness rights on that, and I had to rely on suggestive portraits."<br />
O'Connor was called in to interpret his old silverball<br />
friend for Star Trek: 25th Anniversary. Having already<br />
been rushed through work on the RoboCop pinball,<br />
O'Connor was offered another Trek chance, this time for<br />
the TV series - without revisions, but restrictions!<br />
"It was very restricted for me," O'Connor admits. "The<br />
game features a remarkable transporter effect where the<br />
crew actually disappears before your eyes. But it's smack<br />
in the middle of the backglass, so I was forced to paint a<br />
border around this effect. Here I had the license of my life<br />
and getting a second shot, but it had this big square thing<br />
plopped in the middle!"<br />
The game is one of O'Connor's finest works. Its black<br />
base color provides a perfect balance for the fiery fluorescent<br />
graphics and warm flesh tones. A spectacular depiction<br />
of the Enterprise fills the side of the cabinet while<br />
Romulan and Klingon ships approach from the background.<br />
And, because of designer Joe Kaminkows insistence<br />
on heavy illustration, the machine features bits and<br />
pieces from several classic episodes.<br />
Although fully licensed, O'Connor was concerned<br />
about approvals for likenesses, particularly from William<br />
Shatner and Leonard Nimoy. "Nimoy held<br />
out," the artist states. "1 don't know why he held<br />
out so long, but we had to take the chance of putting<br />
him on there and hope he would come around<br />
and allow his likeness to be used. It wouldn't have<br />
been much of a product without it. Eventually, he<br />
sent his approval and the sound department got<br />
James Doohan to record custom speech."<br />
SILVERBALL MASTERWORK<br />
Paramount's most popular property was licensed<br />
again, this time to Williams Electronics, Inc., then<br />
The rarely seen electromechanical version of Gottlieb's<br />
Sinbad, based on Columbia Pictures' Sinbad and the Eye of<br />
the Tiger (1977). Only 930 were built. At the time, Columbia<br />
was Gottlieb's parent company. Artwork by the late,<br />
great Gordon Morison.<br />
the world's largest pinball machine manufacturer. The<br />
1993 release of Star Trek: The Next Generation would become<br />
one of the company's most ambitious pinball projects<br />
and a stunning visual achievement for its artist, Greg<br />
Freres. The game's multiple levels of complexity are aided<br />
by custom speech recordings by several cast members and<br />
Jerry Goldsmith's rousing main theme. Williams composer<br />
Dan Forden scored the rest of the game with such expertise<br />
that his cues could be seamlessly dropped into any<br />
given TV episode. The Steve Ritchie playfield design is<br />
both intimidating and intriguing, featuring three-<br />
9 GAMEROOM MARCH 2002
dimensional models of a Romulan war bird, the Einstein<br />
shuttlecraft, a Klingon Bird-of-Prey and a huge attacking<br />
Borg ship. It is, without question, one of the finest pinball<br />
machines ever built.<br />
"Steve felt the Next Generation license was crucial and<br />
set out to create the biggest, best and brightest, most fun<br />
pinball machine he had ever designed," Freres says. "In<br />
this case, I started the likeness process in early pencils to<br />
avoid the licensing people jumping on a nose that didn't<br />
look right. I usually don't worry about capturing a likeness<br />
in pencil sketches because I'm more worried about composition<br />
and layout. But I pushed myself from the start."<br />
Designer Ritchie found a kindred spirit in Freres. The<br />
pair are gadget freaks when it comes to loading up a playfield<br />
with three-dimensional objects, most notably the pair<br />
of "ball launchers," which is Star Trek's preferred term to<br />
describe guns and the looming Borg ship capable of firing<br />
a pinball directly form its hull.<br />
"The Borg ship was to be the centerpiece, and we were<br />
dealing with the original cube design," says Freres. "We<br />
got a call late in the project from Paramount who said,<br />
"We're redesigning the Borg ship," We said, "You're kidding,<br />
right?" Well, they weren't kidding and we were only<br />
weeks away from a trade convention where we were going<br />
to premiere this game. We had already worked out the intricacies<br />
of what the Borg cube would do. Thank God we<br />
hadn't yet ordered a mold.<br />
"Michael Okuda,<br />
one of the shows<br />
artist, started faxing<br />
us pencil sketches<br />
indicating what the<br />
new vessel kind of<br />
looked like. A week<br />
would go by and a<br />
more refined sketch<br />
came in, then rough<br />
photos. It took a<br />
month before we<br />
had the final design,<br />
and the sculpture<br />
and mold were<br />
started immediately."<br />
Freres, proud of<br />
his artistic achievement,<br />
attended that<br />
trade show, where<br />
the awesome Next<br />
Generation pinbaUs<br />
lined the Williams<br />
booth (the company<br />
would eventually<br />
build 11,725 of<br />
them). It was there<br />
the artist received<br />
one of his most re-<br />
10 GAMEROOM MARCH 2002<br />
warding backhanded compliments regarding his superb<br />
backglass art.<br />
"The game was a terrific success," Freres notes. "After<br />
we were all done and everyone was celebrating, someone<br />
walked up to me and said, "1 really liked it when you guys<br />
did artwork on the backglass; you shouldn't use these<br />
photos."<br />
TV OR NOT TV?<br />
The 1997 release of Sega Pinball's The X-Files ended a two<br />
year long wait by TV series and silverball fans. Sega had<br />
licensed the property during the show's hottest growth<br />
period and strict guidelines were set by X-Files creator<br />
Chris Carter and company.<br />
"One of the concepts that The X-Files people requested<br />
was that it be built around specific modes that were based<br />
on specific episodes," Dot-Matrix Display Programmer<br />
Orin Day remembers. "The modes would basically have<br />
speech that was only taken from that episode and used in<br />
proper context and in the correct order. It was very unusual<br />
that a licenser would ask about game design and<br />
playfield layout and rules and all this stuff.<br />
A rare peek at Paul Faris' unused backglass art for the intended<br />
Batman II pinball conversion kit. Data East created the kit so<br />
operators could convert the 1991 Batman pinball into Batman II<br />
to coincide with the release of the Warner Bros sequel. The studio<br />
passed on the idea.
With maximum credits achieved the<br />
"low" signal simply turned off. By setting<br />
the credit limits through the<br />
game's program and the associated dip<br />
switches, I could control this signal and<br />
the free- play relay too.<br />
Looking at the diagram there are<br />
four connections needed to get this circuit<br />
to work on any BallyjStern MPU.<br />
The PB5 signal from PIN 15 of Ull<br />
goes thru a 470 OHM resistor to PIN 6<br />
of the relay. The logic 5 VDC is connected<br />
to PIN 2 of the relay. The other<br />
2 connections go to the nearby switch<br />
strobe and return lines at the MPUs J3<br />
connector: J3 PIN 3 goes thru a diode<br />
to PIN 14 of the relay. J3 PIN 11 goes to<br />
PIN 8 of the relay.<br />
It works like this: a game is turned<br />
on (with no credits present). The program<br />
is set for 10 credits maximum and 10<br />
credits for one coin. Game starts and the coin<br />
lockout coil pulls in, (along with the free-play<br />
relay). When the free play relay pulls in, 10<br />
credits are posted on the display window.<br />
Maximum credits are reached and the coin<br />
lockout relay is shut off (along with the freeplay<br />
relay). When a credit is subtracted-the<br />
program responds and the cycle is repeated.<br />
There are no cluttered codes or lost features involved.<br />
This free-play relay board is easy to<br />
build and install. The parts list for this board is<br />
as follows:<br />
-1/2 of a Radio Shack 276-159B PCB<br />
- 14 Pin Socket<br />
-Relay (RS # 900-5855 or HOSFELT # 45-377)<br />
-One IN4148 and one IN4004 Diode<br />
-One 470-0HM 1f4-watt Resistor<br />
- Four 12" lengths of various colored 18 gauge<br />
wire<br />
- Two adhesive base PCB supports (Mouser #<br />
561-LAD-500)<br />
I went to Radio Shack and purchased the parts needed<br />
for this project for under $10. The two adhesive base PCB<br />
supports came from Mouser (www.mouser.com).the<br />
wire was easy enough ... it came from a scrap game!<br />
Got questions about this project? Please contact me<br />
and I'll be happy to help. •<br />
<strong>To</strong>m Callahan is a contributing editor to GameRoom and the proprietor<br />
ofTHE REPAIR CONNECTION<br />
Web site - 'lI.TUrw. repairconnection. com<br />
email: tcallahan@adelphia.net Ph: (508) 224-1919 Fax: (508) 224-6247<br />
17 GAMEROOM MARCH 2002
Video and Pinball Graphics<br />
Pi nball<br />
Playfield Overlays<br />
Made of durable tmm Polycarbonate, reverse painted<br />
and sealed with a double adhesive backing. Do it<br />
yourselfor send the playfield to our service cente,<br />
and have itprofea;onally Installed.<br />
We have 8 Ball. 8 Ball Deluxe. Captain<br />
Fantastic. Evel Knievel, Playboy. and KISS<br />
currently available. More added weekly!<br />
Call us fo/ details.<br />
Translites<br />
We have many different graphics available. Call for more info!<br />
Video Game<br />
Control Panel Overlays<br />
and Side Art<br />
Phoenix<br />
Double Ora on<br />
PC Amusements<br />
<strong>To</strong>ll Free: (800) 511-0506<br />
6920 Hanging Moss Rd. Orlando FL 32807 (407) 657-6644<br />
Email: pinsets@aol.com Website: http:/jwww.arcadegrafix.com<br />
20 GAMEROOM MARCH 2002
Editor's Note: Keith Smith's HPure Exidy - PIATt One H IAppelAred in llAst<br />
month's issue.<br />
STARFIRECOMETH<br />
After he'd left his job as a game designer at Digital Games/<br />
Micronetics, Ted Michon founded his own independent<br />
video game design company called Techni-Cal. Prior to<br />
leaving his designing job, he had contacted Midway's<br />
Hank Ross and negotiated a contract to develop<br />
games for Midway. After borrowing money from<br />
his family, Michon soon had Techni-Cal up and<br />
running and turned his mind toward designing<br />
new video games.<br />
In the early months, his main problem was a<br />
lack of engineering staff. A solution came when a<br />
pair of old Cal Tech friends contacted him about a<br />
contract they had to design a terminal for C. Itoh<br />
Electronics. The pair may have been good engineers,<br />
but they were poor businessmen. Michon<br />
decided to join forces with them and they renamed<br />
their new comyany Technical Magic Inc. In late<br />
1977, Technica Magic would begin work on a new<br />
video game as well.<br />
After thoroughly enjoying the 1977 mega-hit<br />
Star Wars, Michon was inspired to create a video<br />
game based on the movie. By this time microprocessors<br />
were becoming increasingly common in arcade<br />
video games and Michon, a hardware specialist,<br />
decided he needed a programmer. He hired<br />
friend David Rolfe who had recently graduated<br />
from college. In addition to a microprocessor, the<br />
game Rolfe was to design would be a color game <br />
a combination that had rarely been used at that<br />
point (though Exidy's Car Polo had used a 6502<br />
processor).<br />
David Rolfe: Ted had developed asystem with a Z-80<br />
processor running at about 2.5 megahertz. This was<br />
going to be the first arcade/ame system that had acolor<br />
monitor and was controlle by amicroprocessor. 1think before<br />
then both microprocessors and color were pretty rare. Color monitors<br />
were hideously expensive. Ted found the first one that was slightly<br />
BY KEITH SMITH<br />
Additional Research and Material by Tim Ferrante<br />
26 GAMEROOM MARCH 2002<br />
less than hideously expensive and developed some hardware trying to<br />
cut the costs to the bone and yet have some ability to manipulate abitmap.<br />
The game Rolfe developed was a first-per on shooter in which<br />
the player squared off against invading TIE fighter-like enemies.<br />
While the game's enemies and title graphics clearly borrowed<br />
from Star Wars, Michon had not bothered to obtain licensing from<br />
the movie's producers, believing he'd either have time to do so<br />
later or would be able to change the game enough to avoid infringement<br />
if needed.<br />
Starfire was the work of three people. Michon designed the<br />
hardware, Rolfe handled the programming, and Michon's thengirlfriend<br />
(and now wife), Susan Olsen, designed much of the<br />
game's art. While Michon's development system was innovative,<br />
it was also rather primitive by later standards. The game made<br />
use of what was called a "bit-mapped" display in which each<br />
pixel on the screen was "mapped" to a location in memory that<br />
stored the color values for the pixel. The more memory available,<br />
the more colors you could produce but more memory was also<br />
more expensive and there were also technical limitations, so designers<br />
often had to get the most mileage out of limited hardware<br />
resources. In addition, bit-mapped displays presented a number
coin-op companies making personal computers. At the time, the<br />
major players in the low-cost home computer market were the<br />
Apple II, the TRS-80, and the Commodore PET.<br />
Hoping to compete in a tough marketplace, Exidy combined<br />
the graphics capabilities of the PET with the flexibility of the TRS<br />
80. They also included a few features of their own - the most<br />
touted of which was the inclusion of the Rom Pac, an 8-track cartridge<br />
housing the BASIC language interpreter. The Pac, which<br />
plugged into a port on the side of the computer, allowed users to<br />
quickly load BASIC instead of waiting the five or more minutes it<br />
took to load an application from a cassette tape (the standard<br />
method of data storage at the time). Exidy promised additional<br />
cartridges in the near future.<br />
The Sorcerer also contained ports for a printer, a cassette player<br />
and a monitor (it could also be connected to a TV set). The unit<br />
shipped with a 4 MHz Z-80 CPU and 8k of RAM (expandable to<br />
32K) with a target price of $895. While initial reviews were quite<br />
favorable, only time would tell if the Sorcerer would make it in the<br />
dog-eat-dog world of home computers. (Visit "Mike's Exidy Sorcerer<br />
(Z80) Page" http://www.lisp.com.au/-michaellexidy/<br />
index.html if you'd like to learn more).<br />
As 1979 got underway, Exidy was hard at work turning out<br />
Starfire and Rip Cord units. Their next coin-op release wouldn't<br />
come until mid-year when they released a version of Gremlin's<br />
Head On called Crash. In the meantime, the company was busy<br />
promoting Sorcerer. As promised, they had released a Word Processor<br />
Pac (for the cartridge slot) and a disk drive. In 1980 the company<br />
would release an updated version, the Sorcerer II that could<br />
be e panded to 48k of RAM. Also available were a number of peripherals,<br />
including a Compuprint printer, MECA digital tape<br />
drive, and Pennywhistle acoustic modem. Despite the peripherals<br />
and excellent reviews, Exidy had sold only 15,000 Sorcerers by<br />
February 1981. 1979 also saw Exidy release a line of coin-operated<br />
player pianos.<br />
Video games were not forgotten. At the 1979 AMOA, the company<br />
planned to bow five titles: Bandido, Kreepy Krawlers, Side<br />
Trak, Fire One and an upright version of Starfire.<br />
Perhaps Exidy's own design team was too<br />
busy with the orcerer since most (if not am) of<br />
these games came from outside designers.<br />
Bandido was a western-themed shooter licensed<br />
from Nintendo, who had yet to establish<br />
a presence in the United States.<br />
Fire One and Kreepy Krawlers were<br />
designed at Technical Magic by<br />
the Starfire team.<br />
After the deal with<br />
Midwav had fallen<br />
through, programmer<br />
David Rolfe left<br />
Technical Magic to become<br />
one of the first<br />
programmers for the<br />
Mattei Intellivsion.<br />
When Starfire became<br />
a hit for Exidy,<br />
Ted Michon lured<br />
Rolfe back to begin work<br />
on a follow up that was inspired<br />
by one of Michon's favorite games - Midway's<br />
Sea Wolf.<br />
As with Starfire, Fire One would add a number of<br />
The new XeD-l environmental system premiered with Vertigo (1984). Timing was poor; by<br />
that time the arcade video industry had softened dramatically. About 150 were built according<br />
to the game's deSigner, Howell Ivy. Cabinet was later modified to house <strong>To</strong>p Gunner, another<br />
Exidy game and believed to be the last vector graphics arcade machine.<br />
gameplay innovations, elevating the Sea Wolf concept to a new<br />
level. Two players competed against one another simultaneously<br />
in a submarine battle, attempting to either destroy their enemy's<br />
sub or destroy the fleet of ships they were trying to protect. The<br />
game used a single monitor divided down the middle by a partition<br />
that allowed each player to see only one half of the screen.<br />
Among the many features in the game was a radar (so players<br />
could track the enemy fleet), a targeting computer, the ability to<br />
submerge and the ability to sustain damage. Unfortunately, despite<br />
its innovations, Fire One failed to match the success of Starfire.<br />
Perhaps the many features made it too complicated for the<br />
average arcade denizen to figure out.<br />
David Rolfe: It was apretty good game for its time, but had alittle<br />
bit ofaleammg curve. It's very difficult being in the middle ofgame<br />
design - it's hard to maintain your perspective of what it's like to walk<br />
up and see something fresh. For what it's worth, from my point ofVIew I<br />
like Fire One better than Starfire but commercially Starfire was relatively<br />
successful and Fire One was not.<br />
Technical Magic's final effort for Exidy was Kreepy Krawlers,<br />
they dashing off a game quickly to meet demand for a new title. It<br />
was a black-and-white game in which the player stayed in the<br />
center of the screen using a variety of weapons to fend off a host<br />
of insect enemies. According to Exidy designer Howell Ivy, the<br />
company built about 200 Kreepy Krawlers. This was at time<br />
when at least 300 units was a hoped-for production run. It is a<br />
scarce game and routinely shows up as a "top rare" on collector<br />
lists.<br />
The trend toward relying on outside developers continued<br />
when Exidy purchased elements of Larry Rosenthal's Vectorbeam<br />
(Ivy remembers Exidy absorbing some Vectorbeam staffers and<br />
inventory). Under the Exidy II label they built a cockpit version of<br />
Vectorbeam's Tailgunner. The game was released as TaiIgunner<br />
II early in 1980.<br />
1980s sole in-house releases were a pair of driving/ maze<br />
games - Targ and its follow-up Spectar - both of which put the<br />
player in control of a Wummel (the player's space ship) facing off<br />
29 GAMEROOM MARCH 2002
Pinball Wizards<br />
Convent-ion 2002<br />
Mav3, 4, 5, 2002<br />
3 DAYS of Fun For the Whole Family!<br />
Free Play on 100 Pinballs (with admission)<br />
Super Sunday Prize C:iveaway!<br />
A RESTORED PINBALL C:IVEN AWAY!<br />
Plus-TV5, VCRS, DVD, NEONS & MORE!<br />
(you must be present to win)<br />
Vendors • Seminars • <strong>To</strong>urnaments • Door Priles<br />
Games for Sale • Parts • Large Outdoor Flea Market • T-shirts<br />
FRI 4 - 9pm • SAT lOam - 7pm • SUN lOam - 4pm<br />
Merchant's Square 12th & Vultee St Allentown, PA<br />
Daily admission ADULTS $12 KIDS 6·12 $6 Under 6 Free<br />
For more information: www.pinballwizardsconv.com<br />
or contact Denise Hein (610) 799·6810<br />
32 GAMEROOM MARCH 2002
This Month's Fabulous Fantasies GatnerooYn Brought <strong>To</strong> Us B9<br />
Jeff patton<br />
"For a while, I collected<br />
only pinball machines,<br />
now my interest has<br />
grown into a desire for<br />
all kinds of different<br />
coin-op items."<br />
"Maybe someday I'll<br />
build a larger game<br />
room so that I'll<br />
have space for<br />
all of my machines!"<br />
"I've been collecting for about 6 years now and like most<br />
collectors I have run out of room."<br />
37 GAMEROOM MARCH 2002
CHICAGO SHOW SALE!<br />
TO PROVIDE OUR CUSTOMERS WITH BETTER SERVICE<br />
WE WILL BE AT THE PHEASANT RUN SHOW ONLl'!<br />
(WE Will NOT BE AT THE APRil 2002 Il4NE COLJNTY SHOW)<br />
STOP BY THE BOOTHS AT THE PHEASANT RIJN SHOWAPRil IT, IT & I". TO PICK IJP YOIJR ORDER AND MEET KEN & PATRICK!<br />
FREE DELIVERY ON ALL ORDERS PLACED BY APRIL 8th - ORDER EARLY!<br />
IF YOU CAN'T MAKE THE SHOW - CALL US TOLL FREE - OUR SALE APPLIES TO ALL CUSTOMERS!<br />
AMI-B<br />
LOWER<br />
FLUTED PLASTICS<br />
$175 perpr.<br />
SAVE $25 (REG. $200)<br />
I<br />
••iCI<br />
AMI-A<br />
4 PC. UPPER<br />
PLASTIC SET<br />
$299<br />
SAVE $51 (REG. $350)<br />
VISA, MASTERCARD & DISCOVER ACCEPTED<br />
A·1 Jukebox &Nostalgia, Inc. and Ken Amold are not affiliated with the Seeburg Corporation<br />
39 GAMEROOM MAR 2002<br />
AMI - C 11 PC.<br />
GRILL LOUVER<br />
SET<br />
$99<br />
SAVE $11 (REG. $110)<br />
I
Ohrough the years, filmmakers have generally<br />
treated coin-op with respect, showcasing<br />
many classic games that often invoke<br />
nostalgic memories in us all. But there are<br />
those few rogue individuals who, for reasons unknown.<br />
choose to express themselves by destroying<br />
the very machines we cherish. This month, let's take<br />
an unpleasant look at a few of Hollywood's cinematic<br />
crimes against the coin-op community.<br />
Patrick Swayze emerged as a bona fide movie star<br />
with his roles in the hugely popular Dirty Dancing<br />
and Ghost, but in-between came the forgettable revenge<br />
tale, Next of Kin (1989, Warner Home Video and DVD).<br />
(Note: A tip of the hat goes to fellow pin and vid fan Steven Piozet for<br />
remindmg me of this film). Swayze stars as Truman Gates, a good<br />
01' southern boy-turned-Chicago cop who is investigating the<br />
murder of his brother. Convinced that police procedure is no<br />
match for backwoods justice, Truman's other brother, Briar (Liam<br />
Neeson), sets out to find the men responsible. At the 50 minute<br />
mark, Briar sneaks in to the bad guys' hangout, which is stocked<br />
wall-to-wall with games such as 1981's Donkey Kong by Nintendo,<br />
BallyjMidway's 1983 Jr. Pac-Man, Taito's Front Line from<br />
1983, Williams' 1986 Road Kings and Bally's KISS from 1978, to<br />
name a few. With shotgun in hand, Briar attempts to interrogate<br />
them, but when the answers aren't to his liking, he demonstrates<br />
his frustration by blasting Stern's 1980 Galaxy, 1979's Gorgar from<br />
Williams, and an unknown Joker Poker gambling machine.<br />
Important lesson, gang ... If an armed Irishman pretending to<br />
be a hillbilly ever walks into your gameroom, tell him whatever he<br />
wants to know!<br />
Moving from the deep south to the Far East, our next offender<br />
involves Chow Yun-Fat, one of Hong Kong's biggest movie stars<br />
and a charismatic actor capable of handling comedy,<br />
romance, and best of all, extreme action. Most<br />
may remember him from last year's Oscarwinning<br />
Crouching Tiger, Hidden Dragon, but some<br />
people got their first look at him in 1998's The Replacement<br />
Killers (ColumbiajTriStar Home Video<br />
and DVD), his American debut. Chow plays John<br />
Lee, an accomplished assassin who refuses to<br />
carry-out an assignment for the mob, only to find<br />
himself a target for disobeying the order. Desperate<br />
to flee the country and protect his family, he<br />
turns to Meg (Mira Sorvino), a street-savvy thief<br />
who specializes in forging passports. About 45<br />
minutes into the film, John and Meg seek refuge in<br />
an arcade when they are suddenly attacked by a<br />
gang of hitmen. The list of machines on the set is<br />
impressive, starting with the vids: Midway's 1992<br />
Mortal Kombat and 1995 Ultimate Mortal Kom-<br />
GAME BUSTER Jackie Chan readies an ass kicking<br />
while protecting his own amongst vintage<br />
pinballs in Rumble in the Bronx.<br />
44<br />
BLAST FROM THE GLASS Stem's Galaxy receives the business<br />
end of Liam Neeson's shotgun. The Williams Gorgar will meet the<br />
same fate seconds later in the Warner Bros. crime flick, Next of Kin.<br />
bat 3, Sega's 1990 Bloxeed and 1988 Altered Beast, 1990's Beast<br />
Busters by SNK, and Konami's X-Men from 1992. But pinball is<br />
also well represented, including four from Williams (1995's No<br />
Fear and Jack*Bot, and Cyclone and Taxi, both from 1988), as well<br />
as three from Bally (19%'s Safe Cracker, 1995's Theatre of Magic<br />
and 1994's World Cup Soccer). With all of the hyperactive editing<br />
and flashy camera moves amidst the gunfire, it's difficult to compile<br />
an accurate list of the casualties, but needless to say, many<br />
games were sacrificed to add pyrotechnic thrill to the proceedings.<br />
Any discussion about famous Hong Kong exports wouldn't be<br />
complete without Jackie Chan, an amaZingly accomplished martial<br />
artist who performs all of his own stunts and often pays the<br />
price for it (watch the outtakes at the end of his movies and you'll<br />
see how the man literally suffers for his art). For years, Chan was<br />
an international sensation in almost every country except the<br />
United States, but all of that changed with 1995's Rumble in the
ots, plus assorted playfields adorning the walls.<br />
During an elaborate fight sequence, the pins are<br />
used as both shields and weapons, ultimately becoming<br />
trashed in the process.<br />
Our last offender is perhaps the worst of the<br />
bunch, if only because the destruction it shows is<br />
truly senseless. The Craw (1994, Dimension Home<br />
Video and DVD) tells the tale of Eric Draven<br />
(Brandon Lee), a young musician who is murdered<br />
but comes back from the grave to seek revenge. The<br />
movie is less than 10 minutes old before we see a<br />
group of vandals inside a barely-lit arcade (which<br />
makes the games virtually unrecognizable). Without<br />
provocation, they suddenly begin to smash a<br />
number of pinball machines with baseball bats<br />
while one of them arms an explosive that blows up<br />
the arcade seconds later. Why? Who knows, because<br />
this scene certainly isn't integral to the story.<br />
My only guess is that instead of running over little<br />
old ladies and tying women to railroad tracks, the<br />
filmmakers decided to do something different to<br />
establish characters as being evil.<br />
GUNFIGHT AT THE ARCADE CORRAL Far East superstar Chow And they succeeded.<br />
Yun-Fat prepares for flying bullets in The Replacement Killers. I wish I could call this list complete, but sadly, it is not. There<br />
'- ....1 are still more films out there that demonstrate similar abuses, and<br />
Bronx (New Line Home Video and DVD). Jackie stars as Keung, a perhaps someday I'll revisit the subject, painful as it may be. Until<br />
man visiting New York City to help his uncle run a small grocery then, keep watching the screen... You never know what you<br />
store. When neighborhood thugs begin threatening the residents, might see! •<br />
Keung steps in to save them. Halfway through the film, Keung<br />
confronts the gang on their own turf, a hideout that includes<br />
Bally's 1977 Strikes and Spares, 1973's Jubilee from Williams,<br />
Interflip's Dragon from 1977, and Gottlieb's 1963 Flying Chari-<br />
Contributing Editor Scott Voisin is pursuing the interview ofhis career.<br />
And ifhe lands it, no one will be more surprised than him! His column,<br />
Screen Watch, appears every other month.<br />
45 GAMEROOM MARCH 2002
n strope's<br />
BLUE moon<br />
"banter<br />
W<br />
elcome to another edition of Blue Moon Jukebox<br />
Banter, GameRoom magazine's monthly column of<br />
jukebox facts and follies. I know someone must read<br />
this as the stream of emails has been non-stop for the past month.<br />
Many responded to last month's article and took advantage of my<br />
free appraisaI-service. Ifyou'd like to know what your juke is<br />
worth or need help identifying it, let me know and I'll be glad to<br />
help you out.<br />
It becomes more evident each month that the most asked about<br />
machines are the AMi's of the 50s and early 60s. Thankfully, I've<br />
recently had a pretty good run of AMi's in my shop. It's always<br />
helpful for me to answer questions on particular machines when I<br />
can actually go to my shop and look at the jukebox in question. I<br />
recently restored a 1950 AMi Model C as well as a 1953 El2O.<br />
The Model C was the third in a line of post war AMi jukeboxes<br />
that incorporated acrylic plastic and fluorescent lighting. The<br />
Model A went over the top with the use of these new materials to<br />
the point of being referred to as the "Mother of Plastic". A new<br />
mechanism was introduced that was simple in design, easy to<br />
maintain and repair and best of all, played both sides of twenty<br />
78 rpm records. The Model A through C were extremely tall jukeboxes<br />
yet very light and easy to handle. The selection system consists<br />
of 40 small coils and 40 push buttons, one for each selection,<br />
and is also very easy to troubleshoot and restore.<br />
It didn't take long for AMi's designers realize they would soon<br />
be limited to the number of selections this new design would be<br />
able to handle. As more selections were added, the width of these<br />
machines increased to accommodate more selector coils. The total<br />
number of selections eventually squeezed out of these machines<br />
was 120. Two rows of 60 coils were used to accommodate the additional<br />
selections.<br />
The first of the 120-select machines was the Model E120 in 1953<br />
(shown). They stuck with this selection design until 1956 when the<br />
carousel mechanism was introduced. This new mech would accommodate<br />
up to 100 records and over the years was used to produce<br />
100-, 120- and 200-select jukeboxes. This was the mechanism<br />
that would help bring AMi and RowelAMi to the top of the heap<br />
through the 60s, 70s, and 80s.<br />
The 40 selection machines had the record magazine move from<br />
the front to the back of the jukebox and the transfer arm and turntable<br />
were stationary. The 120 select mechanisms had the record<br />
magazine stationary and the turntable and transfer arm would<br />
move from left to right to the selected record via the use of a chain<br />
drive. Once the mechanism stopped at the selected record the<br />
transfer arm would remove it from the record magazine, tum the<br />
record over to the proper side and gently place it on the turntable,<br />
all in full view. The Model A, B, and C jukeboxes I find to be attractive<br />
and representative of the era. The jukeboxes that followed<br />
were rather unattractive and were almost as wide as they were<br />
high. It wasn't until the Model H of 1957 that the automobile influenced<br />
designs replaced the "aquarium era" of AMi.<br />
All of the early AMi jukes are still readably available, easy to<br />
work on and have excellent sound systems. Ifyou're still trying to<br />
decide on your first jukebox restoration project I would definitely<br />
suggest one of these machines to get your feet wet with.<br />
When it comes to an AMi of any era the subject will always<br />
eventually lead to a discussion of turntable speed. I received several<br />
question from readers this past month whose AMi's were either<br />
running too fast or too slow. I'm sure I'll open up the proverbial<br />
can of worms with this one, but what the heck.<br />
In the Models A through F40 the turntable was driven by a rubber<br />
idler wheel which spun between the motor shaft and the inside<br />
edge of the turntable. The most common problem I've found<br />
is that they run too slow. The usual culprit is worn and hardened<br />
rubber grommets. Once the grommets become worn the motor has<br />
a tendency to hang down and or hang at an angle to the idler<br />
wheel. Replacing the rubber grommets will cure this problem and<br />
also help eliminate any motor noise from being picked up by the<br />
tonearm.<br />
In the Models E, F, and G, (with the exception of the F4O) the<br />
turntable is driven by the use of two rubber belts. I found that in<br />
replacing these belts the turntable will often run slow. The only<br />
cure I've found is to increase the circumference of the motor pulley.<br />
The easy and quick fix is to just wind some electrical tape<br />
around the motor pulley and with trial and error get it back up to<br />
speed. This is just a temporary fix as the tape will eventually wear<br />
out and you will continually be doing this repair. The proper fix is<br />
to obtain a new re-manufactured motor pulley that will properly<br />
accommodate the new belts. 1have seen these "correct speed kits,"<br />
advertised by many jukebox parts suppliers. (cant pg 51)<br />
IA restored AMi 1952 Model £120<br />
48 GAMEROOM MARCH 2002
\<br />
Highest<br />
PRICES<br />
PAID<br />
Highest<br />
PRICES<br />
PAID<br />
Highest<br />
PRICES<br />
PAID<br />
www.GameRoomAntiques.com<br />
New Stuff<br />
Every Week<br />
www.GameRoomAntiques.com<br />
Over 100<br />
Web Pages<br />
Classified Ads. News Stories, Articles, Auctions<br />
Repair Manuals, Difficult-to-Find Books, Neon<br />
Popcorn Machines, CD Jukeboxes, Diggers<br />
Antique Slots, Jukes, Gumballs, Vending<br />
Pachinko, Pachislo, IGT & Bally Slots<br />
Trade Stimulators, Mutoscopes<br />
Soda Machines & More<br />
www.GameRoomAntiques.com<br />
Fortune Tellers· Grandma's, Doraldinas<br />
All American Baseball<br />
Evans Bat·A·Score & Midget Ski Ball<br />
Skee-Ballette's<br />
Popperette's Popcorn Machine<br />
Mutoscopes • Clamshells & Indians<br />
Baseball Machines<br />
Chicago Coin Bandboxes<br />
William's Mini Golf<br />
Pace's Races<br />
Seeburg Jukeboxes· V and VL<br />
Bowlers· Rock·Ola, Evans, Williams<br />
I am always looking for these as well<br />
as any other early coln-op arcades.<br />
Galnerooln Classics<br />
Hamilton, NJ 08619<br />
(609) 587-7676<br />
classicpin@aol.com<br />
54 GAMEROOM MARCH 2002<br />
• VIDEOS· From Space Invaders to<br />
Champions<br />
• PINBALLS· All Bally, Stern and early<br />
Williams<br />
• HARD TO FIND PARTS available<br />
including manuals and schematics<br />
• CLASSIC GAMES Bought & Sold<br />
LOW RATES<br />
FAST SERVICE<br />
CALL FOR PRICE QUOTE<br />
(714) 535-3300<br />
911 S East Street<br />
Anaheim CA 92805<br />
Fax (714) 535·3396<br />
www.eldoradogames.com
Original Manuals &Schematics<br />
Advertising Flyers<br />
Repair Guides Score Cards<br />
Pinball Jukebox Arcade<br />
Bowlers Video Games Bingo's<br />
See what Is available for your game at:<br />
www.jeffwager.com<br />
Click on Products<br />
Type in the first lettar of tha game's<br />
name In the drop down box.<br />
Scroll down to view<br />
Jeff Wager<br />
6 Pinecrest Rd.<br />
Andover Massachusetts<br />
Tel. (978) 475· 0144<br />
Fax (978) 749-3604<br />
Jeffwager@attbroadband.com<br />
CROSSROADS AMUSEMENTS<br />
AND WOOD CARVINGS<br />
www.crossroads512.com email: JPC777@epix.net Ph: (570) 897-0270<br />
NEED COIN..()P OR<br />
GAMEROOM EQUIPMENT?<br />
CALL US!<br />
WE HAVE WHAT YOU NEED<br />
(Trade-Ins Welcome)<br />
56 GAMEROOM MARCH 2002<br />
1 Mt. Bethel Plaza<br />
Mt. Bethel, PA 18343<br />
Located 1 mile from<br />
NJborder<br />
Hand-carved & Hand-painted solid<br />
mahogany figures of the finest quality,<br />
with beautiful detail.
ERIN GO BRAGH-LESSI Heh, heh ... a little holiday humor to get us startM. Here In ....Englllnd (u _ rejoice In our beloved PatrIots Super Bowl<br />
win) the Irish community knows a good thing when It....one. And when It cornu to exehanging the green for original Jukebox parts••• well, Durfee<br />
Coin op Is the retailer of choice. Just yesterday <strong>To</strong>mmy Makem was here to regale us In a tearful Irish ballad (granted, he was here on vinyl). So<br />
grasp a bit of the Luck 0' the Irish. When It com..to original Jukebox parts, It's Durfee Coin op. Where the 'green' Is always welcome (*wink").<br />
See it all on the web, every last bit and then some too. Plus the infamous online warehouse tour!<br />
Jukeboxes: AMI2x 0-40 $900, 2x 0-80 $950/$1000, E-80 $800, G-80 $700, 8eeburg Gem $950, Envoy $1150, 08-160 $500, USC-1 &2, SPS-1,<br />
STD-1. 2. 3 & 4 Working $500 each, SMC-1 $600, SCD-1 $650, United UPB-1oo, $950, Wurlitzer 312 $1750,2204 $1500,2610 $900.<br />
Wallboxes; AMI W40 $50/$125 Rockola 1558 (160 select only) $50.508 $250. Phonetle $75. Rowe WR·A Wallettes $50, Seeburg; 7x 3W1 $175<br />
$250. SC $60-$85. OEC-160 $70, Wurlltzer 3020 $250, 5204 $300<br />
Speakers: Seeburg: TCI &TWI $50, UCS-1 $30, 5123 $50. 5126 $30, Wurlltzer 4006 $1250<br />
Mise: Vendo 23 Deluxe Coke Machine $1250, 30's Art Deco Cigarette machine $250<br />
Durfee Coin op 57 S. Main St. Orange, Mass. 01364-1227<br />
Ph: (978) 544-3800 Fax: (978) 544-8250 (Mon - Thu) e-mail durfee@jukeboxparts.c:om<br />
SEE ORIGINAL JUKE PARTS. Go to www.lukeboxparb.com for more Info or to orderl<br />
GAMEROOM POWER ADS<br />
PLACE YOUR POWER AD NOW! CALL, FAX, EMAIL OR SNAIL MAIL IT<br />
Ph: (732) 739-1955 • Fax: (732) 739-2834<br />
www.gameroommagazlne.com<br />
NEWI NOW YOU CAN<br />
SUBMIT AND PAY FOR<br />
YOUR AD ONUNEI<br />
www.gameroommagazine.com<br />
Click on:<br />
"Submit a Power Ad"<br />
and use the secure online form<br />
CHRISTMAS "S'a-Forget them last year??<br />
Get our boxed set with Holiday Tille Strips for<br />
$52.95 (which includes shipping). Wuroo, Inc.,<br />
908 Niagara Falls Blvd., North <strong>To</strong>nawanda, NY<br />
14120 (716) 694-6247 (Ir)<br />
GAMES WANTED: One of the following In<br />
good condition: United Star Slugger. Williams<br />
Official Baseball. Williams Deluxe Short Stop.<br />
(860) 283-2227 email hultonp@yahoo.com (52)<br />
ROCKOLA JUKEBOX-MODEL 1448 (1955)<br />
EX. CONDo MUST SELL, MOVED, NO RooMI<br />
$3000 OBO. (352) 881·2280 FL (32)<br />
PARTS: Seeburg credit units OCU-5, OPU-1<br />
$75 each. HOU-1 $30, OPU-10 (fits 200 select<br />
wall boxes) $25 ea. Covers for credit units and<br />
steppers $20 ea, specify type needed. New<br />
service manuals: Seeburg VNL both books for<br />
$50. RlJ both for $50. a both for $50. Wurlltzer<br />
2900 $30. AMI R-84 both for $40. Wurlltzer<br />
jukes 1934-74 $35. Add shipping on any order,<br />
minimum is $5. Bill Bickers. 144 8kylane Cl.<br />
Sl Simons Island, GA 31014 (912) 634-3488<br />
AUTOMOBILE LITERATURE WANTED: 1900<br />
1975. Will purchase any transportation collectible<br />
for automobile. truck, bicycle, motorcycle,<br />
farm Implemenl, train, plane. boat, etc., Includ·<br />
Ing sales brochures, catalogs. manuals, faclory<br />
documents, old letters, autographs, posters,<br />
original artwork, models, toys. pedal cars. etc.<br />
Especially want anything InvoMng racing, InclUding<br />
trophies plus Items mentioned above.<br />
Walter Miller, 6710 Brooklawn, Syracuse NY<br />
13211 (315) 432-8282. Fax: (315) 432-8256 email:<br />
info@autolit.com (32)<br />
Crow River Trading Co. is your source for gumball<br />
and peanut machine parts. We stock 30<br />
different globes, over 100 different decals<br />
plus locks, rubber feet, gaskets, hardware<br />
and other parts. Take a peek at what is available<br />
on our Web site: www.CrowRlver.com.<br />
Or give us a call. toll free at (888) 596-G92.<br />
Visa and MasterCard accepted. Crow River<br />
Trading Co., P.O. Box 26161. Minneapolis. MN<br />
55426-0161<br />
57 GAMEROOM MARCH 2002<br />
SUBMIT AID PAY FOR YOUR POWER AD OIUIEI<br />
OR • YOU CAl MAIL YOUR AD WITH PAYMElT:<br />
GameRoom Maguile, PO 10141<br />
Keyport, I. 07735·0041<br />
1·100 Worels: $5. Add $1 for each i.crement of 25 words!<br />
NEW STUFF EVERY WEEK<br />
www.GameRoomAntlques.com<br />
Slots - Jukes - Pins - Gum - Coke<br />
500 Items for sale & news alerts (62)<br />
Ten Strike Domea-The best domes available.<br />
Exact reproduction to original domes. Includes<br />
the correct die fonned red molding on the<br />
edges $300 + shipping. Available at the Chlcagoland<br />
Showl Long domes are special order,<br />
call for price. Gene (519) 753-0909 Canada (Ir)<br />
PINBALL BACKGLASS REPLACEMENTS for<br />
your peeling and flaking glass. Very limited production<br />
runsl!l $225 US each includes shipping<br />
(continental US only). Canadian residents please<br />
add $20 for Shipping. (We are an OFFICIAL LI<br />
CENSEE of the GOTTLIEB. and O. GOTTLIEB &<br />
CO.·Trademarlts by authority of Gottlieb Development<br />
LLC) NEWAND AVAILABLE NOWI<br />
Gott/leb: n - on<br />
. so ava, a e: 0 e: ee- evue, Showa,<br />
arget Pool (running lowI) Tropic Isle. Sweet<br />
Hearts. Coming Release: Williams MINI GOLF<br />
(1964). Place your order NOWI Ron & Nancy<br />
Webb, 36 seaton Road, <strong>To</strong>ms River, NJ 08755<br />
(732) 349-6572. ronwebb@monmouth.com (Ir)<br />
WANTED: Bally New Old Stock (NOS) Parts.<br />
Looking for NOS Playflelds or Playfleld Plastics<br />
For the Following Bally Games: Wizard,<br />
Sliver Ball Mania, Lost World, Harlem Globetrotters,<br />
Future Spa, Evel Knievel, Eight Ball,<br />
Flash Gordon, Star Trek, Fathom, Nitro<br />
GroundShaker, Mata Hari, KISS, Paragon,<br />
Space Invaders, Roiling Stones, Centaur, Embryon.<br />
Also Looking For NOS Playflelds or<br />
Playfleld Plastics for Stem Sea Witch or Atarl<br />
Middle Earth. Also Looking For Bally Power<br />
Play NOS Backglass. Richard Strunks 1-(800)<br />
871-0036 sa •5p CST weekdays only -or- (501)<br />
848·1575 5p-10p CST 7 days a week. Email<br />
rstrunks@aol.com AR (Ir)<br />
SLOT MACHINE PARTS--MOST MAKES. Package<br />
of 10 Slot Machine Troubleshooting Guides<br />
for IGT, Bally, Jennings, Universal, Sigma. All for<br />
$28 ppd Nichol Books, 320 Edgehill Rd., Wayne,<br />
PA 19087 (610) 687-2282 (33)
GAMEloOM<br />
REVIEWS<br />
PAC-MAN COLLECTIBLES An Unauthorized<br />
Guide by Deborah Palicia (ISBN<br />
D-7643-1554-4), 16Op, color, 8.5" x 11",<br />
$29.95 (Available through GameRoom magazine<br />
$26.95, see pg 41 & 72)<br />
Do you have Pac-Man Fever? Author Deborah<br />
Palicia does and so do thousands of<br />
other collectors, feverishly scanning auction<br />
sites and flea markets in search for our<br />
little yellow friend. Pac-Man Collectibles An<br />
Unauthorized Guide is the first contemporary<br />
publication to catalog and present Pac<br />
Man collectibles of the 1980s. A lush visual<br />
tour, you might even think that you've<br />
stepped back in time and that your only<br />
worry was how to get enough quarters to<br />
head down to the local arcade. When Midway<br />
introduced Pac-Man in late 1980, there<br />
were many skeptics who doubted that a<br />
cute maze-based game could compete<br />
against the then popular"space shoot'em<br />
up's". Pac-Man quickly proved them<br />
wrong, becoming the very symbol of the<br />
golden age of video games. Pac-Man experienced<br />
a meteoric rise in popularity,<br />
ultimately"gobbling" over 1 billion in<br />
quarters, creating a stream of sequels and<br />
Pac-products. Over the past 20 years it has<br />
been estimated that over 500 different<br />
items have been manufactured by over 200<br />
companies. At one time, a consumer could<br />
buy Pac-Man cereal, pasta, shoelaces, lunch<br />
boxes, roller-skates, soap, stickers, belts,<br />
posters, pencils ... you name it and it was<br />
available. Pac-Man Collectibles catalogs<br />
many of them, with complete descriptions<br />
and over 400 color photographs. Each item<br />
is beautifully illustrated, often with both a<br />
front and back shot and a close-up detail<br />
here and there. Amazingly, all pictured<br />
items are from the author's personal collection.<br />
The guide brilliantly categorizes the<br />
collectibles by manufacturer, such as<br />
Knickerbocker, <strong>To</strong>my, Coleco, Playskool,<br />
etc., then by category: food, glassware, music,<br />
animation art, etc. This task is clearly<br />
quite an undertaking! You know the usual<br />
disclaimer of price guides: prices will vary<br />
depending on ... yada yada ... well I must<br />
say that the author has nailed fair market<br />
prices right on the head. Is Pac-Man Collectibles<br />
the complete end-aU guide? Not<br />
exactly, but the author didn't set out to do<br />
that and states in her intro that her book<br />
offers only a sampling of what is available.<br />
I do believe that Palicia could have networked<br />
with other collectors in order to<br />
present a broader group of items. I loved<br />
seeing harder to find items, like the Action<br />
Cylinder Lamp by Wm. FB Johnson Co. &<br />
the AM Radio & Headset by Tiger Electronics,<br />
but would have liked to see more<br />
coverage of vintage apparel (clothes, shoes,<br />
etc) from manufacturers like Steve-Morris<br />
or the Wormser Co. and home furnishings<br />
(bedding, curtains, etc.) from Hollander<br />
Home Fashions and others. What Pac<br />
Man collection is complete without a<br />
matching bedspread and curtains I say?!<br />
Pac-Man has become a cultural icon and<br />
clearly remains a viable marketing property<br />
in all of his many incarnations. Pac<br />
Man Collectibles turns back the hands of<br />
time, giving the casual reader or serious<br />
collector a most wonderful tour! Give this<br />
one a try.<br />
- Jim Dickmann<br />
ARCADE TREASURES by Bill Kurtz.<br />
(ISBN: D-88740-619-x) 176 p. 8.5" x 11",<br />
hard cover, color, $39.95 (available through<br />
GameRoom magazine - see page 72)<br />
Like most of the "Collector" books published<br />
by'Schiffer, Arcade Treasures is a<br />
treasure-trove of photos and illustrations.<br />
In fact, its 178 pages contain nearly 500 of<br />
them, the majority in full color. Published<br />
62 GAMEROOM MARCH 2002<br />
Publishers and manufacturers may submit review copies of<br />
ther gameroom-related publications & products.<br />
Send to: GameRoom Reviews<br />
PO Box 41<br />
Keyport, NJ 07735-0041<br />
Submitted material will gladly be returned when provided<br />
with stamped, self-addressed packaging.<br />
in 1994 (and us finally getting around to<br />
reviewing some 8 years later), the book<br />
opens with a forward by Screamin' Scott<br />
Simon of the Sha Na Na and closes with a<br />
price guide and index. While the price<br />
guide is dated, the index is particularly useful<br />
in a survey book that cites so many individual<br />
games, manufacturers and industry<br />
personalities. In between, coin-op flyer collector<br />
and author Bill Kurtz presents us<br />
with a survey history of the broad field of<br />
arcade collectibles. Chapter 1 deals with the<br />
beginning years from the 1890s through the<br />
1920s, while each of the next seven chapters<br />
deal with a single decade from the 305<br />
through the 90s. Starting with the Mutoscopes,<br />
fortune tellers, strength testers and<br />
diggers of the early days we watch the arcade<br />
evolve. From its modem beginnings as<br />
a male preserve and refuge during the<br />
penny-a-play Depression 305, to a place<br />
with more family appeal dUring the wartime<br />
405. During the 50s, when classic arcades<br />
fell on hard times, the games found<br />
new homes in bars, bus stations, bowling<br />
alleys and candy stores. Only to return to<br />
more traditional settings in the 60s, in the<br />
gamerooms of suburban shopping malls.<br />
The 70s played host to the video invasion,<br />
while Pac-Man and his many clones dominated<br />
the 80s. The story ends in the mid-90s<br />
with the marriage of electronic wizardry to
For InfOl'riiliOri and PREIE8ROCHURECan' 18<br />
(714)535-7000 ..<br />
••••superauctions.com ..<br />
<strong>To</strong> consign games far sale: Bring to Auction Site Friday preceding Sale from 1Dam to 9pm. Saturday<br />
auctions begin at 1Dam local time with inspection from 8am to 1Dam. Midweek night auctions: Bring<br />
games day of sale from 12noon to 5pm. Auctions begin at 7pm local time with inspection from 5pm to<br />
7pm. Payment in full day of sale. 13% Premium to Hammer Price. 3% discount for consignors.<br />
Terms: Cash, MasterCard, Visa, American Express, Discover, Company Check with currenl bank letter of<br />
guarantee. Industry related Seller's Permits required for non-taxable purchases. All equipment must be<br />
removed Day of Sale. NO EXCEPTIONS.<br />
AUCTIONS CONDUCTED BY ROBERT STORMENT<br />
CA#14663700753, 158736699; TX#1 0931: FL AB00011 09, AU0001549; GA NR 002582;<br />
OH#5719966989; IN-AUl9600170; WI#052-1964; IL 041000689
FABULOUS FANTASIES<br />
"I\. GA.TIIEIUNG OF UNIqUE COLLECI'I:III.M"<br />
PINIIAI.L ItlAaDNES • O«:ADE GAltIllS • MDlOIlOlLlA • IIlKDOXIlS<br />
12455 Branford Street, Unit #3. Arleta CA 91331<br />
(818) 761-2255 • FAX (818) 834-1950<br />
http://www.fabfan.com<br />
Pinball Machines (New and Vintage)<br />
• Addams Family • Fireball<br />
• Indiana Jones • Captain Fantastic<br />
• Theater of Magic • Bow and Arrow<br />
• T-2 • Buckaroo<br />
• Twilight Zone • King of Diamonds<br />
• Creature of the Black Lagoon • Kings and Queens<br />
• Banzai Run • Crosstown<br />
• Kiss • OXO<br />
Video Games (New. Custom and Vintage)<br />
• Ms. Pac-man • Upright or Table<br />
• Galaga - Upright or Table<br />
• Star Wars<br />
• Robotron<br />
• Centepede<br />
• Defender<br />
• Joust<br />
• Custom Duel Games (2 in 1)<br />
Other Game Room Items<br />
• New Wurlitzer CD Jukeboxes<br />
• New Premier Fooseball Tables<br />
• <strong>To</strong>tally Restored Vintage Williams Baseball Games<br />
• <strong>To</strong>tally Restored Seeburg and AMI Jukeboxes<br />
• Over 100 Reproduced Pinball Backglasses and Video Overlays<br />
• New Playfield Mylars for Kiss, 8 Ball Deluxe and Captain Fantastic<br />
• Custom Neon Lighting<br />
WE MAKE UP CUSTOM GAMES TO ORDER<br />
WE CAN FIX YOUR E-BAY NIGHTMARE<br />
WE CAN RESTORE OR RECONDITION ANY GAME TO BRAND NEW CONDITION<br />
WE OFFER COMPANIES A RENTAL PROGRAM FOR A CUSTOM ORDERED GAME<br />
ROOM WHICH CAN BE SETUP IN ANY SIZE LUNCHROOM, LOBBY, STUDIO OR<br />
OFFICE<br />
65 GAMEROOM MARCH 2002
67 GAMEROOM MARCH 2002
Be he envy of<br />
everyone.<br />
We are proud to present this richly crafted home and office refrigerated<br />
nostalgic soda machine. Wurlitzer has painstakingly replicated this most<br />
collected and cherished vendor design which was originally unveiled in<br />
1956. Featuring nostalgic side graphics from H-D's Archives, and the<br />
famous "Bar and Shield" logo embossed on the upper front panel, it is truly<br />
a unique machine. This vendor stands ready to serve two of your favorite<br />
beverages (factory preset to dispense 12-oz. cans). Standing 58"H and<br />
requiring only 16"x18" of floor space, this compact unit meets most small<br />
space requirements. Combining today's technology with the incredible<br />
tradition and heritage of Harley-Davidson®, Wurlitzer has<br />
possibly created the next real collectible!<br />
Features:<br />
• Free or coin-activated vend modes. • <strong>To</strong>tal 12-oz. can capacity is 64 cans. • Vends cans or bottles.<br />
• Vends two (2) selections. • Two-Year limited parts warranty. • Overall size, 16" wide x 24" deep x 56" high.<br />
Ace ProdUCI Management Group, Inc., Milwaukee, WI U.S.A.<br />
ManufaclUred under license from the Harley-Davidson Motor Co © 2001 All rights reserved<br />
1341 Estes Street, Gurnee, IL 60031 • Tel: 800-987-5480 • Fax: 847-662-1212<br />
www.wurlitzerUSA.com Side graphics<br />
Model: W64HD