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playfield, backglass, everything. But, from a manufacturing<br />

standpoint, it would have been unbelievable ... perhaps<br />

it should have been called <strong>To</strong>tal Nightmare!" Faris<br />

laughs.<br />

Similarly, Faris produced finished backglass art for a<br />

Batman II pinball conversion kit. He had illustrated Data<br />

East's earlier Batman pinball ("That was an excellent situation<br />

where Jack Nicholson, Michael Keaton and Kim Basinger<br />

all approved my likenesses of them on the first submission")<br />

and the company approached Warner Bros. with<br />

a simpler game answer to their first sequel. Vendors<br />

would have had the option of converting their existing<br />

Batman games into Batman II, using the new backglass<br />

and a reprogrammed microprocessor. Warners never took<br />

to the idea, and it was scrapped.<br />

Date East was producing licensed games at a phenomenal<br />

rate. Faris created the art package for Steven Spielberg's<br />

Hook pinball, though he admits "we didn't have<br />

likeness rights on that, and I had to rely on suggestive portraits."<br />

O'Connor was called in to interpret his old silverball<br />

friend for Star Trek: 25th Anniversary. Having already<br />

been rushed through work on the RoboCop pinball,<br />

O'Connor was offered another Trek chance, this time for<br />

the TV series - without revisions, but restrictions!<br />

"It was very restricted for me," O'Connor admits. "The<br />

game features a remarkable transporter effect where the<br />

crew actually disappears before your eyes. But it's smack<br />

in the middle of the backglass, so I was forced to paint a<br />

border around this effect. Here I had the license of my life<br />

and getting a second shot, but it had this big square thing<br />

plopped in the middle!"<br />

The game is one of O'Connor's finest works. Its black<br />

base color provides a perfect balance for the fiery fluorescent<br />

graphics and warm flesh tones. A spectacular depiction<br />

of the Enterprise fills the side of the cabinet while<br />

Romulan and Klingon ships approach from the background.<br />

And, because of designer Joe Kaminkows insistence<br />

on heavy illustration, the machine features bits and<br />

pieces from several classic episodes.<br />

Although fully licensed, O'Connor was concerned<br />

about approvals for likenesses, particularly from William<br />

Shatner and Leonard Nimoy. "Nimoy held<br />

out," the artist states. "1 don't know why he held<br />

out so long, but we had to take the chance of putting<br />

him on there and hope he would come around<br />

and allow his likeness to be used. It wouldn't have<br />

been much of a product without it. Eventually, he<br />

sent his approval and the sound department got<br />

James Doohan to record custom speech."<br />

SILVERBALL MASTERWORK<br />

Paramount's most popular property was licensed<br />

again, this time to Williams Electronics, Inc., then<br />

The rarely seen electromechanical version of Gottlieb's<br />

Sinbad, based on Columbia Pictures' Sinbad and the Eye of<br />

the Tiger (1977). Only 930 were built. At the time, Columbia<br />

was Gottlieb's parent company. Artwork by the late,<br />

great Gordon Morison.<br />

the world's largest pinball machine manufacturer. The<br />

1993 release of Star Trek: The Next Generation would become<br />

one of the company's most ambitious pinball projects<br />

and a stunning visual achievement for its artist, Greg<br />

Freres. The game's multiple levels of complexity are aided<br />

by custom speech recordings by several cast members and<br />

Jerry Goldsmith's rousing main theme. Williams composer<br />

Dan Forden scored the rest of the game with such expertise<br />

that his cues could be seamlessly dropped into any<br />

given TV episode. The Steve Ritchie playfield design is<br />

both intimidating and intriguing, featuring three-<br />

9 GAMEROOM MARCH 2002


dimensional models of a Romulan war bird, the Einstein<br />

shuttlecraft, a Klingon Bird-of-Prey and a huge attacking<br />

Borg ship. It is, without question, one of the finest pinball<br />

machines ever built.<br />

"Steve felt the Next Generation license was crucial and<br />

set out to create the biggest, best and brightest, most fun<br />

pinball machine he had ever designed," Freres says. "In<br />

this case, I started the likeness process in early pencils to<br />

avoid the licensing people jumping on a nose that didn't<br />

look right. I usually don't worry about capturing a likeness<br />

in pencil sketches because I'm more worried about composition<br />

and layout. But I pushed myself from the start."<br />

Designer Ritchie found a kindred spirit in Freres. The<br />

pair are gadget freaks when it comes to loading up a playfield<br />

with three-dimensional objects, most notably the pair<br />

of "ball launchers," which is Star Trek's preferred term to<br />

describe guns and the looming Borg ship capable of firing<br />

a pinball directly form its hull.<br />

"The Borg ship was to be the centerpiece, and we were<br />

dealing with the original cube design," says Freres. "We<br />

got a call late in the project from Paramount who said,<br />

"We're redesigning the Borg ship," We said, "You're kidding,<br />

right?" Well, they weren't kidding and we were only<br />

weeks away from a trade convention where we were going<br />

to premiere this game. We had already worked out the intricacies<br />

of what the Borg cube would do. Thank God we<br />

hadn't yet ordered a mold.<br />

"Michael Okuda,<br />

one of the shows<br />

artist, started faxing<br />

us pencil sketches<br />

indicating what the<br />

new vessel kind of<br />

looked like. A week<br />

would go by and a<br />

more refined sketch<br />

came in, then rough<br />

photos. It took a<br />

month before we<br />

had the final design,<br />

and the sculpture<br />

and mold were<br />

started immediately."<br />

Freres, proud of<br />

his artistic achievement,<br />

attended that<br />

trade show, where<br />

the awesome Next<br />

Generation pinbaUs<br />

lined the Williams<br />

booth (the company<br />

would eventually<br />

build 11,725 of<br />

them). It was there<br />

the artist received<br />

one of his most re-<br />

10 GAMEROOM MARCH 2002<br />

warding backhanded compliments regarding his superb<br />

backglass art.<br />

"The game was a terrific success," Freres notes. "After<br />

we were all done and everyone was celebrating, someone<br />

walked up to me and said, "1 really liked it when you guys<br />

did artwork on the backglass; you shouldn't use these<br />

photos."<br />

TV OR NOT TV?<br />

The 1997 release of Sega Pinball's The X-Files ended a two<br />

year long wait by TV series and silverball fans. Sega had<br />

licensed the property during the show's hottest growth<br />

period and strict guidelines were set by X-Files creator<br />

Chris Carter and company.<br />

"One of the concepts that The X-Files people requested<br />

was that it be built around specific modes that were based<br />

on specific episodes," Dot-Matrix Display Programmer<br />

Orin Day remembers. "The modes would basically have<br />

speech that was only taken from that episode and used in<br />

proper context and in the correct order. It was very unusual<br />

that a licenser would ask about game design and<br />

playfield layout and rules and all this stuff.<br />

A rare peek at Paul Faris' unused backglass art for the intended<br />

Batman II pinball conversion kit. Data East created the kit so<br />

operators could convert the 1991 Batman pinball into Batman II<br />

to coincide with the release of the Warner Bros sequel. The studio<br />

passed on the idea.


With maximum credits achieved the<br />

"low" signal simply turned off. By setting<br />

the credit limits through the<br />

game's program and the associated dip<br />

switches, I could control this signal and<br />

the free- play relay too.<br />

Looking at the diagram there are<br />

four connections needed to get this circuit<br />

to work on any BallyjStern MPU.<br />

The PB5 signal from PIN 15 of Ull<br />

goes thru a 470 OHM resistor to PIN 6<br />

of the relay. The logic 5 VDC is connected<br />

to PIN 2 of the relay. The other<br />

2 connections go to the nearby switch<br />

strobe and return lines at the MPUs J3<br />

connector: J3 PIN 3 goes thru a diode<br />

to PIN 14 of the relay. J3 PIN 11 goes to<br />

PIN 8 of the relay.<br />

It works like this: a game is turned<br />

on (with no credits present). The program<br />

is set for 10 credits maximum and 10<br />

credits for one coin. Game starts and the coin<br />

lockout coil pulls in, (along with the free-play<br />

relay). When the free play relay pulls in, 10<br />

credits are posted on the display window.<br />

Maximum credits are reached and the coin<br />

lockout relay is shut off (along with the freeplay<br />

relay). When a credit is subtracted-the<br />

program responds and the cycle is repeated.<br />

There are no cluttered codes or lost features involved.<br />

This free-play relay board is easy to<br />

build and install. The parts list for this board is<br />

as follows:<br />

-1/2 of a Radio Shack 276-159B PCB<br />

- 14 Pin Socket<br />

-Relay (RS # 900-5855 or HOSFELT # 45-377)<br />

-One IN4148 and one IN4004 Diode<br />

-One 470-0HM 1f4-watt Resistor<br />

- Four 12" lengths of various colored 18 gauge<br />

wire<br />

- Two adhesive base PCB supports (Mouser #<br />

561-LAD-500)<br />

I went to Radio Shack and purchased the parts needed<br />

for this project for under $10. The two adhesive base PCB<br />

supports came from Mouser (www.mouser.com).the<br />

wire was easy enough ... it came from a scrap game!<br />

Got questions about this project? Please contact me<br />

and I'll be happy to help. •<br />

<strong>To</strong>m Callahan is a contributing editor to GameRoom and the proprietor<br />

ofTHE REPAIR CONNECTION<br />

Web site - 'lI.TUrw. repairconnection. com<br />

email: tcallahan@adelphia.net Ph: (508) 224-1919 Fax: (508) 224-6247<br />

17 GAMEROOM MARCH 2002


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20 GAMEROOM MARCH 2002


Editor's Note: Keith Smith's HPure Exidy - PIATt One H IAppelAred in llAst<br />

month's issue.<br />

STARFIRECOMETH<br />

After he'd left his job as a game designer at Digital Games/<br />

Micronetics, Ted Michon founded his own independent<br />

video game design company called Techni-Cal. Prior to<br />

leaving his designing job, he had contacted Midway's<br />

Hank Ross and negotiated a contract to develop<br />

games for Midway. After borrowing money from<br />

his family, Michon soon had Techni-Cal up and<br />

running and turned his mind toward designing<br />

new video games.<br />

In the early months, his main problem was a<br />

lack of engineering staff. A solution came when a<br />

pair of old Cal Tech friends contacted him about a<br />

contract they had to design a terminal for C. Itoh<br />

Electronics. The pair may have been good engineers,<br />

but they were poor businessmen. Michon<br />

decided to join forces with them and they renamed<br />

their new comyany Technical Magic Inc. In late<br />

1977, Technica Magic would begin work on a new<br />

video game as well.<br />

After thoroughly enjoying the 1977 mega-hit<br />

Star Wars, Michon was inspired to create a video<br />

game based on the movie. By this time microprocessors<br />

were becoming increasingly common in arcade<br />

video games and Michon, a hardware specialist,<br />

decided he needed a programmer. He hired<br />

friend David Rolfe who had recently graduated<br />

from college. In addition to a microprocessor, the<br />

game Rolfe was to design would be a color game ­<br />

a combination that had rarely been used at that<br />

point (though Exidy's Car Polo had used a 6502<br />

processor).<br />

David Rolfe: Ted had developed asystem with a Z-80<br />

processor running at about 2.5 megahertz. This was<br />

going to be the first arcade/ame system that had acolor<br />

monitor and was controlle by amicroprocessor. 1think before<br />

then both microprocessors and color were pretty rare. Color monitors<br />

were hideously expensive. Ted found the first one that was slightly<br />

BY KEITH SMITH<br />

Additional Research and Material by Tim Ferrante<br />

26 GAMEROOM MARCH 2002<br />

less than hideously expensive and developed some hardware trying to<br />

cut the costs to the bone and yet have some ability to manipulate abitmap.<br />

The game Rolfe developed was a first-per on shooter in which<br />

the player squared off against invading TIE fighter-like enemies.<br />

While the game's enemies and title graphics clearly borrowed<br />

from Star Wars, Michon had not bothered to obtain licensing from<br />

the movie's producers, believing he'd either have time to do so<br />

later or would be able to change the game enough to avoid infringement<br />

if needed.<br />

Starfire was the work of three people. Michon designed the<br />

hardware, Rolfe handled the programming, and Michon's thengirlfriend<br />

(and now wife), Susan Olsen, designed much of the<br />

game's art. While Michon's development system was innovative,<br />

it was also rather primitive by later standards. The game made<br />

use of what was called a "bit-mapped" display in which each<br />

pixel on the screen was "mapped" to a location in memory that<br />

stored the color values for the pixel. The more memory available,<br />

the more colors you could produce but more memory was also<br />

more expensive and there were also technical limitations, so designers<br />

often had to get the most mileage out of limited hardware<br />

resources. In addition, bit-mapped displays presented a number


coin-op companies making personal computers. At the time, the<br />

major players in the low-cost home computer market were the<br />

Apple II, the TRS-80, and the Commodore PET.<br />

Hoping to compete in a tough marketplace, Exidy combined<br />

the graphics capabilities of the PET with the flexibility of the TRS­<br />

80. They also included a few features of their own - the most<br />

touted of which was the inclusion of the Rom Pac, an 8-track cartridge<br />

housing the BASIC language interpreter. The Pac, which<br />

plugged into a port on the side of the computer, allowed users to<br />

quickly load BASIC instead of waiting the five or more minutes it<br />

took to load an application from a cassette tape (the standard<br />

method of data storage at the time). Exidy promised additional<br />

cartridges in the near future.<br />

The Sorcerer also contained ports for a printer, a cassette player<br />

and a monitor (it could also be connected to a TV set). The unit<br />

shipped with a 4 MHz Z-80 CPU and 8k of RAM (expandable to<br />

32K) with a target price of $895. While initial reviews were quite<br />

favorable, only time would tell if the Sorcerer would make it in the<br />

dog-eat-dog world of home computers. (Visit "Mike's Exidy Sorcerer<br />

(Z80) Page" http://www.lisp.com.au/-michaellexidy/<br />

index.html if you'd like to learn more).<br />

As 1979 got underway, Exidy was hard at work turning out<br />

Starfire and Rip Cord units. Their next coin-op release wouldn't<br />

come until mid-year when they released a version of Gremlin's<br />

Head On called Crash. In the meantime, the company was busy<br />

promoting Sorcerer. As promised, they had released a Word Processor<br />

Pac (for the cartridge slot) and a disk drive. In 1980 the company<br />

would release an updated version, the Sorcerer II that could<br />

be e panded to 48k of RAM. Also available were a number of peripherals,<br />

including a Compuprint printer, MECA digital tape<br />

drive, and Pennywhistle acoustic modem. Despite the peripherals<br />

and excellent reviews, Exidy had sold only 15,000 Sorcerers by<br />

February 1981. 1979 also saw Exidy release a line of coin-operated<br />

player pianos.<br />

Video games were not forgotten. At the 1979 AMOA, the company<br />

planned to bow five titles: Bandido, Kreepy Krawlers, Side<br />

Trak, Fire One and an upright version of Starfire.<br />

Perhaps Exidy's own design team was too<br />

busy with the orcerer since most (if not am) of<br />

these games came from outside designers.<br />

Bandido was a western-themed shooter licensed<br />

from Nintendo, who had yet to establish<br />

a presence in the United States.<br />

Fire One and Kreepy Krawlers were<br />

designed at Technical Magic by<br />

the Starfire team.<br />

After the deal with<br />

Midwav had fallen<br />

through, programmer<br />

David Rolfe left<br />

Technical Magic to become<br />

one of the first<br />

programmers for the<br />

Mattei Intellivsion.<br />

When Starfire became<br />

a hit for Exidy,<br />

Ted Michon lured<br />

Rolfe back to begin work<br />

on a follow up that was inspired<br />

by one of Michon's favorite games - Midway's<br />

Sea Wolf.<br />

As with Starfire, Fire One would add a number of<br />

The new XeD-l environmental system premiered with Vertigo (1984). Timing was poor; by<br />

that time the arcade video industry had softened dramatically. About 150 were built according<br />

to the game's deSigner, Howell Ivy. Cabinet was later modified to house <strong>To</strong>p Gunner, another<br />

Exidy game and believed to be the last vector graphics arcade machine.<br />

gameplay innovations, elevating the Sea Wolf concept to a new<br />

level. Two players competed against one another simultaneously<br />

in a submarine battle, attempting to either destroy their enemy's<br />

sub or destroy the fleet of ships they were trying to protect. The<br />

game used a single monitor divided down the middle by a partition<br />

that allowed each player to see only one half of the screen.<br />

Among the many features in the game was a radar (so players<br />

could track the enemy fleet), a targeting computer, the ability to<br />

submerge and the ability to sustain damage. Unfortunately, despite<br />

its innovations, Fire One failed to match the success of Starfire.<br />

Perhaps the many features made it too complicated for the<br />

average arcade denizen to figure out.<br />

David Rolfe: It was apretty good game for its time, but had alittle<br />

bit ofaleammg curve. It's very difficult being in the middle ofgame<br />

design - it's hard to maintain your perspective of what it's like to walk<br />

up and see something fresh. For what it's worth, from my point ofVIew I<br />

like Fire One better than Starfire but commercially Starfire was relatively<br />

successful and Fire One was not.<br />

Technical Magic's final effort for Exidy was Kreepy Krawlers,<br />

they dashing off a game quickly to meet demand for a new title. It<br />

was a black-and-white game in which the player stayed in the<br />

center of the screen using a variety of weapons to fend off a host<br />

of insect enemies. According to Exidy designer Howell Ivy, the<br />

company built about 200 Kreepy Krawlers. This was at time<br />

when at least 300 units was a hoped-for production run. It is a<br />

scarce game and routinely shows up as a "top rare" on collector<br />

lists.<br />

The trend toward relying on outside developers continued<br />

when Exidy purchased elements of Larry Rosenthal's Vectorbeam<br />

(Ivy remembers Exidy absorbing some Vectorbeam staffers and<br />

inventory). Under the Exidy II label they built a cockpit version of<br />

Vectorbeam's Tailgunner. The game was released as TaiIgunner<br />

II early in 1980.<br />

1980s sole in-house releases were a pair of driving/ maze<br />

games - Targ and its follow-up Spectar - both of which put the<br />

player in control of a Wummel (the player's space ship) facing off<br />

29 GAMEROOM MARCH 2002


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32 GAMEROOM MARCH 2002


This Month's Fabulous Fantasies GatnerooYn Brought <strong>To</strong> Us B9<br />

Jeff patton<br />

"For a while, I collected<br />

only pinball machines,<br />

now my interest has<br />

grown into a desire for<br />

all kinds of different<br />

coin-op items."<br />

"Maybe someday I'll<br />

build a larger game<br />

room so that I'll<br />

have space for<br />

all of my machines!"<br />

"I've been collecting for about 6 years now and like most<br />

collectors I have run out of room."<br />

37 GAMEROOM MARCH 2002


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Ohrough the years, filmmakers have generally<br />

treated coin-op with respect, showcasing<br />

many classic games that often invoke<br />

nostalgic memories in us all. But there are<br />

those few rogue individuals who, for reasons unknown.<br />

choose to express themselves by destroying<br />

the very machines we cherish. This month, let's take<br />

an unpleasant look at a few of Hollywood's cinematic<br />

crimes against the coin-op community.<br />

Patrick Swayze emerged as a bona fide movie star<br />

with his roles in the hugely popular Dirty Dancing<br />

and Ghost, but in-between came the forgettable revenge<br />

tale, Next of Kin (1989, Warner Home Video and DVD).<br />

(Note: A tip of the hat goes to fellow pin and vid fan Steven Piozet for<br />

remindmg me of this film). Swayze stars as Truman Gates, a good<br />

01' southern boy-turned-Chicago cop who is investigating the<br />

murder of his brother. Convinced that police procedure is no<br />

match for backwoods justice, Truman's other brother, Briar (Liam<br />

Neeson), sets out to find the men responsible. At the 50 minute<br />

mark, Briar sneaks in to the bad guys' hangout, which is stocked<br />

wall-to-wall with games such as 1981's Donkey Kong by Nintendo,<br />

BallyjMidway's 1983 Jr. Pac-Man, Taito's Front Line from<br />

1983, Williams' 1986 Road Kings and Bally's KISS from 1978, to<br />

name a few. With shotgun in hand, Briar attempts to interrogate<br />

them, but when the answers aren't to his liking, he demonstrates<br />

his frustration by blasting Stern's 1980 Galaxy, 1979's Gorgar from<br />

Williams, and an unknown Joker Poker gambling machine.<br />

Important lesson, gang ... If an armed Irishman pretending to<br />

be a hillbilly ever walks into your gameroom, tell him whatever he<br />

wants to know!<br />

Moving from the deep south to the Far East, our next offender<br />

involves Chow Yun-Fat, one of Hong Kong's biggest movie stars<br />

and a charismatic actor capable of handling comedy,<br />

romance, and best of all, extreme action. Most<br />

may remember him from last year's Oscarwinning<br />

Crouching Tiger, Hidden Dragon, but some<br />

people got their first look at him in 1998's The Replacement<br />

Killers (ColumbiajTriStar Home Video<br />

and DVD), his American debut. Chow plays John<br />

Lee, an accomplished assassin who refuses to<br />

carry-out an assignment for the mob, only to find<br />

himself a target for disobeying the order. Desperate<br />

to flee the country and protect his family, he<br />

turns to Meg (Mira Sorvino), a street-savvy thief<br />

who specializes in forging passports. About 45<br />

minutes into the film, John and Meg seek refuge in<br />

an arcade when they are suddenly attacked by a<br />

gang of hitmen. The list of machines on the set is<br />

impressive, starting with the vids: Midway's 1992<br />

Mortal Kombat and 1995 Ultimate Mortal Kom-<br />

GAME BUSTER Jackie Chan readies an ass kicking<br />

while protecting his own amongst vintage<br />

pinballs in Rumble in the Bronx.<br />

44<br />

BLAST FROM THE GLASS Stem's Galaxy receives the business<br />

end of Liam Neeson's shotgun. The Williams Gorgar will meet the<br />

same fate seconds later in the Warner Bros. crime flick, Next of Kin.<br />

bat 3, Sega's 1990 Bloxeed and 1988 Altered Beast, 1990's Beast<br />

Busters by SNK, and Konami's X-Men from 1992. But pinball is<br />

also well represented, including four from Williams (1995's No<br />

Fear and Jack*Bot, and Cyclone and Taxi, both from 1988), as well<br />

as three from Bally (19%'s Safe Cracker, 1995's Theatre of Magic<br />

and 1994's World Cup Soccer). With all of the hyperactive editing<br />

and flashy camera moves amidst the gunfire, it's difficult to compile<br />

an accurate list of the casualties, but needless to say, many<br />

games were sacrificed to add pyrotechnic thrill to the proceedings.<br />

Any discussion about famous Hong Kong exports wouldn't be<br />

complete without Jackie Chan, an amaZingly accomplished martial<br />

artist who performs all of his own stunts and often pays the<br />

price for it (watch the outtakes at the end of his movies and you'll<br />

see how the man literally suffers for his art). For years, Chan was<br />

an international sensation in almost every country except the<br />

United States, but all of that changed with 1995's Rumble in the


ots, plus assorted playfields adorning the walls.<br />

During an elaborate fight sequence, the pins are<br />

used as both shields and weapons, ultimately becoming<br />

trashed in the process.<br />

Our last offender is perhaps the worst of the<br />

bunch, if only because the destruction it shows is<br />

truly senseless. The Craw (1994, Dimension Home<br />

Video and DVD) tells the tale of Eric Draven<br />

(Brandon Lee), a young musician who is murdered<br />

but comes back from the grave to seek revenge. The<br />

movie is less than 10 minutes old before we see a<br />

group of vandals inside a barely-lit arcade (which<br />

makes the games virtually unrecognizable). Without<br />

provocation, they suddenly begin to smash a<br />

number of pinball machines with baseball bats<br />

while one of them arms an explosive that blows up<br />

the arcade seconds later. Why? Who knows, because<br />

this scene certainly isn't integral to the story.<br />

My only guess is that instead of running over little<br />

old ladies and tying women to railroad tracks, the<br />

filmmakers decided to do something different to<br />

establish characters as being evil.<br />

GUNFIGHT AT THE ARCADE CORRAL Far East superstar Chow And they succeeded.<br />

Yun-Fat prepares for flying bullets in The Replacement Killers. I wish I could call this list complete, but sadly, it is not. There<br />

'- ....1 are still more films out there that demonstrate similar abuses, and<br />

Bronx (New Line Home Video and DVD). Jackie stars as Keung, a perhaps someday I'll revisit the subject, painful as it may be. Until<br />

man visiting New York City to help his uncle run a small grocery then, keep watching the screen... You never know what you<br />

store. When neighborhood thugs begin threatening the residents, might see! •<br />

Keung steps in to save them. Halfway through the film, Keung<br />

confronts the gang on their own turf, a hideout that includes<br />

Bally's 1977 Strikes and Spares, 1973's Jubilee from Williams,<br />

Interflip's Dragon from 1977, and Gottlieb's 1963 Flying Chari-<br />

Contributing Editor Scott Voisin is pursuing the interview ofhis career.<br />

And ifhe lands it, no one will be more surprised than him! His column,<br />

Screen Watch, appears every other month.<br />

45 GAMEROOM MARCH 2002


n strope's<br />

BLUE moon<br />

"banter<br />

W<br />

elcome to another edition of Blue Moon Jukebox<br />

Banter, GameRoom magazine's monthly column of<br />

jukebox facts and follies. I know someone must read<br />

this as the stream of emails has been non-stop for the past month.<br />

Many responded to last month's article and took advantage of my<br />

free appraisaI-service. Ifyou'd like to know what your juke is<br />

worth or need help identifying it, let me know and I'll be glad to<br />

help you out.<br />

It becomes more evident each month that the most asked about<br />

machines are the AMi's of the 50s and early 60s. Thankfully, I've<br />

recently had a pretty good run of AMi's in my shop. It's always<br />

helpful for me to answer questions on particular machines when I<br />

can actually go to my shop and look at the jukebox in question. I<br />

recently restored a 1950 AMi Model C as well as a 1953 El2O.<br />

The Model C was the third in a line of post war AMi jukeboxes<br />

that incorporated acrylic plastic and fluorescent lighting. The<br />

Model A went over the top with the use of these new materials to<br />

the point of being referred to as the "Mother of Plastic". A new<br />

mechanism was introduced that was simple in design, easy to<br />

maintain and repair and best of all, played both sides of twenty<br />

78 rpm records. The Model A through C were extremely tall jukeboxes<br />

yet very light and easy to handle. The selection system consists<br />

of 40 small coils and 40 push buttons, one for each selection,<br />

and is also very easy to troubleshoot and restore.<br />

It didn't take long for AMi's designers realize they would soon<br />

be limited to the number of selections this new design would be<br />

able to handle. As more selections were added, the width of these<br />

machines increased to accommodate more selector coils. The total<br />

number of selections eventually squeezed out of these machines<br />

was 120. Two rows of 60 coils were used to accommodate the additional<br />

selections.<br />

The first of the 120-select machines was the Model E120 in 1953<br />

(shown). They stuck with this selection design until 1956 when the<br />

carousel mechanism was introduced. This new mech would accommodate<br />

up to 100 records and over the years was used to produce<br />

100-, 120- and 200-select jukeboxes. This was the mechanism<br />

that would help bring AMi and RowelAMi to the top of the heap<br />

through the 60s, 70s, and 80s.<br />

The 40 selection machines had the record magazine move from<br />

the front to the back of the jukebox and the transfer arm and turntable<br />

were stationary. The 120 select mechanisms had the record<br />

magazine stationary and the turntable and transfer arm would<br />

move from left to right to the selected record via the use of a chain<br />

drive. Once the mechanism stopped at the selected record the<br />

transfer arm would remove it from the record magazine, tum the<br />

record over to the proper side and gently place it on the turntable,<br />

all in full view. The Model A, B, and C jukeboxes I find to be attractive<br />

and representative of the era. The jukeboxes that followed<br />

were rather unattractive and were almost as wide as they were<br />

high. It wasn't until the Model H of 1957 that the automobile influenced<br />

designs replaced the "aquarium era" of AMi.<br />

All of the early AMi jukes are still readably available, easy to<br />

work on and have excellent sound systems. Ifyou're still trying to<br />

decide on your first jukebox restoration project I would definitely<br />

suggest one of these machines to get your feet wet with.<br />

When it comes to an AMi of any era the subject will always<br />

eventually lead to a discussion of turntable speed. I received several<br />

question from readers this past month whose AMi's were either<br />

running too fast or too slow. I'm sure I'll open up the proverbial<br />

can of worms with this one, but what the heck.<br />

In the Models A through F40 the turntable was driven by a rubber<br />

idler wheel which spun between the motor shaft and the inside<br />

edge of the turntable. The most common problem I've found<br />

is that they run too slow. The usual culprit is worn and hardened<br />

rubber grommets. Once the grommets become worn the motor has<br />

a tendency to hang down and or hang at an angle to the idler<br />

wheel. Replacing the rubber grommets will cure this problem and<br />

also help eliminate any motor noise from being picked up by the<br />

tonearm.<br />

In the Models E, F, and G, (with the exception of the F4O) the<br />

turntable is driven by the use of two rubber belts. I found that in<br />

replacing these belts the turntable will often run slow. The only<br />

cure I've found is to increase the circumference of the motor pulley.<br />

The easy and quick fix is to just wind some electrical tape<br />

around the motor pulley and with trial and error get it back up to<br />

speed. This is just a temporary fix as the tape will eventually wear<br />

out and you will continually be doing this repair. The proper fix is<br />

to obtain a new re-manufactured motor pulley that will properly<br />

accommodate the new belts. 1have seen these "correct speed kits,"<br />

advertised by many jukebox parts suppliers. (cant pg 51)<br />

IA restored AMi 1952 Model £120<br />

48 GAMEROOM MARCH 2002


\<br />

Highest<br />

PRICES<br />

PAID<br />

Highest<br />

PRICES<br />

PAID<br />

Highest<br />

PRICES<br />

PAID<br />

www.GameRoomAntiques.com<br />

New Stuff<br />

Every Week<br />

www.GameRoomAntiques.com<br />

Over 100<br />

Web Pages<br />

Classified Ads. News Stories, Articles, Auctions<br />

Repair Manuals, Difficult-to-Find Books, Neon<br />

Popcorn Machines, CD Jukeboxes, Diggers<br />

Antique Slots, Jukes, Gumballs, Vending<br />

Pachinko, Pachislo, IGT & Bally Slots<br />

Trade Stimulators, Mutoscopes<br />

Soda Machines & More<br />

www.GameRoomAntiques.com<br />

Fortune Tellers· Grandma's, Doraldinas<br />

All American Baseball<br />

Evans Bat·A·Score & Midget Ski Ball<br />

Skee-Ballette's<br />

Popperette's Popcorn Machine<br />

Mutoscopes • Clamshells & Indians<br />

Baseball Machines<br />

Chicago Coin Bandboxes<br />

William's Mini Golf<br />

Pace's Races<br />

Seeburg Jukeboxes· V and VL<br />

Bowlers· Rock·Ola, Evans, Williams<br />

I am always looking for these as well<br />

as any other early coln-op arcades.<br />

Galnerooln Classics<br />

Hamilton, NJ 08619<br />

(609) 587-7676<br />

classicpin@aol.com<br />

54 GAMEROOM MARCH 2002<br />

• VIDEOS· From Space Invaders to<br />

Champions<br />

• PINBALLS· All Bally, Stern and early<br />

Williams<br />

• HARD TO FIND PARTS available<br />

including manuals and schematics<br />

• CLASSIC GAMES Bought & Sold<br />

LOW RATES<br />

FAST SERVICE<br />

CALL FOR PRICE QUOTE<br />

(714) 535-3300<br />

911 S East Street<br />

Anaheim CA 92805<br />

Fax (714) 535·3396<br />

www.eldoradogames.com


Original Manuals &Schematics<br />

Advertising Flyers<br />

Repair Guides Score Cards<br />

Pinball Jukebox Arcade<br />

Bowlers Video Games Bingo's<br />

See what Is available for your game at:<br />

www.jeffwager.com<br />

Click on Products<br />

Type in the first lettar of tha game's<br />

name In the drop down box.<br />

Scroll down to view<br />

Jeff Wager<br />

6 Pinecrest Rd.<br />

Andover Massachusetts<br />

Tel. (978) 475· 0144<br />

Fax (978) 749-3604<br />

Jeffwager@attbroadband.com<br />

CROSSROADS AMUSEMENTS<br />

AND WOOD CARVINGS<br />

www.crossroads512.com email: JPC777@epix.net Ph: (570) 897-0270<br />

NEED COIN..()P OR<br />

GAMEROOM EQUIPMENT?<br />

CALL US!<br />

WE HAVE WHAT YOU NEED<br />

(Trade-Ins Welcome)<br />

56 GAMEROOM MARCH 2002<br />

1 Mt. Bethel Plaza<br />

Mt. Bethel, PA 18343<br />

Located 1 mile from<br />

NJborder<br />

Hand-carved & Hand-painted solid<br />

mahogany figures of the finest quality,<br />

with beautiful detail.


ERIN GO BRAGH-LESSI Heh, heh ... a little holiday humor to get us startM. Here In ....Englllnd (u _ rejoice In our beloved PatrIots Super Bowl<br />

win) the Irish community knows a good thing when It....one. And when It cornu to exehanging the green for original Jukebox parts••• well, Durfee<br />

Coin op Is the retailer of choice. Just yesterday <strong>To</strong>mmy Makem was here to regale us In a tearful Irish ballad (granted, he was here on vinyl). So<br />

grasp a bit of the Luck 0' the Irish. When It com..to original Jukebox parts, It's Durfee Coin op. Where the 'green' Is always welcome (*wink").<br />

See it all on the web, every last bit and then some too. Plus the infamous online warehouse tour!<br />

Jukeboxes: AMI2x 0-40 $900, 2x 0-80 $950/$1000, E-80 $800, G-80 $700, 8eeburg Gem $950, Envoy $1150, 08-160 $500, USC-1 &2, SPS-1,<br />

STD-1. 2. 3 & 4 Working $500 each, SMC-1 $600, SCD-1 $650, United UPB-1oo, $950, Wurlitzer 312 $1750,2204 $1500,2610 $900.<br />

Wallboxes; AMI W40 $50/$125 Rockola 1558 (160 select only) $50.508 $250. Phonetle $75. Rowe WR·A Wallettes $50, Seeburg; 7x 3W1 $175­<br />

$250. SC $60-$85. OEC-160 $70, Wurlltzer 3020 $250, 5204 $300<br />

Speakers: Seeburg: TCI &TWI $50, UCS-1 $30, 5123 $50. 5126 $30, Wurlltzer 4006 $1250<br />

Mise: Vendo 23 Deluxe Coke Machine $1250, 30's Art Deco Cigarette machine $250<br />

Durfee Coin op 57 S. Main St. Orange, Mass. 01364-1227<br />

Ph: (978) 544-3800 Fax: (978) 544-8250 (Mon - Thu) e-mail durfee@jukeboxparts.c:om<br />

SEE ORIGINAL JUKE PARTS. Go to www.lukeboxparb.com for more Info or to orderl<br />

GAMEROOM POWER ADS<br />

PLACE YOUR POWER AD NOW! CALL, FAX, EMAIL OR SNAIL MAIL IT<br />

Ph: (732) 739-1955 • Fax: (732) 739-2834<br />

www.gameroommagazlne.com<br />

NEWI NOW YOU CAN<br />

SUBMIT AND PAY FOR<br />

YOUR AD ONUNEI<br />

www.gameroommagazine.com<br />

Click on:<br />

"Submit a Power Ad"<br />

and use the secure online form<br />

CHRISTMAS "S'a-Forget them last year??<br />

Get our boxed set with Holiday Tille Strips for<br />

$52.95 (which includes shipping). Wuroo, Inc.,<br />

908 Niagara Falls Blvd., North <strong>To</strong>nawanda, NY<br />

14120 (716) 694-6247 (Ir)<br />

GAMES WANTED: One of the following In<br />

good condition: United Star Slugger. Williams<br />

Official Baseball. Williams Deluxe Short Stop.<br />

(860) 283-2227 email hultonp@yahoo.com (52)<br />

ROCKOLA JUKEBOX-MODEL 1448 (1955)<br />

EX. CONDo MUST SELL, MOVED, NO RooMI<br />

$3000 OBO. (352) 881·2280 FL (32)<br />

PARTS: Seeburg credit units OCU-5, OPU-1<br />

$75 each. HOU-1 $30, OPU-10 (fits 200 select<br />

wall boxes) $25 ea. Covers for credit units and<br />

steppers $20 ea, specify type needed. New<br />

service manuals: Seeburg VNL both books for<br />

$50. RlJ both for $50. a both for $50. Wurlltzer<br />

2900 $30. AMI R-84 both for $40. Wurlltzer<br />

jukes 1934-74 $35. Add shipping on any order,<br />

minimum is $5. Bill Bickers. 144 8kylane Cl.<br />

Sl Simons Island, GA 31014 (912) 634-3488<br />

AUTOMOBILE LITERATURE WANTED: 1900­<br />

1975. Will purchase any transportation collectible<br />

for automobile. truck, bicycle, motorcycle,<br />

farm Implemenl, train, plane. boat, etc., Includ·<br />

Ing sales brochures, catalogs. manuals, faclory<br />

documents, old letters, autographs, posters,<br />

original artwork, models, toys. pedal cars. etc.<br />

Especially want anything InvoMng racing, InclUding<br />

trophies plus Items mentioned above.<br />

Walter Miller, 6710 Brooklawn, Syracuse NY<br />

13211 (315) 432-8282. Fax: (315) 432-8256 email:<br />

info@autolit.com (32)<br />

Crow River Trading Co. is your source for gumball<br />

and peanut machine parts. We stock 30<br />

different globes, over 100 different decals<br />

plus locks, rubber feet, gaskets, hardware<br />

and other parts. Take a peek at what is available<br />

on our Web site: www.CrowRlver.com.<br />

Or give us a call. toll free at (888) 596-G92.<br />

Visa and MasterCard accepted. Crow River<br />

Trading Co., P.O. Box 26161. Minneapolis. MN<br />

55426-0161<br />

57 GAMEROOM MARCH 2002<br />

SUBMIT AID PAY FOR YOUR POWER AD OIUIEI<br />

OR • YOU CAl MAIL YOUR AD WITH PAYMElT:<br />

GameRoom Maguile, PO 10141<br />

Keyport, I. 07735·0041<br />

1·100 Worels: $5. Add $1 for each i.crement of 25 words!<br />

NEW STUFF EVERY WEEK<br />

www.GameRoomAntlques.com<br />

Slots - Jukes - Pins - Gum - Coke<br />

500 Items for sale & news alerts (62)<br />

Ten Strike Domea-The best domes available.<br />

Exact reproduction to original domes. Includes<br />

the correct die fonned red molding on the<br />

edges $300 + shipping. Available at the Chlcagoland<br />

Showl Long domes are special order,<br />

call for price. Gene (519) 753-0909 Canada (Ir)<br />

PINBALL BACKGLASS REPLACEMENTS for<br />

your peeling and flaking glass. Very limited production<br />

runsl!l $225 US each includes shipping<br />

(continental US only). Canadian residents please<br />

add $20 for Shipping. (We are an OFFICIAL LI­<br />

CENSEE of the GOTTLIEB. and O. GOTTLIEB &<br />

CO.·Trademarlts by authority of Gottlieb Development<br />

LLC) NEWAND AVAILABLE NOWI<br />

Gott/leb: n - on<br />

. so ava, a e: 0 e: ee- evue, Showa,<br />

arget Pool (running lowI) Tropic Isle. Sweet<br />

Hearts. Coming Release: Williams MINI GOLF<br />

(1964). Place your order NOWI Ron & Nancy<br />

Webb, 36 seaton Road, <strong>To</strong>ms River, NJ 08755<br />

(732) 349-6572. ronwebb@monmouth.com (Ir)<br />

WANTED: Bally New Old Stock (NOS) Parts.<br />

Looking for NOS Playflelds or Playfleld Plastics<br />

For the Following Bally Games: Wizard,<br />

Sliver Ball Mania, Lost World, Harlem Globetrotters,<br />

Future Spa, Evel Knievel, Eight Ball,<br />

Flash Gordon, Star Trek, Fathom, Nitro<br />

GroundShaker, Mata Hari, KISS, Paragon,<br />

Space Invaders, Roiling Stones, Centaur, Embryon.<br />

Also Looking For NOS Playflelds or<br />

Playfleld Plastics for Stem Sea Witch or Atarl<br />

Middle Earth. Also Looking For Bally Power<br />

Play NOS Backglass. Richard Strunks 1-(800)<br />

871-0036 sa •5p CST weekdays only -or- (501)<br />

848·1575 5p-10p CST 7 days a week. Email<br />

rstrunks@aol.com AR (Ir)<br />

SLOT MACHINE PARTS--MOST MAKES. Package<br />

of 10 Slot Machine Troubleshooting Guides<br />

for IGT, Bally, Jennings, Universal, Sigma. All for<br />

$28 ppd Nichol Books, 320 Edgehill Rd., Wayne,<br />

PA 19087 (610) 687-2282 (33)


GAMEloOM<br />

REVIEWS<br />

PAC-MAN COLLECTIBLES An Unauthorized<br />

Guide by Deborah Palicia (ISBN<br />

D-7643-1554-4), 16Op, color, 8.5" x 11",<br />

$29.95 (Available through GameRoom magazine<br />

$26.95, see pg 41 & 72)<br />

Do you have Pac-Man Fever? Author Deborah<br />

Palicia does and so do thousands of<br />

other collectors, feverishly scanning auction<br />

sites and flea markets in search for our<br />

little yellow friend. Pac-Man Collectibles An<br />

Unauthorized Guide is the first contemporary<br />

publication to catalog and present Pac­<br />

Man collectibles of the 1980s. A lush visual<br />

tour, you might even think that you've<br />

stepped back in time and that your only<br />

worry was how to get enough quarters to<br />

head down to the local arcade. When Midway<br />

introduced Pac-Man in late 1980, there<br />

were many skeptics who doubted that a<br />

cute maze-based game could compete<br />

against the then popular"space shoot'em<br />

up's". Pac-Man quickly proved them<br />

wrong, becoming the very symbol of the<br />

golden age of video games. Pac-Man experienced<br />

a meteoric rise in popularity,<br />

ultimately"gobbling" over 1 billion in<br />

quarters, creating a stream of sequels and<br />

Pac-products. Over the past 20 years it has<br />

been estimated that over 500 different<br />

items have been manufactured by over 200<br />

companies. At one time, a consumer could<br />

buy Pac-Man cereal, pasta, shoelaces, lunch<br />

boxes, roller-skates, soap, stickers, belts,<br />

posters, pencils ... you name it and it was<br />

available. Pac-Man Collectibles catalogs<br />

many of them, with complete descriptions<br />

and over 400 color photographs. Each item<br />

is beautifully illustrated, often with both a<br />

front and back shot and a close-up detail<br />

here and there. Amazingly, all pictured<br />

items are from the author's personal collection.<br />

The guide brilliantly categorizes the<br />

collectibles by manufacturer, such as<br />

Knickerbocker, <strong>To</strong>my, Coleco, Playskool,<br />

etc., then by category: food, glassware, music,<br />

animation art, etc. This task is clearly<br />

quite an undertaking! You know the usual<br />

disclaimer of price guides: prices will vary<br />

depending on ... yada yada ... well I must<br />

say that the author has nailed fair market<br />

prices right on the head. Is Pac-Man Collectibles<br />

the complete end-aU guide? Not<br />

exactly, but the author didn't set out to do<br />

that and states in her intro that her book<br />

offers only a sampling of what is available.<br />

I do believe that Palicia could have networked<br />

with other collectors in order to<br />

present a broader group of items. I loved<br />

seeing harder to find items, like the Action<br />

Cylinder Lamp by Wm. FB Johnson Co. &<br />

the AM Radio & Headset by Tiger Electronics,<br />

but would have liked to see more<br />

coverage of vintage apparel (clothes, shoes,<br />

etc) from manufacturers like Steve-Morris<br />

or the Wormser Co. and home furnishings<br />

(bedding, curtains, etc.) from Hollander<br />

Home Fashions and others. What Pac­<br />

Man collection is complete without a<br />

matching bedspread and curtains I say?!<br />

Pac-Man has become a cultural icon and<br />

clearly remains a viable marketing property<br />

in all of his many incarnations. Pac­<br />

Man Collectibles turns back the hands of<br />

time, giving the casual reader or serious<br />

collector a most wonderful tour! Give this<br />

one a try.<br />

- Jim Dickmann<br />

ARCADE TREASURES by Bill Kurtz.<br />

(ISBN: D-88740-619-x) 176 p. 8.5" x 11",<br />

hard cover, color, $39.95 (available through<br />

GameRoom magazine - see page 72)<br />

Like most of the "Collector" books published<br />

by'Schiffer, Arcade Treasures is a<br />

treasure-trove of photos and illustrations.<br />

In fact, its 178 pages contain nearly 500 of<br />

them, the majority in full color. Published<br />

62 GAMEROOM MARCH 2002<br />

Publishers and manufacturers may submit review copies of<br />

ther gameroom-related publications & products.<br />

Send to: GameRoom Reviews<br />

PO Box 41<br />

Keyport, NJ 07735-0041<br />

Submitted material will gladly be returned when provided<br />

with stamped, self-addressed packaging.<br />

in 1994 (and us finally getting around to<br />

reviewing some 8 years later), the book<br />

opens with a forward by Screamin' Scott<br />

Simon of the Sha Na Na and closes with a<br />

price guide and index. While the price<br />

guide is dated, the index is particularly useful<br />

in a survey book that cites so many individual<br />

games, manufacturers and industry<br />

personalities. In between, coin-op flyer collector<br />

and author Bill Kurtz presents us<br />

with a survey history of the broad field of<br />

arcade collectibles. Chapter 1 deals with the<br />

beginning years from the 1890s through the<br />

1920s, while each of the next seven chapters<br />

deal with a single decade from the 305<br />

through the 90s. Starting with the Mutoscopes,<br />

fortune tellers, strength testers and<br />

diggers of the early days we watch the arcade<br />

evolve. From its modem beginnings as<br />

a male preserve and refuge during the<br />

penny-a-play Depression 305, to a place<br />

with more family appeal dUring the wartime<br />

405. During the 50s, when classic arcades<br />

fell on hard times, the games found<br />

new homes in bars, bus stations, bowling<br />

alleys and candy stores. Only to return to<br />

more traditional settings in the 60s, in the<br />

gamerooms of suburban shopping malls.<br />

The 70s played host to the video invasion,<br />

while Pac-Man and his many clones dominated<br />

the 80s. The story ends in the mid-90s<br />

with the marriage of electronic wizardry to


For InfOl'riiliOri and PREIE8ROCHURECan' 18<br />

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<strong>To</strong> consign games far sale: Bring to Auction Site Friday preceding Sale from 1Dam to 9pm. Saturday<br />

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games day of sale from 12noon to 5pm. Auctions begin at 7pm local time with inspection from 5pm to<br />

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Pinball Machines (New and Vintage)<br />

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Other Game Room Items<br />

• New Wurlitzer CD Jukeboxes<br />

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• Over 100 Reproduced Pinball Backglasses and Video Overlays<br />

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• Custom Neon Lighting<br />

WE MAKE UP CUSTOM GAMES TO ORDER<br />

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67 GAMEROOM MARCH 2002


Be he envy of<br />

everyone.<br />

We are proud to present this richly crafted home and office refrigerated<br />

nostalgic soda machine. Wurlitzer has painstakingly replicated this most<br />

collected and cherished vendor design which was originally unveiled in<br />

1956. Featuring nostalgic side graphics from H-D's Archives, and the<br />

famous "Bar and Shield" logo embossed on the upper front panel, it is truly<br />

a unique machine. This vendor stands ready to serve two of your favorite<br />

beverages (factory preset to dispense 12-oz. cans). Standing 58"H and<br />

requiring only 16"x18" of floor space, this compact unit meets most small<br />

space requirements. Combining today's technology with the incredible<br />

tradition and heritage of Harley-Davidson®, Wurlitzer has<br />

possibly created the next real collectible!<br />

Features:<br />

• Free or coin-activated vend modes. • <strong>To</strong>tal 12-oz. can capacity is 64 cans. • Vends cans or bottles.<br />

• Vends two (2) selections. • Two-Year limited parts warranty. • Overall size, 16" wide x 24" deep x 56" high.<br />

Ace ProdUCI Management Group, Inc., Milwaukee, WI U.S.A.<br />

ManufaclUred under license from the Harley-Davidson Motor Co © 2001 All rights reserved<br />

1341 Estes Street, Gurnee, IL 60031 • Tel: 800-987-5480 • Fax: 847-662-1212<br />

www.wurlitzerUSA.com Side graphics<br />

Model: W64HD

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