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Decipher.910.-.Star... - Fan Modules - Free

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Agonizers<br />

Agonizers are the simplest way to handle routine<br />

discipline and punish minor infractions. Before the<br />

development of agonizer technology, such punishments<br />

had to be carried out manually, usually with<br />

beatings or whippings, crude techniques that threatened<br />

to impair the subject’s ability to function. The<br />

agonizer, on the other hand, is simple, elegant, and<br />

highly effective.<br />

Each crewmember in <strong>Star</strong>fleet carries a standard<br />

issue agonizer on his or her person. It is a small<br />

device, fitting easily into the palm of the hand. The<br />

crewmember is expected to surrender his or her agonizer<br />

to a superior officer upon request. It is considered<br />

traditional to use the individual’s own agonizer<br />

to administer punishment. In this way, the agonizer<br />

becomes associated with discipline, and carrying it<br />

serves as a constant reminder of the penalty for disobedience<br />

and failure.<br />

The agonizer is usually placed above one of the<br />

major nerve clusters in the chest, although it can be<br />

used anywhere on the body, and works through normal<br />

clothing. It uses neural induction to stimulate<br />

the body’s pain receptors, causing intense, burning<br />

pain radiating out from the point of contact. The pain<br />

becomes more intense over a longer period of contact,<br />

but even the initial touch of an agonizer is enough to<br />

render most Humanoids virtually helpless with pain.<br />

Once the agonizer is deactivated, the pain vanishes<br />

instantly, leaving few lingering side effects (although<br />

the physiological effects of the pain, such as heightened<br />

adrenaline levels and so forth, remain).<br />

The length of exposure depends entirely on the violation<br />

and the whims of the officer applying discipline.<br />

Generally speaking, a few seconds (perhaps as many<br />

as thirty or forty) is standard for most types of minor<br />

infractions, with times upward of a minute for a true<br />

“object lesson.” As Academy cadets quickly learn, a<br />

minute of agonizer treatment feels like an eternity of<br />

pain. But it is still nothing compared to the more serious<br />

punishments available.<br />

Agony Booths<br />

More serious matters call for more severe punishments.<br />

While the agonizer serves well for minor infractions,<br />

serious discipline is carried out using an agony<br />

booth, several of which are installed in any <strong>Star</strong>fleet<br />

facility’s brig. The agony booth functions on the same<br />

principle as the agonizer, but its neural induction fields<br />

affect the entire nervous system at once, producing<br />

intense pain in every nerve in the subject’s body. The<br />

booth’s controls finely control the intensity and type of<br />

pain inflicted, and Imperial “pain technicians” specialize<br />

in understanding the breadth and depth of pain it<br />

is possible to inflict on Humanoid life forms. Booths<br />

have transparent aluminum doors, to permit others to<br />

observe the subject’s pain, often before being placed in<br />

the booth themselves.<br />

An agony booth monitors the subject’s pain threshold,<br />

ensuring no permanent damage is done, unless<br />

that is what the operator desires. A subject can be<br />

tortured in an agony booth for hours without suffering<br />

any permanent physical damage. Of course, it is also<br />

possible to inflict enough pain that the subject’s nervous<br />

system overloads, causing cerebral hemorrhages or cardiac<br />

arrest. Although it’s possible to kill a person almost<br />

instantly using an agony booth, booths are designed to<br />

make death as slow and painful as possible.<br />

THE IMPERIAL STARFLEET 4

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