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niali, city of grey walls<br />
<strong>in</strong> <strong>Southeastern</strong> <strong>Middle</strong>-<strong>Earth</strong><br />
Note:<br />
The follow<strong>in</strong>g file is the work of amateurs, <strong>in</strong>tended to be an amusement for themselves, and hopefully, an aid to other<br />
roleplayers and gamemasters. It is conceived to be a non-official module for MERP/Rolemaster, set <strong>in</strong> <strong>Middle</strong> <strong>Earth</strong>.<br />
All the references to these roleplay<strong>in</strong>g systems, and to Tolkien’s <strong>Middle</strong> <strong>Earth</strong> are copyright of Iron Crown Enterprises,<br />
Decipher, Tolkien Enterprises or whatever other that could be. All the other stuff is <strong>in</strong>vented by the authors, and<br />
therefore cannot be published or used for moneymak<strong>in</strong>g without the authors’ permission. This work is exclusively<br />
<strong>in</strong>tended to be used as a play-aid for role-players <strong>in</strong> their games, and it would not exist without the support and feedback<br />
that the <strong>Fan</strong>modules yahoo group contributed with.<br />
DRAFT<br />
JMME
CITY OF GREY WALLS<br />
JMME<br />
NIALI<br />
1.0 INTRODUCTION & SOURCES ............................................................................................4<br />
1.1 NOTES ON THIS REVISION, COMPARED TO THE LAST ONE:............................................................ 5<br />
2.0 OVERVIEW ............................................................................................................................5<br />
3.0 Background ..............................................................................................................................6<br />
4.0 History......................................................................................................................................7<br />
5.0 Timel<strong>in</strong>e .................................................................................................................................18<br />
6.0 The Land ................................................................................................................................20<br />
7.0 Geography..............................................................................................................................20<br />
7.1 The monkh..................................................................................................................................................... 22<br />
8.0 Climate...................................................................................................................................22<br />
8.1 Waters............................................................................................................................................................ 22<br />
8.2 Temperatures and Ra<strong>in</strong>fall............................................................................................................................. 22<br />
8.3 Atmosferic General Circulation..................................................................................................................... 22<br />
9.0 Flora And Fauna ....................................................................................................................23<br />
9.1 FAUNA ......................................................................................................................................................... 23<br />
DRAFT<br />
9.2 FLORA.......................................................................................................................................................... 24<br />
9.3 OTHER CREATURES.................................................................................................................................. 24<br />
10.0 The People..............................................................................................................................24<br />
10.1 RACIAL GROUPS........................................................................................................................................ 24<br />
10.1.1 The Rúakasi ......................................................................................................................................... 24<br />
10.1.2 The Shay .............................................................................................................................................. 25<br />
10.1.3 The Awartasi (5) .................................................................................................................................... 29<br />
10.1.4 The Jaekgârayi ..................................................................................................................................... 31<br />
10.1.5 The Gonnid (5) ....................................................................................................................................... 32<br />
10.2 NOTABLE PEOPLE..................................................................................................................................... 33<br />
11.0 Economy ................................................................................................................................33<br />
12.0 NIALI: THE CITY.................................................................................................................34<br />
12.1 Overview ....................................................................................................................................................... 34<br />
12.2 Background.................................................................................................................................................... 34<br />
12.3 Population...................................................................................................................................................... 34
12.4 Political structure ...........................................................................................................................................35<br />
12.5 Military structure ...........................................................................................................................................35<br />
12.5.1 City guard.............................................................................................................................................36<br />
12.6 Worship..........................................................................................................................................................36<br />
12.7 Factions & Intrigues.......................................................................................................................................37<br />
12.8 Townlife & Trade ..........................................................................................................................................38<br />
12.8.1 Festivities .............................................................................................................................................38<br />
12.8.2 Nialian Habits.......................................................................................................................................39<br />
12.8.3 Notable people......................................................................................................................................40<br />
12.9 Economy: Currency, Trade Routes and major markets .................................................................................41<br />
12.10 Sites of Note...................................................................................................................................................41<br />
12.10.1 NORTHERN DISTRICT .....................................................................................................................41<br />
12.10.2 WESTERN DISTRICT ........................................................................................................................44<br />
12.10.3 CENTRAL DISTRICT.........................................................................................................................45<br />
12.10.4 EASTERN DISTRICT .........................................................................................................................46<br />
12.10.5 SOUTHERN DISTRICT......................................................................................................................47<br />
12.10.6 MARINE DISTRICT ...........................................................................................................................47<br />
12.10.7 EKKAR ISLAND.................................................................................................................................48<br />
12.11 Shadow-holds.................................................................................................................................................48<br />
12.12 Niali At Other Times .....................................................................................................................................48<br />
12.13 Adventures In Niali........................................................................................................................................49<br />
13.0 Tables .....................................................................................................................................50<br />
13.1 Herbs Table....................................................................................................................................................50<br />
DRAFT<br />
13.2 Master Beasts Table.......................................................................................................................................50<br />
13.3 Master NPCs Table........................................................................................................................................51<br />
13.4 Master Military Table ....................................................................................................................................52<br />
13.5 Encounter Table.............................................................................................................................................54<br />
13.6 Adolescence Skill Table.................................................................................................................................55<br />
14.0 Shayan Glossary.....................................................................................................................57<br />
JMME
4 NIALI, CITY OF GREY WALLS<br />
1.0 INTRODUCTION & SOURCES<br />
Thanks to ICE, which made Endor what it is. Some of the names and illustrations here mentioned or<br />
conta<strong>in</strong>ed are copyrighted; some other not.<br />
Many thanks to Eric Dubourg, as he helped me with the sources, contributed with some data and is<br />
the moderator of the group, and to Gabriele Quaglia, who shared with me his data about Tana,<br />
def<strong>in</strong>ed the Ibav<strong>in</strong> regions and cultures and kept feedback<strong>in</strong>g. And more thanks to all the people<br />
that, like me, is work<strong>in</strong>g <strong>in</strong> development of the unknown lands of Endor, as this work would not be<br />
the same without their research<strong>in</strong>g.<br />
The follow<strong>in</strong>g references are noted by a small blue number between parenthesis:<br />
JMME<br />
1. Lords of <strong>Middle</strong> <strong>Earth</strong>, vol. II (ICE Enterprises):<br />
When this book is compared with the ICE map, there is an important contradiction: the land<br />
known as “Shay” is too southern to match with the facts it describes. The land named<br />
“Shay”, accord<strong>in</strong>g to the data <strong>in</strong> the book, should be Lurs Vorganis <strong>in</strong> the ICE map. I <strong>in</strong>fere<br />
that nam<strong>in</strong>g “Shay” to people <strong>in</strong>habit<strong>in</strong>g the land actually named as “Shay” is more correct<br />
than do<strong>in</strong>g to people <strong>in</strong>habit<strong>in</strong>g Lurs Vorganis. That is the reason why Khamul The<br />
Easterl<strong>in</strong>g does not appear <strong>in</strong> the Shay history I develop down later. Khamul was never <strong>in</strong><br />
Lochas Drus, as this land was under the <strong>in</strong>fluence of Dwar of Waw, the Dog Lord.<br />
2. Eastern Coasts : Eastern Gazetteer, Womaw timel<strong>in</strong>e, Blue Wizards (Joe Mandala,<br />
Susan/Cory Rushton)<br />
Some of the <strong>in</strong>formation from these sources has been revised, <strong>in</strong> order to ignore some<br />
contradictions that could mislead the reader of this amateur work. There were not the Shay<br />
who destroyed Zhut<strong>in</strong>g, the Womaw’s capital city, but the Talatherim from Lurs Vorganis.<br />
Shayan fleet was never so powerful.<br />
DRAFT<br />
3. Chyan Empire (Eric Dubourg)<br />
An impressive work. More than 300 pages, unfortunately not ended. Some vocabulary and<br />
tables are molded from here.<br />
4. Sakal an-Khar (Eric Dubourg)<br />
Shayan history is related here to that of Harfalas, Waw and Lochas Drus <strong>in</strong> the third<br />
millenium of the Second Age. The Wôlim, Númenórean and Ojhanî <strong>in</strong>fluences <strong>in</strong> Shay are<br />
def<strong>in</strong>ed and strengthen. Almost the whole history of Númenórean dom<strong>in</strong>ion is extracted<br />
from this work.<br />
5. Ibav (Cory Rushton, Gabriele Quaglia)<br />
Awartasi, Gonnid and some beasts present <strong>in</strong> Shay are extracted from this work. The<br />
Imaldawath forest prevented Ibav<strong>in</strong> and Shas<strong>in</strong>di people from meet each other . The map of<br />
Shas<strong>in</strong>di is made <strong>in</strong> the same fashion that Gabriele made his one, with some m<strong>in</strong>or addenda.<br />
6. Hildor classification (unknown author)<br />
This draft establishes a racial classification for men out of the well-known northwest. It is a<br />
quite useful stuff <strong>in</strong> order to set the evolution of the diverse civilizations <strong>in</strong> these areas and<br />
the <strong>in</strong>fluence of migratory activities <strong>in</strong> native population wherever they settle.<br />
7. A Campaign Adventure Guidebook for <strong>Middle</strong>-<strong>Earth</strong> (ICE 1989):
This was the orig<strong>in</strong>al work that guided me. In the orig<strong>in</strong>al Endor ICE map, Shay had a<br />
greater <strong>in</strong>fluence <strong>in</strong> commerce, routes and politics than <strong>in</strong> the Morw<strong>in</strong>sky’s one, but I like<br />
the last (it is bigger). For this reason, Shay is not what I decided it to be at first.<br />
8. History of the Utter East (ICE staff):<br />
A bizarre PDF document, not signed, <strong>in</strong>tended to be published <strong>in</strong> 1996 as part of an ICE<br />
official module named “The Eastern <strong>Middle</strong>-earth Gazeteer”; I am still wonder<strong>in</strong>g how did I<br />
get my hands on it, possibly from The Guild Companion, but don’t remember. One of the<br />
th<strong>in</strong>gs it states is that the womawas themselves were mostly HALF-ELVES.<br />
1.1 NOTES ON THIS REVISION, COMPARED TO THE LAST ONE:<br />
Like most of works <strong>in</strong> the <strong>Fan</strong>modules group, this one is cont<strong>in</strong>ually evolv<strong>in</strong>g and not f<strong>in</strong>ished, as<br />
long as new people br<strong>in</strong>g us their po<strong>in</strong>ts of view and knowledge about the facts here described.<br />
I know it is rather unpleasant to reread all what was written <strong>in</strong> a work, <strong>in</strong> order to f<strong>in</strong>d what the<br />
author has added with every new revision. From this one on, I will expla<strong>in</strong> what I have added, so<br />
those of you that want to contribute, can go directly to what is new.<br />
2.0 OVERVIEW<br />
When a caravan reach for the first time the Goldro<strong>in</strong>, com<strong>in</strong>g from Ralian, hav<strong>in</strong>g left the Horl,<br />
their first thought is: “I wish there were any k<strong>in</strong>d of civilizated people on the other side, and I hope<br />
there were OTHER side at this wood.” But they know there are friendly guards and guides wait<strong>in</strong>g<br />
for them <strong>in</strong> order to safely cross the grim forest, whose bright coloured clothes make a high contrast<br />
aga<strong>in</strong>st the dark tree’s trunks. This guide <strong>in</strong>troduces himself as belong<strong>in</strong>g to the “Water Buffalo”<br />
transport company.<br />
The path is four journeys long, but easy to follow with a guide’s help; they only feel a worry<strong>in</strong>g<br />
calm, as if there were no life <strong>in</strong>side the dark wood. Some of them feel watched. In the distance, the<br />
DRAFT<br />
roar of any fearsome beasts breaks sometimes the silence, while one of the frequents Autumn<br />
drizzles moistens the tree’s tops, expell<strong>in</strong>g aromes of c<strong>in</strong>namon and clove <strong>in</strong>to the air. The guide<br />
calm them: “no problem if you keep next to me”. But the stakes crowned with animal skulls which<br />
can be often glanced aside the path do not contribute at all.<br />
F<strong>in</strong>ally, the Goldro<strong>in</strong> is left beh<strong>in</strong>d. Rice fields under low white clouds fulfill the landscape as the<br />
caravan see the light aga<strong>in</strong>. The morn<strong>in</strong>g mist has not completely left the ground yet, but lots of<br />
tanned, blue eyed women are stooped over the watered land, harvest<strong>in</strong>g the white gra<strong>in</strong>s. The<br />
narrow path w<strong>in</strong>des thorugh the rice marshes. Workers look at them with unhidd<strong>in</strong>g curiosity, their<br />
wide white smiles greet<strong>in</strong>g them: “friendly people”, merchants tell each other, “and pretty<br />
maidens”.<br />
After one hour of uncomfortable trip, they enter the grassy meadows of Unvirnay. The northern<br />
w<strong>in</strong>d carries clouds to the south, allow<strong>in</strong>g the blue sky above to be sighted, and sunlight bathes the<br />
green ground. To the southeast, a huge range of snow caped mounta<strong>in</strong>s, where black low clouds<br />
await their burst<strong>in</strong>g over the green streaks that tea fields conform on the foothills: “the Orosúlo”,<br />
they th<strong>in</strong>k, “what an impressive vision”; to the west, the wood seems neverend<strong>in</strong>g, an eternal liv<strong>in</strong>g<br />
darkness: “only death can <strong>in</strong>habit them”, they believe, but they ignore the secrets of the land they<br />
are visit<strong>in</strong>g for first time.<br />
There are no path across these lands, but it does not matter. Landscape is flat. From the top of a<br />
smooth elevation, they can even scrut<strong>in</strong>ize some far-off towns, to the south. “The biggest one<br />
among those you can see”, tells the guide, “is named Kohbehto. From now until you get there,<br />
there will pass one week. I must leave <strong>in</strong> the next farm, where my family dwells”. A few time after,<br />
5<br />
JMME
6 NIALI, CITY OF GREY WALLS<br />
they see a two plants build<strong>in</strong>g, made of wood and bricks, with a two slope roof, surrounded by<br />
lettucces, potatoes and carrots crops, with and adjacent pen where a dozen of sheeps loudly bleat.<br />
The guide say goodbye gladly: “as you already know, the guide job near the Goldro<strong>in</strong> is a well<br />
paid one. Be Txila’s luck with you, strangers”.<br />
As the guide had said, seven journeys passed until they arrived at Kohbehto. Over the green<br />
meadows, only dark eagles watched from the warm air, more <strong>in</strong>terested <strong>in</strong> little birds and mouses<br />
which were hid<strong>in</strong>g <strong>in</strong> their holes than <strong>in</strong> fatigued travellers. The caravan only stopped <strong>in</strong> order to<br />
dr<strong>in</strong>k some fresh water from the lagoons and streams they found, shared with the small swift wild<br />
horses that ran freely all over the land.<br />
Kohbehto was a big town, but not as big as the cities the merchants had visited years ago <strong>in</strong> the far<br />
north, among the Womaw; <strong>in</strong> comparison with them, this one was no more than a village, without<br />
even a wall to protect the dwellers. They sold some goods to the natives and, after a two nights<br />
rest<strong>in</strong>g, they took the road which went towards south, through some barley fields, reach<strong>in</strong>g the<br />
capital city of Shas<strong>in</strong>di, Agurisgen, <strong>in</strong> four days time.<br />
But this had not to happen. As they were warned about <strong>in</strong> Kohbehto, the third day’s night a band of<br />
savages, more similar to orks than to human be<strong>in</strong>gs, dressed with hides and armed with clubs and<br />
spears, attacked the caravan. The caravan lost a fourth of their mules and goods, stolen by the<br />
savages and driven <strong>in</strong>to the hills at the west, but the rest succeeded <strong>in</strong> flee<strong>in</strong>g eastwards. Travellers<br />
decided to avoid the rest of the dangerous road to Agurisgen, and to hire a guide <strong>in</strong> order to follow a<br />
safe route to their f<strong>in</strong>al dest<strong>in</strong>ation: Niali, the city of grey walls. Go<strong>in</strong>g round Agurisgen through<br />
cotton fields, leav<strong>in</strong>g the high walls and coloured domes of the towers <strong>in</strong> the city to their right, the<br />
caravan entered the Shay land.<br />
From the capital city of Shas<strong>in</strong>di take eight journeys to reach Niali, except if one avoids the road,<br />
when it could be ten days long. As the caravan leaded southwards, ground turned not as green as <strong>in</strong><br />
the north, but there was more diversity of landscape. They had to take back the road, as the saffron<br />
and opium fields were too difficult to pass through. Flocks and pig herds could be seen as they<br />
approached any of the scattered farms, surrounded by wheat and cotton fields. Meadows horse is<br />
not so frequent here, <strong>in</strong> the south, but they sometimes heard neigh<strong>in</strong>g, or saw some groups of them<br />
runn<strong>in</strong>g over uncultivated, dried grass fields.<br />
There are some towns near the road, but the caravan rather spend nighttime <strong>in</strong> the post build<strong>in</strong>gs<br />
which flank it, that works as “official” taverns too, a very good <strong>in</strong>come source for the Shayan<br />
government (be the central or the monkh one), and a quite safe place to stay. Here, <strong>in</strong> the south,<br />
JMME<br />
DRAFT<br />
they met lots of people who travel from the southern monkh to Agurisgen and back, as well as the<br />
courier horsemen. “One message from Niali to Agurisgen takes less than two days”. Before<br />
reach<strong>in</strong>g Niali, Deán<strong>in</strong> at the east still keeps Niali out of sight. As the road borders the Quiet Forest,<br />
at the right side one can see vast wheat, corn fields and a higher concentration of farms. “Niali may<br />
really be a very rich city” is the thought of the caravan’s men.<br />
From now on, their travel will be very quiet, and military presence is cont<strong>in</strong>ous near the road. They<br />
wish the city were as hospitable as the countryside.<br />
3.0 BACKGROUND<br />
Shay and Unvirnay are like islands among the variety of cultures and states that surround them. The<br />
Nenyurrist at the west, the Orosúlo at the east and the enemy states of Tana and Ruuriik <strong>in</strong> the north<br />
are unsurpassable barriers which have preserved the Shas<strong>in</strong>di (as the Lochaw named them) land and<br />
<strong>in</strong>dependence along the ages. Geographic limits are important, but Shas<strong>in</strong>di mood is the f<strong>in</strong>al filter<br />
<strong>in</strong> order to accept any foreign <strong>in</strong>fluence. Shas<strong>in</strong>di respect courage, sensibility and command ability<br />
over all; they are not impressed by displays of power and brute force. Although they have once<br />
jo<strong>in</strong>ed the Lochaw empire, the only strong <strong>in</strong>fluences have been the ones stemed from the long stay<br />
of Númenórean and Vulmaw <strong>in</strong> the coastal areas, and the f<strong>in</strong>al subdu<strong>in</strong>g by the Shadow.<br />
Nevertheless, <strong>in</strong> the southern monkh, ma<strong>in</strong>ly oriented to seafar<strong>in</strong>g, the diversity of foreign
<strong>in</strong>dividuals and groups have changed greatly their m<strong>in</strong>ds, and have made them more receptive to<br />
different po<strong>in</strong>ts of view, sometimes turned to light (Niali), others to darkness (Zelón). Shas<strong>in</strong>di<br />
people is very open m<strong>in</strong>ded, but without the resoluted guide of the Shay tribe, the Shas<strong>in</strong>di k<strong>in</strong>gdom<br />
should not exist at all.<br />
4.0 HISTORY<br />
The Area on its orig<strong>in</strong>s: Liser<strong>in</strong><br />
(First Age)<br />
The regions known as Shay and Unvirnay were orig<strong>in</strong>ally deep jungles <strong>in</strong>habited by some scattered<br />
Gonnid tribes, com<strong>in</strong>g from Ralian <strong>in</strong> the late First Age, and some Avari villages, who were here<br />
already. Intense volcanic activity <strong>in</strong> Orosulo and earthquakes dur<strong>in</strong>g the last years of First and<br />
early Second Age brought about uncontrolled arsons that deforested the area and pushed Gonnid<br />
and Avari westwards. These facts helped some primitive, nomadic and aggressive tribes of<br />
horsemen, called “Rúakasi” (Aw. “Wild Flame People”) by the elves of Immaldawath, to<br />
subsequently penetrate the area, com<strong>in</strong>g from the Horl, Ruuriik and Ralian, as jungles left room for<br />
the pastures they needed for their mounts. “Liser<strong>in</strong>” (Aw. “Forest of Ashes”) was the name the<br />
Awartasi gave to this area. It was almost completely devastated by fire <strong>in</strong> two centuries, and the<br />
nouxious clouds could be seen from far lands.<br />
First Vulmaw contacts<br />
(340 - 350 SA)<br />
The Surk Vulmaw, a branch of Womaw, arrive for the first time to Liser<strong>in</strong> coast from Wôl.<br />
Northern w<strong>in</strong>ds br<strong>in</strong>g smoke clouds from the burn<strong>in</strong>g jungles to the coast, mak<strong>in</strong>g almost<br />
impossible to breathe a clean air and keep<strong>in</strong>g the <strong>in</strong>land out of sight. Nevertheless, Vulmaw patrols<br />
beg<strong>in</strong> to confront the Rúakasi tribes that raid near the coast and the Gonnid from the forest, push<strong>in</strong>g<br />
them <strong>in</strong>land. The reason why Vulmaw decided to stay was the discover<strong>in</strong>g of some important<br />
m<strong>in</strong>eral beds <strong>in</strong> the Orosulo surround<strong>in</strong>g Déanxeh, easily accessible from Liser<strong>in</strong> coast, and a<br />
plentiful good quality wood supply near the beach, that they could use <strong>in</strong> order to repair their ships<br />
and even make some more. The presence of terrible mar<strong>in</strong>e crocodiles at the cliffs of Jaektrae was a<br />
big problem for them, and the pr<strong>in</strong>cipal ground why they did not beg<strong>in</strong> <strong>in</strong>tensive m<strong>in</strong><strong>in</strong>g until they<br />
managed to f<strong>in</strong>d a way to keep them far from their cargo ships.<br />
DRAFT<br />
The First Village<br />
(511 SA)<br />
The village of Ekkarniali arised on the Ekkar island, founded by Lochaw (that were by that time<br />
ruled by the Vulmaw dynasty of Dral) <strong>in</strong> order to support their m<strong>in</strong><strong>in</strong>g activities. Ekkarniali was the<br />
core of the future Niali, and the first organized settlement <strong>in</strong> Liser<strong>in</strong>, the future Shas<strong>in</strong>di k<strong>in</strong>gdom.<br />
The population of this island, 0,5 km from the coast, 2.900 Ha. of extension, grew up as quickly as<br />
new m<strong>in</strong>ers were needed from 500 to 1200 people, soon stretch<strong>in</strong>g to the nearest beach. So were the<br />
first walls of Ekkarniali built. They tried to found new settlements, but it was a hard task to work<br />
and live <strong>in</strong> the manglars that were Liser<strong>in</strong> coasts, so they only achieved a partial success, build<strong>in</strong>g a<br />
few strongpo<strong>in</strong>ts. Ekkarniali, as a flourish<strong>in</strong>g m<strong>in</strong>er colony far enough from a strict legal control,<br />
was early chosen by speculators, raiders and other Lochaw crim<strong>in</strong>als as a good shelter, so it was<br />
converted <strong>in</strong> a pirate’s paradise.<br />
Vulmaw also sailed southwards, reach<strong>in</strong>g the Jôpi coast <strong>in</strong> Sunum and build<strong>in</strong>g Yulcaavi, the Jewel<br />
City, <strong>in</strong> SA 680. Two centuries later, they arrive <strong>in</strong> the Bay of Ormal (Vulm Shryac, Codya).<br />
7<br />
JMME
8 NIALI, CITY OF GREY WALLS<br />
JMME<br />
Arrival of Talatherim tribes<br />
(1.100 SA)<br />
About 1100 SA, some Talatherim (pla<strong>in</strong>smen) tribes from Lurs Vorganis and Morner<strong>in</strong> from Rûbor<br />
and Kûbor Sed had emigrated southwards, jo<strong>in</strong><strong>in</strong>g the army of Múar the Balrog as he tries to<br />
conquest Ruuriik. These Talatherim played a major role <strong>in</strong> the submission of the Fale tribes of<br />
Ralian, <strong>in</strong> 1143, and Horl, and stayed there <strong>in</strong> order to keep them under Múar’s control. After 1160,<br />
as Ruuriik was completely subdued, six of these tribes were ordered to hunt those dwarves that had<br />
fleed south and westwards from the slaughter, <strong>in</strong> order to avoid a future attempt of dwarf<br />
reorganization <strong>in</strong> Horl or Ralian. These splited tribes from the bulk of Múar’s army were: the<br />
Ch’iang and Hsien-pi from Helcarth, closely related to Womaw nobility; the aggressive Sëd, that<br />
had divided <strong>in</strong> two factions, one of them partisan of travell<strong>in</strong>g back Kûbor Sed after the war, the<br />
other one of travell<strong>in</strong>g south; the Ti tribe from Rûbor, and the Shay and Unvirnay from Lurs<br />
Vorganis, that would eventually lead the other four. They obeyed Múar’s orders, and on their swift<br />
horses’s back, massacred most of those who had fleed. After that, they were sent more southwards<br />
<strong>in</strong> order to explore those lands, as Múar pretended to expand towards them.<br />
Their travel across Liser<strong>in</strong> was very hard, forced to face the hostile Rúakasi tribes as they were<br />
head<strong>in</strong>g south. They f<strong>in</strong>ally confronted Lochaw coastal settlements, that opposed to these barbarian<br />
Talatherim and drove them away from the coast.<br />
Shayan started establish<strong>in</strong>g <strong>in</strong> the mid planes and hills of Liser<strong>in</strong>, the Unvirnayrit and adjacent<br />
territory, giv<strong>in</strong>g the name of their two foremost tribes to the northern and southern regions:<br />
Unvirnay and Shay. The campsite they named Agurisgen, future capital city of Shas<strong>in</strong>di, was their<br />
foremost settlement. Múar let them be, as he had to postpone his conquest plans, but kept reported<br />
by some agents.<br />
Triumph of Shay<br />
(1. 200-1.400 SA)<br />
DRAFT<br />
As this Talatherim group were not a big army (less than 5.000 reached the Liser<strong>in</strong> coast, <strong>in</strong>clud<strong>in</strong>g<br />
women and children) and this land was entirely unknown for them, they were forced to keep away<br />
from the Lochaw coastal colonies, found<strong>in</strong>g a permanent settlement <strong>in</strong> the campsite of Agurisgen.<br />
At the same time they slowly fighted Rúakasi away north and east. Lochaw colonies’ growth had<br />
stagnated <strong>in</strong> Liser<strong>in</strong>, due to <strong>in</strong>ternal struggles for power and corruption, and chaos started to<br />
underm<strong>in</strong>e their confidence. By 1200, most of them had accepted the Talatherim pacific presence <strong>in</strong><br />
their towns, as they were bravely fight<strong>in</strong>g Rúakasi, and Shayan were able to occupy some important<br />
posts <strong>in</strong> the Lochaw garrisons <strong>in</strong> Liser<strong>in</strong>. Quite early, the six tribes atta<strong>in</strong>ed to get the highest ranks<br />
among the biggest of the Lochaw colonies <strong>in</strong> Liser<strong>in</strong> <strong>in</strong> a short time, by self submitt<strong>in</strong>g to Lochaw<br />
rules.<br />
On summer of 1236, a Shayan expedition explored Sûlannon, and they were successful on reach<strong>in</strong>g<br />
the Brodim side of the pass.<br />
Even though the territories named Unvirnay fell aga<strong>in</strong> under the pressure of the Rúakasi hordes<br />
about 1280, these Talatherim succeed <strong>in</strong> fix<strong>in</strong>g a territory of their own <strong>in</strong> Shay, by 1400 SA, under<br />
the Lochaw rule. Unvirnay tribe kept fight<strong>in</strong>g for the next decades aga<strong>in</strong>st Rúakasi, hold<strong>in</strong>g them<br />
away from Shay. The Dragon-K<strong>in</strong>g of Lochas Drus concedes the status of “associated k<strong>in</strong>gdom” to<br />
Shas<strong>in</strong>di, the former Liser<strong>in</strong>, <strong>in</strong> return for the profitable service Shayan had rendered to the empire<br />
of Lochas Drus, encourag<strong>in</strong>g them <strong>in</strong> order to go on with the conquest of Unvirnay.
Birth of Shayan Confederation<br />
(1.563 SA)<br />
Not all of the Shayan towns and villages of Shas<strong>in</strong>di were glad with their submission to Lochaw,<br />
and served to Múar, who still held one communication way and some agents among Shayan. As<br />
news arrived to Shas<strong>in</strong>di about Númenórean sail<strong>in</strong>g to the East, these discontent towns were<br />
impelled to plot their <strong>in</strong>dependence from Lochas Drus. Lochaw were not fully abreast of the real<br />
purpose of these people, and when revolt began, Lochaw garrisons <strong>in</strong> Shas<strong>in</strong>di were easily<br />
surrendered, without violence <strong>in</strong> most of cases, and Shayan leaders proclaimed their right to rule<br />
their people by their own and by the Shayan tradition. Some of the Shayan noblemen assumed the<br />
leadership of these towns and strongpo<strong>in</strong>ts, <strong>in</strong> see<strong>in</strong>g so a great opportunity to acquire more power.<br />
After some weeks, Lochaw governor <strong>in</strong> Shas<strong>in</strong>di agreed to come to terms with the strongest of the<br />
towns, accept<strong>in</strong>g a treaty, known as the ‘Agurisgen Agreement’ (1563 SA). These terms established<br />
some important po<strong>in</strong>ts: monkh would rema<strong>in</strong> <strong>in</strong>dependent, without pay<strong>in</strong>g any tribute, and the tribes<br />
which claimed them would take a more outstand<strong>in</strong>g role <strong>in</strong> the politics of the area. They would have<br />
the obligation of help<strong>in</strong>g Shay <strong>in</strong> defend<strong>in</strong>g aga<strong>in</strong>st any enemy, but Lochaw would be treated as<br />
allied. The Dragon-K<strong>in</strong>g of Lochas Drus was too busy <strong>in</strong> the southern lands of Jelhan, and Shas<strong>in</strong>di<br />
kept as allied anyway, so he focused on their affairs <strong>in</strong> the south of the empire.<br />
The five leaders of the rebel Shayan tribes were: Sûldûr Ti, a half-elf distantly related to the orig<strong>in</strong>al<br />
Rúakasi, from the monkh of Zeln, had the territories near to the mouth of the river Nenyurrist,<br />
<strong>in</strong>clud<strong>in</strong>g the upper westernmost half of the Sitta<strong>in</strong> wood. Sui Ch’iang, a noble married <strong>in</strong>to<br />
Lochaw, from the monkh of Pänjo, received the lower half of the Sitta<strong>in</strong> wood; Hwo Hsien-pi,<br />
another noble married <strong>in</strong>to Lochaw, from Saragisha, the upper easternmost half of the Sitta<strong>in</strong> wood;<br />
Urgul Sëd had Ekkarniali, near to the foothills of the Orósulo mounta<strong>in</strong>s, and the lands <strong>in</strong> the<br />
nearby. The tribes of Shay, ruled by Dabu Shay, and Unvirnay, ruled by Anglak Unvirnay, had the<br />
rest of the lands, both fix<strong>in</strong>g their capital town <strong>in</strong> Agurisgen, southeast of the Unvirnayrit. The<br />
many strongpo<strong>in</strong>ts along the coast and the few fortresses <strong>in</strong>land were distributed among them.<br />
Seven Years War<br />
(1.700-1.786 SA)<br />
DRAFT<br />
Dur<strong>in</strong>g the next century, monkh enjoyed a great growth, specially Pänjo and Saragisha, but this was<br />
not to last. The Dragon-K<strong>in</strong>g decided to recover his control over Shas<strong>in</strong>di, and started a war aga<strong>in</strong>st<br />
them. Lochaw forces recovered Pänjo and Saragisha with m<strong>in</strong>or losses <strong>in</strong> 1710 and 1712, but Zeln,<br />
Ekkarniali and Agurisgen endured fiercely until the com<strong>in</strong>g of the Seven Years war between<br />
Lochaw and Númenórean, <strong>in</strong> 1715. The war forced the Dragon-K<strong>in</strong>g to slow his conquest of<br />
Shas<strong>in</strong>di for some decades, but the follow<strong>in</strong>g conflicts drove the region down. The ma<strong>in</strong> body of the<br />
Númenórean fleet had reached Shay about 1769 SA, and the monkh of Zeln and Niali welcame<br />
them as allies aga<strong>in</strong>st Lochaw. A few years after the arrival, the Dragon-K<strong>in</strong>g, with the support of<br />
the monkh of Pänjo and Saragisha, launched a violent assault aga<strong>in</strong>st Zeln and Ekkarniali, that<br />
supported the Númenórean newcomers, and both monkh were almost completely destroyed <strong>in</strong> 1780<br />
and 1785. The First Trade Agreement between Lochaw and Númenóreans came <strong>in</strong> 1786 SA, that<br />
put the end to the war.<br />
Númenórean Victory<br />
(1.786 SA)<br />
War destroyed Zeln (1780) and Ekkarniali (1785); when f<strong>in</strong>ished, Númenóreans began their<br />
reconstruction, renamed as Zelón and Niali, under the Númenórean rule. Reconstruction was fast,<br />
about five years long, but their recovery would last for centuries. These monkh were considered by<br />
Númenórean as strategic strongpo<strong>in</strong>ts <strong>in</strong> order to control Lochaw activities, as well as a very active<br />
9<br />
JMME
10 NIALI, CITY OF GREY WALLS<br />
m<strong>in</strong><strong>in</strong>g area. Pänjo and Saragisha cont<strong>in</strong>ued under Lochaw <strong>in</strong>fluence, and the fortresses along the<br />
coast were distributed among these three factions: Lochaw, Númenórean and Shayan.<br />
As their monkh had wrecked, tribes of Ti and Sëd were driven north from their former territories,<br />
rejo<strong>in</strong><strong>in</strong>g the Shay ranks as they managed to recover from the war. Piracy was refra<strong>in</strong>ed by<br />
Númenóreans, by pursu<strong>in</strong>g and kill<strong>in</strong>g or by secretly us<strong>in</strong>g them as corsairs to fight Lochaw Empire<br />
- ruled by the Dral dynasty -, along the nearest coasts, specially <strong>in</strong> Jojojopo and Sunum.<br />
JMME<br />
Expansion to Unvirnay<br />
(1.787-1.900 SA)<br />
Shay tribe, now re<strong>in</strong>forced with the remnants of Ti and Sëd, started its expansion north and<br />
eastwards, rejo<strong>in</strong><strong>in</strong>g the scattered Unvirnayan <strong>in</strong> the wild territories of Unvirnay, partially<br />
reconquer<strong>in</strong>g the lands they visited 500 years before. Northeastern Unvirnay was, s<strong>in</strong>ce 1846, part<br />
of the Tanim K<strong>in</strong>gdom, and Tanim warlords were strong enough to prevent Shayan from expand<strong>in</strong>g<br />
farther <strong>in</strong>to the Northeast. Meanwhile, Pänjo and Saragisha, even though under the Lochaw rule,<br />
were fonder of Shayan than of the weakened Lochaw, and they proclaimed their rejo<strong>in</strong><strong>in</strong>g to the<br />
Shas<strong>in</strong>di Confederation <strong>in</strong> 1883, supported by the other Shas<strong>in</strong>di tribes and the Númenórean plots <strong>in</strong><br />
order to weaken Lochaw power <strong>in</strong> the nearby. Nevertheless, Pänjo and Saragisha held their ties to<br />
Vulmaw culture.<br />
Wôlim Arrival<br />
(1.900-2.000 SA)<br />
After the wars leaded by the Dragon K<strong>in</strong>g Vo-Dral, Lochas Drus had fell <strong>in</strong>to an important civil<br />
war, which ended with the division <strong>in</strong>to five different realms : Wôl, Brôd, Ka’ish, Arg-Sîmorig and<br />
V’Shrang. Waw was considered as a Ka’ish dom<strong>in</strong>ion (1965), until the crown<strong>in</strong>g of Dwar of Waw<br />
as the Dog Lord <strong>in</strong> 1980, who would later become the Third R<strong>in</strong>gwraith. Dwar, with a Wôlim host,<br />
liberated his native island from the K’prur dom<strong>in</strong>ation (1982), and then launched a great war <strong>in</strong><br />
order to constitute his own Empire. Wôl was submitted with very few resistance <strong>in</strong> 1985. Between<br />
1985 and 1998, the Dog warlord launched several raids aga<strong>in</strong>st the coastal towns of Brôd and<br />
Ka’ish. These two lands fall <strong>in</strong> 1998, and V’Shrang followed.<br />
Númenórean fleet <strong>in</strong> Shay had departed south <strong>in</strong> 1812, hav<strong>in</strong>g left beh<strong>in</strong>d only a small number of<br />
ships, <strong>in</strong>tended to defend their forts from pirate raids, so they could not put Wôlim expansion up.<br />
The Trade Agreement they achieved with Lochaw granted a peaceful coexistence with them, at<br />
least <strong>in</strong> Shay, so they did not needed a big army, and took up on re<strong>in</strong>forc<strong>in</strong>g and grow<strong>in</strong>g their new<br />
possessions, while some of the ones who stayed <strong>in</strong> Shayan coasts merged with the remnants of<br />
native population, Shayan and Lochaw.The matter is they were not prepared to stop the sudden<br />
<strong>in</strong>crease <strong>in</strong> pirate activity that followed.<br />
Wôlim pirates and raiders had always been common <strong>in</strong> Shayan coast, attack<strong>in</strong>g from time to time<br />
the weakest forts. In the latter XX SA century, their number <strong>in</strong>creased and started to attack even<br />
stronger po<strong>in</strong>ts much more often. Trade routes <strong>in</strong> Shayan waters became seriously threaten <strong>in</strong> a<br />
short time, as Dwar expected, because this was his goal <strong>in</strong> order to weaken alliances <strong>in</strong> Shay and<br />
atta<strong>in</strong> to control trade <strong>in</strong> the area. Vulmaw, that had great vested <strong>in</strong>terests <strong>in</strong> Shay and Lochas Drus,<br />
soon gave up resistance and pacted with Dwar some concessions, like lower commercial duties for<br />
their merchants <strong>in</strong> the nearest Vulmaw seaports (Pänjo and Saragisha <strong>in</strong>cluded) and some other<br />
privileges. This was perceived by Númenórean of Shas<strong>in</strong>di as a treason.<br />
DRAFT<br />
Dwar’s Victory <strong>in</strong> Shas<strong>in</strong>di<br />
(2.000-2.083 SA)<br />
Númenórean, that possessed Zelón and Niali, confronted Wôlim pressure <strong>in</strong> the hope they would be<br />
sent re<strong>in</strong>forcement from their brothers <strong>in</strong> Harfalas. Time would eventually prove this hope as va<strong>in</strong>,
as Harfalas was already <strong>in</strong>volved <strong>in</strong> a fierce war aga<strong>in</strong>st the Idurâk tribes, and some decades later on<br />
a civil war. After some violent conflicts, Númenórean colonists <strong>in</strong> Shay were forced to come to<br />
terms with Dwar <strong>in</strong> 2050 SA, the Second Trade Agreement, that guaranteed those a quite low risk<br />
of be<strong>in</strong>g plundered by Wôlim raiders, and a safe stay <strong>in</strong> all Lochaw harbours as needed; Wôlim<br />
ga<strong>in</strong>ed a percentage of the merchandises carried by Númenórean ships, and the possibility to<br />
stabilize Dwar’s power all over the former Lochas Drus Empire without the risk of an always<br />
threaten<strong>in</strong>g Númenórean military <strong>in</strong>tervention. In the follow<strong>in</strong>g years, Wôlim commercial and<br />
militar presence <strong>in</strong> Shayan coast notably <strong>in</strong>creased, under Númenórean’s very nose.<br />
Also, Dwar used that treaty to further harass the Shas<strong>in</strong>di Unvirnay and Arg-Simorîg, while Tana<br />
realm (<strong>in</strong>clud<strong>in</strong>g Tanim Unvirnay) rema<strong>in</strong>ed off limits. He accused the Unvirnay tribe of giv<strong>in</strong>g<br />
support to the rebels <strong>in</strong> Tana and Brôd, as an excuse to <strong>in</strong>vade the Unvirnayan land. After several<br />
successives conflicts, <strong>in</strong> 2.083 SA, Unvirnay and Arg-Simorîg people were forced to surrender:<br />
they had to give 100 young men and women as slaves <strong>in</strong> honor of the Dog Lord and mercenaries for<br />
Wôlim armies. This was a real tragedy for Unvirnay tribe, as they become almost ext<strong>in</strong>guised after<br />
the war, and now lost one hundred strong arms. The remnants of the tribe asked Shay for support,<br />
but Shay were barely able to keep themselves out from Wolim or Númenórean dom<strong>in</strong>ion, so they<br />
could only offer their own land to Unvirnayan <strong>in</strong> order to make a liv<strong>in</strong>g, but no more. For about 50<br />
years Dwar stabilized his own power on the lands of Lochas Drus, by manipulat<strong>in</strong>g the l<strong>in</strong>e of heirs<br />
<strong>in</strong> his empire and by pursu<strong>in</strong>g cont<strong>in</strong>ual campaigns of plunder and conquest. He suppressed every<br />
attempts of revolts, led ma<strong>in</strong>ly by the Dral, <strong>in</strong> position of power <strong>in</strong> Horl and Unvirnay.<br />
Dral Plots<br />
(2.130-2.212 SA)<br />
S<strong>in</strong>ce Lochaw submission to Waw, the heirs of Dral dynasty had spread to the nearest lands,<br />
look<strong>in</strong>g for a place where they could take refuge. At first, their pr<strong>in</strong>cipals fleed to Tana, as a<br />
mounta<strong>in</strong>ous <strong>in</strong>land place, difficult to reach and far from Dwar’s oppression. They asked Tanim<br />
K<strong>in</strong>g for asylum, and he agreed with support of his warlords <strong>in</strong> Horl, but most of the Tanim<br />
foremost chiefta<strong>in</strong>s, those <strong>in</strong> Unvirnay and the mounta<strong>in</strong>s, were opposed to this, <strong>in</strong> fear of later<br />
reprisals from Waw (as they had started to raid Tanim Unvirnay <strong>in</strong> 2133, this fear proved real) or<br />
future submission to Lochaw. This situation soon resulted <strong>in</strong> dissension among Tanim forces, what<br />
led to the loss of Horl by hand of Múar <strong>in</strong> 2176, the Tanim Unvirnay by hand of Dwar <strong>in</strong> 2207, and<br />
DRAFT<br />
the partition of the Tanim K<strong>in</strong>gdom <strong>in</strong> small feuds after a short series of successive rebellions about<br />
2212 SA.<br />
Those Dral pr<strong>in</strong>cipals who had fled to Shay were welcome, and their pieces of advise soon had<br />
driven coastal <strong>in</strong>habitants of Shay to rebellion aga<strong>in</strong>st Wôlim dom<strong>in</strong>ion. Rebellions were quickly<br />
smothered by Wôlim garrisons <strong>in</strong> the coast, but started to spread to Shayan strongpo<strong>in</strong>ts <strong>in</strong>land.<br />
This fact seriously threatened stability of Wôlim presence, until <strong>in</strong> 2150, when a new revolt took<br />
place <strong>in</strong> Shay, Dwar decided it would be the last one. The brutal repression that followed, enslav<strong>in</strong>g<br />
the most of small villages around Agurisgen and even threaten<strong>in</strong>g with the destruction of the<br />
Shayan capital, drove Shayan leaders to turn a deaf ear to future Dral advices.<br />
End of Wôlim Power<br />
(2.207-2.254 SA)<br />
It was time, as requested by the K<strong>in</strong>g of Numenor Tar-Ancalimon, to end with the shame of the<br />
Second Trade Agreement <strong>in</strong> Shas<strong>in</strong>di and Lochas Drus, and reestablish the trade road towards the<br />
East. A huge fleet launched by Harfalas <strong>in</strong> Cirvegil towards the Wôlim lands <strong>in</strong> 2247, jo<strong>in</strong>ed by<br />
another Ohjanî fleet <strong>in</strong> Thurbiandê, and Idurâk and Tarlai mercenaries, leaded to the conquest of<br />
Waw this very year.<br />
In the North of Lochas Drus, the power of Dwar was also challenged, thanks to the successful<br />
rebellion of the Argâw of Arg-Simorîg and to the non support of many Wôlim <strong>in</strong> V’Shrang and<br />
11<br />
JMME
12 NIALI, CITY OF GREY WALLS<br />
Ka’ish to the cause of Dwar. After many hesitations, most Wôlim chose to support the Argâw<br />
rebellion, which hastened the f<strong>in</strong>al victory of the Argâw. In 2247, they were jo<strong>in</strong>ed by the Tanîm<br />
warlords and by the Vulmaw, the former masters of Lochas Drus under the rule of the Dral dynasty.<br />
Encouraged by these revolts, Shas<strong>in</strong>di also revolted <strong>in</strong> 2248, leaded by Pänjo monkh. Wôlim forces,<br />
garrisoned ma<strong>in</strong>ly <strong>in</strong> Zelón and Niali, obeyed fanatically to the orders of Dwar, and started<br />
massacr<strong>in</strong>g people. Shayan were utterly defeated, and survivors were forced to flee <strong>in</strong>land or look<br />
for shelter <strong>in</strong> Pänjo and Saragisha, were Vulmaw had always wielded a concealed control. Zelón,<br />
were Dwar’s <strong>in</strong>fluence had been stronger, turned to a hell of blood, screams and fire, where<br />
thousands of Shayan people, ma<strong>in</strong>ly from the Sëd tribe, were atrociously tormented and<br />
slaughtered. Several important quarters of Niali were burnt. Pänjo, the monkh which <strong>in</strong>stigated<br />
rebellion, was entirely burnt, together with its <strong>in</strong>habitants, that same year, and survivors were forced<br />
to flee <strong>in</strong>land. Saragisha should have suffered the same fate, if it were not for a bigger threat for<br />
Dwar, com<strong>in</strong>g from the the Bay of the Coral Reefs.<br />
Several rumours told of the secret presence of the Dog Lord <strong>in</strong> Shay or Unvirnay, and from the<br />
mayhem seen <strong>in</strong> Shay, it was probable that Dwar were there, try<strong>in</strong>g to reconstitute his own empire.<br />
The greatest part of the southern Númenórean fleet, leaded by Orodvellon Admiral, took the<br />
direction of Shay, towards the cities of Zelón and Niali, <strong>in</strong> the hope to recover their former power <strong>in</strong><br />
the area by crush<strong>in</strong>g the Wôlim garrisons. The rest of the fleet, leaded by Sirdor, headed to Lochas<br />
Drus, <strong>in</strong> order to submit the rema<strong>in</strong><strong>in</strong>g forces loyal to Dwar. After several raids aga<strong>in</strong>st the Wôlim<br />
forces, Orodvellon managed, with great losses, to break the siege of Saragisha, <strong>in</strong> 2249.<br />
Perhaps because of the Wôlim engagement <strong>in</strong> Shay, Lochan k<strong>in</strong>gdoms easily surrendered to the<br />
Númenórean forces of Sirdor. But some deadly rumours arrived <strong>in</strong> Brôd. It was told that Saragisha<br />
monkh was entirely burnt by Wôlim raiders, and that Orodvellon, the Númenórean Admiral, was<br />
betrayed and sent to Dwar <strong>in</strong> Zelón, who tortured the <strong>in</strong>fortunate Númenórean Lord.<br />
The rumour was false. But it hastened the arrival of the Númenórean fleet commanded by Sirdor. In<br />
2249, near the city of Zelón, took place a great battle, where both Númenórean admirals Orodvellon<br />
and Sirdor died, though they managed to w<strong>in</strong> the assault after one season. Wôlim were so forced to<br />
retreat to Shas<strong>in</strong>di <strong>in</strong>land. Two seasons later, they were able, thanks to the authority of both<br />
Aerothir (the second son of Sirdor) and K<strong>in</strong>g Haeron II of Ohjanî, to free the cities of Zelón and<br />
Niali. However, many allied forces were killed <strong>in</strong> the process, and Shas<strong>in</strong>di suffered too much more<br />
casualties than they could stand. Four more years were needed to entirely pacify Shas<strong>in</strong>di from the<br />
Wôlim fanatics and Orcs of Dwar, and from the Rúakasi raiders, who searched to rega<strong>in</strong> their lost<br />
JMME<br />
DRAFT<br />
<strong>in</strong>fluence <strong>in</strong> Unvirnay. With the f<strong>in</strong>al victory achieved <strong>in</strong> Agurisgen (the site of the last<br />
Númenórean-Shas<strong>in</strong>di battle aga<strong>in</strong>st Wôlim, Orcs and Rúakasi) <strong>in</strong> 2254, the corpse of Dwar was<br />
found nowhere. This time, peace was firmly established <strong>in</strong> all the Lochan pen<strong>in</strong>sula.<br />
The Brôd Agreement<br />
(2.249 SA)<br />
In respect of the First Trade Agreement, they proposed a new pact. This was the Third Trade<br />
Agreement (“Brôd Agreement”), signed <strong>in</strong> Brôd <strong>in</strong> 2249, for wich Lochas Drus was returned to the<br />
Vulmaw on five conditions: Númenórean quarters had to be built <strong>in</strong> the most important Lochan<br />
cities; the defeated Wôlim had to be considered as third class citizens, after the Númenórean and the<br />
Lochan; Wôlim had to furnish to the allies warships, weapons and gold, <strong>in</strong> order to pay the effort of<br />
war <strong>in</strong> Shas<strong>in</strong>di; Vulmaw had to recognize the island of Waw as a Númenórean territory of<br />
Harfalas. And last, the city of Brôd had to be recognized as a city belong<strong>in</strong>g to the Ohjanî Empire,<br />
as their forces only contributed to the freedom of that city. As an extension of the Third Trade<br />
Agreement, Shas<strong>in</strong>di had also to accept, by way of protection and trade, Númenórean and Ohjanî<br />
presence <strong>in</strong> their cities, ma<strong>in</strong>ly Númenórean <strong>in</strong> Zelón and Niali, and Ohjanî <strong>in</strong> Pänjo (that should be<br />
reconstructed by Shas<strong>in</strong>di people with the help of Ohjanî) and Saragisha. Númenórean, on see<strong>in</strong>g<br />
several resemblances between Tarlai and Shayan (though they were remotely related), soon<br />
established an important Tarlai garrison <strong>in</strong> those monkh.
Rúakasi Conf<strong>in</strong>ment<br />
(2.254-2.466 SA)<br />
About 2300, Númenórean forces <strong>in</strong> Shay were uncontested. The Númenórean empire of Harfalas<br />
was the actual commander of Lochas Drus, despite of the reestablishment of the Dral dynasty. Niali<br />
and Zelón soon became Númenórean protectorates, and the Númenórean garrisons protected the<br />
locals aga<strong>in</strong>st the occasional Wôlim raiders, claim<strong>in</strong>g the soon return of their Dog Lord, or the<br />
Rúakasi tribes. Follow<strong>in</strong>g the visit of Númenórean K<strong>in</strong>g Telemmaitë, these two monkh became<br />
outposts of Sakal an-Khâr <strong>in</strong> 2443, and <strong>in</strong> 2448 all their dwellers, whether Númenóreans or Shayan,<br />
were submitted to the Númenórean law. There were some rebellions among some Lochaw cities,<br />
but revolts were easily dismantled, as the Third Trade Agreement was still <strong>in</strong> vigour and the Lochan<br />
Empire had still all power <strong>in</strong> their lands.<br />
By this time, the future capital Agurisgen had grown to become a city, where Shayan leaders ruled<br />
their territory from. Rúakasi were severely weakened after the fight aga<strong>in</strong>st Númenórean and<br />
Shayan alliance, their tribes dim<strong>in</strong>ished and surrounded by enemies. On a f<strong>in</strong>al effort, their<br />
remnants reunited <strong>in</strong> the pla<strong>in</strong>s and for the first time pacted the <strong>in</strong>vasion of Agurisgen <strong>in</strong> a<br />
comb<strong>in</strong>ed attack. In a clear morn<strong>in</strong>g on the spr<strong>in</strong>gtime of 2466, the Rúakasi as a whole attacked<br />
Agurisgen, were crushed by the skilled Shayan chivalry, composed of all the warriors from<br />
Unvirnay, Shay, Ti and Sëd tribes, and Rúakasi survivors, men and women, escaped to the near<br />
hills of Unvirnayrit, a rocky place where Shayan horsemen could not hunt them. S<strong>in</strong>ce then, and<br />
for so, so long, Rúakasi disappeared from Shay, hid<strong>in</strong>g <strong>in</strong> Unvirnayrit caves and tunnels, until the<br />
com<strong>in</strong>g of Pac-Eschlank, seldom attack<strong>in</strong>g merchants <strong>in</strong> the route from Agurisgen to Kohbehto.<br />
Sakal an-Khânim Rule<br />
(2.466-2.887 SA)<br />
With the submission of Rúakasi and the agreements with Lochaw, Sëd and Ti tribes return to Niali<br />
and Zelón, accept<strong>in</strong>g the Númenórean rule until they could rega<strong>in</strong> their former <strong>in</strong>fluence <strong>in</strong> the<br />
monkh. In 2544, Pänjo and Saragisha, same as the rest of the Ohjanî empire, turned to vassals of<br />
Khanim, loos<strong>in</strong>g this way their former preem<strong>in</strong>ence among Shayan monkh. Ohjanî would<br />
eventually loose its <strong>in</strong>fluence <strong>in</strong> Shas<strong>in</strong>di.<br />
DRAFT<br />
Malenhîr began his rule as governor of Sakal an-Khâr by order<strong>in</strong>g to build the Golden Palace <strong>in</strong> the<br />
cities of Nimir Kadar and Khârutarîk, where all the governors of Sakal an-Khâr and some K<strong>in</strong>gs of<br />
Numenor were represented. The Palace was achieved twenty years later, <strong>in</strong> Urui 2609, the occasion<br />
for Sakal an-Khâr to organize a fastuous ceremony. Among the <strong>in</strong>vited people, Meneldor, third son<br />
of the Númenórean K<strong>in</strong>g Tar-Anducal, Anorvegil, the act<strong>in</strong>g governor of Anarikê and Balkulôni,<br />
and Hirvîr (the representant of Sakal an-Khâr <strong>in</strong> Waw) were the most honoured. There were also<br />
representants of Shas<strong>in</strong>di, like Hwo Hsien-pi III from Saragisha.<br />
Meneldor stayed several months <strong>in</strong> Sakal an-Khâr. Malenhîr reaffirmed the loyalty of the colony,<br />
with the <strong>in</strong>tegration of every private armies <strong>in</strong> the official Sakal an-Khâr army, one and only<br />
(Ivanneth 2589). Any other uniform or war emblem than the Sakal an-Khanim is forbidden <strong>in</strong><br />
Shas<strong>in</strong>di; this decree becomes rather unpopular among the traditional mercenary companies <strong>in</strong><br />
Shas<strong>in</strong>di, even the Tarlai companies, where it was called “the whim demand”, <strong>in</strong> reference to the<br />
gifts that women demanded from the soldiers as they returned from a distant land, gifts that were<br />
usually small jewels and pretty clothes, same as Khânim soldiers showed off their garments. These<br />
fusions of separate mercenaries armies had the goal of avoid a rebellion aga<strong>in</strong>st the ma<strong>in</strong> authority<br />
of Sakal an-Khâr, but among Shas<strong>in</strong>di mercenaries this created a very bad mood, and prevented<br />
them from actively help<strong>in</strong>g <strong>in</strong> smoth<strong>in</strong>g those same rebellions.<br />
Meneldor had a private meet<strong>in</strong>g with Anorvegil about the danger of the Sakal an-Khâr colony. He<br />
was conv<strong>in</strong>ced by Anorvegil of the necessity to create an <strong>in</strong>dependant Númenórean colony <strong>in</strong><br />
Lochas Drus. Meneldor reported to his father, the ag<strong>in</strong>g Tar-Anducal, who made an edict on<br />
13<br />
JMME
14 NIALI, CITY OF GREY WALLS<br />
colonies, <strong>in</strong> Hithui 2594. Sakal an-Khâr sphere of <strong>in</strong>fluence was limited to the Bay of the Coral<br />
Reefs, and a new colony had to be created <strong>in</strong> Lochas Drus, center<strong>in</strong>g around the four Shayan coastal<br />
monkh and Waw. As Hirvîr of Waw was related to the Sakal an-Khâr governor’s family, a member<br />
of a moderate faction, Menelvegil became the first governor of the new Númenórean colony, named<br />
“Azrathâni” (Ad. “The Sea Lands”).<br />
JMME<br />
Shas<strong>in</strong>di Diplomatic Maneuvers<br />
(2.600-2.887 SA)<br />
Because of the important trade with the East, the <strong>in</strong>fluence of Sakal an-Khâr rema<strong>in</strong>ed <strong>in</strong> Azrathâni<br />
for a time, contravent<strong>in</strong>g the K<strong>in</strong>g’s orders. For about three decades, it was like Hirvîr was still <strong>in</strong><br />
command of the colony. Shas<strong>in</strong>di k<strong>in</strong>gdom was aware of the Khanim weakness, and began to make<br />
some diplomatic maneuvers, <strong>in</strong> order to recover its coastal monkh from Númenórean. Menelvegil,<br />
conv<strong>in</strong>ced by Shay tribe, Tarlai mercenaries and some Númenórean notable families, gave more<br />
rights to Shas<strong>in</strong>di, because Númenórean were too few <strong>in</strong> numbers <strong>in</strong> order to prevent subsequent<br />
revolts aga<strong>in</strong>st the oppressive rule of Sakal an-Khâr.<br />
Shay tribe’s goal was neither end nor to prolong Khanim dom<strong>in</strong>ion over Shas<strong>in</strong>di, but to achieve<br />
more <strong>in</strong>fluence <strong>in</strong> Menelvegil policies. Tarlai, on the other hand, wanted to get free from Khanim<br />
and Númenórean yoke, but their frequently violent confrontation to local Númenórean nobility<br />
forced these last to support Shayan <strong>in</strong> order to keep their status, as Tarlai hatred proved rather<br />
dangerous for those of Númenórean blood.<br />
Tana jo<strong>in</strong>ed the Lochaw Empire <strong>in</strong> 2603 SA, as part of an assimilation proccess masterly developed<br />
by Dral. The Lochaw rule proved to be very beneficial for Tanim <strong>in</strong>frastructure development, tak<strong>in</strong>g<br />
them out from isolationism by means of new roads. This fact gave Shas<strong>in</strong>di the chance to <strong>in</strong>fluence<br />
the Tanim policy about commerce, <strong>in</strong> order to obta<strong>in</strong> some advantages for its merchants and support<br />
for their goal of recover<strong>in</strong>g their former control over their land.<br />
The crown<strong>in</strong>g of Fulla VII K<strong>in</strong>g of Ruuriik, on Yule of S.A. 2742, one year after Múar’s death,<br />
impeled Shayan to try to make bonds with their dwarven neighbours, offer<strong>in</strong>g their help <strong>in</strong> order to<br />
recover their former prosperity, but dwarven still had a grudge aga<strong>in</strong>st those who helped ru<strong>in</strong><strong>in</strong>g<br />
their land and hunted their people, so they refused <strong>in</strong> bitter terms. Múar’s agents had left Shas<strong>in</strong>di<br />
with the com<strong>in</strong>g of Dwar, and never returned.<br />
In 2804 SA, <strong>in</strong> order to strengthen their <strong>in</strong>fluence <strong>in</strong> the Lochan empire, Shayan propose a secret<br />
treaty to Tanim, whose warlords did not expected Shas<strong>in</strong>di tribes to be a serious threat for their<br />
<strong>in</strong>terests and future expansion to Horl. They persuaded the K<strong>in</strong>g of Tâna to refuse a direct alliance,<br />
other than the one that Lochaw had with Shayan. The secret treaty contemplated an agreement for<br />
economic advantageous to Shay and an obligation for political support to Shas<strong>in</strong>di requests to<br />
Lochan emperor after the forthcom<strong>in</strong>g <strong>in</strong>dependence from Sakal an-Khar.<br />
DRAFT<br />
Independence from Khanim Rule<br />
(2.887 SA)<br />
When Menelvegil died <strong>in</strong> Hithui 2887, Azrathâni was entirely <strong>in</strong>dependant from Sakal an-Khâr,<br />
with only a few m<strong>in</strong>or revolts, ma<strong>in</strong>ly by hands of Tarlai mercenaries. Even if Tar-Anducal and his<br />
son Tar-Alcar<strong>in</strong> tried to keep control on all colonies, the 2594 edict on colonies <strong>in</strong>citated Khanîm to<br />
maneuver with much more subtlety and secrecy <strong>in</strong> Azrathâni and the Bay of Ormal. As Niali and<br />
Zelón had become <strong>in</strong>dependent aga<strong>in</strong>, both monkh tried to stand out <strong>in</strong> order to atta<strong>in</strong> a privilege<br />
status among the Shayan tribes, a fact used by Khanim agents to sow dissension among their<br />
leaders. Envy, conspiracies and a masterly sense of opportunity were their arms.
The Age of Dissension<br />
(2.890-3.052 SA)<br />
The open conflict between Niali and Zelón sow unstability among the Shas<strong>in</strong>di tribes. It would have<br />
exploded <strong>in</strong> a violent war if were not the Shay tribe and local Númenórean nobility mediated <strong>in</strong><br />
order to keep peace, <strong>in</strong> 2894.<br />
After monkh return to Shas<strong>in</strong>di confederation, Shay leaders saw a very good oportunity to achieve a<br />
new goal, one they had sometimes thought of, but never decided to develop <strong>in</strong> practice: their<br />
expansion to Horl and Jojojopo. Although Shayan diplomatic maneuvers had fallen through, the<br />
many years of peace under Menelvegil government brought prosperity and a susta<strong>in</strong>ed population<br />
growth, specially among the Shay tribe, who had suffered <strong>in</strong> a m<strong>in</strong>or degree with Wolim spoil<strong>in</strong>g<br />
five hundred years before and Khanim one after this. Now, <strong>in</strong> the spr<strong>in</strong>g of 2897, Shas<strong>in</strong>di forces<br />
were strong enough to try the expansion, and had Númenórean eng<strong>in</strong>eered ships <strong>in</strong> order to sail the<br />
seas. It was summoned a council with the goal of plann<strong>in</strong>g strategy, but th<strong>in</strong>gs did not happened the<br />
way they wanted: Saragisha, even though not opposed to this, was rather uncerta<strong>in</strong> about the real<br />
reason for the expansion to Jojojopo, under Lochaw control, and perceived some k<strong>in</strong>d of Khanim<br />
manipulation under it, that would pretend unstabilization of Lochaw power. Zelón, <strong>in</strong>fluenced by<br />
some Khanim agents concerned to Dark Orda<strong>in</strong>ers, demanded to receive the supreme command on<br />
the fleet, <strong>in</strong> do<strong>in</strong>g so controll<strong>in</strong>g maritime trade <strong>in</strong> the Lochaw area (good for Sakal an Kar), but<br />
Niali opposed to, as it also pretended the same and was afraid of the subsequent preem<strong>in</strong>ence of<br />
Zelón among the Shas<strong>in</strong>di confederation. Unvirnay tribe depended on Shay one, and voted for the<br />
expansion. Pänjo had started to suffer a strange pest the last year, still not be<strong>in</strong>g completely<br />
recovered from Wolim genocide, that drove Ch’iang tribe to a critical underpopulation level, so it<br />
could not support such a war effort, voted aga<strong>in</strong>st it. This way was the expansion aborted.<br />
In the next century, Shas<strong>in</strong>di directed their objectives <strong>in</strong> order to strengthen their bonds with<br />
Lochaw, with the f<strong>in</strong>al goal of openn<strong>in</strong>g a trade route to Womawas Drus, where Shas<strong>in</strong>di<br />
commercial <strong>in</strong>terests had been formerly neglected, until now they had the sail<strong>in</strong>g ability that<br />
Númenórean taught them. From now on, Shas<strong>in</strong>di gems, clothes and spices will have a cont<strong>in</strong>uous<br />
presence <strong>in</strong> Womaw royal court, be<strong>in</strong>g directly supplied by Shas<strong>in</strong>di traders themselves.<br />
DRAFT<br />
Eratanth Bridge is Built<br />
(3.052 SA)<br />
With the politic approach<strong>in</strong>g of Shas<strong>in</strong>di to Lochaw and the new commercial expansion, a route<br />
west and northwards by land was <strong>in</strong>tensively pursued. This eventually lead to a pact with the<br />
Awartasi, <strong>in</strong> 3050, <strong>in</strong> order to trade goods with the elves of Imaldawath, someth<strong>in</strong>g that could only<br />
be achieved by means of a bridge over the Nenyurrist. Lochaw eng<strong>in</strong>eers were sent to the<br />
Unvirnayan campsite of Kohbehto, together with some learned Awartasi, with the goal of design<br />
and def<strong>in</strong>e the project. It was a hard task, but even harder was its construction, that took more than<br />
two years and a lot of Unvirnayan workers lives. Lochaw eng<strong>in</strong>eer’s families established <strong>in</strong><br />
Kohbehto, that grew until it was a big town.<br />
Another trade route was opened through the Goldro<strong>in</strong>, but this one got only passable with the help<br />
of guides who knew the paths <strong>in</strong> the wood: Unvirnayan did not want Horl <strong>in</strong>vaders to seize their<br />
lands. This fact made this route rather dangerous for anyone who tried to f<strong>in</strong>d it without an expert<br />
scout, and so became not much used.<br />
Indepencence of Unvirnay<br />
(3.100 SA – 1.153 TA)<br />
That same year, the Unvirnay tribe take advantage of the weakness of Shay and, helped by Lochaw<br />
troops, become <strong>in</strong>dependent from them <strong>in</strong> 3441. The Lochaw, <strong>in</strong> order to secure the Unvirnay<br />
15<br />
JMME
16 NIALI, CITY OF GREY WALLS<br />
southern border, had built fortresses all along the route from Brôd to the Eratanth bridge. The<br />
Unvirnayan accepted to jo<strong>in</strong> the Lochaw Empire. The Third Age had begun.<br />
In 27 TA, when Oervik Dral, the Lochaw Hionvar, committed suicide, the Shayan were not still<br />
recovered, but the Unvirnayan, still afraid of the Shayan revenge, fortified their foremost town,<br />
Kohbehto, and made their capital city of it. By those time, the Shayan were fully abreast of events<br />
which were tak<strong>in</strong>g place <strong>in</strong> the Lochas Drus. In order to promote the Lochaw unstability, avoid<strong>in</strong>g<br />
this way a short term reorganization <strong>in</strong> the Empire, they had sent spies who contributed to the chaos<br />
created after the death of Oervik.<br />
Nevertheless, Shayan were also divided. While the monkh of Pänjo, Saragisha and Agurisgen were<br />
mak<strong>in</strong>g a great effort <strong>in</strong> order to recuperate their former power, Zelón and Niali were <strong>in</strong>volved <strong>in</strong> a<br />
secret struggle that eventually drove them <strong>in</strong>to stagnation and exhaustion.<br />
JMME<br />
Birth of Shas<strong>in</strong>di Nation<br />
(1.153 TA)<br />
When, <strong>in</strong> 1148 TA, Demik Dral and Vrak Tanuk restore Dral rule <strong>in</strong> Lochas Drus, end<strong>in</strong>g this way<br />
the existent chaos, the Lochaw army was ready to restore their former empire, and neither Unvirnay<br />
nor Shay were strong enough to oppose them. Almost immediately, the Unvirnay accepted the<br />
Lochaw rul<strong>in</strong>g aga<strong>in</strong>. The Unvirnay, loyal to both Lochaw and Shay, conv<strong>in</strong>ced Shayan to jo<strong>in</strong> the<br />
Lochaw empire, <strong>in</strong> order to avoid a conquer<strong>in</strong>g war leaded by Lochaw, which would have proved<br />
devastat<strong>in</strong>g for the weakened Shayan tribes. The Lochaw-ascendant population <strong>in</strong> Shay (<strong>in</strong> the<br />
monkh of Niali and Saragisha above all) was strong enough to press <strong>in</strong> favour of the union. This<br />
way, <strong>in</strong> 1153, the Shayan confederation signed the “Sôgôl Agreement” and jo<strong>in</strong>ed the Lochaw<br />
empire. This agreement stated that the Shayan confederation (traditionally named “Shas<strong>in</strong>di” by the<br />
Lochaw) was under the Lochaw rule, but the military presence of Lochaw was small and limited to<br />
monkh.<br />
The Lochaw dom<strong>in</strong>ation signified great prosperity for the Shas<strong>in</strong>di. When Lochaw began to<br />
adm<strong>in</strong>istrate their new tributary people, they realized the Shas<strong>in</strong>di had much to offer to the empire,<br />
not only goods, but organization types, culture and stability. For these reasons, Shas<strong>in</strong>di would be<br />
the most <strong>in</strong>fluential state of the Lochaw confederation until 1794.<br />
DRAFT<br />
Independence of Waw<br />
(1.617 TA)<br />
Until 1617 TA, Lochaw rema<strong>in</strong>ed untouched, even expand<strong>in</strong>g their dom<strong>in</strong>ions. Then Waw declared<br />
itself <strong>in</strong>dependent. This was not an unexpected event, but the violent actions that Wôlim undertook,<br />
helped by treachery, kill<strong>in</strong>g the most of the <strong>in</strong>habitants of Niali by means of lethal diseases and<br />
curs<strong>in</strong>g the Ekkar island, forced Shas<strong>in</strong>di to operate despite of the Lochaw orders, <strong>in</strong> order to defend<br />
themselves. The legend of the demon Shaka-ahar, a memory of Dwar of Waw <strong>in</strong> Shas<strong>in</strong>di legend,<br />
was born.<br />
In 1658, Shas<strong>in</strong>di were almost completely recovered, and Capta<strong>in</strong> Dehra Wug Ch’iang was chosen<br />
as Admiral of the Shas<strong>in</strong>di fleet <strong>in</strong> order to push Wawim out of the Jaekgâra. He designed the<br />
“Hakkris”, Shas<strong>in</strong>di Admiral Ship sheltered <strong>in</strong> Niali. On board of it, he was successful <strong>in</strong> 1665. The<br />
good unfold<strong>in</strong>g of events made Shay to advise Oervik-dem Hionvar to <strong>in</strong>vade the secedd<strong>in</strong>g region<br />
of Ka’ish. But Dwar was ahead of these plans. He prepared the Wôlim treachery, which would<br />
eventually mean the death of the Hionvar next year. With his death, the dimished Lochaw empire<br />
lost the ability to keep their territories under its rule.
Independence of Shas<strong>in</strong>di State<br />
(1.794 TA)<br />
In 1794, as the lord of Ka'ish, Zemkar Sul, laid claim to the Lochan throne, Shas<strong>in</strong>di decided to<br />
separate from the Lochaw. It was a pacific proccess, as Lochaw could not prevent it by military<br />
means. Unvirnayan had lost most of their forces <strong>in</strong> the Ka’ish <strong>in</strong>vasion, so they asked for Shas<strong>in</strong>di’s<br />
help<strong>in</strong>g. Shas<strong>in</strong>di offered their protection, and so Unvirnay became part of the Shas<strong>in</strong>di<br />
confederation aga<strong>in</strong>.<br />
S<strong>in</strong>ce 1617, Shas<strong>in</strong>di were more and more <strong>in</strong>fluenced by the Shadow, brought to them by Shakaahar,<br />
Wôlim spies and dark sects. Although the five tribes rema<strong>in</strong>ed united, Shas<strong>in</strong>di were already<br />
corrupted. For that reason, Waw did not leaded a war aga<strong>in</strong>st them, as they did aga<strong>in</strong>st Ka’ish, when<br />
they got <strong>in</strong>dependence.<br />
The follow<strong>in</strong>g three centuries, Shas<strong>in</strong>di rulers, controlled by dark priests and corrupted advisors,<br />
started to fear their own people, as the words they were pay<strong>in</strong>g ears were the ones wich spoke of<br />
treachery, plott<strong>in</strong>g and death. In order to protect themselves, they established the martial law over<br />
the Shas<strong>in</strong>di territories, <strong>in</strong>clud<strong>in</strong>g Unvirnay. Shas<strong>in</strong>di people starved, were enslaved by their own<br />
masters or sentenced to die <strong>in</strong> a cruel manner. Everybody was a conspirator. Mercenary companies<br />
and corsairs, traditionally <strong>in</strong> good relationships with Shas<strong>in</strong>di, were ejected from the k<strong>in</strong>gdom or<br />
hunted as traitors, forced to flee out, while they were gradually replaced by Peryrch troops, offered<br />
as a peace gesture by the Wôlim, that raided the Shas<strong>in</strong>di k<strong>in</strong>gdom massacr<strong>in</strong>g people with consent<br />
of the rulers. Massive levies were organized <strong>in</strong> order to fight riot<strong>in</strong>g areas. Shas<strong>in</strong>di people were<br />
driv<strong>in</strong>g a war aga<strong>in</strong>st themselves.<br />
Arrival of Pac-Eschlank<br />
(2.090 TA)<br />
In 2090 TA, when Sauron arrived to Zelón under the name of Pac-Eschlank, he was seen as a<br />
saviour. He spreaded his promises of order and prosperity with the help of their servants, and he<br />
was heard. The traditional Zelonist dark theocracy imposed its rules all over the Shas<strong>in</strong>di k<strong>in</strong>gdom,<br />
and became the capital city of Shas<strong>in</strong>di state, displac<strong>in</strong>g the almost ru<strong>in</strong>ed Agurisgen. Chaos<br />
dissapeared, replaced by Shadow’s iron fist, and it seemed Shas<strong>in</strong>di were even to try its first<br />
conquer<strong>in</strong>g campaign to the north and east, but it was a mirage.<br />
DRAFT<br />
At first, there was a great recovery, but as Zelón’s power grew up more and more, situation turned<br />
to worse. By the time the whole Shas<strong>in</strong>di k<strong>in</strong>gdom was under the Shadow (c. 2200 TA), all of it<br />
was almost a wreck<strong>in</strong>g desert, where only havoc, death and suffer<strong>in</strong>g prevailed. Due to massive<br />
deportations, <strong>in</strong> order to support Sauron’s armies abroad, the smallest towns almost dissapeared,<br />
and the other five monkh were abandoned, converted <strong>in</strong> orcish tumbledowned build<strong>in</strong>gs. Only<br />
small resistance groups kept the hope yet, shelter<strong>in</strong>g <strong>in</strong> Jaekgâra, among the former Címoníemor<strong>in</strong><br />
military Peredhil. From there, these rebel groups travel all over Lochas Drus, Jojojopo and Sunum<br />
<strong>in</strong> order to fight the Shadow. Some refugees from Címoníemor and other lands jo<strong>in</strong> the Resistance.<br />
Rúakasi began to spread aga<strong>in</strong> across the Shas<strong>in</strong>di k<strong>in</strong>gdom, <strong>in</strong> do<strong>in</strong>g so fulfill<strong>in</strong>g the hollow the<br />
Shay had left as they were driven away from their land. They shared it with Peryrch and the grim<br />
men the Shadow brought with it.<br />
This situation lasted for the next millenium, until the first century of the Fourth Age, when Sauron’s<br />
power started to vanish <strong>in</strong> the area. Ekkar island, <strong>in</strong> Niali, s<strong>in</strong>ks under the sea <strong>in</strong> 88 FA, and<br />
Shas<strong>in</strong>di land beg<strong>in</strong>s its recovery.<br />
17<br />
JMME
18 NIALI, CITY OF GREY WALLS<br />
5.0 TIMELINE<br />
FIRST AGE<br />
Late F.A. Jungles of Liser<strong>in</strong> (latter Shay and Unvirnay) get <strong>in</strong>habited by Gonnid tribes,<br />
shar<strong>in</strong>g territories with the Avari. Soon after them, Rúakasi come from Horl, tak<strong>in</strong>g<br />
advantaje of the recent arsons that pushed Gonnid and Avari westwards.<br />
SECOND AGE<br />
340-350 Surk Vulmaw arrive to Liser<strong>in</strong> coast from Wôl and confront some Rúakasi and<br />
Gonnid tribes, push<strong>in</strong>g them from coastal land.<br />
511 Ekkarniali built by Lochaw. They also travel southwards.<br />
700 Foundation of the Dwarven k<strong>in</strong>gdom of Ruuriik (Tumunamahal).<br />
989-1.287 The Wan-Dral Dynasty of Lochas Drus.<br />
1.100 Talatherim jo<strong>in</strong> Múar’s army <strong>in</strong> order to conquer Ruuriik, depart<strong>in</strong>g from Lurs<br />
Vorganis.<br />
1.157 The Balrog Múar conquers all Ruuriik except for the hold of Bar<strong>in</strong>’s folk at<br />
Khazad-madûr. Some Shayan tribes, orig<strong>in</strong>at<strong>in</strong>g from Lurs Vorganis and Rûbor,<br />
split from his army follow<strong>in</strong>g his orders.<br />
1.200-1.400 Six Shayan tribes, leaded by the Shay and Unvirnay, move southwards, from<br />
Ruuriik through Horl, start<strong>in</strong>g the conquest of Liser<strong>in</strong>. They found the K<strong>in</strong>gdom of<br />
Shas<strong>in</strong>di <strong>in</strong> 1.400, with the licence of their lord Múar and the Dragon-K<strong>in</strong>g of<br />
Lochas Drus, but Unvirnay rema<strong>in</strong>s unconquered.<br />
1563 “Agurisgen Agreement” between the Shayan tribes and Lochaw. The age of monkh<br />
start with it.<br />
1700-1786 Seven Years War <strong>in</strong> southern Endor between Vulmaw and Númenórean, followed<br />
by other conflicts all along the east and southern coasts. Zeln and Ekkarniali are<br />
destroyed by Lochaw forces. With the First Trade Agreement, the war ends.<br />
JMME<br />
DRAFT<br />
1769 After some m<strong>in</strong>or expeditions, the ma<strong>in</strong> body of the Númenórean fleet reaches<br />
Shay, and the war worses <strong>in</strong> the zone. Zeln and Ekkarniali are destroyed by<br />
confrontation.<br />
1786 First Trade Agreement between Lochaw and Númenóreans. As a result of the<br />
Agreement, Númenóreans ga<strong>in</strong> control of two of the monkh <strong>in</strong> Shay. For the next<br />
two centuries, Niali and Zelón boost their economies, population and urbanism,<br />
grow<strong>in</strong>g as a reflection of any other Númenórean cities.<br />
1787-1900 Tribes of Shay, Unvirnay, Ti and Sëd beg<strong>in</strong> the conquest of Unvirnay. Their<br />
expansion is stopped by Tanim, that had conquered northeastern Unvirnay <strong>in</strong> 1846.<br />
Pänjo and Saragisha proclaim their submission to Shas<strong>in</strong>di Confederation.<br />
1900-2000 Lochas Drus dis<strong>in</strong>tegrates <strong>in</strong> a chaos of civil wars. Dwar of Waw start the conquest<br />
of the Wôlim empire, tak<strong>in</strong>g advantage of the Lochaw division. He uses raiders <strong>in</strong><br />
order to weaken Vulmaw and Númenórean <strong>in</strong>fluences <strong>in</strong> the nearby.<br />
1998 Dwar of Waw accepts one of the N<strong>in</strong>e R<strong>in</strong>gs.<br />
2050 Second Trade Agreement. Wôlim presence <strong>in</strong> Shas<strong>in</strong>di coast is reluctantly accepted.<br />
2083 Dwar conquers the Shas<strong>in</strong>di Unvirnay, as a reprisal for a ficticious support that<br />
Unvirnay tribe gave to Brodim and Tanim. In 2133, Dwar beg<strong>in</strong>s to attack Tanim<br />
Unvirnay.<br />
2130-2212 Presence of Dral heirs <strong>in</strong> Tana lead to dissension among Tanim forces. In 2176,<br />
Horl is conquered by Múar the Balrog and Tanim Unvirnay by Dwar the R<strong>in</strong>gwraith
<strong>in</strong> 2207. The rest of Tana dis<strong>in</strong>tegrates <strong>in</strong> small feuds <strong>in</strong> 2212. Rebelions <strong>in</strong><br />
Shas<strong>in</strong>di, promoted by Dral heirs, were brutally repressed by the Dog Lord.<br />
2247 The K<strong>in</strong>g of Númenor, Tar-Ancalimon, launches a huge fleet toward the Wôlim<br />
lands, conquer<strong>in</strong>g Waw. Wôlim empire starts to split due to <strong>in</strong>ternal revolts.<br />
2248 Resurgence of the Dral Dynasty <strong>in</strong> Lochas Drus. Shas<strong>in</strong>di revolts aga<strong>in</strong>st Wôlim.<br />
Pänjo is destroyed and Niali suffer massive deportation and burn<strong>in</strong>g of some<br />
quarters. Númenórean <strong>in</strong>tervention saves Saragisha and the whole Shas<strong>in</strong>di from a<br />
cruel fate.<br />
2249 “Brôd Agreement”, the Third Trade Agreement between Númenórean and Vulmaw.<br />
Lochas Drus is returned to Vulmaw on five conditions. Númenórean power <strong>in</strong><br />
coastal Shas<strong>in</strong>di <strong>in</strong>creases. Pänjo beg<strong>in</strong>s its reconstruction.<br />
2254 Battle of Agurisgen, where a Númenórean-Shas<strong>in</strong>di army defeates a Wôlim-Orc-<br />
Rúakasi one, <strong>in</strong> do<strong>in</strong>g so eject<strong>in</strong>g Dwar forces off Unvirnay.<br />
2443 Zelón and Niali become outposts of Sakal an-Khâr. In five years, all their dwellers<br />
are submitted to the Númenórean law, with an special status.<br />
2466 Shayan f<strong>in</strong>ally defeat Rúakasi <strong>in</strong> Agurisgen, rejo<strong>in</strong><strong>in</strong>g the scattered Unvirnay tribe<br />
and their territory. After that, Sëd and Ti tribes return to their monkh, temporary<br />
accept<strong>in</strong>g the Númenórean government.<br />
2589 Malenhîr of Sakal an-Khâr <strong>in</strong>tegrates all of the private and mercenary armies <strong>in</strong> the<br />
official one. Any other uniform or war emblem than the Sakal an-Kharim is<br />
forbidden <strong>in</strong> Shas<strong>in</strong>di. This step is rather unpopular to the mercenary tradition <strong>in</strong><br />
Shas<strong>in</strong>di.<br />
2594 Tar-Anducal’s “Edict on Colonies”, for a new colony is created <strong>in</strong> Lochas Drus,<br />
center<strong>in</strong>g around the Shas<strong>in</strong>di coastal monkh and Waw. Menelvegil is the first and<br />
last governor of the new colony, named Azrathâni.<br />
2603 Tana jo<strong>in</strong>s the Lochaw empire, and gets out from its isolation by means of a new<br />
web of roads.<br />
2741 Death of Múar the Balrog; Ruuriik freed. K<strong>in</strong>g Fulla VII of Ruuriik officially<br />
declares enmity on Shas<strong>in</strong>di, but not war.<br />
2804 Shay tribe proposes a secret treaty to Tana, but is rejected <strong>in</strong> offensive terms.<br />
2887 With Menelvegil’s death, Shay monkh become <strong>in</strong>dependent aga<strong>in</strong>. Ti and Sëd tribes<br />
struggle for power leads to a serious threat to Shas<strong>in</strong>di stability, with the help of<br />
Khanim agents.<br />
DRAFT<br />
2894 Shay tribe and local Númenórean nobility prevent Zelón and Niali from start<strong>in</strong>g a<br />
war.<br />
2897 A council is summoned <strong>in</strong> order to discuss the expansion of Shas<strong>in</strong>di. It is refused,<br />
so efforts are directed to open new trade routes north and westwards.<br />
3052 Build<strong>in</strong>g of Eratanth bridge.<br />
3441 Unvirnay jo<strong>in</strong> the Lochaw Empire and defeat the weakened Shayan confederation.<br />
They fix the southern border along the road from Sôgôl to Eratanth. Oervik Dral<br />
becomes Hionvor of Lochas Drus.<br />
THIRD AGE<br />
27 The Dral, under Oervik Dral, lose control of the Lochan Empire. Ris<strong>in</strong>g of the<br />
Unvirnayan monkh of Kohbehto, future capital city of Unvirnay.<br />
287 Unification of the north Womaw (Lochas Drus rema<strong>in</strong>s separate).<br />
c. 1050 Dwar returns and unites Waw and Wôl aga<strong>in</strong>st the Lochaw rule.<br />
19<br />
JMME
20 NIALI, CITY OF GREY WALLS<br />
1107 Demik Dral I is born <strong>in</strong> Tana.<br />
1148 Demik Dral and Vrak Tanuk restore Dral rule <strong>in</strong> Lochas Drus. Demik Dral claims power<br />
and becomes Hionvor of the Lochas drus. The Ryc at Pyri (Guild of Light, founded by<br />
Womaw to help the Light vs. the Shadow) is restablished <strong>in</strong> Tarsa by Vrak Tanûk.<br />
1153 By the “Sôgôl Agreement”, Shay jo<strong>in</strong>ed the Lochaw empire.<br />
1507 Settlers from Waw seize Címoníemor.<br />
1617 The Dral hold <strong>in</strong> Lochas Drús wanes with the renewal of Wôlim power to the south. The<br />
Dog-lord’s ships began assail<strong>in</strong>g the Lochan coasts, raid<strong>in</strong>g deep <strong>in</strong>to Wôl and Brôd, and<br />
attack<strong>in</strong>g Shas<strong>in</strong>di. Waw declares himself <strong>in</strong>dependent form Lochas Drus. Dendra Dwar<br />
II crowns himself K<strong>in</strong>g of Waw. Dwar progressively recreates his former empire. The<br />
Shadow returns to Lochas Drus. Ekkar island is cursed, and strange and lethal epidemics<br />
spread all over the Shayan k<strong>in</strong>gdom..<br />
1659 Unvirnayan troops help the Lochan aga<strong>in</strong>st the Ka’ish, but they are crushed. Oervik-dem<br />
Dral, the last Lochaw Hionvar, dies dur<strong>in</strong>g the battle, due to the Wôlim act of treachery.<br />
1794 F<strong>in</strong>al division of the Lochan Empire and birth of the Shas<strong>in</strong>di state. From now on, the<br />
appellative “Shay” will refer to the Vorganim branch of Shayan.<br />
c. 2090 Sauron visit Zelón and spread his word all over the Shas<strong>in</strong>di k<strong>in</strong>gdom. Zelón becomes the<br />
new capital city, with the name of Taxila, and Shas<strong>in</strong>di k<strong>in</strong>gdom start its deceptive<br />
reconstruction.<br />
2200 Shas<strong>in</strong>di is wrecked by the Shadow. Resistance groups, supported from Jaekgâra, fight all<br />
over the surround<strong>in</strong>gs. Rúakasi reborn and recover their former doma<strong>in</strong>s.<br />
FOURTH AGE<br />
c. 100 The sauronic <strong>in</strong>fluence starts to vanish <strong>in</strong> the region. Ekkar island s<strong>in</strong>ks.<br />
6.0 THE LAND<br />
JMME<br />
DRAFT<br />
The massive Imaldawath (Aw.“Under the Shade of the Trees”) forest to the west and the Orosúlo<br />
(S. “Mounta<strong>in</strong>s of the W<strong>in</strong>d”) to the east can be sighted from the whole country, so it is rather<br />
difficult to get lost. There are some little lagoon spread<strong>in</strong>g the ground, but they are useful only to<br />
locals. Unvirnay, better watered, is not much different. Herds of Ruaprat runs the meadows, while<br />
the Ruakrana patrol the skies <strong>in</strong> order to f<strong>in</strong>d the little rodents which cave tunnels under them. The<br />
dark forests are avoided by anyone who do not wants to risk to dissappear, and only m<strong>in</strong>ers and<br />
some greedy traders dare to cross the Orosúlo. The monkh on the coast open their arms to the sea,<br />
where sails fill the horizon and Bortpokhûn stalks its prey. Small boats do not get too close to<br />
Jaektrae, but corsair and trad<strong>in</strong>g naves travel far away the Jaekgâra, watched from the shadows by<br />
the Jaekgârayi.<br />
7.0 GEOGRAPHY<br />
MIRA CÓMO INCLUIR INTENSA ACTIVIDAD VOLCÁNICA Y TERREMOTOS,<br />
POSIBLEMENTE DESDE OROSULO, DURANTE LA PRIMERA EDAD<br />
The Shay land is an arid pla<strong>in</strong>, full of short dry grass pastures, regularly sufferr<strong>in</strong>g burns that are<br />
quickly controlled by the natives. Near the few villages and towns, the cereal fields prevail over any<br />
other landscape.
Near the Orosúlo, the land turn steeper <strong>in</strong> a few kilometres, mak<strong>in</strong>g extremely difficult to pass the<br />
mounta<strong>in</strong>s. The ground here is very fertile, mak<strong>in</strong>g orchards, tea fields and rice terraces a common<br />
vision, with the exception of the Deán<strong>in</strong>, a forest which cl<strong>in</strong>gs on the southern foothills, which is<br />
said to be haunted.<br />
There is a pass through the Orosúlo, the Sûlannon (S. “W<strong>in</strong>d Gate”) which connects Kohbehto with<br />
Sôgôl, the pr<strong>in</strong>cipal Brôdim city, but it is a dangerous route, specially on W<strong>in</strong>ter, when avalanches<br />
threaten the travellers. The most of the year, the Sûlannon is closed, due to landslides or snow. The<br />
Orosúlo is an unsurpassable barrier, even as it reaches the Jaektrae pen<strong>in</strong>sula, where its height<br />
decreases. Shayan m<strong>in</strong>ers work <strong>in</strong> the shores of the Deánxeh, transport<strong>in</strong>g the m<strong>in</strong>erals rather by<br />
ship than by land, and live near the m<strong>in</strong>es, <strong>in</strong> campments, relay<strong>in</strong>g every season. Unvirnayan<br />
Orosúlo is home for the hostile Tânim, so the Unvirnayan m<strong>in</strong>ers work near the Sûlannon.<br />
On the Orosúlo heights, very few people venture to enter. Its only <strong>in</strong>habitants are a branch of<br />
Gonnid who were pushed upwards as the forests were burnt <strong>in</strong> early Second Age. They are even<br />
more reclusive than their relatives from the woods, and are told as a legend to the Shayan children.<br />
They are adapted to the extreme cold and the lack of oxygene.<br />
Near the Nenyurrist (Aw. “Waters Runn<strong>in</strong>g <strong>in</strong> the Cleft”), the ground is poor, rocky and stale, as it<br />
turns <strong>in</strong>to the rav<strong>in</strong>e which conforms the riverbed. Only near the mouth, it becomes fertile and<br />
swampy.<br />
On the south, many Shayan legends tell of Sitta<strong>in</strong> as once settled by the same “spirits” which now<br />
<strong>in</strong>habit the Deán<strong>in</strong>, but noth<strong>in</strong>g, except some ru<strong>in</strong>s <strong>in</strong>side the woods, have been discovered. There<br />
are few streams, that take their sources on the highest areas of the wood, where the Borgruxeh can<br />
be found. As it approaches the coast, jungle turns <strong>in</strong>to manglar gradually, mak<strong>in</strong>g difficult and<br />
dangerous the land traffic along the coast, despite the Shayan deforested the land they needed <strong>in</strong><br />
order to set their farms and crops. Coastal waters are completely sandbanked near the Nenyurrist<br />
and the Deánxeh, be<strong>in</strong>g necessary the help of a local pilot if one pretends to reach the coast by ship.<br />
The rest of the coast is scattered with reefs, but it is not a big problem to navigation. The<br />
Goldrogâra is difficult to sail, due to the strong gusts of w<strong>in</strong>d.<br />
On the north, the Unvirnayrit are the only height which breaks the landscape monotony. It is shelter<br />
for the last of the Rúakasi people which <strong>in</strong>habited the whole region <strong>in</strong> the early Second Age. It is a<br />
wild and rough place, hard and dangerous to cross without a guide, full of caves and tunnels. The<br />
route from Niali to Eratanth (Aw. “Lonely Bridge”), reaches the lower hills, and is frequently<br />
skirmished by Rúakasi bandits.<br />
DRAFT<br />
The Eratanth is a wooden bridge lacquered with bright purples, azures and yellows, and it is the<br />
only way that connects the realm of Imaldawath with Unvirnay. The bridge is 100 m. long, and<br />
hangs over a 200 m deep rav<strong>in</strong>e, where the river Nenyurrist loudly flows. In this po<strong>in</strong>t of the river,<br />
the sides of the canyon are nearly vertical. S<strong>in</strong>ce 3000 SA, the Eratanth has been the place of<br />
meet<strong>in</strong>g, only once a year, on the spr<strong>in</strong>g equ<strong>in</strong>ox, between the Awartasi and the peoples of<br />
Unvirnay. Here they trade the goods from the forest with the Eastern ones. The rest of the year, it is<br />
closed by a wooden gate, <strong>in</strong> the shape of twisted roots and branches. It is guarded night and day by<br />
Awartasi sent<strong>in</strong>els, hidden <strong>in</strong> the trees. (3)<br />
The Unvirnay is a pla<strong>in</strong> of long green grass, well watered and plenty of fertile soil, most of it set to<br />
serve as pasture for the meadow horses. The Goldro<strong>in</strong>, a warm wood rather than a jungle, is not<br />
much exploited, as the Gonnid protect it, and at its edges, the Unvirnayan labour rice fields. The<br />
only way to cross this forest <strong>in</strong> a secure manner is a hidden pass, known to some local guides and,<br />
of course, to the Gonnid, who watch it. The forest is full of dangers, like hidden rav<strong>in</strong>es and big<br />
spiders. Shayan people watch with distrust this border.<br />
The Jaektrae pen<strong>in</strong>sula is a group of peaks, divided by little rivers, whose deep valleys shelter some<br />
Gonnid tribes, hunter campments and m<strong>in</strong>er colonies. The eastern slope endes <strong>in</strong> short black sands<br />
beaches, surrounded by cliffs, and jungles which turn to manglar as they reach the sea. The western<br />
side is full of high cliffs and fiords, whose mar<strong>in</strong>e caves are the shelter for pirates and mar<strong>in</strong>e<br />
crocodiles. The southern area, near the Jaekgâra, less rough than the northern one, is <strong>in</strong>habited by a<br />
21<br />
JMME
22 NIALI, CITY OF GREY WALLS<br />
bizarre peredhil tribe, which cares for be<strong>in</strong>g no one’s doma<strong>in</strong>. There are very strong w<strong>in</strong>ds that<br />
border the pen<strong>in</strong>sula, com<strong>in</strong>g from the north and turn<strong>in</strong>g east as they get out from the Shay sea.<br />
Accord<strong>in</strong>g to Thomas Morw<strong>in</strong>sky’s map of Endor, Shas<strong>in</strong>di land, <strong>in</strong>clud<strong>in</strong>g Shay, Unvirnay and<br />
Jaektrae, is comprised between 20 and 30º N, 136 and 141º E (if Carnen is supposed to be 0º). In<br />
the real world, this is an area <strong>in</strong> the Pacific Ocean, south of Japan.<br />
JMME<br />
7.1 The monkh<br />
There are six pr<strong>in</strong>cipal cities <strong>in</strong> Shas<strong>in</strong>di.<br />
Agurisgen, the Shayan capital. Agriculture and herd<strong>in</strong>g. Shay tribe.<br />
Kohbehto, almost deserted. M<strong>in</strong><strong>in</strong>g and agriculture. Unvirnay tribe.<br />
Niali, corrupted by wealth. Rich m<strong>in</strong><strong>in</strong>g and commerce. Sëd tribe.<br />
Zelón, the dark theocracy. Timber, fish<strong>in</strong>g and commerce. Ti tribe.<br />
Pänjo, bad luck. Fish<strong>in</strong>g, timber and commerce. Ch’iang tribe.<br />
Saragisha, Lochaw turned. Commerce. Hsien-pi tribe.<br />
8.0 CLIMATE<br />
REVISA ESTO Y HAZLO COHERENTE<br />
The warm northern w<strong>in</strong>ds temperate the region, keep<strong>in</strong>g temperatures around a comfortable 21-26<br />
ºC, and br<strong>in</strong>g the ra<strong>in</strong> clouds from Ralian (200-400 cm ra<strong>in</strong>fall). After some downpour over<br />
Goldro<strong>in</strong> and Unvirnay, clouds hold up <strong>in</strong> the Orosúlo foothills and the Sitta<strong>in</strong>, where they burst.<br />
This fact makes temperatures lower <strong>in</strong> these areas. The sea <strong>in</strong>fluence is only notorious near the<br />
southern Sitta<strong>in</strong> and the Jaekgâra.<br />
The cold w<strong>in</strong>ds com<strong>in</strong>g down from Orosúlo, specially on Spr<strong>in</strong>g and Autumn, spread some ra<strong>in</strong>fall<br />
over the arid Shay region.<br />
8.1 Waters<br />
DRAFT<br />
Rivers and streams have a quite regular regime: like <strong>in</strong> humid tropical regions, low water level<br />
corresponds to w<strong>in</strong>ter, while high water level does to summer. Most common k<strong>in</strong>ds of ground are<br />
red clays, impoverished on their surface due to wash<strong>in</strong>g, rather unsuitable to cultivate.<br />
8.2 Temperatures and Ra<strong>in</strong>fall<br />
It has a mild climate, of warm w<strong>in</strong>ter. This is a k<strong>in</strong>d of transition from ra<strong>in</strong>y tropical to mild<br />
cont<strong>in</strong>ental climate: warm and humid summer (tropical), mild and ra<strong>in</strong>y w<strong>in</strong>ter (mediterranean), not<br />
monsoony.<br />
Cont<strong>in</strong>ental <strong>in</strong>fluence is revealed by a very long and hot summer. On w<strong>in</strong>ter, brutal cold waves<br />
come from cont<strong>in</strong>ental anti-cyclones, reach<strong>in</strong>g Shas<strong>in</strong>di area and devastat<strong>in</strong>g plantations. Annual<br />
thermic amplitude is quite strong.<br />
8.3 Atmosferic General Circulation<br />
On Summer, high subtropical pressures shift northwards, prevent<strong>in</strong>g polar storms from pass<strong>in</strong>g<br />
south. As a consequence, a very hot weather predom<strong>in</strong>ates. On cont<strong>in</strong>ent <strong>in</strong>land, a low thermal<br />
establishes, that leads to depressions and causes summer ra<strong>in</strong>s <strong>in</strong> cont<strong>in</strong>ental climates.
On W<strong>in</strong>ter, high subtropical pressures lead southwards, but <strong>in</strong> the cont<strong>in</strong>ental <strong>in</strong>land sets a thermic<br />
anti-cyclone that br<strong>in</strong>gs about a cold and dry weather and is able to extend its action to coastal<br />
zones, prevent<strong>in</strong>g frontal storms from enter<strong>in</strong>g the cont<strong>in</strong>ent.<br />
Coldest month between 0 and 18º. Hottest month, more than 22ºC. There is ra<strong>in</strong> the whole year.<br />
9.0 FLORA AND FAUNA<br />
9.1 FAUNA<br />
Ruaprat: a little horse, very tough and swift, that runs <strong>in</strong> herds all over the Shay and Unvirnay<br />
pla<strong>in</strong>s. Is the basis of the Shayan army, and everybody needs official permission to hunt them. They<br />
were brought by the Rúakasi <strong>in</strong> the early Second Age, and crossed with the ones that brought the<br />
Shayan.<br />
Bypano: some time ago, the water buffalo could be found <strong>in</strong> the Sitta<strong>in</strong>, but they have been<br />
<strong>in</strong>tensively hunted, so now, only a few of them <strong>in</strong>habit the Sitta<strong>in</strong>, and some others are safely<br />
guarded by the mar<strong>in</strong>e crocodiles <strong>in</strong> the Eastern coasts of Jaektrae.<br />
Goats: <strong>in</strong> the hills and mounta<strong>in</strong>s, but Shayan people only appreciate the cheese made from its milk<br />
and its fur, not its meat.<br />
Calam: a native medium sized dog. Although the orig<strong>in</strong>al hill dog was little sized, it has been<br />
mixed with the big war dogs that Vulmaw brought to the region and used dur<strong>in</strong>g the conflicts after<br />
the Seven Years War aga<strong>in</strong>st Númenóreans. It <strong>in</strong>habits ma<strong>in</strong>ly the Unvirnayrit and the Orosúlo<br />
foothills, feed<strong>in</strong>g <strong>in</strong> goats, weakened meadows horses and little mammals. Their packs (5-20<br />
members) are very dangerous when raid<strong>in</strong>g the pla<strong>in</strong>s.<br />
DRAFT<br />
Bortpokhûn: this mar<strong>in</strong>e crocodile, about 10 m. length, two of them <strong>in</strong> tail, means death to<br />
anyth<strong>in</strong>g lesser than itself. All along the Shayan coast, but they breed at the fiords and cliffs of the<br />
Jaektrae, where a slight underground volcanic activity allows them to f<strong>in</strong>d the temperatures and<br />
safety their eggs need <strong>in</strong> order to mature. A local legend tells about a giant specimen which <strong>in</strong>habits<br />
the Deánxeh (if anyone has seen it, has not returned to tell). Strong and quick, <strong>in</strong> the water and <strong>in</strong><br />
the land, they are capable of long sea journeys, even weeks. Their diet <strong>in</strong>cludes big sea fishes, cattle<br />
and other reptiles. They are lone hunters, and male crocodiles prevent this species from grow<strong>in</strong>g <strong>in</strong><br />
number.<br />
Er<strong>in</strong>kar (Aw. “Leopard”): a fel<strong>in</strong>e that can reach the<br />
lenght of 1,50 m, plus a long 50 cm tail. Its hide is<br />
golden with large brown spots, circled <strong>in</strong> white. The<br />
leopards usually feed on birds, small mammals, and<br />
sometimes deers, but rarely attack people; they can run<br />
very fast through the woods, and can move as well on<br />
the tall branches of the trees. Their hide is very prized,<br />
and it is almost ext<strong>in</strong>guished <strong>in</strong> the Sitta<strong>in</strong> and Deán<strong>in</strong>.<br />
Drier<strong>in</strong>kar: a typical tiger, the Shayan consider it sacred, and only hunt them when the beast enter<br />
the urban perimeter. Otherwise, the Drier<strong>in</strong>kar can be found near the Sitta<strong>in</strong>, even on the crops.<br />
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24 NIALI, CITY OF GREY WALLS<br />
Celaewa (Aw. “Coloured Bird”): A large pheasant with a coloured plumage, very prized by<br />
hunters. Its meat is not particularly tasty, but the feathers are highly decorative.<br />
Eagles: There are two k<strong>in</strong>ds of eagle <strong>in</strong> Shay: the one which <strong>in</strong>habits the Orosúlo, bigger and lighter<br />
<strong>in</strong> colour, and the one which flies over the meadows, smaller, darker and much more aggressive.<br />
First of them, the Ubûlkrana, is rarely seen, as it never leaves the highest peaks of the mounta<strong>in</strong>s,<br />
where snow is always present, feed<strong>in</strong>g on Gonnid and big hairy beasts. The Ruakrana usually feeds<br />
on carrion, but it has no problem <strong>in</strong> hunt<strong>in</strong>g little mammals, birds and cattle. The Ruakrana is often<br />
captured and tra<strong>in</strong>ed <strong>in</strong> order to serve Shayan as they practice one of their favourite sports: the<br />
hunt<strong>in</strong>g.<br />
Monkey, boar and a huge diversity of fauna can be found <strong>in</strong> the k<strong>in</strong>gdom.<br />
JMME<br />
9.2 FLORA<br />
Bamboo, palmtrees, trees and bushes similar to laurel (magnolias, camellias, teabush) mix with<br />
decidous ones (oaks, beechs, chestnut) and conifers (p<strong>in</strong>es, firs, piceas) from mild zones.This k<strong>in</strong>d<br />
of mixed wood with dense sotobosque is rather vigorous, because it does not suffer a long dry<br />
season.<br />
Tea: wood and leaves, <strong>in</strong> the Orosúlo foothills and near Nenyurrist.<br />
Opium: lilac, white, purple flower. Shay pla<strong>in</strong>s.<br />
Saffron: violet, blue, yellow or white flower. Shay pla<strong>in</strong>s.<br />
Aniseed: herb. Whole k<strong>in</strong>gdom.<br />
C<strong>in</strong>namon: 12 m. tree. Goldro<strong>in</strong> and Deán<strong>in</strong><br />
Clove: small or medium sized tree. Goldro<strong>in</strong> and Deán<strong>in</strong>.<br />
Nutmeg: wood and spice. 15 m. height tree. Sitta<strong>in</strong>.<br />
Pepper: climb<strong>in</strong>g plant, <strong>in</strong> the Sitta<strong>in</strong>.<br />
9.3 OTHER CREATURES<br />
DRAFT<br />
Cospej: it is not an animal, nor a plant; it is a k<strong>in</strong>d of fungus. Shayan use it for cloth<strong>in</strong>g, medic<strong>in</strong>e<br />
and rope mak<strong>in</strong>g. It is only detectable for its greenish toadstool, which can be found on autumn on<br />
the grassy pla<strong>in</strong>s. These toadstools are greatly poisonous, but, dessecated and <strong>in</strong> low concentrations,<br />
they can be used as a stimulant. The fibres of the fungus, when properly handled and mixed with<br />
cobwebs, turn <strong>in</strong>to a very strong, waterproof and longlast<strong>in</strong>g thread (Shayan silk) , which is used by<br />
Shayans to make flexible armours and light ropes. As it is not possible neither store nor cultivate<br />
the fungus (it requires very special conditions, maybe connected to meadows horse and pla<strong>in</strong>s),<br />
Shayan are forced to work it as soon as it is harvested.<br />
10.0 THE PEOPLE<br />
10.1 RACIAL GROUPS<br />
10.1.1 The Rúakasi<br />
The Rúakasi (Aw. “Wild Flame People”) were a group of tribes which <strong>in</strong>habited the pla<strong>in</strong>s of Shay<br />
and Unvirnay dur<strong>in</strong>g the early half of the Second Age. They came from the Horl at the end of the<br />
First Age, displac<strong>in</strong>g the Gonnid as they burnt the jungle. They were a threat to any other people<br />
that tried to cross these lands. Their lifestyle <strong>in</strong>volved rid<strong>in</strong>g, hunt<strong>in</strong>g and herd<strong>in</strong>g, with no farm<strong>in</strong>g
at all. As they needed more territory <strong>in</strong> order to herd, they had burnt a lot of jungle, turn<strong>in</strong>g them<br />
<strong>in</strong>to pla<strong>in</strong>s. Their skill with horses and short bow made them a formidable combat force, but the<br />
lack of a strong leadership kept them from union. When Shay came to their dom<strong>in</strong>ions, <strong>in</strong> the mid<br />
Second Age, exploited their disunion to confront each other, to the po<strong>in</strong>t they were f<strong>in</strong>ally thrown<br />
off their land and conf<strong>in</strong>ed to the Unvirnayrit, almost dissappear<strong>in</strong>g, about 2466 SA. As a result of<br />
the com<strong>in</strong>g of the Shadow, dur<strong>in</strong>g the last TA millenium, they recovered some of their former<br />
status, by mix<strong>in</strong>g with the orcs and grim men who came with the Darkness. They were strongly<br />
<strong>in</strong>fluenced by Shadow, and they <strong>in</strong>herited Shas<strong>in</strong>di <strong>in</strong> the Fourth Age, but they had already went<br />
civilized as this occurred.<br />
Political Structure<br />
They are divided <strong>in</strong> tribes, where the strongest is the leader.<br />
Social Structure<br />
L<strong>in</strong>eage is matril<strong>in</strong>eal, and poliandry is allowed. The oldest woman <strong>in</strong> a tribe is the one who advises<br />
the leader. The shaman is always a man.<br />
Military Structure<br />
No military organization. Run and beat. If you feel bad, flee. They use rough bows, clubs and<br />
spears, but only a few can use a sword or a dagger. Light leather armours, only the leaders.<br />
Currency<br />
Barter. Co<strong>in</strong>s are pretty, but useless.<br />
Appearance<br />
Short and light (160 cm, 65 kg males; 145 cm, 50 kg females), dark sk<strong>in</strong>ned (not black) and slanted<br />
black eyes, black hair. They wear furs and animal hides, and do not know weav<strong>in</strong>g.<br />
Hous<strong>in</strong>g<br />
Small tents or caves.<br />
DRAFT<br />
Diet<br />
Cereals, meat and roots, almost raw (their cook<strong>in</strong>g abilities are not good). They herd pigs, goats and<br />
sheeps, given that Shayan seized their horses.<br />
Worship<br />
Terrible gods who punish them with atrocious events. They live <strong>in</strong> fear. And they fear all they<br />
ignore, that is too much.<br />
10.1.2 The Shay<br />
The Shayan racial group is derived, same as Chyan and Tarlai group, from the Talatherim and<br />
Morner<strong>in</strong> people <strong>in</strong>habit<strong>in</strong>g the pla<strong>in</strong>s just west of the Orocarni, from Kûbor Sed to Jendiar: the<br />
Talatherim, easterl<strong>in</strong>gs from Lurs Vorganis, and Morner<strong>in</strong>, north-easterl<strong>in</strong>gs from Rûbor and Kûbor<br />
Sed. It is divided <strong>in</strong> some different tribes like A’za, Sha-t’o, Jurkhaen, Sëd or Valair, that have<br />
always been <strong>in</strong>volved <strong>in</strong> the struggle for power <strong>in</strong> the nearby. Other tribes, like Shay, Unvirnay, Ti,<br />
Ch’iang, some of the Sëd and the Hsien-pi, jo<strong>in</strong>ed the army of Múar the Balrog as he went towards<br />
the <strong>in</strong>vasion of Ruuriik. They did not played a major role <strong>in</strong> the conquest, but rather made their way<br />
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26 NIALI, CITY OF GREY WALLS<br />
to lands south of the Horl and established there, displac<strong>in</strong>g the native tribes and avoid<strong>in</strong>g any k<strong>in</strong>d<br />
of racial mixture with them. Shayan took up farm<strong>in</strong>g and trad<strong>in</strong>g better than rid<strong>in</strong>g and fight<strong>in</strong>g,<br />
though they preserved their identity and traditions. They speak Shayan, an evolved form of<br />
Vorganim - their mother language -, strongly <strong>in</strong>fluenced by Vulman and Adûnaic.<br />
Political Structure<br />
It is a confederation of monkh (a monkh was the same as a city-state <strong>in</strong> ancient Greece, called<br />
“polis”), each one controll<strong>in</strong>g the adjacent territories and leaded by their own tribal leaders. Shayan<br />
tribes (Shay, Unvirnay, Ti, Ch’iang, Hsien-pi and Sëd) have seldom tried to impose their <strong>in</strong>ner<br />
tribal rules each other, mostly tributes sometimes. Nevertheless, at the end of Third Age,<br />
desperation changed th<strong>in</strong>gs.<br />
The Shay tribe, orig<strong>in</strong>al from Lurs Vorganis, as the one which led the southwards migration <strong>in</strong> the<br />
middle Second Age, has been the most respected among them, and the others have observed their<br />
suggestions when possible. Each one has its proper government method, which has changed as they<br />
were <strong>in</strong>fluenced by other cultures, mostly Vulmaw and Númenórean. They have a common rule: the<br />
foremost posts are occupied by members of the tribe, not foreigners; these foreigners are allowed to<br />
associate and jo<strong>in</strong> groups, and sometimes are heeded, but they have no recognized power.<br />
Shay tribe is ruled by a tribal leader, assisted by a council, composed of the oldest members of the<br />
tribe. Whenever an action which has an effect on any other tribe must be taken, some representative<br />
members of them are called and heeded <strong>in</strong> an official meet<strong>in</strong>g.<br />
Unvirnay tribe, likewise orig<strong>in</strong>al from Lurs Vorganis, did not have any political structure until they<br />
jo<strong>in</strong>ed the Lochaw empire. Before that time, the scattered Unvirnayan familiar groups took<br />
decisions by themselves, ask<strong>in</strong>g for help to Shayan if it was required.<br />
Ti tribe, the third one <strong>in</strong> importance, orig<strong>in</strong>al from Rûbor, always was a theocratic one. At first, it<br />
was a “good” one, pay<strong>in</strong>g homage to good natural spirits; when they founded the monkh of Zeln<br />
(currently, Zelón), they turned gradually to dark gods, not always from nature, and they eventually<br />
got caught by the Shadow, under the name of the demon Eschlank. The highest priests and<br />
priestesses, who rule the tribe, as well as monks, were always members of the tribe, though<br />
foreigners were allowed to assist some religious services as it were necessary.<br />
Sëd tribe, orig<strong>in</strong>al from Kûbor Sed, is the one most deeply related to the ones who stayed <strong>in</strong> the<br />
north. They were the most warlike of Shayan, so they appropiated the land they wanted and almost<br />
forgot their brothers, except when they were needed, turn<strong>in</strong>g to sea <strong>in</strong> order to ga<strong>in</strong> wealth. They<br />
formerly had the same political system as Shay, but they were corrupted by money, and tribal ties<br />
were weakened, replaced by economical ones. Their political system is based <strong>in</strong> a council of elected<br />
m<strong>in</strong>isters and senators, with a president as f<strong>in</strong>al ruler. They helped Shayan <strong>in</strong> order to protect<br />
themselves, better than their brotherhood.<br />
Ch’iang and Hsien-pi, orig<strong>in</strong>al from Helcarth, the ones most <strong>in</strong>fluenced by Womaw and Vulmaw,<br />
were more closely related. They were monarchies, <strong>in</strong> the style of Womaw one, where the tribal k<strong>in</strong>g<br />
possessed the absolute power, and he (always a male) chose their closest collaborators, among his<br />
family an relatives, with the goal of govern their territories. They always th<strong>in</strong>k about the Sëd as a<br />
military threat, and the Ti as spiritually corrupted, so they rely on Shay <strong>in</strong> order to keep unity<br />
without any k<strong>in</strong>d of oppression. They were the more solid supporters of Shayan tribal brotherhood.<br />
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DRAFT<br />
Social Structure<br />
L<strong>in</strong>eage has been always patril<strong>in</strong>eal, and male members are the ones who decide the actions to carry<br />
out. The role of female members is passive, tak<strong>in</strong>g care of children (until they can ride a horse),<br />
mill<strong>in</strong>g, weav<strong>in</strong>g and similar works. This rule is never broken, and Shayan maiden who do not want<br />
such a life are punished and ejected, if they not come to terms, from the tribe. When somebody<br />
break the laws, the oldest among them form a court <strong>in</strong> order to apply justice. Death was a frequent<br />
punishment, as sacrifices to some deities. As they became sedentary, th<strong>in</strong>gs changed, becom<strong>in</strong>g
more tolerant. They have been traditionally polygamistic, but tribes that got sedentary (the four<br />
monkh) practise monogamy by need, even though polygamy is allowed.<br />
Military Structure<br />
They have developed a ref<strong>in</strong>ed astuteness and a great sense of diplomacy; when war is<br />
unavoidable, they prefer us<strong>in</strong>g mercenaries or political manipulation <strong>in</strong> order to reach victory. Only<br />
<strong>in</strong> extreme cases or as a result of deceiv<strong>in</strong>g had they employed their own people <strong>in</strong> combat.<br />
In times of peace, each tribe or monkh has its own military structure. In times of war, the Shay tribe<br />
organize the whole militar activity and units as it is needed, normally based <strong>in</strong> mounted archers and<br />
cavalry battalions, swift and deadly, support<strong>in</strong>g the mercenaries companies which constitute the<br />
crash<strong>in</strong>g forces. Every time a naval war action is required, Shay delegate command <strong>in</strong> the tribe they<br />
estimate is more qualified.<br />
Their favourite weapons are the bola, the lasso and the net, which they use skillfully <strong>in</strong> order to<br />
capture their prized meadows horses, but they are very good archers and javel<strong>in</strong> throwers too.<br />
Hand-to-hand fight<strong>in</strong>g habilities are only common among corsairs and some elite horsemen.<br />
Currency<br />
Shayan legal tender is the Yuan, made of a silver-mercury alloy, wich was <strong>in</strong>troduced by Vulmaw<br />
<strong>in</strong> the later Second Age. Different values are obta<strong>in</strong>ed by mak<strong>in</strong>g it <strong>in</strong> several shapes, sizes and<br />
weights, but always from silver. They are referred to with various names <strong>in</strong> order to be<br />
dist<strong>in</strong>guished. Each co<strong>in</strong> is underwritten by the Shay confederation with a piece of ground or horse,<br />
of a higher worth than the weight of silver employed <strong>in</strong> their manufactur<strong>in</strong>g. The name the co<strong>in</strong>s are<br />
given are, due to this reason, parts of the body of a horse. The reverse of any co<strong>in</strong> must be always<br />
the same: an <strong>in</strong>decipherable pattern of geometric and alphabetic symbols, where anybody can guess<br />
the names of the six tribes and their tribal badges. The face must verse about the monkh which have<br />
m<strong>in</strong>ted it and the co<strong>in</strong>’s weight and size. Each monkh m<strong>in</strong>ts its own currency, whose quality is<br />
checked by specialized <strong>in</strong>dividuals who only account to the Shayan Teskalt <strong>in</strong> Agurisgen. Each<br />
monkh is free to m<strong>in</strong>t any quantity of co<strong>in</strong>s, but <strong>in</strong>spectors must ensure their quality is similar to the<br />
ones existent <strong>in</strong> the other Shayan monkh. They have memorized the secret lookup tables with the<br />
values the co<strong>in</strong>s must fulfill, and they are not allowed to move away from the metal mold used <strong>in</strong><br />
the m<strong>in</strong>t<strong>in</strong>g proccess. If any co<strong>in</strong> is counterfeited, and it is known by the Teskalt, the responsible<br />
<strong>in</strong>spector <strong>in</strong> the affected monkh will be executed. This is the ma<strong>in</strong> reason why these <strong>in</strong>spectors<br />
restless prosecute sw<strong>in</strong>dles.<br />
These demand<strong>in</strong>g proccesses make from Shayan currency one of the most trustworthy values for<br />
any trader, and so it has been employed <strong>in</strong> the whole Lochas Drus and even Jojojopo and Sunum,<br />
but Shayan have protected themselves from strange “economical maneuvers”, prevent<strong>in</strong>g co<strong>in</strong>age<br />
hoard<strong>in</strong>g: though the Shayan confederation underwrites its currency, you simply cannot go to the<br />
Teskalt and say: “I have got one million Yuan cash. It is the same as 200 horses, so give them to me<br />
now”. And there is another reason to not hoard co<strong>in</strong>s: the complex reverse pattern is easily worn<br />
away by cont<strong>in</strong>ous use and rust<strong>in</strong>g, so any co<strong>in</strong> has an average lifetime of about two years. Useless<br />
co<strong>in</strong>s are bought by weight by any of the monkh, at the tenth part of their m<strong>in</strong>t value, so material<br />
can be used <strong>in</strong> manufactur<strong>in</strong>g new co<strong>in</strong>s and makes <strong>in</strong>flation decrease (this effect is not noticed by<br />
them, of course).<br />
The normal rate of m<strong>in</strong>t<strong>in</strong>g is any time that a new leader comes to government <strong>in</strong> Agurisgen, but<br />
depends on the quantity of lands and horses the confederation holds at a given time.<br />
DRAFT<br />
Appearance<br />
Shayan and Unvirnayan people, as derived from the Vorganim ones, have preserved the typical<br />
mid-easterl<strong>in</strong>g look: small heighted (160 cm males, 155 females), stout complexion (70 kg males,<br />
50 kg females), dark-yellowish sk<strong>in</strong> and dark haired, with slightly slanted (not as much as the<br />
easternmost people) brown eyes. Hsien-pi and Ch’iang have a more Vulmaw look (lighter sk<strong>in</strong>,<br />
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28 NIALI, CITY OF GREY WALLS<br />
m<strong>in</strong>or stature and lighter complexion). Ti are taller (175 cm) and slim (70 kg), have yellowish sk<strong>in</strong>,<br />
black hair and often slanted green eyes, a mix that reveals their elvish heritage. Sëd are tall (180<br />
cm), strong (90 kg), have white sk<strong>in</strong> and slightly slanted blue or brown eyes. These differences are<br />
not obvious <strong>in</strong>land far from the coast, were most of them have a Shay look.<br />
Their clothes are very colour<strong>in</strong>g and hard-wear<strong>in</strong>g, made for long rid<strong>in</strong>g and harsh climate. In the<br />
coastal monkh there is an endless diversity of cloth<strong>in</strong>g, show<strong>in</strong>g the turn<strong>in</strong>g to a sedentary life. Each<br />
tribe is <strong>in</strong>fluenced by its own tradition: for example, Hsien-pi and Ch’iang wear cloth<strong>in</strong>g that could<br />
be def<strong>in</strong>ed as “Womaw fashion style”, while Ti prefer the Avari sober cloth<strong>in</strong>g. All of them have a<br />
traditional common feature: medium heighted leather boots and hardy tight-fitt<strong>in</strong>g pants, better for<br />
rid<strong>in</strong>g.<br />
Hous<strong>in</strong>g<br />
Traditional Shayan dwell<strong>in</strong>g is the yugtayi, a huge circular-plant tent made of leather, of about 10<br />
m. diameter, where entire families lodged. As Shayan turned to sedentarism, yugtayi proved<br />
uncomfortable and became obsolete, with the exception of shepherds and circus people, who still<br />
live a nomadic life, carry<strong>in</strong>g their families with them.<br />
Diet<br />
Cereals, liquors, dairy products and meat (lamb and horse) are the basis of their diet. In the cities,<br />
diet is rather more diverse, <strong>in</strong>clud<strong>in</strong>g fish and imported foods. Hunt<strong>in</strong>g provides a considerable food<br />
quantity near the Orosúlo and the forests, where trappers and hunters make a liv<strong>in</strong>g.<br />
Worship<br />
Shayan worship many gods and demons that represent natural concepts, like fertility, night and day,<br />
death, disease and so, but their religion evolved as they had met different cultures, jo<strong>in</strong><strong>in</strong>g more<br />
diverse topics. Specially <strong>in</strong> monkh, cults grew up diverse. They distrust of magic displays, and<br />
wizards who are not quiet enough will be probably punished.<br />
They still perform human sacrifices, as their ancestors had done, but nowadays the victim is usually<br />
a crim<strong>in</strong>al, when the sacrifice is dedicated to a god, or a mental sick, when dedicated to a demon.<br />
Demons and gods are not considered good or evil: there are good demons and evil gods. They are<br />
ranged <strong>in</strong> terms of human proximity. For example, fertility is played by a demon, as well as death,<br />
diseases, courage and so; night, day, sky, ra<strong>in</strong> … are played by gods.<br />
Demons must possess bodies, be human or not, alive or dead, and <strong>in</strong>animate objects <strong>in</strong> order to take<br />
actions directly by their own, and there are a lot of different demons, from the most powerful to<br />
those who have a handful of m<strong>in</strong>or abilities. Gods cannot use possession, but they <strong>in</strong>teract by means<br />
of an Avatar, a k<strong>in</strong>d of human-shaped emissaries that sometimes meet mortal people <strong>in</strong> order to<br />
transmit their god’s will, for good, evil or neither; this Avatar is the real god <strong>in</strong>carnated <strong>in</strong> a new<br />
body made of brute energy, so it is very dangerous even to get close to those most powerful,<br />
because of the energy they give off. Their appearance depends on the god’s mood. Of course,<br />
Avatars have a life of a few m<strong>in</strong>utes, enough to tell or do what they want. Sometimes, a demon<br />
could serve to a god as a mean <strong>in</strong> order to perform someth<strong>in</strong>g <strong>in</strong> Arda, but the god should give the<br />
demon someth<strong>in</strong>g else <strong>in</strong> exchange.<br />
In that sense, demons are dearer than gods to Shayan, because of their proximity. When a demon is<br />
<strong>in</strong> possession of a liv<strong>in</strong>g human body, it becomes impregnated of that body’s normal emotions and<br />
reactions, though it is controlled by the demon, and it has the same necessities and limitations than a<br />
human be<strong>in</strong>g. The demon can “speak” with the owner of the body, if it will. The only difference one<br />
can notice is that the behaviour and knowledge of the victim are different than normal, and that it<br />
uses its body <strong>in</strong> an optimal way (strength and reflexes have grown up, it is very skilled <strong>in</strong> almost<br />
everyth<strong>in</strong>g it does). The demon can harm the body if this upgraded abilities are used without<br />
restra<strong>in</strong>ts, and it can even die or be seriously damaged as the demon leaves it. But the demon feels<br />
the pa<strong>in</strong> (or the pleasure) too, though is able to ignore it. Anyway, demons get often imprisoned <strong>in</strong><br />
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DRAFT
odies, caught by a strong emotion they are impelled to fulfill before leav<strong>in</strong>g; this matter force them<br />
to carefully choose the body they will use. In order to avoid risks, they tend to possess recently dead<br />
bodies or animals. Or course, when possess<strong>in</strong>g an object they cannot communicate unless this<br />
object has any k<strong>in</strong>d of <strong>in</strong>herent communication ability (for example: a calendar where the user<br />
should make questions about dates would show the requested date as chang<strong>in</strong>g its color or texture).<br />
On the other side, Avatars are able to do almost anyth<strong>in</strong>g they will, though they never use their<br />
body, but the energy that compose it; the harder the task, the less their last. An Avatar is able to<br />
divide itself <strong>in</strong> some others, each one with a fraction of the whole power.<br />
As Shayan deeply respect their deities, noone of them would <strong>in</strong>voke gods or demons for nonsenses.<br />
They could be quite unfair. Most of Shayan have never seen any true k<strong>in</strong>d of div<strong>in</strong>e display, be that<br />
of god or demon, but it is quite common among them to suppose that demons are lurk<strong>in</strong>g<br />
everywhere, for good or not.<br />
Calendar<br />
Shayan divide the whole year <strong>in</strong>to four seasons, each one named like their gods of vegetal life, sky,<br />
ra<strong>in</strong>water and night, who are the Spr<strong>in</strong>g, Summer, Autumn and W<strong>in</strong>ter seasons.<br />
The four year seasons have the same structure: 13 weeks of 7 days each, make a total of 91 days a<br />
season, 364 days a year, <strong>in</strong> an exact correspondence with the seasons. The first day of Spr<strong>in</strong>g is the<br />
first of the year (compared to our real calendar, it would be 21 of March, spr<strong>in</strong>g equ<strong>in</strong>ox). In order<br />
to adjust the year to 365 solar days, Shayan add the Kohêvrol, a day when there are huge festivals<br />
all over the k<strong>in</strong>gdom (Asimovian calendar). Leap years have a 92nd day at the end of Summer, the<br />
Marnyêkhleb, a day for festivals too. This day is a “magic moment”, when they th<strong>in</strong>k the time<br />
stops. Each tribe has also its own festivities.<br />
10.1.3 The Awartasi (5)<br />
The Awartasi are a branch of Avari, that live <strong>in</strong> the deep forests on the opposite side of the<br />
Nenyurrist. Be<strong>in</strong>g touched by Morgoth’s Evil at their orig<strong>in</strong>s, they have an hostile attitude towards<br />
every outsider, and isolate <strong>in</strong> their k<strong>in</strong>gdom to avoid be<strong>in</strong>g threatened by the outside world. The<br />
Forsaken Ones are not <strong>in</strong>terested <strong>in</strong> anyth<strong>in</strong>g that lies outside their k<strong>in</strong>gdom. But, as the Shayan<br />
tribes established on the other side of the Nenyurrist, they started some k<strong>in</strong>d of openness, ma<strong>in</strong>ly<br />
economical, <strong>in</strong> order to obta<strong>in</strong> some coveted goods from the East.<br />
DRAFT<br />
Political Structure<br />
The k<strong>in</strong>g holds the absolute power. It is a rigid monarchy.<br />
Social Structure<br />
Awartasi society is rigid and divided <strong>in</strong> castes. The K<strong>in</strong>g is the head of all his people, the only<br />
leader who reta<strong>in</strong>s all powers. Of the common people, the most honourable are those who study and<br />
have <strong>in</strong>tellectual activity, that is scholars, magicians, seers, and artists. Then the warriors, the few<br />
Elves that compose the regular army and watch over the borders. The rest of common Elves are<br />
mere “workers”, without dist<strong>in</strong>ction. The lowest class are the slaves, actually very few, who reta<strong>in</strong><br />
no rights and <strong>in</strong> theory can be disposed of by their masters, as objects. The class is determ<strong>in</strong>ed by<br />
birth: so, the son of a herder will be a herder.<br />
The practice is quite different, and <strong>in</strong> the last centuries a little social mobility has developed, so that,<br />
for example, a tall and strong son of a worker may become a warrior, or a talented child can be<br />
accepted to study with a master, even if his father is a warrior. Moreover, slaves came to be treated<br />
better, and some may obta<strong>in</strong> freedom by their masters after some centuries of service.<br />
Female Elves are property of their fathers, and then of their husbands, who pay a ransom to her<br />
family for the marriage. Only with the (exceed<strong>in</strong>gly uncommon) death of father and husband can a<br />
29<br />
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30 NIALI, CITY OF GREY WALLS<br />
woman become free. Poligamy is quite common: slaves cannot marry, and warriors and <strong>in</strong>tellectual<br />
may have more than one wife, if they are able to pay a ransom for them.<br />
Few laws exist <strong>in</strong> Imaldawath, ma<strong>in</strong>ly concern<strong>in</strong>g penances for terrible crimes. Everyday disputes<br />
are resolved by the <strong>in</strong>tervention of a patron agreed by both parts, this usually be<strong>in</strong>g a scholar. Other<br />
crimes are judged by the K<strong>in</strong>g, and punished with corporal penances, enslavement or humiliation.<br />
In fact, there are always few occasions to apply these penances, due to the respect of tradition of the<br />
Awartasi.<br />
Military Structure<br />
Awartasi warriors are exceptionally fierce and skilled fighters. They don’t have to work, so that<br />
they can tra<strong>in</strong> with every known weapon and armor. Although they live <strong>in</strong> forests, they respect the<br />
ancient tradition of heavy weapons and armor. They despise the guerrilla tactics used by the other<br />
Wood Elves, preferr<strong>in</strong>g close combat: when at war they wear bronze or iron scale mails, and full<br />
helms. Favoured weapons are: a long and broad sabre that they call anbrathi, used with two hands;<br />
the partisan or the brathisphi, a sabre po<strong>in</strong>ted halberd; and the ancathi, a straight and narrow bladed<br />
two handed sword. At distance, they favour long bows of the best quality.<br />
In times of need, every Elf can take arms, and so the Awartasi can gather up forces that equal their<br />
enemies. No one, though, dares to challenge these fierce warriors, and their borders rema<strong>in</strong> secure.<br />
Currency<br />
Co<strong>in</strong>s are rare <strong>in</strong> Imaldawath, and are considered a relatively new <strong>in</strong>vention, <strong>in</strong>troduced <strong>in</strong> the last<br />
millennia by foreign Avari. Only the K<strong>in</strong>g have the right to m<strong>in</strong>t, but he orders only few co<strong>in</strong>s every<br />
sixty years. Every co<strong>in</strong> is handmade, and bears resemblance of Sarthang’s profile on one face, and<br />
his device on the other. Co<strong>in</strong>s are made of copper, bronze, silver, gold and jade. Their valour is<br />
high, usually twice normal co<strong>in</strong>s of the same material, but they are priceless for a collectionist.<br />
Awartasi, for everyday trade, use barter, and co<strong>in</strong>s are used only for the occasional trade.<br />
Appearance<br />
Awartasi are, as Avari Elves, 1.70-1,80 tall and of slender built. They have fair sk<strong>in</strong>, dark hair, and<br />
dark, blue or green eyes. They are beautiful and graceful as any other Elves.<br />
For cloth<strong>in</strong>g, they like cotton or silk robes, long and dyed with dark colors, usually red, blue or<br />
violet. For more practical use, they use woolen tunics and, <strong>in</strong> w<strong>in</strong>ter, trousers. At their feet they<br />
wear leather shoes, sandals <strong>in</strong> summer and boots <strong>in</strong> w<strong>in</strong>ter.<br />
The Awartasi use to grow their hair long, and they like jewels, especially silver and dark gems.<br />
JMME<br />
DRAFT<br />
Hous<strong>in</strong>g<br />
The Elves build wooden huts, with round or square base and po<strong>in</strong>ted roof. Stocks and other big<br />
build<strong>in</strong>gs lie at terra<strong>in</strong> level, while houses are built on trees, an habit taken by the Fu<strong>in</strong>ar.<br />
Stone palaces from past ages rema<strong>in</strong>, usually at the centre of settlements, and they are occupied by<br />
rich <strong>in</strong>dividuals from the higher classes. These palaces are usually square structures, with two or<br />
three floors, flat roof, and a high wall that circles a private garden. In times of war, the villagers can<br />
be hosted here, and the warriors will defend the small fortress.<br />
Diet<br />
Most Awartasi food comes from the forest: they herd goats and pigs, and gather honey, mushrooms<br />
and wild vegetables. Warriors love hunt<strong>in</strong>g, thus contribut<strong>in</strong>g to the feed<strong>in</strong>g of the k<strong>in</strong>gdom. Some<br />
fish is provided by the Nenyurrist (Aw. “Waters runn<strong>in</strong>g <strong>in</strong> the cleft”) river. Some <strong>in</strong>tellectuals<br />
manta<strong>in</strong> orchards, that provide fruit and vegetables.
In the last centuries, visitors have also brought v<strong>in</strong>es, which are grown <strong>in</strong> the southern hills.<br />
Awartasi w<strong>in</strong>e is red and dry, with a low alcoholic grade. This is a precious beverage, abundant<br />
only for the rich, who love to flavour it with spices from the forest.<br />
Worship<br />
The Awartasi believe that, for some unknown s<strong>in</strong>, maybe weakness, they have been abandoned by<br />
Ardutor, the Master of the World, who had taught them all their knowledge. Hav<strong>in</strong>g lost his favour,<br />
they also lost his protection, and were defeated by the Gorodi.<br />
They have nearly abandoned any manifest form of worship, fall<strong>in</strong>g <strong>in</strong> a state of contemplation of<br />
ancient glory and traditional virtues of strenght, courage, and despise towards the weak.<br />
A small part of them, though, is listen<strong>in</strong>g to the words of the Ardutor<strong>in</strong>i, and some have even jo<strong>in</strong>ed<br />
the priests and left Imaldawath to fight the forces of Light.<br />
Even so, tradition is still the most important th<strong>in</strong>g for most Awartasi, as they believe it to be what<br />
disticts them, the Chosen by Ardutor, by all other be<strong>in</strong>gs of <strong>Middle</strong>-<strong>Earth</strong>.<br />
10.1.4 The Jaekgârayi<br />
The Jaekgârayi is a bizarre group of about 200 Peredhil, <strong>in</strong>dependent, orig<strong>in</strong>ated from the Elvish<br />
k<strong>in</strong>gdom of Címoníemor. They were sent to Jaekgâra as an elite black operations force, <strong>in</strong> order to<br />
spy<strong>in</strong>g and sabotag<strong>in</strong>g the threaten<strong>in</strong>g Wâwim fleet, but, <strong>in</strong> time, as they were not noticed, they<br />
became quietless, and made their home <strong>in</strong> the southern Jaektrae. In 1507 TA, when Címoníemor<br />
fell under Waw, they lost their boundaries with their mother land, and only revenge kept them<br />
fight<strong>in</strong>g the Shadow <strong>in</strong> the nearby. They have pervived from then until now, fight<strong>in</strong>g the Shadow<br />
with their “ ethically doubtful” methods. They had a decisive role after 2200 TA, as they were the<br />
basis <strong>in</strong> order to throw away the Shadow from these lands.<br />
Political Structure<br />
They are ruled by a militar leader, the higher <strong>in</strong> rank among them. Althoug they are <strong>in</strong>dependent,<br />
they respect the Címoníemor<strong>in</strong> government, and await orders from the Elven k<strong>in</strong>gdom. When<br />
Címoníemor fell, they resolved to cont<strong>in</strong>ue the fight, by rul<strong>in</strong>g by themselves.<br />
DRAFT<br />
Social Structure<br />
They are a military group, so they only have military structure. Men and women have the same<br />
consideration.<br />
Military Structure<br />
They have a rigid hierarchy: the commander is the leader. Below him/her are two capta<strong>in</strong>s, four<br />
lieutenants and twenty sergeants, each of them commands a platoon of ten Peredhil. The number of<br />
commands depends on the size of the group. Each one of these platoons is named like a part of any<br />
weapon; when they must get together, they are grouped by the name of the whole weapon. Male<br />
and female are tra<strong>in</strong>ed <strong>in</strong> guerrilla and black ops warfare. When a child is born, it is sent back to<br />
Címoníemor. When there are casualties, re<strong>in</strong>forcements are sent from the island, and the more<br />
experienced of the group are promoted, if it is necessary. The commander is always one of them,<br />
never a newcomer. After the fall<strong>in</strong>g of Címoníemor, they cared for their casualties and children <strong>in</strong><br />
the mounta<strong>in</strong>s, sometimes with the help of some exiled people from the oppressed k<strong>in</strong>gdoms.<br />
Currency<br />
As they serve to Címoníemor, the Elven k<strong>in</strong>gdom secures they have all they need, by means of<br />
traders and sailors. After the fall<strong>in</strong>g of Címoníemor, they used ma<strong>in</strong>ly Shayan currency.<br />
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32 NIALI, CITY OF GREY WALLS<br />
Appearance<br />
They are half-elves, result of a mixture between all the nations that once ruled the nearby. Due to<br />
this reason, they have not an homogeneous look. As they often are <strong>in</strong>volved <strong>in</strong> any black operation,<br />
do not use dist<strong>in</strong>ctive garments other than the Címoníemor<strong>in</strong> military uniform, when they must<br />
celebrate any special event.<br />
Hous<strong>in</strong>g<br />
Any they can f<strong>in</strong>d, but prefer caves, <strong>in</strong> order to not be noted. In time, they had built a huge fortress<br />
of tunnels and caves, which prevented them sometimes from be<strong>in</strong>g discovered.<br />
Diet<br />
They eat a huge diversity of meals. In shortage time, they can easily f<strong>in</strong>d roots, fishes and meat <strong>in</strong><br />
the surround<strong>in</strong>gs.<br />
Worship<br />
Eru is the only god. They do not have organized religious rituals. They rather meditation.<br />
10.1.5 The Gonnid (5)<br />
Secluded and isolationist, the Gonnid are a strange race that is avoided by all their neighbours. Few<br />
know anyth<strong>in</strong>g about them, as there never have been relationships with any stranger.<br />
The Gonnid are a Drùadan group, which entered Shas<strong>in</strong>di <strong>in</strong> the early First Age, com<strong>in</strong>g from<br />
Ralian. Fear<strong>in</strong>g the powerful and cruel Elves (the same elves that became Awartasi), they avoided<br />
their k<strong>in</strong>gdom, f<strong>in</strong>ally settl<strong>in</strong>g <strong>in</strong> the jungles near the sea. Those of them who traveled southwest, to<br />
the jungles of Waarwugan, were named “Yarulma” by Ibav<strong>in</strong>. As the jungle dissapeared, turned<br />
<strong>in</strong>to pla<strong>in</strong>s, they had kept <strong>in</strong> the actual forests (Goldro<strong>in</strong>, Sitta<strong>in</strong> and Deán<strong>in</strong>), but they were pushed<br />
out from Sitta<strong>in</strong> and Deán<strong>in</strong> as Shayan started to build their fleets (c. 3300 SA), mov<strong>in</strong>g to<br />
Waarwugan and the scattered jungles of Jaektrae. They are hostile, and only the ones who they<br />
consider as friends can safely walk through their territory.<br />
JMME<br />
DRAFT<br />
Political Structure<br />
The Stone People have no common political organization. They are divided <strong>in</strong>to tribes, which<br />
usually ignore one another. As they are now scattered over Shay and the adjacent territories, they<br />
have no territorial disputes among them.<br />
A tribe is ruled by a shamaness.<br />
Social Structure<br />
Parentage is matril<strong>in</strong>eal, but the base social structure is the tribe. The Stone People practice<br />
poligamy and poliandry, so that marriages form nets. It is usual for brothers to share the same<br />
wives, and these can share their husbands. Children are raised <strong>in</strong> common by the wives of a house.<br />
Military Structure<br />
Defense is provided by all adult males, who employ hunter’s tools such as short bows and sl<strong>in</strong>gs,<br />
and occasionally blowpipes. The command is usually given by the shamaness to the best hunter of<br />
the village. The Stone People don’t use open tactics, preferr<strong>in</strong>g to ambush the trespassers <strong>in</strong> their<br />
territory.
Currency<br />
No currency does exist. The Stone People are amused by sh<strong>in</strong><strong>in</strong>g th<strong>in</strong>gs, but don’t give them a high<br />
value. Barter is the only way of trad<strong>in</strong>g with them.<br />
Appearance<br />
Gonnid are 1,20-1,50 tall, of strong build, and ruddy complexion. They have flat noses and deeply<br />
<strong>in</strong>set black eyes, few hair which they gather <strong>in</strong> th<strong>in</strong> braids. The males with the gift of a short beard<br />
like to braid and dye it with coloured earth.<br />
The Gonnid wear little cloth<strong>in</strong>g, but like body decorations: females like to tatoo or have ritual scars<br />
on their limbs.<br />
Hous<strong>in</strong>g<br />
The Stone People live <strong>in</strong> large bamboo huts, shared with the wives and the husbands of the family,<br />
and their children.<br />
Diet<br />
The Gonnid are ma<strong>in</strong>ly gatherers and hunters, and feed on the forest’s bounty. They don’t know<br />
anyth<strong>in</strong>g of agriculture or fish<strong>in</strong>g.<br />
Worship<br />
The Stone People worship totemic spirits <strong>in</strong> the shape of animals, protectors of villages and tribes.<br />
They also respect the spirits that they believe to live <strong>in</strong> every aspect of nature. Dur<strong>in</strong>g full moon<br />
nights they celebrate rites to worship the <strong>Earth</strong> Mother (Yavanna), believed to be the orig<strong>in</strong> of life.<br />
10.2 NOTABLE PEOPLE<br />
Shirakuben, Shayan leader <strong>in</strong> TA 1640.<br />
11.0 ECONOMY<br />
DRAFT<br />
Shay has natural resources to be almost self-sufficient. In the pla<strong>in</strong>s, there are enogh pastures to<br />
allow plentiful of livestock, ma<strong>in</strong>ly horses (<strong>in</strong> Unvirnay pr<strong>in</strong>cipally, where pastures are greener),<br />
sheeps, goats and pigs. Near the hills and the forests, rice crops and orchards fulfill landscape, and a<br />
huge variety of cereals and vegetables are raised near the monkh and towns.<br />
Shayan manufacture many products from their livestocks: milk (even a liquor from mare’s<br />
fermented milk), cheese, wool, leather, hides, furs and meat.<br />
They know the diverse uses of their plants and fungus, and employs them widely. Cotton, l<strong>in</strong>en,<br />
sack<strong>in</strong>g and esparto are used not only <strong>in</strong> cloth<strong>in</strong>g, but <strong>in</strong> rope, carpets, rugs and baskets<br />
manufactur<strong>in</strong>g. Several k<strong>in</strong>ds of wood are felled from the forests and sorted right at the edge <strong>in</strong><br />
order to distribute them immediatly.<br />
M<strong>in</strong><strong>in</strong>g is mostly based <strong>in</strong> silver, iron and valuable gems although there are some of them<br />
specialized <strong>in</strong> coal and other m<strong>in</strong>erals. Cooper is used <strong>in</strong> boilmak<strong>in</strong>g. M<strong>in</strong><strong>in</strong>g activity is managed<br />
from the monkh, and it is concentrated near the Sûlannon and the Deánxeh. Niali and Saragisha<br />
work the m<strong>in</strong>es around Deánxeh, while Agurisgen and later, Kohbehto, work the ones near the<br />
Sûlannon.<br />
Trade is the major activity of the southern monkh. The ma<strong>in</strong> routes meet at Niali, and that is the<br />
reason why it is the richest of the monkh, but the rest of them displays a huge commercial activity.<br />
Spices, strange brews, fruits, roots and flowers are exported to the Eastern and Southern lands. Also<br />
33<br />
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34 NIALI, CITY OF GREY WALLS<br />
rare woods and animals found <strong>in</strong> the forests are very seeked abroad. Brôd, Sunum and the Sea of<br />
W<strong>in</strong>ds are the pr<strong>in</strong>cipal addressee, but routes extend to Womaw and Ormal Bay too. Due to enemity<br />
with Tana and Ruuriik, there is no northwards route, and the Goldro<strong>in</strong> pass keeps closed.<br />
12.0 NIALI: THE CITY<br />
JMME<br />
12.1 Overview<br />
252 Ha. aprox. extension (2,52 Km 2 ), plus 29 Ha of Ekkar.<br />
The accurate proportion is 100 habitants per Ha, so there must be about 25.200 <strong>in</strong>habitants <strong>in</strong> Niali.<br />
Its walls are impressive. They were built with granite stone from the quarries <strong>in</strong> the Orôsulo,<br />
border<strong>in</strong>g the Déanxeh. It took more than ten years.<br />
12.2 Background<br />
In TA 1640, Shas<strong>in</strong>di (and Niali, of course) is part of the Lochaw empire, but this is start<strong>in</strong>g to<br />
break up, due to the maneuvers of Dwar <strong>in</strong> Waw. The real government <strong>in</strong> Niali, nevertheless, is the<br />
one of Sëd tribe, and the Lochaw military presence is absent. Piracy is now controlled by Waw<br />
rather than Niali, and there is great anxiety all over the monkh. The curse of Ekkar is start<strong>in</strong>g to<br />
grow more and more frighten<strong>in</strong>g, and such a situation is harm<strong>in</strong>g the commercial activity. The<br />
unstability of the Lochaw government is observed with concern <strong>in</strong> the monkh.<br />
12.3 Population<br />
The population of Niali is about 16.000 people at this period (numbers are only approximate),<br />
where 6.000 of them are blood-related to the Sëd tribe, and 11.500 are permanently established <strong>in</strong><br />
the monkh.<br />
There are an important but decreas<strong>in</strong>g Númenórean blood-related population of 2.000 people, half<br />
of them also related to Sëd. While government is <strong>in</strong> Sëd hands, Númenórean descendants have<br />
preserved some of their former wealth and privileges - like the one which tolerate them the us<strong>in</strong>g of<br />
DRAFT<br />
their own Númenórean Guard with the classical Númenórean uniform, and the possibility of be<strong>in</strong>g<br />
judged by a Númenórean related jury, <strong>in</strong>stead of the habitual of Niali - , so they are respected and<br />
allowed to show their Númenórean familiar blazons <strong>in</strong> public places. Nevertheless, they are<br />
perfectly adapted to Sëd, and are a very good support for the Nialian society.<br />
The rest of the permanent population is ma<strong>in</strong>ly composed of members from the other Shayan tribes<br />
and Lochaw. Racial m<strong>in</strong>orities are watched with suspicion, specially when they do not carry out<br />
their activities openly (like elves, men from distant lands, dwarves and orcs). However, Nialian<br />
people is very open m<strong>in</strong>ded about racial presence <strong>in</strong> the city.<br />
In 1801 SA, Númenórean took a census of Nialian population; s<strong>in</strong>ce then, everybody must report on<br />
their activities and location <strong>in</strong> the city, but this numbers are fictious between 2000 SA and 1200 TA.<br />
A big part of the citizens do not want their activities to be known by the authority, and the civil<br />
servants are too lazy to update the census regularly. In 1640 TA, this census is start<strong>in</strong>g to work<br />
efficiently, but still some of the most powerful merchants are out of control.<br />
Newcomers must register and obta<strong>in</strong> a Thoroughfare Licence <strong>in</strong> order to freely wander the city, and<br />
they can do it on three ways:<br />
In the mail posts one can f<strong>in</strong>d all along the road to Agurisgen.<br />
In any of the city gates.<br />
With a Special Trader Card, <strong>in</strong> the Central Market or <strong>in</strong> the Seaport Capta<strong>in</strong>cy.<br />
Bus<strong>in</strong>ess Runn<strong>in</strong>g Licence can be obta<strong>in</strong>ed <strong>in</strong> the appropiate guild head office.
Depend<strong>in</strong>g on the k<strong>in</strong>d of activity, there are different licences which allow (or not) to access to<br />
some districts, likewise different licences for every k<strong>in</strong>d of bus<strong>in</strong>ess, that are strictly controlled by<br />
the guilds and the ITCAC. City Guard is specially alert on this matter.<br />
12.4 Political structure<br />
Niali is an <strong>in</strong>dependent state-city (monkh), governed by a council of m<strong>in</strong>isters, one of whose<br />
members is the president of the council. They are assisted by a Senate, composed by the most<br />
important merchants, priests and military commanders <strong>in</strong> the city. The most of the Parliament is<br />
composed of Sëd blood-relatives.<br />
The president of the Council has only plenty of authority <strong>in</strong> foreign affairs. Public adm<strong>in</strong>istration is<br />
ruled by the Council, with sporadic <strong>in</strong>tervention of Senate. Senators are a k<strong>in</strong>d of advicers, for most<br />
of them are guild leaders, and their bus<strong>in</strong>ess prosperity is the best <strong>in</strong>dicator of the city’s wealth.<br />
However, their op<strong>in</strong>ion is not often heard by the Council, so they promote riots from time to time.<br />
They are not elected by people. This is not a democracy. Guild leaders are only the richest among<br />
them. Council’s members are elected among senators by the president, and they become m<strong>in</strong>isters.<br />
The president is elected by Council and Senate. He (or she) must be a senator to become m<strong>in</strong>ister,<br />
and must be m<strong>in</strong>ister to be president.<br />
There are n<strong>in</strong>e m<strong>in</strong>isters: Treasure, Foreign Affairs, Justice, Commerce, Warfare, Urbanism,<br />
Feed<strong>in</strong>g (agriculture, fish<strong>in</strong>g and cattle), Enterta<strong>in</strong>ment and Cults.<br />
There are fifty senators, grouped <strong>in</strong> five factions. Each faction has a different number of members,<br />
and represents a different group of guilds:<br />
10 members: cab<strong>in</strong>etmakers, shipwrighters, carpenters, chiselers, coopers, masons, cordmakers.<br />
14 members: <strong>in</strong>nkeepers, bakers/millers, farmers, water suppliers, brewers, shepherds,<br />
cooks/foodmerchants, fishermen.<br />
7 members: furriers/ tanners, tailors/embroiders, cobblers, weavers.<br />
11 members: caretakers/watchmen, messengers/transpporters, healers/herborists, pilots/guides,<br />
seamen, gravediggers/embalmers, it<strong>in</strong>erant merchants, artists/tattooers, scribes/scholars,<br />
gambl<strong>in</strong>g/please.<br />
8 members: lamp/candlemakers, weapon smiths, goldsmiths/jewelers, glaziers, potters, blacksmiths,<br />
paper/parchmentmakers, locksmiths.<br />
DRAFT<br />
Guilds are controlled by politicians, ma<strong>in</strong>ly senators, as a way of keep<strong>in</strong>g crafters and merchants<br />
organized and, of course, <strong>in</strong> order to become richer and richer. There have been some attempts of<br />
<strong>in</strong>dependent partnership, but they have been quickly aborted. Some guilds have a special status:<br />
Healers/herborist: they are completely away from political <strong>in</strong>trigues, and are rather good at<br />
detect<strong>in</strong>g control attempts.<br />
Scribes/scholars: the most feared by Parliament, as they are extremely difficult to “guide”. This<br />
guild is also the one where the most dangerous conspiracies are forged, only failed by means of<br />
<strong>in</strong>filtrated spies.<br />
12.5 Military structure<br />
The military power of Niali is based <strong>in</strong> an almost fixed number of mercenaries, that are substituted<br />
or renewed as they end their contracts. They are not allowed to jo<strong>in</strong> any guild, and they are<br />
supervised by <strong>in</strong>spectors, designated by the M<strong>in</strong>ister of Warfare. These <strong>in</strong>spectors are a k<strong>in</strong>d of<br />
<strong>in</strong>termediaries between the company and the person of the M<strong>in</strong>ister, but they do not <strong>in</strong>terfere when<br />
the capta<strong>in</strong>s must talk to the Parliament.<br />
Mercenaries are well paid, and they are allowed to run any other bus<strong>in</strong>ess related to weapons, with<br />
the proper guild’s permission, therefore <strong>in</strong>com<strong>in</strong>g two wages. They are grouped by companies, no<br />
one bigger than a hundred men. The size of these companies is limited <strong>in</strong> order to keep them from<br />
threaten the established rule. Each company has a leader, a capta<strong>in</strong> or sargeant, who represents the<br />
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36 NIALI, CITY OF GREY WALLS<br />
company when faced with the Parliament, <strong>in</strong> order to fix contracts or formaliz<strong>in</strong>g petitions. There<br />
are corsairs too, who compose the whole of the Nialian Navy. As they are just corsairs, not soldiers,<br />
they are usually sail<strong>in</strong>g the seas look<strong>in</strong>g for preys to sack (other ships or cities). Their capta<strong>in</strong>s are<br />
forced to respect the Nialian banner and to spend at least one night each week <strong>in</strong> Niali (the time<br />
varies with necessity). The same works for the mercenaries: they are allowed to stay out of the city<br />
if they do not like Nialian barracks, but their leader must spend one night each week <strong>in</strong> Niali. In<br />
peace times, there are about ten mercenary companies and another ten corsair ships paid by Niali.<br />
Most of them reside outwards, but one can always f<strong>in</strong>d three or four of them <strong>in</strong>wards.<br />
In times of war or emergency, a levy of about five hundred Nialians can be released anytime, from a<br />
reserve of about three thousand <strong>in</strong>habitants, and the number of mercenaries doubles. If it is possible,<br />
all of them are encamped near the walls, outwards; if it is not, the squares and avenues will fill with<br />
tents, weapons and fires. Niali has only a warship, the “Hakkris”, which makes the function of<br />
Almirant Ship when the fleet must gather. The “Hakkris” is always <strong>in</strong> a special and protected dock,<br />
and never goes out if it is not war time.<br />
12.5.1 City guard<br />
The city guard has a variable number of them, most men rather than women, partitioned <strong>in</strong> gates,<br />
civil services and important locations. Additionally, politicians use them as bodyguards, and<br />
important merchants as watchers at their bus<strong>in</strong>ess, whenever they can pay for it. With such a<br />
demand, the city guards neglect their ma<strong>in</strong> duty: keep peace <strong>in</strong> the streets. No city guard will<br />
voluntarily <strong>in</strong>terfere <strong>in</strong> crim<strong>in</strong>al affairs or street brawl<strong>in</strong>g unless they can obta<strong>in</strong> some k<strong>in</strong>d of<br />
personal profit without any risk, or a sergeant were with them.<br />
On the other side, one city guard is considered highly dispensable: when one dies, it is simply<br />
replaced or the guard manages without it. Such a situation has provided imprisoned crim<strong>in</strong>als with a<br />
mean for redemption and benefit: as the city really needs the guard, <strong>in</strong> order to prevent the<br />
disappearence of the only public security service, Parliament reprieves any accused <strong>in</strong>dividual<br />
whenever it jo<strong>in</strong>s up the city guard for life. City guards are briefly executed if they contravene the<br />
duties of the guard (this is, if there is any eye witness who wishes to <strong>in</strong>form aga<strong>in</strong>st it).<br />
The capta<strong>in</strong>s and sergeants of the City Guard are the ones who impose order and discipl<strong>in</strong>e among<br />
them, and they are really severe. There are one capta<strong>in</strong> rul<strong>in</strong>g each district, and he or she orders a<br />
variable number of sergeants, depend<strong>in</strong>g on the number of guards at his service, and on the different<br />
locations they must cover. There are only one patrol wander<strong>in</strong>g each district, normally commanded<br />
by a sergeant, but this is not a sure fact. These patrols are composed of three to six men, and there<br />
are at least four times this number expect<strong>in</strong>g <strong>in</strong> the barrack <strong>in</strong> order to operate if it is necessary.<br />
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12.6 Worship<br />
DRAFT<br />
The diversity of cults <strong>in</strong> Niali is large, but the officially recognized is the one of the Sëd/Shay, that<br />
is, the animist traditional worship. The rest of the religions are tolerated, even the most dangerous <strong>in</strong><br />
appearance, because religion is another k<strong>in</strong>d of control used by powerful <strong>in</strong>dividuals, ma<strong>in</strong>ly<br />
senators.<br />
Some of the more worshiped gods <strong>in</strong> Niali are:<br />
Eru: his worshippers are the Númenórean descendants. They take part on the festivals formerly<br />
consecrated to him, but sometimes, they participate on some of the others too. It is not officially<br />
recognized.<br />
Bêcha: Shayan goddess of vegetal life.<br />
Nêto: Shayan god of the sky.<br />
Ocêhb: Shayan god of ra<strong>in</strong>water. The tutelary god of Niali, and the most worshipped.<br />
Ënma: Shayan goddess of night.<br />
Eschlank: Shayan demon of magic and knowledge. It is traditionally associated with dark powers<br />
and prohibited rituals, and it is not officially recognized. In Zelón, is the tutelary demon, and is<br />
identified with the Shadow s<strong>in</strong>ce the last years of the Second Age.
Jeshit: Demoness of happ<strong>in</strong>ess and justice. Her orig<strong>in</strong>s are not clear, but she was adopted by Nialian<br />
at the end of the Second Age, stemed from an unknown source.<br />
Kirnoda: Shayan demon of death and fate. Txila’s husband.<br />
Txila: Shayan demoness of luck and fortune. She is one of the most worshipped , and her symbol,<br />
the red cornucopy, is <strong>in</strong>cluded <strong>in</strong> the Nialian ensign. Kirnoda’s wife.<br />
There are more than these, some of them Shayan and a lot more from other lands, but only the<br />
Shayan ones, except Eschlank, are officially recognized and supported by the Parliament.<br />
12.7 Factions & Intrigues<br />
The appearance of stability and order of Niali is absolutely fictious. M<strong>in</strong>isters and senators are<br />
<strong>in</strong>volved <strong>in</strong> a cruel struggle for economic and political power. They avoid an open fight by<br />
determ<strong>in</strong><strong>in</strong>g the <strong>in</strong>fluenc<strong>in</strong>g areas controlled by any of them, and not <strong>in</strong>terferenc<strong>in</strong>g each other, but<br />
sometimes, the street war explodes, and blood runs. Even the city guard is divided between the<br />
several notables of the city.<br />
The <strong>in</strong>ternal struggles for power and <strong>in</strong>fluence <strong>in</strong> the city has prevented Niali and some of the other<br />
monkh <strong>in</strong> the Shay area from becom<strong>in</strong>g any more than just a big city, not an empire. One of the<br />
most loved hobbies of the Nialian people seems to be jo<strong>in</strong><strong>in</strong>g a sect.<br />
Orpoh<strong>in</strong>eke<br />
The Great Defender is an ancient god of uncerta<strong>in</strong> orig<strong>in</strong> and shamanic roots, whose followers try to<br />
ma<strong>in</strong>ta<strong>in</strong> peace while keep<strong>in</strong>g unnoticed.<br />
Lounlaifchuvána<br />
It means “Long life to Vana”, <strong>in</strong> a secret language only spoken by themselves. Its members are the<br />
group of performes who work at the Theater of the West. The sect activities <strong>in</strong>clude ridicul<strong>in</strong>g and<br />
steal<strong>in</strong>g richmen, shar<strong>in</strong>g the loot with poormen. They often change their leader.<br />
DRAFT<br />
Nopraokopex<br />
A k<strong>in</strong>d of Inquisition that seeks peace and spiritual purity through systematic exterm<strong>in</strong>ation of<br />
heretics, that is, sectarians, crim<strong>in</strong>als and corrupted citizens. Their leader is Melnizor, m<strong>in</strong>ister of<br />
Cults. They often confront to the Nopraokpyr.<br />
Pacbetbih<br />
Nopraokpyr<br />
BortHocktejib<br />
Shaka-Me<strong>in</strong>j<strong>in</strong>ayi<br />
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38 NIALI, CITY OF GREY WALLS<br />
The Belaen-an-Voryl (3)<br />
The Belaen-an-Voryl (Av. “Sunsdeath from Hunger”), is an order of dark priests, founded <strong>in</strong> the<br />
Second Age by Ulgar<strong>in</strong> the Half-elf, with the task of spread<strong>in</strong>g the worship of Sauron throughout<br />
the East. Its members are ma<strong>in</strong>ly travell<strong>in</strong>g preachers who speak of Eda<strong>in</strong>il (Av. “Friend of Men”),<br />
and try to manipulate powerful <strong>in</strong>dividuals to achieve the goals of their Dark Master.<br />
Karuan<br />
Its goals are not clear. Every time they have took an action, they have signed with a mask sketched<br />
<strong>in</strong> a piece of paper, parchment, leather or wood. Everyone <strong>in</strong> the city has ever seen this signature,<br />
because those actions they perform are usually widely discussed by the populace.<br />
JMME<br />
12.8 Townlife & Trade<br />
12.8.1 Festivities<br />
Nialian have a relatively high number of festivals, most of them with <strong>in</strong>ternational participation.<br />
Not all the rewards are cash. The list below is the “official” one, but each community <strong>in</strong> the city has<br />
its own celebrations, but not always it has been like this. Dur<strong>in</strong>g the Númenórean government only<br />
three festivals, the ones related to Eru, were allowed <strong>in</strong> the city. No other festival was permitted, as<br />
Númenórean believed (and it was not completely false) that festivals were exploited by subversive<br />
groups <strong>in</strong> order to br<strong>in</strong>g chaos and riots, a very <strong>in</strong>conveniente fact as they were try<strong>in</strong>g to establish<br />
an organized society <strong>in</strong> difficult times.<br />
Bechâleb (Númenórean Erukyermë): 1st Spr<strong>in</strong>g. This day, Nialian go out of the city and make<br />
barbeques not only over the countryside, as well as <strong>in</strong> boats over the sea. Those who do not want or<br />
cannot go outside, visit <strong>in</strong>ns. Tradition rules that people exchange their clothes with beggars and<br />
dance all day long.<br />
Pahkeahnê: 43-44th Spr<strong>in</strong>g. Fight<strong>in</strong>g tournament. The most outstand<strong>in</strong>g of the fighters receive a<br />
very high reward, and they are offered a job as city guard, with a special promotion possibility.<br />
Nevertheless, they usually are hired as bodyguards or bullies by important people or mercenary<br />
companies.<br />
Nêtohayajio (Númenórean Erulaitalë): 1-3rd Summer. They pray gods for enough of ra<strong>in</strong> and good<br />
DRAFT<br />
w<strong>in</strong>ds. Dur<strong>in</strong>g the three days, Nialian wear white garments and adorn the city with flowers and<br />
green leaves.<br />
Coctreahnê: 3-4th Summer. Bards tournament. The Parliament offer the theatres of the city <strong>in</strong><br />
order to celebrate the various performances, collect<strong>in</strong>g a symbolic fee for it. Rewards are always<br />
special objects (some of them magical ones), and the w<strong>in</strong>ner is engaged for a year, perform<strong>in</strong>g only<br />
<strong>in</strong> Niali.<br />
Marnyêkhleb: 92nd Summer (only leap years). End of Summer’s day. Nialian believe that this<br />
“atemporal” day is a gift from their gods, who offer them an extra day of life. So, they make use of<br />
it <strong>in</strong> order to do th<strong>in</strong>gs they would otherwise never dare to do. Understandably, the city guards have<br />
extra task this day.<br />
Ocêhbnepb<strong>in</strong> (Númenórean Eruhantalë): 1st Autumn. It is celebrated the Autumn harvest<strong>in</strong>g and<br />
the departure of some really huge Nialian trader ships lead<strong>in</strong>g far lands. It is normal to gift some of<br />
the first harvested products. Nialian sailors ask for protection to Ocêhb, sport fish<strong>in</strong>g and boat races<br />
take place, - where the bigger captured fishes are donated to Ocêhb Church - , while their wives<br />
decorate the ships and boats.<br />
Mâpka: 1-10th Autumn. Autumn fair. The Parliament provides some terra<strong>in</strong>, where the fair’s posts<br />
are allowed to be set. There is a great festive atmosphere all over the city.<br />
Rohkâleb: 29th Autumn. Rac<strong>in</strong>g day.<br />
Cumbiyokahnê: 69-70th Autumn. Archers tournament.
Akôridaner: <strong>in</strong>troduced by the Lochaw, after the Shay became Shas<strong>in</strong>di. It last for three W<strong>in</strong>ter<br />
days, but it is fixed by the Senate some weeks <strong>in</strong> advance.<br />
Nokôhleb: 30th W<strong>in</strong>ter. Pact Day. It was established after Ekkar was cursed, <strong>in</strong> TA1617. It is not a<br />
celebration day, but a terrify<strong>in</strong>g outcome of Dwar’s curse.<br />
Kohêvrol: 91st W<strong>in</strong>ter. Old Year’s day (the last one of the year). Parliament organizes the festival,<br />
but Nialian get together <strong>in</strong> familiar or friendly groups <strong>in</strong> order to get some fun. Tradition dictates<br />
that two prisoners, chosen by Parliament, are liberated. In the first hours of the day, it beg<strong>in</strong>s a<br />
contest of “hunt<strong>in</strong>g with eagle” over the nearest pla<strong>in</strong>s. Contesters keep encamped <strong>in</strong> the area the<br />
day before, reckonn<strong>in</strong>g the best zones. Rewards and hunted beasts are important.<br />
Inscription costs <strong>in</strong> all competitions are about the 5% of the reward, although it depends on the<br />
number of competitors. Of course, each one must contribute its own stuff <strong>in</strong> order to w<strong>in</strong>, but<br />
organization team hires the necessary stuff if it is needed, for a small fee.<br />
12.8.2 Nialian Habits<br />
City guards are easily corruptible.<br />
You are not allowed to enter any particular home by wear<strong>in</strong>g your shoes.<br />
Only notable people and city guards are allowed to carry weapons <strong>in</strong> Niali. After any weapon is<br />
confiscated, one can come for it at the deposit, <strong>in</strong> exchange for the ticket.<br />
Heavy armoured people will be <strong>in</strong>vestigated.<br />
When anybody dies, it is cremated, and its ashes are thrown <strong>in</strong>to the Deán channel. If it has enough<br />
money, it can be embalmed and buried <strong>in</strong> a special crypt.<br />
There are typical dishes spicy fishes and poultries. W<strong>in</strong>es from the nearest v<strong>in</strong>eyards and those from<br />
Kaylund are the ones most tasted.<br />
It br<strong>in</strong>gs bad luck the thorn garments, spitt<strong>in</strong>g and red coloured shoes. R<strong>in</strong>gs, birds and walk<strong>in</strong>g<br />
sticks makes luck good.<br />
Slavery is tolerated, but not legal.<br />
F<strong>in</strong>ed facts:<br />
slight deterioration of public ownership.<br />
illegal wares sell<strong>in</strong>g.<br />
sw<strong>in</strong>dl<strong>in</strong>g on non basic consumer goods.<br />
exorbitant taxes.<br />
mercenaries or bullies hir<strong>in</strong>g.<br />
kill<strong>in</strong>g somebody else’s slaves.<br />
DRAFT<br />
Prison and f<strong>in</strong>es (<strong>in</strong> prison, crim<strong>in</strong>als sometimes suffer different physical damages, even amputations):<br />
severe deterioration of public ownership.<br />
attempt on private property.<br />
curfew transgression.<br />
drunkenness.<br />
steal<strong>in</strong>g and bribery.<br />
sw<strong>in</strong>dl<strong>in</strong>g on basic consumer goods.<br />
breach of the peace.<br />
slight attempt on physical <strong>in</strong>tegrity.<br />
blackmail<strong>in</strong>g.<br />
contraband of non basic goods.<br />
take part <strong>in</strong> facts attempt<strong>in</strong>g on the established authority.<br />
unauthorised weapons hold<strong>in</strong>g.<br />
unauthorised thoroughfare.<br />
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40 NIALI, CITY OF GREY WALLS<br />
unauthorised bus<strong>in</strong>ess runn<strong>in</strong>g.<br />
Insolvency (<strong>in</strong>solvent people loss their status of citizen, and must leave the city or get imprisoned)<br />
Death:<br />
murder<strong>in</strong>g.<br />
riot<strong>in</strong>g <strong>in</strong>cit<strong>in</strong>g.<br />
organiz<strong>in</strong>g facts attempt<strong>in</strong>g on the established authority.<br />
grave sw<strong>in</strong>dl<strong>in</strong>g.<br />
contraband of drugs and basic consumer goods.<br />
drug hold<strong>in</strong>g.<br />
President:<br />
Krolora<br />
Council:<br />
JMME<br />
12.8.3 Notable people<br />
Kruo do Armenal<br />
Ormon Eer<strong>in</strong><br />
Tencraon<br />
Alcatar<br />
Kûmil<br />
Berko<br />
Léreto<br />
Frogamo<br />
Melnizor<br />
Notable Senators:<br />
Rev<strong>in</strong>u<br />
Zendais/Gramtakare<br />
Timopar<br />
Jerlegante<br />
Velgabor<br />
Arduzob<br />
Silefei<br />
Ilya<br />
Enok do Fener<br />
Darwa<br />
Jiggitai<br />
Imrich<br />
Slotar<br />
Other Nialian notables:<br />
Cantralo<br />
S<strong>in</strong>afay<br />
Elmer<br />
Licaon<br />
Liu Ch<strong>in</strong>g<br />
Lydia<br />
DRAFT
Y<strong>in</strong> Kuo<br />
D<strong>in</strong>ar<br />
Torga<br />
André<br />
Noah<br />
Solzhen<br />
Demfirio<br />
Cet<strong>in</strong>o<br />
Pelvar<br />
Anbes<br />
Nilcrurgo<br />
Jeshgir<br />
Marten<br />
Vicot<br />
Kendayo<br />
Ku R<strong>in</strong> Ghay<br />
Boterbras<br />
Licurga<br />
Cicel<strong>in</strong><br />
Elg<strong>in</strong>lord<br />
Kirlian Iv<strong>in</strong>tor<br />
Ashima<br />
12.9 Economy: Currency, Trade Routes and major markets<br />
See TradeRoutes map. Detail the ma<strong>in</strong> harbours where Nialian ships shelter.<br />
12.10 Sites of Note<br />
12.10.1 NORTHERN DISTRICT<br />
DRAFT<br />
Also called “Pr<strong>in</strong>cipal”. Noblemen and high rank<strong>in</strong>g people live here. You can f<strong>in</strong>d thermae, circus,<br />
townhall and city record office, the biggest gardens <strong>in</strong> Niali, the Nialian reservoir and the placement<br />
of fairs are <strong>in</strong> this district.<br />
1) Zoo: There are no animals here now. It is be<strong>in</strong>g reformed <strong>in</strong> order to receive more sunlight.<br />
Beasts have been translated to a natural reserve.<br />
2) Food Store: Food for beasts <strong>in</strong> the zoologic is stored here. When it is the season, it is used<br />
by feriants and jail workers to store food too. It is always guarded by six city guards at least,<br />
<strong>in</strong> order to keep beggars and smugglers away.<br />
3) Fight<strong>in</strong>g Arena: This little arena is the scenery for several competitions: fight<strong>in</strong>g, s<strong>in</strong>g<strong>in</strong>g,<br />
poetry,... and it is used as a sky-opened theatre too. Rac<strong>in</strong>g and athletics take place all over<br />
the city.<br />
4) Executioner: Cantralo is the one and only official executioner <strong>in</strong> the city. His art is well<br />
appreciated several kilometres round the city. He works a lot, and has a high wage, so he is<br />
one of the richer persons <strong>in</strong> the city. Officially, he is employed by the Justice M<strong>in</strong>istry, but<br />
he accepts any k<strong>in</strong>d of m<strong>in</strong>or tasks. He is also a skilled torturer.<br />
5) Thermae Calorta: although it is a public service, entrance costs 2 sp, so only the wealthy can<br />
pay the cost. It is an enormous build<strong>in</strong>g with a sky-opened pool, thermae and a garden with<br />
spr<strong>in</strong>gs for relax<strong>in</strong>g. This is a common meet<strong>in</strong>g po<strong>in</strong>t for important people, and, of course,<br />
spies too. It is permanently guarded by twenty city guards. The build<strong>in</strong>g is three floors tall at<br />
the thermae place (21 m. height), where one can f<strong>in</strong>d wide galleries border<strong>in</strong>g the pools.<br />
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42 NIALI, CITY OF GREY WALLS<br />
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First floor galleries even pass over the sky-opened pools and garden, whose walls are 15 m.<br />
height. The front is made from granitic and sand stone. The <strong>in</strong>ner walls are from beige<br />
seamed marble .<br />
6) Tencraon Manor: same as the other manors <strong>in</strong> this district, it possesses three floors and a<br />
wide <strong>in</strong>ner sky-opened reservoir, accessible from the gallery which constitutes the lower<br />
floor. Five city guards watch for the manor 24 hours a day. Tencraon, M<strong>in</strong>ister of Justice, is<br />
one of the honest politicians <strong>in</strong> Niali.<br />
7) Alcatar Manor: Alcatar is the M<strong>in</strong>ister of Commerce, and one of the worst crim<strong>in</strong>als <strong>in</strong><br />
Niali. He drives almost the whole smuggl<strong>in</strong>g and slavery bus<strong>in</strong>ess. He has rejected the<br />
official escort service, but he counts on his own hired assass<strong>in</strong>s. He is also the leader <strong>in</strong> the<br />
shadow of the sect called “Koh<strong>in</strong>ha Hochtejib”, whose rituals <strong>in</strong>clude human sacrifices.<br />
8) Kûmil Manor: Kûmil is the M<strong>in</strong>ister of Warfare. He adm<strong>in</strong>isters the city guard, the navy and<br />
the army. He is an impressive master of strategy, but his enrichment <strong>in</strong> the Parliament has<br />
corrupted him. He always compla<strong>in</strong>s, reasonably, about the fact of the lack of men, but he<br />
hires the city guard to those who can pay the cost (Berko is his preferred client). This illegal<br />
activity is quite profitable for him, and nobody dares to <strong>in</strong>form on it. There are six city<br />
guards watch<strong>in</strong>g for his manor.<br />
9) Berko Manor: Berko is the M<strong>in</strong>ister of Urbanism. He cares for the good state of Niali and<br />
concedes construction licenses. Of course, his manor is the most luxurious <strong>in</strong> Niali, and he<br />
owns a lot of other manors along the coast an <strong>in</strong>land. Reconstruction of Southern District<br />
(the oldest one) is tak<strong>in</strong>g a long time s<strong>in</strong>ce he reached his m<strong>in</strong>istry. He resides most of time<br />
<strong>in</strong> a fortress he has <strong>in</strong> a coastal village, 80 km. from Niali. Three city guards watch for his<br />
manor <strong>in</strong> Niali, and some others, the rest of his houses. He often discuss with Kûmil about<br />
the cost of such a protection.<br />
10) Real state: Grako, elder son of Berko, drives this bus<strong>in</strong>ess. It is rather normal to throw off<br />
the poorest <strong>in</strong>habitants <strong>in</strong> order to offer their homes to wealthier clients.<br />
11) Rev<strong>in</strong>u manor: Rev<strong>in</strong>u is the Capta<strong>in</strong> of the Harbour, and a ma<strong>in</strong> senator. As a smuggler and<br />
cargos controller, he is a very rich man. He is also a deadly foe of Alcatar, and pursues to<br />
displace him off Council. In addition to his own bodyguards, he has eight city guards who<br />
protect him.His daughter, Yeld<strong>in</strong>a, is the Alcatar ‘s lover (who th<strong>in</strong>ks his lover’s name is<br />
Belna), and she is a very efficient spy for her father.<br />
12) Léreto manor: Léreto is the m<strong>in</strong>ister of Feed<strong>in</strong>g. He cares for the logistics of the city. He is<br />
DRAFT<br />
forced to make bus<strong>in</strong>ess with Alcatar, but he cannot compete aga<strong>in</strong>st the m<strong>in</strong>ister of<br />
Commerce, <strong>in</strong> power and <strong>in</strong>fluence, so his functions are only an extension of Alcatar’s will.<br />
This m<strong>in</strong>ister is then controlled by Alcatar too, and Léreto must keep himself apart. But<br />
Léreto is also the leader of the sect “Nopraokpyr”, a k<strong>in</strong>d of justice-makers who try to<br />
impose law and justice all over Niali, by fight<strong>in</strong>g crim<strong>in</strong>als with their own weapons and no<br />
matter who could result damaged. They have tried to kill Alcatar for four times, but Alcatar<br />
is conv<strong>in</strong>ced that Rev<strong>in</strong>u is the one who did it.<br />
13) Frogamo manor: Frogamo is the m<strong>in</strong>ister of Enterta<strong>in</strong>ment: libraries, fairs, markets and local<br />
celebrations are of his responsibility. Although he behaves and looks like a stupid and<br />
coward fool, as a matter of fact he pursues a very ambitious goal. He has attracted<br />
sympathies from common people and part of senators, who do not perceive any threat from<br />
him. He aspires to be erected as the dictator of the city, while the rest of the m<strong>in</strong>isters and<br />
senators cannot figure the reason why he still rema<strong>in</strong>s where he is.<br />
14) Zendais manor: Senator Zendais is the leader of the Artist and Bards Guild. The way he has<br />
reached his actual position is a real mistery for the rest of the Parliament, because the most<br />
of nialian habitual dwellers do not have neither wish nor free time to visit the few theatres <strong>in</strong><br />
the city. Actually, Zendais alias Gramtakare is the owner of all of the gambl<strong>in</strong>g houses of<br />
the city and the bigger extortion net of possibly the whole Lochas Drus. The few who know<br />
who he is are afraid enough to not dare to unmask him. Zendais is an anonymus <strong>in</strong>dividual,
ut his alter ego Gramtakare is the most feared person <strong>in</strong> Niali. He is out of the city the most<br />
of the time.<br />
15) Gambl<strong>in</strong>g house “Fortune”: three <strong>in</strong>credibly flamboyant floors, <strong>in</strong> and outdoors, make of<br />
this build<strong>in</strong>g the most luxurious and famous <strong>in</strong> Niali. Entrance tax is <strong>in</strong>sult<strong>in</strong>gly expensive<br />
(5 gp or more), vigilance unsurpassable and, of course, the right of admission is reserved.<br />
16) “The Lotus Bed” brothel: The wider offer for the highest prize. It is only comparable to the<br />
“Fortune”, whose customers are also the ones from here.<br />
17) Timopar manor: Timopar is the leader of the fishermen guild, pr<strong>in</strong>cipal responsible of<br />
contraband. Alcatar controls the bus<strong>in</strong>ess, but he relies on Timopar <strong>in</strong> order to safeguard<br />
receipt and leav<strong>in</strong>g of goods, despite of the vigilance Rev<strong>in</strong>u holds over the seaport.<br />
Timopar is mov<strong>in</strong>g on both sides, but he still has not been caught.<br />
18) “Elmer’s Waxcrafts”: This bus<strong>in</strong>ess is a cover for an illegal herbs smok<strong>in</strong>g place, rather<br />
visited by people who know it. Elmer is the temporary leader of the lamp/candlemakers<br />
guild; he will be soon relieved, as his health is quite bad, due to the cont<strong>in</strong>ous exposition to<br />
narcotic mist.<br />
19) Licaon, the moneylender: Huge credits and very high <strong>in</strong>terests, only for richmen with three<br />
or four reputated endorsers.<br />
20) Niali’s Record Office: Here is written and stored all about Niali function<strong>in</strong>g, public and<br />
legal affairs.<br />
21) Niali’s Reservoir: As there is no dr<strong>in</strong>kable water but when it ra<strong>in</strong>s or water suppliers come<br />
from near streams, the rest of the time users or their servants must come for it. Few Nialian<br />
dare to dr<strong>in</strong>k water <strong>in</strong> order to quench their thirst (it is safer to dr<strong>in</strong>k juices or spirits), but<br />
manors, thermae and bus<strong>in</strong>ess like t<strong>in</strong>cturers, embalmers and some others requiere a lot of<br />
dr<strong>in</strong>kable water, and they have got their own underground tanks and pipes. In flood times,<br />
filtrations from sewers to these cisterns are a serious trouble for those affected. In drought<br />
times, Parliament set a water suppliers public service up.<br />
22) Gambl<strong>in</strong>g house “The Clover”: discrete. 1gc entrance. Right of admission reserved. It works<br />
by night, but when is fairs time, that opens the whole day. Three floors.<br />
23) Cedrij brothers, moneylenders: quiet and implacable.<br />
24) “The Golden Garden” brothel:<br />
25) Autumn Square: here take place fairs and it<strong>in</strong>erant merchants, great events are proclaimed<br />
and crim<strong>in</strong>als are punished. When it’s not, Nialian troops are here tra<strong>in</strong>ed and children play<br />
their games.<br />
DRAFT<br />
26) Gambl<strong>in</strong>g house “Cornucopy”: 8 sc entrance. One floor. It is conceived for regular district<br />
<strong>in</strong>habitants.<br />
27) “The Haunted Crown” brothel: this is the real dest<strong>in</strong>ation for some of the most regular<br />
customers of the thermae. Narcotics are on hand.<br />
28) Teka, moneylender: Teka is its unlucky owner. In the rest of the city, a moneylender<br />
bus<strong>in</strong>ess next to a gambl<strong>in</strong>g house runs quite well, but this is the only exception. She knows<br />
she will get ru<strong>in</strong>ed unless she were able to become partner with some other moneylenders,<br />
therefore she tries to officialy constitute the guild, without success.<br />
29) School: here are imparted history, sciences, literature, fight<strong>in</strong>g technics and sorcery lessons,<br />
as well as politics and religion lore. Only richmen are accepted. The rector is Dremon,<br />
leader of the Scholars Guild, senator, Greatest Librarian and leader of the Pacbetbih sect,<br />
that aspire to found a pacific empire where everybody were a wiseman. Nonetheless, they<br />
are persuaded that goal justifies means, and tend to be quite violent.<br />
30) “Ibon’s Place” <strong>in</strong>n: High prices for a good service.<br />
31) “The Blue Roof” tavern: quite expensive, for merchants and notable people who want<br />
stillness and cleanl<strong>in</strong>ess.<br />
32) Guard’s barracks: this is the rest<strong>in</strong>g place for most of the guards <strong>in</strong> this district.<br />
43<br />
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44 NIALI, CITY OF GREY WALLS<br />
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33) “The Long Way” tavern: meet<strong>in</strong>g place for sectarians and spies. Almost every <strong>in</strong>formation<br />
concern<strong>in</strong>g the dark side of the city can be obta<strong>in</strong>ed here, if one knows the cost and the one<br />
to be asked for.<br />
12.10.2 WESTERN DISTRICT<br />
This is the district of guilds. The most of the commercial activity <strong>in</strong> the city occurs here. Shops are<br />
grouped by guilds and by streets. The jail, court and public f<strong>in</strong>ance are <strong>in</strong> the same build<strong>in</strong>g. The<br />
general headquarter for the military forces is here too.<br />
1) Prison: it lodges prisoners by political and religious reasons, corrupted civil servants and<br />
foreigners that lost their money <strong>in</strong> the city. It has one floor and a good torture room.<br />
2) Embalmers Guild: Cicel<strong>in</strong>, a beautiful bodied woman, is the leader of the embalmers and<br />
gravediggers guild, whose head office is here. Cicel<strong>in</strong>, twenty three, is physically really<br />
attractive, but an unfortunate accident disfigured her face horribly, now hidden beh<strong>in</strong>d a<br />
wonderful mask. Nonetheless, her psyquical scares are on the surface. Embittered, she chose<br />
to leave the world by devot<strong>in</strong>g to the most repulsive proffession for nialians, and gave up<br />
any k<strong>in</strong>d of affection, other than her work. She is able to kill anyone who tries to seduce her.<br />
In general, nianian rather cremation, be<strong>in</strong>g their ashes thrown to Deán channel.All the same,<br />
the cultural diversity <strong>in</strong> the city makes funerary tastes to be very different too: embalm<strong>in</strong>g,<br />
burials and some strange rites are quite common, and the guild works on every one.<br />
3) “Deán”, the Magnificent Theatre: built by a nobleman more than 500 years ago. His<br />
offspr<strong>in</strong>g took care of it <strong>in</strong> the hope they could f<strong>in</strong>d a huge treasure, hidden by the nobleman<br />
somewhere <strong>in</strong> the build<strong>in</strong>g. Nowadays, it has become an urban legend. When his<br />
descendants turned to a seer <strong>in</strong> order to f<strong>in</strong>d it, with frustrat<strong>in</strong>g results, it was sold to a group<br />
of performancers, that resold it to another, and so was by eight times <strong>in</strong> the last three years.<br />
The actual owners are <strong>in</strong> search of another purchaser, but a theatre <strong>in</strong> Niali is not a worthy<br />
bus<strong>in</strong>ess, and this one is <strong>in</strong> a very bad preserved, as its most valuable carv<strong>in</strong>gs and<br />
sculptures have been gradually removed.<br />
4) Theater of the West: a group of far-westerner men and elves from southern Gondor<br />
(Pelargir, Dol Amroth,..) manages this bus<strong>in</strong>ess. They only perform what they call “avant-<br />
DRAFT<br />
garde” and “new artistic tendencies”, that is, social criticism and absurd-played, quite<br />
metaphysical and revolutionary. Sometimes they allow other similarly oriented bards to<br />
perform <strong>in</strong> exchange of a symbolic donation. All of them are closely watched by Nialian<br />
City Guard, and have been <strong>in</strong> jail due to attempts to the established order.<br />
5) Ashima, the tatoo maker: Ashima, a thirtyer Shakal an-Karim, is the best tatoo maker <strong>in</strong><br />
Shay (her tattos are told to be magical), a quite skilful amulet manufacturer and an expert <strong>in</strong><br />
herbs and balms, a less known facet. She is also a follower of the Orpoh<strong>in</strong>eke.<br />
6) “Water Buffalo”, transports: Slotar, guild leader and senator, manages this bus<strong>in</strong>ess from his<br />
office. This branch checks caravans and travelers turnover by land and river, though there is<br />
another branch at the seaport. They do not rent their stuff without direct supervision. It is a<br />
thriv<strong>in</strong>g bus<strong>in</strong>ess, quite requested by notable men and merchants. Their slogan: “World is<br />
too small”. They are very <strong>in</strong>terested <strong>in</strong> f<strong>in</strong>d<strong>in</strong>g new routes, so they often collaborate with<br />
any exploration project, though this agreement means that explorers must be supervised by a<br />
member of the company. Its members, well known for their skill, astuteness, toughness and<br />
arrogance, enjoy a special freedom status <strong>in</strong> Niali, and they are even supplied with lockers <strong>in</strong><br />
the city gates <strong>in</strong> times of high activity <strong>in</strong> the surround<strong>in</strong>g lands (wars, migrations,..). They<br />
manage those relays at their routes and several treaties with other <strong>in</strong>ns and taverns, <strong>in</strong> and<br />
out of Niali.<br />
7) Kruo do Armenal manor: Kruo is the current M<strong>in</strong>ister of Treasure. He has robbed so much<br />
from city’s chests along his ten years of m<strong>in</strong>istry that nowadays he has more than enough<br />
money. Therefore, he is an efficient adm<strong>in</strong>istrator already. Yet he is the most hated and
slandered <strong>in</strong>dividual <strong>in</strong> the nearby, quite understandable as his tax collectors are implacable.<br />
Despite of taxes are not high, guards’ illegal abuses when charg<strong>in</strong>g tariffs (thoroughfare<br />
licences, residential licences,…) rather contribute to ru<strong>in</strong> the less wealthy dwellers. Kruo<br />
personally heads the Illustrious Tax Collectors Armed Corps (ITCAC or “bloodsuckers” on<br />
popular jargon). Uncorruptible, implacable and <strong>in</strong>v<strong>in</strong>cible, the fourty members of the corps<br />
are the best remunerated and respected civil servants <strong>in</strong> Niali, and their selection process is<br />
extremely demand<strong>in</strong>g. They collect the taxes, <strong>in</strong>vestigate bad debtors and illegal economic<br />
activities as well. They are forced to keep their <strong>in</strong>formation silent, as only Kruo is<br />
authorized to order their <strong>in</strong>tervention. This grants Kruo a vast knowledge about all economic<br />
activities <strong>in</strong> the city and their bearers, who mostly want him dead, but the ITCAC are, by<br />
now, enough to keep him safe.<br />
8) Ormon Eer<strong>in</strong> manor:<br />
12.10.3 CENTRAL DISTRICT<br />
The commercial district is where the carpenters and scholars guilds, and the central market are<br />
located.<br />
1) Temple of Txila: this temple is the biggest one <strong>in</strong> the city, with subterranean corridors<br />
lead<strong>in</strong>g to the sewers. Melnizor, Highest Priest, <strong>in</strong>habits here; he is also m<strong>in</strong>ister of Cults,<br />
police commander and leader of the sect Nopraokopex. Melnizor is an ambitious<br />
manipulator who aspires to control the city.<br />
2) Krolora manor: Krolora is the current President of the Nialian Council. His strong temper<br />
allows him to take decisions quite fairly, but he has no confidence <strong>in</strong> his m<strong>in</strong>isters and listen<br />
carefully to senators. Nevertheless, he is usually too busy try<strong>in</strong>g to keep Nialian hegemony<br />
among the other Shayan monkh, so he is forced to give up domestic affairs on m<strong>in</strong>ister’s<br />
hands. Even be<strong>in</strong>g coarse, suspicious, cruel and often unjust, he truly believes that sometime<br />
honest and wise citizen will constitute the Parlament.<br />
3) Central marketplace: esta s<strong>in</strong>gular construcción consta de varios pequeños edificios de dos<br />
plantas, divididas en pequeños compartimentos a los que se accede por una galería,<br />
ocupados por <strong>in</strong>f<strong>in</strong>idad de comerciantes, sobre todo del ramo de la alimentación. Suele estar<br />
DRAFT<br />
abarrotado hacia f<strong>in</strong>ales de verano y otoño. El resto del tiempo, unos pocos negocios<br />
variados se pueden encontrar aquí. Los puestos se alquilan en el Ayuntamiento. En los<br />
períodos de mayor actividad suele haber un destacamento de guardias (10-15) patrullando.<br />
El resto del tiempo, hay un par de ellos, que vuelven la cabeza si el beneficio lo justifica.<br />
Suele utilizarse como lugar para ajustar cuentas entre las diversas facciones de la ciudad.<br />
4) Trecae manor: Trecae was a southron lord who made his fortune by seiz<strong>in</strong>g other lords,<br />
thanks to his astuteness and powerful army. As he fell sick of tuberculosis, he departed to<br />
Niali and let his <strong>in</strong>competent brother, Nuagor, rule his properties. Of course, Nuagor got<br />
soon subduedTrecae fue un señor del Sur que hizo fortuna a base de robar a otros señores,<br />
gracias a su astucia y su potente ejército. Cuan la tuberculosis le <strong>in</strong>capacitó, se retiró a Niali,<br />
dejando sus propiedades en manos de su <strong>in</strong>competente hermano, el cual fue arrollado en<br />
poco tiempo por sus numerosos rivales. En Niali, Trecae envejeció al cuidado de su única<br />
familia: su hija Lydia. Actualmente, se ha apartado de la vida pública, y a nombrado a Lydia<br />
heredera<br />
5) Nialian High School: it was the reward the wizards of the Pact asked for, <strong>in</strong> TA1617.<br />
Before this, aquí aprenden su oficio soldados, magos y eruditos que van a pertenecer a la<br />
adm<strong>in</strong>istración nialita, aunque, por un precio razonable, se admite a cualquiera. La<br />
enseñanza que se imparte está a cargo de excelentes profesores, distribuidos en aulas por los<br />
c<strong>in</strong>co enormes pisos y los tres sótanos del imponente edificio. El mantenimiento y dirección<br />
están bajo jurisdicción del Parlamento.<br />
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46 NIALI, CITY OF GREY WALLS<br />
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6) Y<strong>in</strong>-Kuo’s Martial arts donjon: dirigida por Y<strong>in</strong>-Kuo, un oriental nervudo y templado<br />
experto en artes marciales. Sus alumnos aventajados encuentran trabajo rápidamente como<br />
guardaespaldas. Algunos de sus antiguos alumnos trabajan para él, pues son eficientes<br />
espías y ases<strong>in</strong>os, muy solicitados.<br />
7) Gred, the butlers renter: Gred, una cuarentona bien conservada, actúa como cabeza visible<br />
del negocio. En realidad, es una tapadera para un negocio de venta de esclavos dirigido por<br />
Gramtakare (Zendais). Todos los personajes importantes se benefician de eso, así que hacen<br />
lo posible por mantenerlo en secreto. Por lo demás, no se sabe de n<strong>in</strong>gún criado que haya<br />
sido alquilado aquí. Los envíos de esclavos se hacen mensualmente por vía marítima,<br />
dependiendo su número de la demanda. Son elegidos personalmente por Zendais y<br />
encerrados en las mazmorras del edificio, que comunican directamente con las alcantarillas,<br />
vía de transporte hacia el mar para los negreros.<br />
8) D<strong>in</strong>ar, the moneylender: D<strong>in</strong>ar is an hedonist Mornúmenedá<strong>in</strong> accountant arrived from Pêl,<br />
<strong>in</strong> southwestern Endor. His loans have rather f<strong>in</strong>e payment conditions, but his agents are<br />
implacable.<br />
9) Gambl<strong>in</strong>g house “Txila’s Dance”: 5 sc entrance. Famous croupierettes, skilled and beautiful.<br />
10) “Sky blue” brothel: variety.<br />
11) “Big Torga” tavern: <strong>in</strong> Niali, taverns are property of the Parliament, that rent them to<br />
<strong>in</strong>dividuals who can pay the seasonal fee. Torga is a pure Sed of 210 cm and 170 Kg. His<br />
black thick moustache and beard re<strong>in</strong>force the impression that he is not a good enemy. He<br />
lived <strong>in</strong> Zelón till the day a drunk guard killed his wife. S<strong>in</strong>ce then, he has a very bad mood,<br />
and does not stand neither drunkards nor uniformed guys. He scorns local authority and his<br />
tavern shelter any k<strong>in</strong>d of plot aga<strong>in</strong>st Parliament and, specially, aga<strong>in</strong>st Krolora.<br />
12.10.4 EASTERN DISTRICT<br />
Commercial activity here is very poor, because it is mostly dedicated to residence for wealthy<br />
<strong>in</strong>habitants, sailors, farmers, civil servants and all of the people who can afford any additional<br />
residence, out of the bus<strong>in</strong>ess build<strong>in</strong>g. The city library and the city bank are here.<br />
1) André manor: André is a famous merchant and warrior, with ref<strong>in</strong>ed manners and vaste<br />
culture. His manor is one of the most tasteful, and he frequents places characteristic of his<br />
DRAFT<br />
rank, but he keeps himself apart from the general public. His friends are mostly from among<br />
the scholars; <strong>in</strong> political groups, he has been seen only with the leaders of the most<br />
important guilds and Tencraon. He is married and has three children of 29, 24 and 21 years,<br />
that study <strong>in</strong> Dremon’s school, <strong>in</strong> the Northern District, who is a very good friend of his,<br />
although André disapprove Pacbetbih’s methods. His wife is a mistery: tall, blonde and pale,<br />
deep blue eyed an always dressed <strong>in</strong> black, without any adornment; she has been never seen<br />
without her husband. People tell some strange tales about the couple, but only a few know<br />
the truth. André and his wife are Teleri, more than 2.000 years old, who came to Niali 30<br />
years ago. Their only wish is to depart to Aman, such was their goal when they first arrived<br />
here, but the premature born of their first child forced them to stay. After that, they chose to<br />
taste the human vitality for the last time before sett<strong>in</strong>g off. Nowadays, there are aga<strong>in</strong> ready<br />
to leave.<br />
2) Gambl<strong>in</strong>g house “Roulette”: 3 sc entrance. Famous for its “Death Roulette”, an appliance<br />
that kills a 25 % of the loosers with a strong poison, normally by means of some k<strong>in</strong>d of<br />
gas.<br />
3) Borg, the moneylender: limited credits.<br />
4) Nialian Library, “The Glass Tower”: a six floors labyr<strong>in</strong>th full of bookshelves, each of them<br />
seven metres tall with sta<strong>in</strong>ed-glass w<strong>in</strong>dows. This is the reason why is nicknamed “Glass<br />
Tower”. There is a subjects location plan <strong>in</strong> the ground floor, next to the librarian office.<br />
Books are magically bond to the build<strong>in</strong>g. It is mandatory to be a recognized scholar or<br />
student.
5) Oddities “Material Magic”: bizarre and antique stuff, of unknown properties, is sold, bought<br />
and exchanged here. The owner is Noha, a fiftyish alchemist of sharp wit and conviction<br />
ability. He is also a cheater: with his knowledgment and purchas<strong>in</strong>g runes and spells to some<br />
local wizards, he creates his own “antique oddities” and a tale to tell to his customers. He is<br />
a member of Orpoh<strong>in</strong>eke.<br />
6) Nialian bank: three floors without w<strong>in</strong>dows, tun<strong>in</strong>g fork shaped with no decoration. No<br />
weapons allowed and it is needed a special authorization, signed by the m<strong>in</strong>ister of Treasure.<br />
Here is Nialian co<strong>in</strong>age m<strong>in</strong>ted.<br />
7) “The Golden Cha<strong>in</strong>” tavern: quiet and select, visited by locals and travelers who come<br />
through the Western Gate. Its w<strong>in</strong>es quality is very appreciated.<br />
8) “Lights from the Orient” tavern: Womaw atmosphere and customers.<br />
9) Solzhen manor: Solzhen, the rich owner of this mournful build<strong>in</strong>g, is <strong>in</strong>tended to be a k<strong>in</strong>d<br />
of evil sorcerer, but reality is even worse. His true name is Xtro, an extraterrestrial mutant<br />
sent here as an observer from a distant galaxy. His cellular mutator was broken casually, so<br />
he cannot take a human look but for four hours a day. He bought then slaves and emptied<br />
their m<strong>in</strong>ds <strong>in</strong> order to easily telepathic communicate with them. Xtro <strong>in</strong>habits a dungeon<br />
under his garden; the rest of his manor is untidy and the garden resembles a jungle. His<br />
servants lay near the doors and the w<strong>in</strong>dows of the ground floor, and they behave as<br />
aggressive zombies.<br />
10) Guard’s barracks: fifteen guards have their beds here, but rarely more than one can be found<br />
here anytime.<br />
11) Temple of Eschlank: the Highest Priest of Eschlank <strong>in</strong> Niali, Demfirio, is an evil priest more<br />
than 500 years old, a powerful Mornúmenedá<strong>in</strong> vampire. He also has a magic orb of power<br />
<strong>in</strong> a crypt, guarded by a handful of m<strong>in</strong>or vampires and connected to the sewers gallery<br />
named “Níobe” by means of a secret passage. The temple is daily ma<strong>in</strong>ta<strong>in</strong>ed by a ghoul<br />
(not always the same one). Once a season, at dusk, it takes place <strong>in</strong> the temple the<br />
“Challenge of Eschlank”. A huge crowd gather <strong>in</strong> the nearby to see those who dare to accept<br />
the challenge, that usually consists of a riddle. If correctly solved, Eschlank will answer the<br />
truth to any question proposed by the w<strong>in</strong>ner, with suitable details, by means of Demfirio; if<br />
failed, the looser must convert and adore Eschlank. Conversion means that they loose their<br />
ability to use spells others than those of evil priest, and will be considered “evil” from then<br />
on, despite of their behaviour, even for spells of alignment detection. Adoration means bl<strong>in</strong>d<br />
DRAFT<br />
obedience to Demfirio, daily attend<strong>in</strong>g to night services (unless Demfirio decide a different<br />
th<strong>in</strong>g) and contribut<strong>in</strong>g to the temple economic support. Eschlank is exhibited as a k<strong>in</strong>d<br />
deity who conforms with occasional prayers, but this is not the truth. If the acquired bond<br />
after the failure is broken, the offender will be cursed with the “Eschlank eternal wither<strong>in</strong>g”,<br />
that wastes away the body dur<strong>in</strong>g half a season, until the suffer<strong>in</strong>g and malfunction of vital<br />
processes turn the victim to a liv<strong>in</strong>g corpse. The curse start to show its presence two seasons<br />
after the break<strong>in</strong>g of the bond. Nialian does not know this fact, as victims usually avoid<br />
human contact and hide, as their appearance and stench become too repulsive, and they are<br />
not aware of the consequence of their disobedience.<br />
12.10.5 SOUTHERN DISTRICT<br />
The most ancient area <strong>in</strong> the city, it is almost wrecked, and is very dangerous by night. The candlers<br />
guild and the Ma<strong>in</strong> Theatre are here.<br />
12.10.6 MARINE DISTRICT<br />
Shipwrighters and pilots guilds, customs officer, entry and exit registers, seaport, wharehouses and<br />
the lighthouse, which is used as an asylum too, are sited here. The crews of the Nialian warships,<br />
when they are on land, stay at this district.<br />
Seaport Capta<strong>in</strong>cy:<br />
47<br />
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48 NIALI, CITY OF GREY WALLS<br />
Lighthouse Asylum:<br />
JMME<br />
12.10.7 EKKAR ISLAND<br />
Ekkar was the orig<strong>in</strong>al village. It grew up with Vulmaw arrival, when it turned to a flourish<strong>in</strong>g<br />
colony, expanded to the nearest coast. It was destroyed by Lochaw <strong>in</strong> 1785 SA, but its Númenórean<br />
dwellers recovered it, mak<strong>in</strong>g a k<strong>in</strong>d of palace from the whole island, where the wealthy<br />
Númenórean families kept aside from the native population <strong>in</strong> the coastal quarters.<br />
A wrecked lighthouse, an old circus and a misterious temple can be glimpsed from the docks when<br />
the mist is over (very few times). Cursed by Dwar of Waw and some of the wizards of his own, <strong>in</strong><br />
TA 1617, Ekkar was never aga<strong>in</strong> <strong>in</strong>habitable, and those who were still <strong>in</strong> the island when this<br />
happened, never returned alive to the city. A perpetual unhealthy mist concealed the cursed island<br />
from that moment, and nobody dared to get too close to the place. It is said that frighten<strong>in</strong>g shapes<br />
can be seen from the coast, mov<strong>in</strong>g near the edges of the island, look<strong>in</strong>g for a pass po<strong>in</strong>t <strong>in</strong> order to<br />
reach Niali and br<strong>in</strong>g terror and pa<strong>in</strong> to the liv<strong>in</strong>g ones.<br />
On W<strong>in</strong>ter of that same year, one morn<strong>in</strong>g, the dead people from Ekkar, sheltered by a dense mist,<br />
went back to Niali, kill<strong>in</strong>g and devour<strong>in</strong>g every misfortuned liv<strong>in</strong>g creature they captured. When the<br />
next day started, they retreated to the island. The horror was of such a great magnitude that the<br />
Nialian parlament resolved to call for the help of all the magic practitioners, <strong>in</strong> exchange of the<br />
prize they agreed to ask for. A lot of magicians answered the request, but the curse was too strong;<br />
they could not dispel it, but they were able to make a pact with the evil forces which Dwar had<br />
ensued <strong>in</strong> Ekkar: the Damned would return to Niali and breed once <strong>in</strong> a year, but they are not<br />
allowed to open any door (this part is not enough clear) and it would be a fixed day, the same day<br />
they had done that time. That day is from then named Nokôhleb, the Pact Day. The streets of Niali<br />
are full of mist and undead walk<strong>in</strong>g bodies dur<strong>in</strong>g 24 hours. People lock <strong>in</strong> their houses or <strong>in</strong> public<br />
places, like taverns and so, or simply leave the city for the whole day. City’s gates are wide open,<br />
but from the outside there can only be seen shadows <strong>in</strong> the mist. Those who are caught by the<br />
undead, return next year as some of them. The wizards who fixed the pact asked, as a reward, a<br />
whole build<strong>in</strong>g of their own, <strong>in</strong> order to teach and learn the art of magic: the Nialian High School.<br />
SA 1000<br />
12.11 Shadow-holds<br />
12.12 Niali At Other Times<br />
DRAFT<br />
Niali is still named Ekkarniali, and Shayan still are far away <strong>in</strong> the north, so it is populated by<br />
Rúakasi people. The town is limited by the old Vulmaw wall, and has only the two southern<br />
districts (southern and mar<strong>in</strong>e) and the Ekkar island. Vulmaw rule has almost dissappeared, and<br />
only the pirates’ honour code is recognized and respected.<br />
SA 2000<br />
Niali and Zelón have recently been reconstructed by Númenóreans, and are still recover<strong>in</strong>g from<br />
destruction. The greater part of Sëd tribe is <strong>in</strong> the north, help<strong>in</strong>g Shay conquer<strong>in</strong>g the Unvirnay<br />
aga<strong>in</strong>st the Rúakasi. The rest of Sëd are watch<strong>in</strong>g and plott<strong>in</strong>g aga<strong>in</strong>st the Númenóreans <strong>in</strong> order to<br />
rega<strong>in</strong> the control of Niali. Government method is, now, the Númenórean feudalism, supported by<br />
some notable members of the Sëd.<br />
SA 3000<br />
After one millenium of Númenórean dom<strong>in</strong>ion, Niali is aga<strong>in</strong> on Sëd hands. But the weakness of<br />
Númenórean power allows some Khamul agents to <strong>in</strong>filtrate and start their plots. Niali is almost <strong>in</strong><br />
the top of its power, with a huge fleet and lots of mercenaries at its service. Such a power will be
used by the Shadow <strong>in</strong> order to fight the Womaw, with a very bad result for the Shayan<br />
confederacy.<br />
TA 1000<br />
Shayan are divided after the destruction of Zhut<strong>in</strong>g, the Womaw capital city. The Unvirnay has<br />
jo<strong>in</strong>ed the Lochaw, <strong>in</strong> do<strong>in</strong>g so confrontat<strong>in</strong>g and defeat<strong>in</strong>g the weakened Shayan confederation.<br />
The Ti and Sëd tribes are enemies, due to the Zhut<strong>in</strong>g affair, so Niali is <strong>in</strong>volved <strong>in</strong> a secret war<br />
aga<strong>in</strong>st the Ti, a war which cannot be profitable for any of them. Dwar is start<strong>in</strong>g to rega<strong>in</strong> his<br />
dom<strong>in</strong>ions.<br />
TA 2000<br />
Short after the Shas<strong>in</strong>di <strong>in</strong>dependence from Lochaw and the war aga<strong>in</strong>st Shaka-ahar. Niali is<br />
weakened and exhausted, wait<strong>in</strong>g for someone who were able to br<strong>in</strong>g order and new prosperity to<br />
the monkh. The Shadow plots will make Niali accept the guide of Zelón and the corrupted Ti tribe<br />
(same as the rest of the brother monkh), which will prove to be a disaster.<br />
TA 3000<br />
Shas<strong>in</strong>di is a ru<strong>in</strong>. The Shadow has wrecked the entire region, and Niali is no more than a pile of<br />
rocks. Zelón is the one which rules. It is on its summit, with the Ti tribe under the Shadow’s yoke.<br />
The Rúakasi are recover<strong>in</strong>g their lands, restablished with permission of Zelón. The only free<br />
activities are the ones developed by Jaekgârayi and their secret allies.<br />
12.13 Adventures In Niali<br />
“Glassf<strong>in</strong>gers” Loragvor, the bard.<br />
The paths of Kirnoda.<br />
DRAFT<br />
49<br />
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