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The Hall of Fire 25.pdf - Fan Modules - Free

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Page 14 <strong>The</strong> <strong>Hall</strong> <strong>of</strong> <strong>Fire</strong> <strong>The</strong> Un<strong>of</strong>ficial Lord <strong>of</strong> the Rings Roleplaying Game Webzine Issue 25 <br />

December 2005<br />

Elves <strong>of</strong> the Wandering Companies<br />

Ents<br />

Gondorians<br />

Half-orcs<br />

Haradrim<br />

Hobbits<br />

Huorns<br />

Lossoth<br />

Men <strong>of</strong> Dale<br />

Olog-hai<br />

Orcs<br />

Rangers<br />

Rohirrim<br />

Trolls<br />

Uruks<br />

Woodmen<br />

Woses<br />

ADDITIONAL ABILITY<br />

+3/+6<br />

--/+5<br />

+0/+0<br />

+0/+0<br />

+0/+0<br />

-2/-2<br />

-5/--<br />

+0/+0<br />

+0/+0<br />

+2/+0<br />

+0/+0<br />

+2/+3<br />

+0/+0<br />

+0/+0<br />

+2/+2 (-2 Cavalry)<br />

+0/+0<br />

+0/+2<br />

Mear-led - As all lesser horses are naturally drawn to the lead <strong>of</strong><br />

the mearas, if the leader <strong>of</strong> a Cavalry unit is riding one, he gains<br />

a +2 bonus to perform Command maneuvers.<br />

ERRATA<br />

After writing this piece on generating units for mass combat, I’ve<br />

concluded that there are some errors to the units I devised in a<br />

previous article.<br />

For Heavy Dwarven Infantry:<br />

Command 9<br />

Ranged 6<br />

Melee 16<br />

Toughness 17<br />

Support 6<br />

Movement 4<br />

For Light Dwarven Archers:<br />

Command 9<br />

Ranged 10<br />

Melee 10<br />

Toughness 13<br />

Support 6<br />

Movement 10<br />

For Dwarven Stonemasons:<br />

Command 9<br />

Ranged 6<br />

Melee 9<br />

Toughness 10<br />

Support 11<br />

Movement 6<br />

<strong>The</strong> ability pertaining to mountains should be called “Mountainnative”.<br />

See page 75 in the Helm’s Deep Sourcebook for more<br />

information on this ability.<br />

Finally, as has been stated in the Helm’s Deep Sourcebook,<br />

there will be additional material about more units, so keep an<br />

eye out for revisions to what I’ve outlined here in later issues.

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