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Ageod WW1 Manual Cover.qxd

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18.3.3 Loss of the Capital in 1914<br />

The loss of the capital on the first year of the war (1914) has a very<br />

negative extra impact on both the Parliament and National Will, and risks<br />

the provocation of a disastrous War Weariness Reaction.<br />

When your capital is taken by the Enemy, here are the effects to be applied<br />

at the end of the turn (only), as well as the permanent effects.<br />

For countries with ‘dual’ capitals, here is the list and applicable cities:<br />

● Austria-Hungary: loss of Vienna or Budapest.<br />

● Russia: loss of Petrograd and Moscow.<br />

In 1914, these end of turn effects are to be applied at the end of the<br />

Nov-December turn, even if the capital fell before.<br />

Effects at the end of the turn:<br />

Applied in the priority order below, during the NW Adjustment:<br />

1. Adjustment of NW: apply the effects of all losses and lost cities, etc… on<br />

NW, per normal rules.<br />

2. Parliament Effect: moves randomly, of either three levels (50% chance),<br />

two levels (40%) or one level (10%) towards Defeatism.<br />

3. Weariness Test: 33% chance one will be made immediately. A penalty<br />

of +10% per HQ destroyed during the year just played is applied in<br />

addition to all the other bonuses/negative effects.<br />

4. Instability Test: (if required) extra negative chance added, of 10% on the<br />

1st test, then 20% on the second, and 30% on the thurd. All the other<br />

bonuses or negative effects apply normally.<br />

5. Social Tests: to be done next (strike, mutiny, revolt, revolution), if need<br />

be. Remember, in 1914, there is no Revolution, thus this test is ignored.<br />

If need be, the Surrender test is done with an extra negative modifier<br />

of 20%.<br />

6. Patriotic Test: to be done last, with a negative modifier of 20%.<br />

7. New government (at player’s choice): bring the NW back to 27,<br />

immediately carrying out a test on the Parliament, 17% chance of<br />

losing one level.<br />

Permanent effects:<br />

● Weariness Test: an extra penalty of 33% (to be applied afterwards).<br />

● Mutiny Test: penalty aggravated to 33% instead of 17%.<br />

● Surrender Test: an extra penalty of 33%.<br />

● Patriotic Test: an extra penalty of 33%.<br />

However, all these effects are nullified as soon as the capital is retaken.<br />

18.4 War Weariness & Patriotic Reaction<br />

When a major power stops his Grand Offensive (or lose its capital), it may<br />

sustain a counter-shock in terms of NW, if this did not cause the war to end.<br />

This is due to War Weariness.<br />

18.4.1 War Weariness<br />

Beginning in 1916, War Weariness and general fatigue have consequences<br />

that become more and more worrisome. In 1916, the risk is low; it becomes<br />

substantial beginning in 1917 and worse in 1918.<br />

● If a player commences and fails a Grand Offensive, it does a War<br />

Weariness Test at the end of the turn, just before the social tests (NB:<br />

In the event of a mixed Offensive, the Commander in Chief of the<br />

main power does the test alone)<br />

● A “major” defeat suffered in an enemy offensive also entails a War<br />

Weariness Test for the Defender.<br />

● If a power loses its capital, it carries out a special War Weariness Test<br />

(see previous §).<br />

18.4.2 The War Weariness Test<br />

When a War Weariness Test takes place and is succeed, a list of reactions<br />

are implemented. The basic test receives some modifiers to its usual 33%<br />

chance of occurring, as follows:<br />

-5% Germany, Britain<br />

+5% Revolution<br />

-5% for Austria-Hungary (or France) on the Italian Front<br />

-5% Britain, France, Italy if the United States is in the war<br />

+5% All Central Powers if the United States is in the war<br />

+5% Grand Offensive failure (in attack) or Major Defeat (in defense)<br />

+5% Enemy counter-offensive in progress (Western Front)<br />

+25% no Grand offensive carried out during this year (See 53-D)<br />

-10% n 1916**<br />

+5% 1918+<br />

NB: note that:<br />

● The above bonus of 10% in 1916** does not apply if your capital has<br />

been taken (Russia: Moscow + Petrograd).<br />

World War One: La Grande Guerre 1914-1918 97

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