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Civil Production<br />
+4 level 8 or 9<br />
+3 level 6 or 7<br />
+2 level 4 or 5<br />
+1 level 2 or 3<br />
+0 level 0 or 1<br />
Overall Military Situation (round all fractions up) - max. +2/-2<br />
+1 if an enemy Major Power has surrendered<br />
+½ per city conquered in an enemy Major Power<br />
(except Damascus, Baghdad, Mosul and Jerusalem)<br />
-½ per national city lost* (or -¼ per Russian city lost* for Russia)<br />
*Ignore these NW losses if the Power currently suffers from an enemy<br />
Grand Offensive<br />
Blockade and Submarine Warfare<br />
+/- ? the Blockade (Germany and Austria-Hungary)<br />
- ? Submarine Warfare (Britain)<br />
Social Situation<br />
-1 Strike<br />
-1 Revolt<br />
Firepower Improvement (last Interphase)<br />
+1 when the improvement comes into effect<br />
New BB or BC<br />
+1 per new individually built battleship unit<br />
Events<br />
+/- ? according to the event (for example Rasputin in Russia, etc.<br />
Political Actions<br />
Each Major Power may attempt a certain number of Political Actions now.<br />
They are tested, implemented if need be, and their impact on NW is<br />
fulfilled.<br />
NW and the Length of the War<br />
Beginning in 1915+, a final adjustment is made if the NW is very high.<br />
● in 1915<br />
If the NW is between 35 and 40, NW is reduced by 2<br />
(but not below 34).<br />
● in 1916+<br />
If the NW is is between 29 and 40, NW is reduced by 2<br />
(but not below 28).<br />
Instability Tests<br />
All Major Powers whose NW is in the Instability Zone (NW ≤ 20) roll their<br />
Instability Tests now.<br />
Then roll any Social Tests that result.<br />
And finally, Powers with new governments improve their NW (with the risk<br />
of weakening their Parliaments).<br />
82 World War One: La Grande Guerre 1914-1918<br />
Production<br />
Income is calculated for each power and recorded on its Budget Chart. The<br />
Income is given directly by the Revenue Table, according to the level of<br />
Civil Production and possible loss of cities (Income for lost national cities,<br />
given in orange on the map, must be subtracted).<br />
Each power may then undertake its production and expenditures<br />
(ammunition, technological research)<br />
Important Notice: the Income is determined by Civil Production at the<br />
beginning of the Interphase. Successful “Transition to a War Economy”<br />
Political Actions in the same Interphase are not counted (this time). Civil<br />
Production is artificially increased by +1 level if the Power has a Strike or a<br />
Revolt (+2 for both). This will lower to resulting income.<br />
The Generals<br />
Each Power may reassign all of its generals among its HQ, except those<br />
generals whose assignment is fixed. However, a power cannot change its<br />
commander-in-chief at this time.<br />
The Annual Interphase<br />
At the end of each Winter or Spring Interphase, a special general<br />
Redeployment phase takes place. This takes place starting from Winter 14.<br />
Strategic Redeployment<br />
All fronts are considered calm in December and January as well as in June<br />
(combat ceases at the end of November, and restarts in February). This