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Ageod WW1 Manual Cover.qxd

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This Raid costs Germany 2 (Erleuchtung) + 1 (Raid) = 3 EP. Because of<br />

sea hazard in poor wheather there is no naval battle despite a British<br />

attempt to intercept with its fleets in a control mission in the North Sea. The<br />

German Fleet reaches the English coast, and executes its Raid with<br />

success! BC Moltke and Von der Tann inflict 2 hits to Hartlepool (town) and<br />

Great Britain immediately loses 2 NW. In addition, Great Britain will lose 4<br />

EP during the Winter 1914 Interphase (2 EP per hit).<br />

14.8 Various Rules<br />

14.8.1 Mine Laying<br />

Mines (short for Naval Minefields) are laid in coastal regions (friendly or<br />

enemy) with 1 mine (squadron) per region. Mines may be laid during the<br />

reinforcement phase within 3 coastal sea zones of a friendly coastal city or<br />

town (and will be removed as soon as it is no longer the case).<br />

Exception: A mine has no effect if placed in off a Neutral country (ex.<br />

Salonica as long as Greece is at peace).<br />

Attacks by Mines<br />

Mines attack any enemy warfleet entering the coastal sea zone where it is<br />

located. Each mine executes 2 attacks, upon one enemy fleet (selected at<br />

random if more than one fleet is present). Each attack is resolved on the<br />

Mines Chart.<br />

● Mine attacks are resolved immediately, before any naval battle or<br />

landing.<br />

● A ship squadron of a randomly selected type is taken in the target<br />

fleet(s) and it executes a Survival Test.<br />

- If it explodes, it loses one unit.<br />

- If it does not explode, the squadron is flipped to damaged, or if it is<br />

already damaged, it gets 3 hits.<br />

Coastal Batteries<br />

A coastal artillery unit may automatically fire at any enemy fleet on mission<br />

within the coastal sea zone adjacent to the region where the battery is<br />

located.<br />

● There are two coastal artillery types: mobile and immobile.<br />

● The coastal artillery acts in all effects as a “mine” and may attempt up<br />

to 2 attacks per coastal sea zone.<br />

● A mobile coastal artillery has a bonus of +1 in the resolution of each<br />

attack.<br />

14.8.2 German Overseas Raiders<br />

In the 1914 campaign, Germany starts with 4 CL Raider squadrons in her<br />

colonies (off-map boxes), and also has its Far East fleet (Admiral Spee) in<br />

the Bismarck Archipelago off-map box.<br />

Each turn they spend at sea, these Raiders will automatically damage the<br />

British commerce, costing up to 4 hits per turn in 1914 (= 2 PE per hit) and<br />

per unit. In order to eliminate the drain, the Royal Navy has to pursue them,<br />

and sink them one by one (control missions are required).<br />

14.8.3 Tactical Submarines (SS)<br />

80 World War One: La Grande Guerre 1914-1918<br />

Most naval powers have a tactical submarine (SS) at the start of the game<br />

(Germany has 2). A tactical submarine is not assigned to a warfleet. It acts<br />

only as a naval recon unit, and may take part in a naval battle only during<br />

Traps (50% chance).<br />

● A submarine does not need to execute a mission at sea to operate,<br />

this is handled automatically.<br />

● A submarine may redeploy as any naval unit stack.<br />

● If a submarine redeploys, it cannot execute a recon at sea during the<br />

same turn.<br />

German Submarine on the prowl: one German tactical submarine may act<br />

alone in the North Sea or the Channel to attack the Royal Navy each turn<br />

(with a limited risk).<br />

NB: all these tactical submarine (SS) squadrons are different from “U-Boat”<br />

squadrons (only used for Submarine Warfare).<br />

14.8.4 Naval Repairs in Port<br />

Naval units that stay in a national or friendly major port for one or more<br />

Interphase(s) after a battle may be repaired for free. The procedure is the<br />

following:<br />

1st Interphase (after the battle):<br />

All hits are removed from the DD (or DE) and CL.<br />

2nd Interphase:<br />

All damaged DD and CL are repaired (face up).<br />

All hits are removed from the B, BB, BC and AC.<br />

3rd Interphase:<br />

All damaged B, BB, BC and AC are repaired (face up).<br />

After a 1-year period following the battle (i.e 3 Interphases have elapsed),<br />

all damaged naval units are repaired.

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