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Ageod WW1 Manual Cover.qxd

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Step (8) – Retreat<br />

Each player may decide to retreat back to his port. This choice is made by<br />

clicking on the relevant button of the Naval Battle window at the end of a<br />

round (or the AI will decide if you placed it in command). Possible cases are:<br />

● Nobody retreats: The battle goes on. A new battle round starts.<br />

● Both players retreat: The battle ends, and both fleets come back to port.<br />

● One player retreats: It is usually successful if he obtains a test result<br />

whose value is ≤ Sea Hazard.<br />

- A fleet’s first retreat attempt gets a +1 penalty.<br />

- If a fleet has executed a torpedo attack this round, it gets a -1<br />

bonus (for this round only).<br />

● If the check fails, the battle goes on, and a new round is resolved.<br />

● If the check succeeds, the fleet retreats and goes back to port, but is<br />

subject to a pursuit while breaking off.<br />

Fleeing: You may retreat automatically (no check) if your opponent has no<br />

ship squadron to face your best ship squadron in size (e.g. BC vs CL) or if<br />

all your ship squadrons are faster (4- > 3+).<br />

14.4.3 Effects of a Naval Battle<br />

The outcome of a naval battle has an immediate and important impact on<br />

National Will, depending on the magnitude of victory or defeat.<br />

Naval Battles and NW<br />

The naval battle has an immediate effect on NW. Each side counts his<br />

losses, per unit (whatever the ship nationality is):<br />

3 BB, BC (per unit sunk)<br />

1½ AC<br />

2 B<br />

1 CL<br />

1 Damaged battleship<br />

(BB, B and BC, reverse side)<br />

3 Retreat (for the retreating fleet)<br />

The side with the lower value is the Victor,<br />

the other side, with the bigger value is the<br />

Loser. Adjust the NW of each side by the<br />

net difference. NB: in case of tie, the loser<br />

is the retreating player.<br />

However, there is a limit to NW gain/loss,<br />

depending upon the battle category<br />

below:<br />

Skirmish: No side had any BB, B or BC:<br />

maximum won/lost: NW +/-2.<br />

Minor battle: One side had only 1 to 2<br />

units of BB, B or BC type: maximum<br />

won/lost: NW +/-4.<br />

Major battle: Both sides had 3+ units of<br />

BB, B or BC type: maximum won/lost:<br />

NW +/-15.<br />

August/September 1914: if the Victor is at (or reaches) NW level 40, he<br />

may keep his extra NW gain until the end of September (at the NW<br />

Adjustment).<br />

Britannia Rules the Waves: when the British lose a naval battle for the first<br />

time, Great Britain will lose an additional NW -4 (national humiliation for<br />

Britannia).<br />

Mixed Nationality Fleet: the other powers with ships present in the battle<br />

get half the NW gain / loss (rounded down), with a NW +/-3 limit.<br />

Effect of battles on Control Missions (phase #5)<br />

A side gets control of a sea for 1 turn if it has planned a “Control” mission,<br />

and if it vanquished all enemy fleets or is alone at sea.<br />

German North Sea control: If Germany controls the North Sea, for<br />

one turn, the Blockade has no effect on Central Powers during the<br />

next Interphase (no check required). In addition, consider that the German<br />

fleet automatically succeeds in a Raid on England, against any coastal<br />

town.<br />

14.5 Naval Units and Supply<br />

Naval units do not carry supply by themselves, although their presence in<br />

a sea either allows or hinders the passage of supply.<br />

14.5.1 Sources and distance<br />

Sea transport capability is determined for each nation. Each military unit<br />

(corps, support) counts as 1. This One major or two minor ports may act as<br />

a supply source (See Supply).<br />

World War One: La Grande Guerre 1914-1918 77

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