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Ageod WW1 Manual Cover.qxd

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If your side gets the higher result, it receives the chosen Advantage<br />

(Tactical, Aggressiveness or Reaction), provided the conditions below are<br />

met, and obtains the following bonus.<br />

Tactical Advantage: (initial choice: Tactical)<br />

If your modified score is two times higher than your opponent, you get the<br />

Tactical Advantage for the current round.<br />

Effects:<br />

● you choose the fire range (L, M or S) (but not L S) (except on<br />

1st round)<br />

● bonus +1 to all your salvoes shots<br />

● bonus +1 to your 2nd fleet intervention check<br />

Aggressiveness Advantage: (initial choice: Aggressiveness)<br />

If your modified score is just superior to your opponent, you get the<br />

Aggressiveness Advantage for the current round.<br />

Effects:<br />

● fire range must be shorter (no choice) (L M ; or M S) (except:<br />

1st round)<br />

● bonus +1 to all your salvoes shots for 3 ship squadrons<br />

● but, you suffer a -1 penalty to your next Advantage check (next round)<br />

(cumulative, if it occurs again)<br />

Reaction Advantage: (initial choice:<br />

Reaction)<br />

If your modified score is just superior to<br />

your opponent, you get the Reaction<br />

Advantage for the current round.<br />

Effects:<br />

● fire range is Medium (no choice)<br />

(except on 1st round);<br />

● you place all your naval squadrons<br />

as you want (See step 3).<br />

● your opponent gets a -1 penalty on<br />

his next Advantage check (next<br />

round) (not cumulative).<br />

NB: If a player has obtained Surprise, he<br />

automatically gets the Tactical Advantage<br />

for the first 2 rounds.<br />

Step (2): Fire Range change (except on<br />

1st round)<br />

There are 3 fire ranges, in decreasing<br />

order: L > M > S. During the first round,<br />

the range is calculated by the Initial<br />

Range Chart. Then, for the 2nd round<br />

74 World War One: La Grande Guerre 1914-1918<br />

(and beyond), the range changes to Medium (M), except if a player gets an<br />

Advantage (Tactical or Aggressive).<br />

If a player has an Advantage:<br />

● Tactical: player may choose the range (but not L S).<br />

● Aggressive: range must be shorter (L M; or M S).<br />

Step (3): Changing Engaged Squadrons (except on 1st round)<br />

Each side may exchange 1 ship squadron (for another) between the first<br />

line and the rear. If a side has the Reaction Advantage, it may change<br />

some or all its naval squadrons.<br />

Step (4): Fire Phase<br />

There are 2 fire salvoes resolved one after the other. All fire salvoes are<br />

simultaneous. They are resolved simultaneously. A survival test applies<br />

after the 2nd fire salvoes.<br />

● Each ship squadron fires vs. one target (usually the one in front of it in<br />

the battle line). Several ship squadrons may fire together versus the<br />

same target.<br />

● The shots are then resolved. One shot per ship squadron, and then<br />

maybe a 2nd shot (to check).<br />

● Remember that only ship squadrons within range may shoot.<br />

Fire – Torpedo Attacks (except on 1st round)<br />

Torpedo attacks by DD and CL may occur beginning with the 2nd round.<br />

The Torpedo attacks are executed automatically, the game selects the best<br />

CL or DD to be used (that can fire) and also what their targets are (one<br />

different target each), but it occurs after all fire salvoes.

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