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● The possibility of “Trapping” the enemy fleet.<br />
● An automatic Tactical Advantage during the first 2 rounds.<br />
● A bonus of +1 for all 2nd shot checks during the first 2 rounds (in<br />
addition to the “L” tactical letter).<br />
● The surprised side has a -1 penalty when attempting to bring its<br />
second fleet in at the end of the 1st round (or 2nd round if Trapped).<br />
14.3.6 Type of Naval Battle<br />
At first, only the 1st fleet is engaged (i.e. scout fleet). The type of battle is<br />
determined randomly, with some modifiers for surprise as indicated above.<br />
Type of Battle chart:<br />
K skirmish<br />
M meeting engagement<br />
B battle<br />
S shock<br />
T trap if Surprise on one side; otherwise, use S shock<br />
Modifiers: Based on both sides’ missions<br />
+? most Aggressive admiral<br />
-1 Raid<br />
-1 Rain or Snow weather<br />
+0 Patrol, Transport<br />
+1 Control<br />
+3 Surprise; or -3 to avoid a naval battle<br />
NB: there is an increase of the admiral value by 1, in the case of tactical<br />
letter C or L. An admiral’s value may be 0 if the fleet executes a Raid or a<br />
Transport. If the enemy fleet is involved in<br />
a naval landing, and if the battle type is K<br />
or M, it may be upgraded to S (a “shock”<br />
battle), but this does not apply to a simple<br />
naval transport (friendly port-to-port).<br />
14.3.7 Initial Range<br />
The initial range for the 1st battle round is<br />
determined randomly too, among the<br />
following. Long and Medium are the most<br />
likely initial ranges.<br />
(S) = Short range<br />
(M) = Medium range<br />
(L) = Long range<br />
This initial range is compared with the<br />
actual ships’ ranges.<br />
NB: the range must be at least one of the<br />
ship squadrons (any player). When your 2<br />
fleets are in battle (if your 2nd fleet<br />
succeeds its intervention), each fleet<br />
keeps its own range.<br />
14.3.8 Description of the Five Types of Battle<br />
“K” = Skirmish<br />
72 World War One: La Grande Guerre 1914-1918<br />
Each side engages only 1 ship squadron for 2 rounds. This ship squadron<br />
is chosen according to the priority : BC > AC > CL > DD > B or BB within<br />
shooting range.<br />
● No 2nd fleet reinforcement is possible.<br />
● The battle automatically stops at the end of the 2nd round (if any).<br />
● Each fleet retreats to its original port or proceeds with its mission.<br />
“M” = Meeting Engagement<br />
Each fleet engages all its ship squadrons for 2 rounds.<br />
● No 2nd fleet reinforcement is possible.<br />
● The battle automatically stops at the end of the 2nd round (if any).<br />
“B” = Battle<br />
Each side engages all its ship squadrons within shooting range. The battle<br />
goes on for an unlimited number of rounds.<br />
At the end of each round, each side checks for his 2nd fleet intervention<br />
(-1 penalty if different mission). If yes, it comes in at long range (L).<br />
“S” = Shock<br />
Each side engages all its ship squadrons within shooting range. The battle<br />
goes on for an unlimited number of rounds.