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Ageod WW1 Manual Cover.qxd

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Encounter Test<br />

An encounter test is made to determine whether a naval battle occurs. The<br />

test is made by calculating the sides’ difference in contact values, plus<br />

weather and control modifiers, and comparing it with the level of the sea<br />

hazard. If the test gives an equal or greater value, a battle occurs.<br />

Modifiers:<br />

+? Contact values difference (as per missions)<br />

- 2 Rain or snow weather<br />

+1 enemy sea<br />

If a contact is established, the first engaged fleet is the “scout fleet”. Failing<br />

that, any 1- or 2-EP fleet. For the moment, no other fleet may take part in<br />

the battle.<br />

14.2.4 Most Common Sea Sorties and “Hints”<br />

These are the most common situations players will see happen:<br />

● If both sides choose a “Control” mission, their fleets find each other<br />

and a naval battle occurs automatically.<br />

● If the German chooses only a Raid or a Patrol, the fleets usually must<br />

check for encounter to see whether or not they find each other.<br />

● There is a surprise risk at sea. The player with surprise receives many<br />

bonuses (but surprise is uncommon).<br />

● To be safe, you should use 2 fleets together: First the scout fleet (with<br />

the famous fast battlecruisers), and then the grand fleet (with all the<br />

slower battleships).<br />

- If a naval battle occurs, the scout fleet fights first (at a low surprise<br />

risk). Then the 2nd fleet will try to enter the battle later.<br />

- In the North Sea, the common sorties are, by side:<br />

German: Sortie of the scout fleet alone to launch a raid against Great<br />

Britain (or a patrol, to bluff); or sortie of two with the Hoch See fleet to crush<br />

70 World War One: La Grande Guerre 1914-1918<br />

the British scout fleet (hoping it is alone, without the Home Fleet), but this<br />

requires the Kaiser’s permission.<br />

British: Sortie of the scout fleet alone in patrol, with or without the Home<br />

Fleet or, from time to time, a Control mission (very expensive) in order to<br />

have the best chance to intercept and crush the German fleets.<br />

● A huge naval battle is often tactically to the German’s advantage, but<br />

the law of numbers, when the British Home fleet is coming, changes it<br />

into a British advantage and forces the German to make a quick<br />

retreat in order to escape.<br />

● In the Mediterranean, the Austrian fleet often stays in port, because<br />

the French fleet is superior (even worse if Italy is Entente), but mostly<br />

because of the sheer economic cost of activation. It may change if<br />

Italy has joined the Central Powers, as the Italian and Austrian fleets<br />

combined may prove a challenge for the French navy.<br />

14.3 Naval Tactics and Battle Types<br />

If a naval encounter occurs, the nature of the combat will depend on he<br />

tactics the players choose and on chance. The players’ choices have a<br />

direct influence on the possible battles.<br />

14.3.1 Combat Tactics<br />

If a naval encounter occurs, each player must choose a Combat Tactic from<br />

those offered at the start of the battle. They are simultaneously disclosed<br />

when the fight starts.<br />

There are 5 different tactics: T Cross the T, L Line of battle, C Column,<br />

A Circle Arc, F Free Formation. Each tactic has an advantage or<br />

disadvantage, depending on the enemy tactic with which it is crossed.<br />

There are:

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