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Ageod WW1 Manual Cover.qxd

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If allowed, both sides execute missions with their warfleets, and a naval<br />

encounter may occur.<br />

Phase 3 – Naval Encounter<br />

If a fleet puts to sea, the following procedure is used.<br />

● The game engine checks whether an encounter at sea occurs.<br />

● If there is a contact, a naval battle takes place (at the start of which<br />

each side chooses a combat Tactic, and then a surprise test is made<br />

and initial range is determined).<br />

Phase 4-bis – Naval Battle<br />

The naval battle starts. Each side first engages its “scout fleet”, a fast fleet<br />

with the battlecruisers (BC) or cruisers.<br />

● Each ship squadron fires, with 1 or 2 shots per combat round.<br />

● A second warfleet may reinforce the battle, by rolling an intervention<br />

check (which depends on the nature of the naval battle).<br />

● The battle ends when a fleet retreats. The victorious fleet executes its<br />

mission (if possible) or goes back to its port.<br />

● Repeat this procedure if other fleets put to sea.<br />

Phase 4 – Raid and Transport Missions<br />

If a warfleet has a transport or raid mission, this mission is executed now.<br />

Phase 5 – Control of the Seas<br />

A side gains control of a contested (or enemy) sea for 1 turn if it executes<br />

the “Control” mission, and either wins any naval battle the fleet is involved<br />

in, or its warfleet(s) is alone in the sea.<br />

● Control of the sea lasts 1 turn only.<br />

14.2 Naval Movement and Missions<br />

68 World War One: La Grande Guerre 1914-1918<br />

When a side decides a “sortie at sea”, Phase 3 may be longer than usual,<br />

and uses a detailed procedure.<br />

Naval movement orders depend on Missions<br />

14.2.1 Kaiser Wilhelm II “Luxus” Fleet<br />

Kaiser Wilhelm II was very concerned about his beautiful war fleet (the<br />

Hoch See Flotte), especially his battleships and therefore opposed any<br />

risky naval engagement they could be involved in.<br />

At the beginning of each Naval Plans, Germany makes a secret D12 check<br />

to see whether the warfleets with battleships (B and BB) may put to sea<br />

into the North Sea or elsewhere in a uncontrolled or contested sea (that is,<br />

out of the Baltic Sea).<br />

● This does not apply to German BC in their Scouting Fleet.<br />

● When Admiral Scheer commands the “Hoch See” fleet (i.e. Germany’s<br />

main fleet), he adds a +2 bonus to the check. If it succeeds, the<br />

Kaiser lets his battleships put to sea this turn.<br />

If a major Naval Battle occurs and Germany is the victor with a net value<br />

of 5 NW gain or more, Wilhelm II is delighted… from then on, this rule no<br />

longer applies.<br />

14.2.2 Checking the Sea and Mission Validity<br />

A player must check which sea (friendly, contested or enemy) the fleet<br />

will go to. This sea must be at least 1 sea away from the fleet’s home<br />

port.

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