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If allowed, both sides execute missions with their warfleets, and a naval<br />
encounter may occur.<br />
Phase 3 – Naval Encounter<br />
If a fleet puts to sea, the following procedure is used.<br />
● The game engine checks whether an encounter at sea occurs.<br />
● If there is a contact, a naval battle takes place (at the start of which<br />
each side chooses a combat Tactic, and then a surprise test is made<br />
and initial range is determined).<br />
Phase 4-bis – Naval Battle<br />
The naval battle starts. Each side first engages its “scout fleet”, a fast fleet<br />
with the battlecruisers (BC) or cruisers.<br />
● Each ship squadron fires, with 1 or 2 shots per combat round.<br />
● A second warfleet may reinforce the battle, by rolling an intervention<br />
check (which depends on the nature of the naval battle).<br />
● The battle ends when a fleet retreats. The victorious fleet executes its<br />
mission (if possible) or goes back to its port.<br />
● Repeat this procedure if other fleets put to sea.<br />
Phase 4 – Raid and Transport Missions<br />
If a warfleet has a transport or raid mission, this mission is executed now.<br />
Phase 5 – Control of the Seas<br />
A side gains control of a contested (or enemy) sea for 1 turn if it executes<br />
the “Control” mission, and either wins any naval battle the fleet is involved<br />
in, or its warfleet(s) is alone in the sea.<br />
● Control of the sea lasts 1 turn only.<br />
14.2 Naval Movement and Missions<br />
68 World War One: La Grande Guerre 1914-1918<br />
When a side decides a “sortie at sea”, Phase 3 may be longer than usual,<br />
and uses a detailed procedure.<br />
Naval movement orders depend on Missions<br />
14.2.1 Kaiser Wilhelm II “Luxus” Fleet<br />
Kaiser Wilhelm II was very concerned about his beautiful war fleet (the<br />
Hoch See Flotte), especially his battleships and therefore opposed any<br />
risky naval engagement they could be involved in.<br />
At the beginning of each Naval Plans, Germany makes a secret D12 check<br />
to see whether the warfleets with battleships (B and BB) may put to sea<br />
into the North Sea or elsewhere in a uncontrolled or contested sea (that is,<br />
out of the Baltic Sea).<br />
● This does not apply to German BC in their Scouting Fleet.<br />
● When Admiral Scheer commands the “Hoch See” fleet (i.e. Germany’s<br />
main fleet), he adds a +2 bonus to the check. If it succeeds, the<br />
Kaiser lets his battleships put to sea this turn.<br />
If a major Naval Battle occurs and Germany is the victor with a net value<br />
of 5 NW gain or more, Wilhelm II is delighted… from then on, this rule no<br />
longer applies.<br />
14.2.2 Checking the Sea and Mission Validity<br />
A player must check which sea (friendly, contested or enemy) the fleet<br />
will go to. This sea must be at least 1 sea away from the fleet’s home<br />
port.