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Ageod WW1 Manual Cover.qxd

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● Each Ace has a single life. Once an ace disappears, it may no longer<br />

reappear.<br />

● When an Ace appears, the National Will is raised by NW +1 at the<br />

end of the turn.<br />

Aces Usage<br />

An ace provides a +1 bonus to his fighter’s combat rolls, and a -1 penalty<br />

to his opponents’ die rolls (exception : +2 / -2 for Richthofen).<br />

An ace may be assigned to another fighter squadron, or swapped with<br />

another ace at the start of the Military phase of his own player turn.<br />

Death of an Ace<br />

During an aerial battle, an enemy ace is eliminated if:<br />

The friendly aircraft got a specific result as part of its combat result.<br />

● or the Ace’s fighter squadron is destroyed.<br />

The death of an enemy ace gives a NW +1 change at the end of the turn<br />

to the killing aircraft’s nation, and a NW -1 change to the ace’s nation.<br />

14. Naval Warfare<br />

The naval aspect of World War One: La Grande Guerre 14–18, while<br />

unlikely to be decisive in most scenarios, is nevertheless an important part<br />

of any overall strategic planning.<br />

As a rule, the naval war in this game simulates the huge naval battle (rare),<br />

the raids upon the enemy coasts, naval transport and amphibious landings,<br />

overseas commerce raiders and even mines or submarine warfare.<br />

14.1 Definitions<br />

Naval warfare is handled essentially via the assignment of missions to<br />

naval units. Each Major Power has ship squadrons, which are stacked<br />

together as warfleets. Each ship squadron usually represents several ships<br />

(1 to 5 each). The seas and oceans are divided into large sea regions and<br />

coastal regions (usually with the flag of the “owner”).<br />

14.1.1 Sea Control<br />

A sea is either “controlled” by one side or “contested” (nobody controls it).<br />

Controlling a sea provides some advantages:<br />

● free movement<br />

● free reinforcement by sea<br />

● sea supply<br />

● sea surprise bonus<br />

13.4 The 1914 Air Force<br />

66 World War One: La Grande Guerre 1914-1918<br />

Air Forces have a very limited role in 1914. Basically, they handle only one<br />

possible mission, Reconnaissance, and have no combat capability.<br />

● Each air squadron may only carry out one Reconnaissance mission<br />

per turn.<br />

● Each air squadron must be assigned to an Army’s HQ or GHQ. It may<br />

change its assignment at the beginning of each military phase, during<br />

its player turn.<br />

● No aerial combat may take place in 1914.<br />

Not controlling a sea voids all of these advantages.<br />

By default the control of the seas is listed below.<br />

● Central Powers: Baltic Sea<br />

● Contested Seas: North Sea, Adriatic Sea*, Black Sea**<br />

● Entente: All other seas (English Channel, North Atlantic, Eastern***<br />

and Western Mediterranean, and all overseas and oceans).<br />

Notes:<br />

* The Adriatic is controlled by the Central Powers if Great Britain is at<br />

peace, or if Italy is on the Central Powers’ side.<br />

** The Black Sea is controlled by Russia if not at war with Turkey.<br />

*** The Eastern Mediterranean is contested if Italy is on the Central<br />

Powers’ side.<br />

The sea of Marmara is considered part of the Eastern Mediterranean for<br />

missions. This sea and the straights (Bosporus and Dardanelles) are<br />

controlled by Turkey. No movement is possible there for as long as Turkey<br />

is neutral.<br />

Important: control of the North Sea has a direct influence on the<br />

Blockade.

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