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Ageod WW1 Manual Cover.qxd

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Aerial Combat Result<br />

The Air Combat Table gives the following<br />

outcomes:<br />

(D): the Defender takes 1 loss. The<br />

air squadron is flipped to the backside.<br />

If already flipped, the squadron is<br />

eliminated.<br />

(A): the Attacker takes 1 loss. The air<br />

squadron is flipped to the backside.<br />

If already flipped, the squadron is<br />

eliminated (this “A” result represents an<br />

engine failure, some wing fabric tearing,<br />

or similar mishaps).<br />

(E): the Defender’s air squadron is<br />

destroyed.<br />

(-): No effect.<br />

Sometimes, the Aerial Combat Table indicates the emergence of a<br />

friendly Ace “*”or the death of an enemy Ace “°°”(See below).<br />

Ending an Aerial Battle<br />

At the end of the first round, some air units may opt to break contact. In this<br />

case, they go back to their HQ or GHQ and land there. If, as a result of this<br />

withdrawal, the opponent has more units that have not been used, they<br />

may be used in the current missions (See above).<br />

At the end of the second round, if a player still has fighters, he may attack<br />

the bombers that were deployed to the rear of the Group. This new combat<br />

lasts 1 round only. The opponent’s fighters are ignored.<br />

At the end of the aerial battle, the surviving friendly and enemy air units<br />

may execute a mission or land.<br />

Example: A Russian fighter intercepts an Austrian fighter and an Austrian<br />

bomber. The battle starts with a duel involving both fighters (the Austrian<br />

bomber is temporarily put aside). At the end of the second round, the<br />

Russian fighter is still present. So it attacks the Austrian bomber (which<br />

cannot avoid the fight).<br />

Example: in May 1915, a French fighter attempts a recon to observe a<br />

German region (within range, 5 regions). A German GHQ-based fighter<br />

intercepts (the GHQ is within range). He is allowed to do so, because he<br />

benefits of the “Engine” technology, and his Dogfight value is now 1, so he<br />

may intercept and fight (on the other side, the French air unit still has a 0<br />

Dogfight Indicator, and he cannot defend !). The aerial battle starts; only the<br />

German may shoot:<br />

● The German fighter has a 1 Dogfight value, and the French fighter<br />

has a 0 Protection value, for a final difference +1.<br />

● The German player rolls on the +1 column. He rolls a 6, no result.<br />

At the end of the first combat round, the French fighter decides that<br />

discretion is the better part of valor, flees and lands back at home.<br />

Special Case: Zeppelins<br />

Only Germany has Zeppelins. For game purposes, these are special<br />

bombers.<br />

● A Zeppelin is immune to fighters as long as the “High Altitude”<br />

technology (Haute altitude) is not known by the Entente.<br />

● On the other hand, because of its altitude, a Zeppelin gets a +1<br />

penalty when executing a bombing or recon mission, for lack of<br />

accuracy.<br />

● From 1918+, a German zeppelin has a 50% chance of being<br />

destroyed when attempting an aerial bombing, this in order to<br />

represent the improvement of Anti-Aircraft defenses.<br />

13.3 Aces<br />

Aces are outstanding pilots, or wing commanders. They randomly appear<br />

or disappear as indicated by the Aerial Table. Their presence provides<br />

bonuses during aerial battles.<br />

Ace Creation<br />

In August 1914, no aces exist. An ace may appear in an aerial battle, in<br />

some special cases. The Ace “picture” is now displayed on the air squadron<br />

that received the result.<br />

World War One: La Grande Guerre 1914-1918 65

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