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Aerial Combat Result<br />
The Air Combat Table gives the following<br />
outcomes:<br />
(D): the Defender takes 1 loss. The<br />
air squadron is flipped to the backside.<br />
If already flipped, the squadron is<br />
eliminated.<br />
(A): the Attacker takes 1 loss. The air<br />
squadron is flipped to the backside.<br />
If already flipped, the squadron is<br />
eliminated (this “A” result represents an<br />
engine failure, some wing fabric tearing,<br />
or similar mishaps).<br />
(E): the Defender’s air squadron is<br />
destroyed.<br />
(-): No effect.<br />
Sometimes, the Aerial Combat Table indicates the emergence of a<br />
friendly Ace “*”or the death of an enemy Ace “°°”(See below).<br />
Ending an Aerial Battle<br />
At the end of the first round, some air units may opt to break contact. In this<br />
case, they go back to their HQ or GHQ and land there. If, as a result of this<br />
withdrawal, the opponent has more units that have not been used, they<br />
may be used in the current missions (See above).<br />
At the end of the second round, if a player still has fighters, he may attack<br />
the bombers that were deployed to the rear of the Group. This new combat<br />
lasts 1 round only. The opponent’s fighters are ignored.<br />
At the end of the aerial battle, the surviving friendly and enemy air units<br />
may execute a mission or land.<br />
Example: A Russian fighter intercepts an Austrian fighter and an Austrian<br />
bomber. The battle starts with a duel involving both fighters (the Austrian<br />
bomber is temporarily put aside). At the end of the second round, the<br />
Russian fighter is still present. So it attacks the Austrian bomber (which<br />
cannot avoid the fight).<br />
Example: in May 1915, a French fighter attempts a recon to observe a<br />
German region (within range, 5 regions). A German GHQ-based fighter<br />
intercepts (the GHQ is within range). He is allowed to do so, because he<br />
benefits of the “Engine” technology, and his Dogfight value is now 1, so he<br />
may intercept and fight (on the other side, the French air unit still has a 0<br />
Dogfight Indicator, and he cannot defend !). The aerial battle starts; only the<br />
German may shoot:<br />
● The German fighter has a 1 Dogfight value, and the French fighter<br />
has a 0 Protection value, for a final difference +1.<br />
● The German player rolls on the +1 column. He rolls a 6, no result.<br />
At the end of the first combat round, the French fighter decides that<br />
discretion is the better part of valor, flees and lands back at home.<br />
Special Case: Zeppelins<br />
Only Germany has Zeppelins. For game purposes, these are special<br />
bombers.<br />
● A Zeppelin is immune to fighters as long as the “High Altitude”<br />
technology (Haute altitude) is not known by the Entente.<br />
● On the other hand, because of its altitude, a Zeppelin gets a +1<br />
penalty when executing a bombing or recon mission, for lack of<br />
accuracy.<br />
● From 1918+, a German zeppelin has a 50% chance of being<br />
destroyed when attempting an aerial bombing, this in order to<br />
represent the improvement of Anti-Aircraft defenses.<br />
13.3 Aces<br />
Aces are outstanding pilots, or wing commanders. They randomly appear<br />
or disappear as indicated by the Aerial Table. Their presence provides<br />
bonuses during aerial battles.<br />
Ace Creation<br />
In August 1914, no aces exist. An ace may appear in an aerial battle, in<br />
some special cases. The Ace “picture” is now displayed on the air squadron<br />
that received the result.<br />
World War One: La Grande Guerre 1914-1918 65