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as ‘Storming’ or ‘Assault’ and it is resolved in much the same way as Field<br />
Combat except that a defending force derives great defensive benefit from<br />
the fortifications.<br />
12.3.1 Assault – Attacker<br />
The Besieger may decide to launch an assault on the fortress. Even if the<br />
fortress counter is neutralized by siege firing and without corps inside, it is<br />
nonetheless necessary to launch an assault (with 2 automatic losses for<br />
the besieger). The fortress is thus automatically taken.<br />
If the fortress counter is not neutralized or if there are corps inside, the<br />
assault takes place. There are standard considerations to take into<br />
account:<br />
● Ignore the value of the generals (Attacker and Defender).<br />
● The Attacker sustains 2 automatic losses per round, this is a “2” result<br />
(ignore the combat result). He records 2 losses and 1 RP per round,<br />
then he does a morale check for his corps.<br />
● The Attacker uses the Trench Table for the assault.<br />
● Only the Defender’s result is verified.<br />
● The battle is still a simple battle, with 1 corps engaged per round.<br />
● The Attacker uses 1 MUN per round if he fires with his artillery (in<br />
support). He does not add this bonus**, this only allows him to<br />
nullify the Defender’s artillery bonus<br />
**except if the fortress has been neutralized.<br />
12.3.2 Assault – Defender in a<br />
Capable Fortress<br />
The fortress is said capable when it is not<br />
neutralized. The Defender is limited to<br />
committing 2 corps to defense at most.<br />
The Defender does not count his losses<br />
sustained during the assault.<br />
Defensive bonuses:<br />
Ignore the surrounding terrain (city,<br />
forest, mountain, trench, etc).<br />
+ ? Defense value (fortress)<br />
+3 fortress artillery (the fortress<br />
uses no MUN to fire during an<br />
assault).<br />
Firepower value: the fortress confers a<br />
fire value of “+3” to the unit engaged in<br />
combat (no matter what the actual fire<br />
value of the corps is).<br />
Morale check: The Defender has a +2<br />
bonus to morale (as if entrenched). This bonus cannot be reduced (it is<br />
applied even in 1914).<br />
● The Defender ignores the “Shaken” result.<br />
● He uses no RP during the assault.<br />
Fortress counter:<br />
If the Defender has no more eligible corps to fight, he then uses the fortress<br />
counter as its last unit committed to assault defense. The fortress defends<br />
with its defense value (+ its artillery support, and has a +3 in firepower<br />
value). In such a case:<br />
● If the result sustained is “1” or “M” or “2”, the fortress is reduced (flip<br />
side); otherwise, it is neutralized.<br />
● Any “½” result is to be ignored.<br />
● During the following round, the neutralized fortress surrenders.<br />
Nonetheless, the Attacker sustains 2 losses (for this last round of<br />
assault).<br />
12.3.3 Assault – Defender in a Neutralized fortress<br />
If the fortress has been neutralized (by siege firing), apply the same<br />
situation as above, except that the fortress only gives 1 defensive bonus to<br />
all corps engaged from inside. In addition:<br />
● The fortress confers no artillery bonus, nor fire value.<br />
● The Defender does not ignore the “Shaken” result.<br />
● If the fortress counter (neutralized) fights, the fortress automatically<br />
surrenders (but the Attacker nonetheless has 2 losses).<br />
World War One: La Grande Guerre 1914-1918 61