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Ageod WW1 Manual Cover.qxd

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as ‘Storming’ or ‘Assault’ and it is resolved in much the same way as Field<br />

Combat except that a defending force derives great defensive benefit from<br />

the fortifications.<br />

12.3.1 Assault – Attacker<br />

The Besieger may decide to launch an assault on the fortress. Even if the<br />

fortress counter is neutralized by siege firing and without corps inside, it is<br />

nonetheless necessary to launch an assault (with 2 automatic losses for<br />

the besieger). The fortress is thus automatically taken.<br />

If the fortress counter is not neutralized or if there are corps inside, the<br />

assault takes place. There are standard considerations to take into<br />

account:<br />

● Ignore the value of the generals (Attacker and Defender).<br />

● The Attacker sustains 2 automatic losses per round, this is a “2” result<br />

(ignore the combat result). He records 2 losses and 1 RP per round,<br />

then he does a morale check for his corps.<br />

● The Attacker uses the Trench Table for the assault.<br />

● Only the Defender’s result is verified.<br />

● The battle is still a simple battle, with 1 corps engaged per round.<br />

● The Attacker uses 1 MUN per round if he fires with his artillery (in<br />

support). He does not add this bonus**, this only allows him to<br />

nullify the Defender’s artillery bonus<br />

**except if the fortress has been neutralized.<br />

12.3.2 Assault – Defender in a<br />

Capable Fortress<br />

The fortress is said capable when it is not<br />

neutralized. The Defender is limited to<br />

committing 2 corps to defense at most.<br />

The Defender does not count his losses<br />

sustained during the assault.<br />

Defensive bonuses:<br />

Ignore the surrounding terrain (city,<br />

forest, mountain, trench, etc).<br />

+ ? Defense value (fortress)<br />

+3 fortress artillery (the fortress<br />

uses no MUN to fire during an<br />

assault).<br />

Firepower value: the fortress confers a<br />

fire value of “+3” to the unit engaged in<br />

combat (no matter what the actual fire<br />

value of the corps is).<br />

Morale check: The Defender has a +2<br />

bonus to morale (as if entrenched). This bonus cannot be reduced (it is<br />

applied even in 1914).<br />

● The Defender ignores the “Shaken” result.<br />

● He uses no RP during the assault.<br />

Fortress counter:<br />

If the Defender has no more eligible corps to fight, he then uses the fortress<br />

counter as its last unit committed to assault defense. The fortress defends<br />

with its defense value (+ its artillery support, and has a +3 in firepower<br />

value). In such a case:<br />

● If the result sustained is “1” or “M” or “2”, the fortress is reduced (flip<br />

side); otherwise, it is neutralized.<br />

● Any “½” result is to be ignored.<br />

● During the following round, the neutralized fortress surrenders.<br />

Nonetheless, the Attacker sustains 2 losses (for this last round of<br />

assault).<br />

12.3.3 Assault – Defender in a Neutralized fortress<br />

If the fortress has been neutralized (by siege firing), apply the same<br />

situation as above, except that the fortress only gives 1 defensive bonus to<br />

all corps engaged from inside. In addition:<br />

● The fortress confers no artillery bonus, nor fire value.<br />

● The Defender does not ignore the “Shaken” result.<br />

● If the fortress counter (neutralized) fights, the fortress automatically<br />

surrenders (but the Attacker nonetheless has 2 losses).<br />

World War One: La Grande Guerre 1914-1918 61

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