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This is the only case when opposing stacks may coexist in the same region<br />
after combat.<br />
The besieged units in the interior of a fortress cannot attempt any attack<br />
and have no more offensive ability for as long as the siege lasts. They<br />
cannot come reinforce if a friendly force is fighting a battle outside. Their<br />
role is purely defensive (against an assault).<br />
The Besieger may very well continue a siege with a reduced corps,<br />
without taking into account the enemy corps inside.<br />
If the Besieger is attacked by exterior forces, he benefits from the region’s<br />
terrain for defense.<br />
As long as the siege lasts, the railroad is not useable (if there is one).<br />
12.2.1 Surrender Test<br />
Once the siege is established, and starting from the following turn, a<br />
Surrender Test is carried out automatically during the Final Phase (before<br />
NW adjustments). The fortress surrenders on a 10+.<br />
There are several modifiers that influence this result:<br />
+1 per turn (cumulative) length of the siege: to be counted from<br />
the actual beginning of the test (or at the beginning of the<br />
2nd turn).<br />
+1 if the besieged has 1 or 2 corps.<br />
- ? resistance value of the fortress<br />
-2 port: except if the surrounding sea is under the besieger’s<br />
control.<br />
If the fortress surrenders, all the interior units are eliminated and the<br />
fortress counter is taken off the map. These units don’t count as losses.<br />
Exception: if it is a coastal fortress, the Defender may evacuate his corps<br />
towards a friendly port situated in the same sea.<br />
12.2.2 Siege Firings and Results<br />
Heavy, coastal and certainly siege artillery may be used to reduce a<br />
besieged fortress, by rolling on the Siege Firing Table.<br />
● The Besieger picks his artillery, uses 1 MUN for each one, then<br />
carries out his siege firings, one after the other.<br />
● All Heavy artillery fire together, at one time, on the “heavy” column,<br />
using half of their support values as a bonus, rounded down.<br />
● Siege artillery fires unit by unit on the fortress (on the Siege column),<br />
using half of its support value as a bonus. Mobile coastal artillery is<br />
assimilated into siege artillery.<br />
In all of these cases, an attack against the fortress may follow, no matter<br />
what the result of the siege firings may be. For each firing, a negative<br />
modifier equal to the fortress’ resistance value must be applied.<br />
Each result applies immediately.<br />
60 World War One: La Grande Guerre 1914-1918<br />
● Failure (-): nothing happens.<br />
● Reduction (R): a large fortress is flipped or is “neutralized” if already<br />
flipped. A small fortress is neutralized. A neutralized fortress has no<br />
defense value in the event of an assault (it is to be ignored). If there<br />
are no corps present, 1 round of assault is nonetheless necessary.<br />
However, if there is no assault, or if the assault is Shaken (corps<br />
present), the fortress “recuperates” and regains its defensive abilities<br />
in the next turn. A large fortress stays nonetheless on its reduced<br />
side.<br />
● Elimination (E): the fortress is directly eliminated and its garrison<br />
surrenders immediately. No loss is accounted for the Defender.<br />
12.3 Storming a Fortress<br />
If time is an important consideration, a fortress may be attacked outright<br />
rather than wait for a lengthy siege to be resolved. A direct assault is known