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Ageod WW1 Manual Cover.qxd

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This is the only case when opposing stacks may coexist in the same region<br />

after combat.<br />

The besieged units in the interior of a fortress cannot attempt any attack<br />

and have no more offensive ability for as long as the siege lasts. They<br />

cannot come reinforce if a friendly force is fighting a battle outside. Their<br />

role is purely defensive (against an assault).<br />

The Besieger may very well continue a siege with a reduced corps,<br />

without taking into account the enemy corps inside.<br />

If the Besieger is attacked by exterior forces, he benefits from the region’s<br />

terrain for defense.<br />

As long as the siege lasts, the railroad is not useable (if there is one).<br />

12.2.1 Surrender Test<br />

Once the siege is established, and starting from the following turn, a<br />

Surrender Test is carried out automatically during the Final Phase (before<br />

NW adjustments). The fortress surrenders on a 10+.<br />

There are several modifiers that influence this result:<br />

+1 per turn (cumulative) length of the siege: to be counted from<br />

the actual beginning of the test (or at the beginning of the<br />

2nd turn).<br />

+1 if the besieged has 1 or 2 corps.<br />

- ? resistance value of the fortress<br />

-2 port: except if the surrounding sea is under the besieger’s<br />

control.<br />

If the fortress surrenders, all the interior units are eliminated and the<br />

fortress counter is taken off the map. These units don’t count as losses.<br />

Exception: if it is a coastal fortress, the Defender may evacuate his corps<br />

towards a friendly port situated in the same sea.<br />

12.2.2 Siege Firings and Results<br />

Heavy, coastal and certainly siege artillery may be used to reduce a<br />

besieged fortress, by rolling on the Siege Firing Table.<br />

● The Besieger picks his artillery, uses 1 MUN for each one, then<br />

carries out his siege firings, one after the other.<br />

● All Heavy artillery fire together, at one time, on the “heavy” column,<br />

using half of their support values as a bonus, rounded down.<br />

● Siege artillery fires unit by unit on the fortress (on the Siege column),<br />

using half of its support value as a bonus. Mobile coastal artillery is<br />

assimilated into siege artillery.<br />

In all of these cases, an attack against the fortress may follow, no matter<br />

what the result of the siege firings may be. For each firing, a negative<br />

modifier equal to the fortress’ resistance value must be applied.<br />

Each result applies immediately.<br />

60 World War One: La Grande Guerre 1914-1918<br />

● Failure (-): nothing happens.<br />

● Reduction (R): a large fortress is flipped or is “neutralized” if already<br />

flipped. A small fortress is neutralized. A neutralized fortress has no<br />

defense value in the event of an assault (it is to be ignored). If there<br />

are no corps present, 1 round of assault is nonetheless necessary.<br />

However, if there is no assault, or if the assault is Shaken (corps<br />

present), the fortress “recuperates” and regains its defensive abilities<br />

in the next turn. A large fortress stays nonetheless on its reduced<br />

side.<br />

● Elimination (E): the fortress is directly eliminated and its garrison<br />

surrenders immediately. No loss is accounted for the Defender.<br />

12.3 Storming a Fortress<br />

If time is an important consideration, a fortress may be attacked outright<br />

rather than wait for a lengthy siege to be resolved. A direct assault is known

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