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Exception: Germany – each corps of the German garrison may leave its<br />
region, or be attached to a German Army when it is activated.<br />
12.1.2 Fortress Effects<br />
A fortress has a ZOC all around it, as long as it is not besieged. An<br />
unbesieged fortress may also supply 1 corps in its own region, even if it is<br />
isolated.<br />
Interception and Fortress: Interception cannot take place in region<br />
containing a friendly or enemy fortress, because then it is not an empty region.<br />
Cavalry and Fortress: a cavalry unit cannot assault an enemy fortress.<br />
12.1.3 Battle in the Surrounding Countryside<br />
In the event of an attack in a fortress region, a battle in the open<br />
countryside to the exterior of the fortress takes place first.<br />
The Defender’s units (if he has any) must, in any case, accept the combat<br />
in open countryside. When a battle in open countryside is engaged, the<br />
fortress is not directly attacked. But it may give aid and assistance to the<br />
Defender.<br />
● The fortress is used as an artillery, with a value of 2 in 1914 (no<br />
matter what its printed value).<br />
● The fortress fires 3 times for free (at each battle), then using 1 MUN<br />
per shot (from 4th round and over).<br />
Exception: Serbian (Belgrade) and Belgian (Liege and Antwerp) fortresses<br />
may fire without using MUN, an unlimited number of times.<br />
● The fortress adds +1 to the defense<br />
value of the “engaged” unit if the<br />
terrain is Plain. This, whether the<br />
fortress is large or small, reduced or<br />
not.<br />
● Germany, Austria: the corps in the<br />
fortress may arrive as reinforcements<br />
during the battle, like any other<br />
reinforcement (it returns there<br />
afterwards).<br />
● France, Russia: the “garrisons” may<br />
not come out. It is necessary to carry<br />
out a Political action to liberate them<br />
(during the Interphase, best at end<br />
of 14).<br />
● In the event of defeat the Attacker<br />
may immediately carry out his siege<br />
firings and/or launch an assault.<br />
● In the event of victory, the Attacker<br />
may besiege the enemy<br />
fortress, and immediately launch an<br />
assault. His corps that were<br />
disorganized become combat ready<br />
again, and may participate in the<br />
assault.<br />
12.1.4 Battle to liberate a Besieged fortress<br />
If a battle is engaged on the exterior to break the siege, the fortress may<br />
be used as support artillery for 3 rounds. It fires without using MUN during<br />
these 3 rounds. Beginning in the 4th round, the fortress may not fire.<br />
No corps inside the fortress may participate in the battle.<br />
12.1.5 Effect of Fortress capture on the NW<br />
● The loss of a fortress carries a NW loss of -1 plus the NW value of<br />
the city or town (if any).<br />
● The winner gains NW +1, and +1 for a city, or +2 if the city is an<br />
objective (star symbol).<br />
However, it is possible that the loser will benefit from a National<br />
Resurgence. If succesful, instead of losing NW, the power transforms his<br />
loss in a NW gain. In this case, he gains the equivalent in NW (in the end,<br />
both sides earn NW).<br />
12.2 Laying Siege<br />
Laying siege to a structure can be a time-consuming process. It consists of<br />
a gradual wearing-down of the defender’s defense and morale. To besiege<br />
a fortress, it is necessary to be stacked in its region and have won any<br />
battle in the surrounding countryside (if any).<br />
Once the siege is established, the Besieger has the choice between<br />
waiting for the fortress to surrender, carry out siege firings, or launch an<br />
assault (or a mixture of the three).<br />
World War One: La Grande Guerre 1914-1918 59