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Ageod WW1 Manual Cover.qxd

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Exception: Germany – each corps of the German garrison may leave its<br />

region, or be attached to a German Army when it is activated.<br />

12.1.2 Fortress Effects<br />

A fortress has a ZOC all around it, as long as it is not besieged. An<br />

unbesieged fortress may also supply 1 corps in its own region, even if it is<br />

isolated.<br />

Interception and Fortress: Interception cannot take place in region<br />

containing a friendly or enemy fortress, because then it is not an empty region.<br />

Cavalry and Fortress: a cavalry unit cannot assault an enemy fortress.<br />

12.1.3 Battle in the Surrounding Countryside<br />

In the event of an attack in a fortress region, a battle in the open<br />

countryside to the exterior of the fortress takes place first.<br />

The Defender’s units (if he has any) must, in any case, accept the combat<br />

in open countryside. When a battle in open countryside is engaged, the<br />

fortress is not directly attacked. But it may give aid and assistance to the<br />

Defender.<br />

● The fortress is used as an artillery, with a value of 2 in 1914 (no<br />

matter what its printed value).<br />

● The fortress fires 3 times for free (at each battle), then using 1 MUN<br />

per shot (from 4th round and over).<br />

Exception: Serbian (Belgrade) and Belgian (Liege and Antwerp) fortresses<br />

may fire without using MUN, an unlimited number of times.<br />

● The fortress adds +1 to the defense<br />

value of the “engaged” unit if the<br />

terrain is Plain. This, whether the<br />

fortress is large or small, reduced or<br />

not.<br />

● Germany, Austria: the corps in the<br />

fortress may arrive as reinforcements<br />

during the battle, like any other<br />

reinforcement (it returns there<br />

afterwards).<br />

● France, Russia: the “garrisons” may<br />

not come out. It is necessary to carry<br />

out a Political action to liberate them<br />

(during the Interphase, best at end<br />

of 14).<br />

● In the event of defeat the Attacker<br />

may immediately carry out his siege<br />

firings and/or launch an assault.<br />

● In the event of victory, the Attacker<br />

may besiege the enemy<br />

fortress, and immediately launch an<br />

assault. His corps that were<br />

disorganized become combat ready<br />

again, and may participate in the<br />

assault.<br />

12.1.4 Battle to liberate a Besieged fortress<br />

If a battle is engaged on the exterior to break the siege, the fortress may<br />

be used as support artillery for 3 rounds. It fires without using MUN during<br />

these 3 rounds. Beginning in the 4th round, the fortress may not fire.<br />

No corps inside the fortress may participate in the battle.<br />

12.1.5 Effect of Fortress capture on the NW<br />

● The loss of a fortress carries a NW loss of -1 plus the NW value of<br />

the city or town (if any).<br />

● The winner gains NW +1, and +1 for a city, or +2 if the city is an<br />

objective (star symbol).<br />

However, it is possible that the loser will benefit from a National<br />

Resurgence. If succesful, instead of losing NW, the power transforms his<br />

loss in a NW gain. In this case, he gains the equivalent in NW (in the end,<br />

both sides earn NW).<br />

12.2 Laying Siege<br />

Laying siege to a structure can be a time-consuming process. It consists of<br />

a gradual wearing-down of the defender’s defense and morale. To besiege<br />

a fortress, it is necessary to be stacked in its region and have won any<br />

battle in the surrounding countryside (if any).<br />

Once the siege is established, the Besieger has the choice between<br />

waiting for the fortress to surrender, carry out siege firings, or launch an<br />

assault (or a mixture of the three).<br />

World War One: La Grande Guerre 1914-1918 59

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