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● There are two “Flash” bombardment columns that are exclusively<br />
used for this Combat Tactic. In this case, the full support value of<br />
artillery is used, not counting the defender’s number of corps<br />
Modifiers: bonuses/penalties that are applied:<br />
Total Fire Supremacy: +2 if the Defender has no artillery.<br />
Fire Superiority: +1 if the Attacker has double in artillery value.<br />
Counterbattery: -1 if the value of the Defender’s artillery is equal<br />
to 2/3 that of the Attacker (or better).<br />
Gas: +1 if the Attacker has Gas (no matter which one) and if<br />
Chlorine Gas has already been used by either side.<br />
Aerial Recon: +1 if the mission succeeds.<br />
Trench: -x according to the level of the trench (0 to -3).<br />
The Battle continues (2nd+ turn against the same region): +1.<br />
“Brüchmüller” (Germany): +1 if he is present (event played).<br />
Battle Tactic: +/-1 according to the case, letter “H” +1 Attacker, or<br />
“I” -1 Defender (possible +2 with “H²”).<br />
Combat Tactic “Defense in Depth” (Defender): -2 if the Attacker<br />
carries out a normal or heavy bombardment, or -1 if it is a flash<br />
bombardment.<br />
The terrain has no effect.<br />
Limit: the modifiers are capped at maximum +2 or -2.<br />
Firing Results<br />
Two different Fire effects exist: one for the trenches (for each sub-battle),<br />
the other for unit losses.<br />
Losses<br />
The number result indicates the number of losses, to be shared between<br />
the Defender’s corps (randomly). If this number exceeds the exact number<br />
of corps present, other corps chosen at random among those present<br />
will take a second loss (maximum of 2 losses per corps, the rest is to<br />
be ignored).<br />
Sometimes, one or two of the affected corps must carry out a Morale<br />
Check. Corps benefits from a trench bonus of +2 for the check. The<br />
affected corps are randomly determined.<br />
“Shaken” or “Disorganized” results are ignored.<br />
Reduction in Trenches<br />
This is probably the most important of the two results, as it directly impacts<br />
the ensuing battle. The possible results are: °, r1, r2 or r3.<br />
● “°” no reduction.<br />
● “r1” reduction of 1 trench level.<br />
● “r2” reduction of 2 levels.<br />
● “r3” reduction of 3 levels.<br />
Sub-battles may have different reductions. Their trench levels are tracked<br />
separately.<br />
● A trench may not be reduced to less than +0.<br />
● Reduction of trenches is applicable after bombardment losses, and<br />
lasts for the entire duration of the battle.<br />
● Each Level becomes normal after the battle (the Defender<br />
reestablishes his trench network).<br />
Using MUNitions:<br />
Each side involved uses MUN according to the level activity of its artillery.<br />
Its directly a factor of the type of bombardment chosen:<br />
● Attacker: 1 MUN per artillery<br />
flash x3 heavy<br />
x2 or x3 (according to the intensity chosen: 2 or 3)<br />
● Defender: 1 MUN per artillery (indifferently). However, the Defender is<br />
obligated to fire with all artillery present when in counterbattery.<br />
11.9 HQ and GHQ Reserves<br />
In Trench Warfare, the role of reserves at HQs and at the GHQ becomes<br />
very important. Here is a summary of how they work.<br />
11.9.1 HQ Reserves<br />
There are three situations when units may be placed in HQ reserve:<br />
● in the Reinforcement Phase.<br />
● the Army it belongs to is activated.<br />
● after a battle.<br />
Units up to 2 regions from the HQ may be placed in<br />
reserve.<br />
Each HQ has a limit on the number of corps it may<br />
hold: it is the Breakthrough capacity of the general or<br />
the HQ Reserve value (if no general).<br />
In addition, any number of artillery units, 1 fighter and<br />
1 bomber (or zeppelin) may be kept in reserve at the<br />
HQ (except where stated otherwise).<br />
A HQ may not hold foreign planes.<br />
11.9.2 GHQ Reserves<br />
The GHQ has a limit to the number of corps it may<br />
hold: it is the Reserve capacity of the GHQ General<br />
World War One: La Grande Guerre 1914-1918 57