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Ageod WW1 Manual Cover.qxd

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● The Russian Front extends to the Romanian border (Balkan), and to<br />

the Don river (South: Armenian front). If Transylvania is invaded, the<br />

Russian Front ends where one finds the Romanian Army or (by<br />

default) at the last Russian Army in Transylvania.<br />

● The Balkan Front extends to all of the Balkans, and/or throughout<br />

Austria-Hungary if the Front moves there (except next to the Russian<br />

Army).<br />

● If Romania is at war against Russia and invades Russia, the Balkan<br />

Front must end in Bessarabia, Romanian “territory” (even though it is<br />

in Russia).<br />

● If Italy is in the war, the Italian Front runs from the Swiss border to the<br />

sea (facing either Austria or France, depending on which side Italy is<br />

on).<br />

● If Switzerland is attacked, its border is part of the French (not Italian)<br />

front.<br />

● The Armenian Front extends to all of Turkey in front of Russian X<br />

Army (Kavkaz), or XII Army (often, along the Black sea coast). In<br />

Russia, the Armenian Front extends to the Southern Don river<br />

(Russian Front starts from the Northern Don River).<br />

● If the Entente lands troops in Germany, this “separate” Front belongs<br />

to the French Front.<br />

● The same if Germany lands in Russia (Russian Front), etc.<br />

The French, Italian and Russian fronts (sectors) are considered the “Main”<br />

ones and will be those that will see the most decisive Grand Offensives<br />

(see next)<br />

Difficult Coordination against Central Powers<br />

The Entente had a problem in coordinating several attacks, by different<br />

Entente Powers, against the same Central Powers nation. That is to say, to<br />

attack their Armies (no matter where they are on the map).<br />

The Entente may carry out 2 battles (either Main or secondary) each turn<br />

against Germany or against Austria, without problem.<br />

Starting from the 3rd battle, it is necessary to roll a test (D6):<br />

[1–2] 3rd attack authorized, [4–6] failure (no 3rd attack)<br />

A “Reaction”battle during the opposing turn does not count (it is to be<br />

ignored).<br />

Failure: if the 3rd battle fails, it still counts as a “battle” played on the Front.<br />

No other battle is authorized during the same turn against this same<br />

Central Powers nation (except through a successful Reaction).<br />

Success: the 3rd battle takes place. The Entente may attempt a 4th battle<br />

(new test), etc.<br />

Certain cases:<br />

The same against Turkey (or Italy) when it is a Central Power.<br />

If a Grand Offensive is launched after 2 battles against the Central Powers<br />

nation (to be attacked), it is necessary to do a test (3rd attack). If the test<br />

fails, the Offensive does not take place. It must be adjourned for 1 turn.<br />

52 World War One: La Grande Guerre 1914-1918<br />

If a Grand Offensive is in progress, the Main battle must take place during<br />

the first 2 battles (without problems). If it takes place afterwards, it must do<br />

a test (3rd attack). If the test fails the Grand Offensive ends suddenly. It<br />

is obliged to stop.<br />

If an Entente Power attacks by itself, no test is required to attack a third<br />

time. However, in this case, no other Entente attack is authorized against<br />

that Central Powers nation. Otherwise, it is necessary to ask for a test<br />

starting with the 3rd attack.<br />

11.7 The Grand Offensive<br />

Beginning in 1915, the number of attacks is limited. A side may attempt a<br />

Grand Offensive per year on one sector of one of the three “main” fronts,<br />

on a preplanned date. The Main attack takes place at a pre-designated<br />

region. The battle is preceded by a preliminary bombardment against the<br />

enemy trenches.<br />

Each side may also use new Combat Tactics, new Technologies, and even<br />

(later) the “Combined” Doctrine (combining maneuver and trench warfare).<br />

It is the Grand Offensive that might decide the war. It is played around a<br />

Main attack where the Attacker should concentrate his strengths. It will be<br />

played in a very detailed manner. This battle may continue from turn to turn,<br />

and has important political consequences, depending on its outcome.<br />

11.7.1 Presentation<br />

Beginning in 1915, a side may launch a Grand Offensive on each of the<br />

following 3 sectors: French, Russian and Italian Fronts.<br />

The Grand Offensive starts on a given date on a precise region (chosen in<br />

advance).<br />

● On the Western Front, it is necessary to conquer this Target region for<br />

victory.<br />

● On the Eastern Front, it is necessary to<br />

conquer the Target region +5 other regions.<br />

The Main battle is very detailed and is at the heart<br />

of the offensive. The success of the offensive<br />

depends on its success or failure.<br />

● It may last several turns in a row, as long as the<br />

Attacker has neither won nor admitted his<br />

defeat.<br />

● The Main battle is preceded by a preliminary<br />

bombardment against enemy trenches, which<br />

may cause losses and breakdown the<br />

trenches.<br />

● The Main battle can last a maximum of 10<br />

rounds, with a lull at the end of the 4th round to<br />

rebuild weakened units (by sacrificing other<br />

units on the front).

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