15.08.2013 Views

Ageod WW1 Manual Cover.qxd

Ageod WW1 Manual Cover.qxd

Ageod WW1 Manual Cover.qxd

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

A destroyed isolated unit always equals 2 losses, no matter what the<br />

actual result suffered.<br />

● If the result is a “½” loss, there is 50% chance the unit suffers no loss.<br />

If not, the unit sustains 1 loss. The unit is now showing the damaged<br />

white stripe if it was previously intact. It still shows the white stripe and<br />

makes a morale check, using up 1 RP from the country’s stock (if it<br />

was already damaged).<br />

● If the result is a “1”, the unit sustains 1 loss and is damaged or<br />

undergoes a morale check and uses 1 RP (if it was already<br />

damaged).<br />

● If the result is a “M”, the unit sustains 2 losses. The unit first<br />

undergoes a morale check and uses 1 RP. Then the unit is damaged<br />

(except if it is already so).<br />

● If the result is a “2”, the unit sustains 2 losses. The unit is first<br />

damaged. Then the unit undergoes an immediate morale check and<br />

uses 1 RP. If the unit is already damaged (from previous round or<br />

battle), the test is made with an additional penalty of -2.<br />

● If the result is an “E”, the unit is automatically eliminated, with 2<br />

losses and the loss of 1 RP.<br />

● The maximum sustained is limited to 2 losses (in one round).<br />

11.3.5 Morale Checks<br />

According to a combat result, a unit may be forced to roll on the<br />

Morale Table. In all cases, the test is carried out in the following<br />

2 circumstances:<br />

1. the corps is damaged and sustains 1 or 2 losses;<br />

2. the combat result is a “M”.<br />

The power automatically uses 1 RP If the nation cannot use any RP<br />

(isolated unit or national stock at 0), the unit is eliminated (remember:<br />

possible conversion units RP).<br />

Modifiers<br />

Factors affecting the morale check are:<br />

● An unsupplied or isolated unit has a penalty of -2 on morale checks.<br />

● An isolated unit cannot use any RP (it is<br />

thus eliminated).<br />

● An isolated Army (with its HQ) uses 1 RP<br />

and 2 MUN (to be subtracted from the<br />

stock). If it is isolated in a national city, it<br />

may use the blue value of the city in RP.<br />

● The Morale Check is executed with a D6<br />

roll, modified as indicated in the table,<br />

principally by National Will (a bonus in the<br />

case of high NW, a penalty if NW is low),<br />

and the unit’s morale class (veteran, active,<br />

reservist, etc).<br />

National will: +/- ?<br />

Unit morale class:<br />

Elite +2<br />

Veteran +1<br />

Active +0<br />

Reservist -1<br />

Mobilized -2<br />

46 World War One: La Grande Guerre 1914-1918<br />

already damaged unit and 2 suffered losses: -2<br />

“exhausted” unit: -1 per consecutive round where it is engaged, starting<br />

from its second combat round (ex: -1 for the 2nd round, etc).<br />

Unsupplied unit: -2<br />

French only: +1 with its Combat tactic “Shock” in August 1914<br />

Morale Check Results<br />

There are six different outcomes possible:<br />

9+ (Exploit): the unit resists valiantly. Losses are reduced by one:<br />

2 losses or M = 1 loss; or 1 loss = 0 loss.<br />

The unit uses no RP (no matter what the loss sustained).<br />

The unit is not to be flipped if the combat result was “M”.<br />

6–8 Shaken: the unit cannot be used again immediately as an engaged<br />

unit in the next round (but it may be again in the rounds after that).<br />

If the unit is Shaken and finds itself to be the last, without the arrival of 1<br />

reinforcement corps, the battle is lost. The player is forced to retreat.<br />

4–5 Disorganized: the unit may no longer be used as an engaged unit in<br />

this battle (it may be used during another battle). It leaves towards the<br />

“rear”.<br />

At the end of the battle, the disorganized unit rejoins its stack or goes back<br />

into its departure region (Attacker) or retreats with the others in the case of<br />

defeat (Defender).<br />

2–3 Out of Combat: the unit is placed on its reduced side in the<br />

reinforcement schedule of the following turn. Special case: if the unit is<br />

isolated, it is immediately eliminated.<br />

0–1 Eliminated: the unit is eliminated. If the HQ is alone in the region, it<br />

must immediately move back one region.<br />

-1 Panic: the unit is eliminated, and 2 other corps from the same stack must<br />

carry out an immediate morale check (each new “panic” result brings about<br />

a new test for two other units, etc…). The battle is automatically lost. The<br />

victim side must retreat. This also applies in a major battle, even on the<br />

other flank.<br />

11.3.6 Start of a New Round<br />

At the end of a combat round, in the case where neither the Attacker, nor<br />

the Defender has retreated or has been eliminated, a new round is begun.<br />

Sending Reinforcements<br />

If the battle continues, the players may reinforce the battle with 1 unit from

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!