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A destroyed isolated unit always equals 2 losses, no matter what the<br />
actual result suffered.<br />
● If the result is a “½” loss, there is 50% chance the unit suffers no loss.<br />
If not, the unit sustains 1 loss. The unit is now showing the damaged<br />
white stripe if it was previously intact. It still shows the white stripe and<br />
makes a morale check, using up 1 RP from the country’s stock (if it<br />
was already damaged).<br />
● If the result is a “1”, the unit sustains 1 loss and is damaged or<br />
undergoes a morale check and uses 1 RP (if it was already<br />
damaged).<br />
● If the result is a “M”, the unit sustains 2 losses. The unit first<br />
undergoes a morale check and uses 1 RP. Then the unit is damaged<br />
(except if it is already so).<br />
● If the result is a “2”, the unit sustains 2 losses. The unit is first<br />
damaged. Then the unit undergoes an immediate morale check and<br />
uses 1 RP. If the unit is already damaged (from previous round or<br />
battle), the test is made with an additional penalty of -2.<br />
● If the result is an “E”, the unit is automatically eliminated, with 2<br />
losses and the loss of 1 RP.<br />
● The maximum sustained is limited to 2 losses (in one round).<br />
11.3.5 Morale Checks<br />
According to a combat result, a unit may be forced to roll on the<br />
Morale Table. In all cases, the test is carried out in the following<br />
2 circumstances:<br />
1. the corps is damaged and sustains 1 or 2 losses;<br />
2. the combat result is a “M”.<br />
The power automatically uses 1 RP If the nation cannot use any RP<br />
(isolated unit or national stock at 0), the unit is eliminated (remember:<br />
possible conversion units RP).<br />
Modifiers<br />
Factors affecting the morale check are:<br />
● An unsupplied or isolated unit has a penalty of -2 on morale checks.<br />
● An isolated unit cannot use any RP (it is<br />
thus eliminated).<br />
● An isolated Army (with its HQ) uses 1 RP<br />
and 2 MUN (to be subtracted from the<br />
stock). If it is isolated in a national city, it<br />
may use the blue value of the city in RP.<br />
● The Morale Check is executed with a D6<br />
roll, modified as indicated in the table,<br />
principally by National Will (a bonus in the<br />
case of high NW, a penalty if NW is low),<br />
and the unit’s morale class (veteran, active,<br />
reservist, etc).<br />
National will: +/- ?<br />
Unit morale class:<br />
Elite +2<br />
Veteran +1<br />
Active +0<br />
Reservist -1<br />
Mobilized -2<br />
46 World War One: La Grande Guerre 1914-1918<br />
already damaged unit and 2 suffered losses: -2<br />
“exhausted” unit: -1 per consecutive round where it is engaged, starting<br />
from its second combat round (ex: -1 for the 2nd round, etc).<br />
Unsupplied unit: -2<br />
French only: +1 with its Combat tactic “Shock” in August 1914<br />
Morale Check Results<br />
There are six different outcomes possible:<br />
9+ (Exploit): the unit resists valiantly. Losses are reduced by one:<br />
2 losses or M = 1 loss; or 1 loss = 0 loss.<br />
The unit uses no RP (no matter what the loss sustained).<br />
The unit is not to be flipped if the combat result was “M”.<br />
6–8 Shaken: the unit cannot be used again immediately as an engaged<br />
unit in the next round (but it may be again in the rounds after that).<br />
If the unit is Shaken and finds itself to be the last, without the arrival of 1<br />
reinforcement corps, the battle is lost. The player is forced to retreat.<br />
4–5 Disorganized: the unit may no longer be used as an engaged unit in<br />
this battle (it may be used during another battle). It leaves towards the<br />
“rear”.<br />
At the end of the battle, the disorganized unit rejoins its stack or goes back<br />
into its departure region (Attacker) or retreats with the others in the case of<br />
defeat (Defender).<br />
2–3 Out of Combat: the unit is placed on its reduced side in the<br />
reinforcement schedule of the following turn. Special case: if the unit is<br />
isolated, it is immediately eliminated.<br />
0–1 Eliminated: the unit is eliminated. If the HQ is alone in the region, it<br />
must immediately move back one region.<br />
-1 Panic: the unit is eliminated, and 2 other corps from the same stack must<br />
carry out an immediate morale check (each new “panic” result brings about<br />
a new test for two other units, etc…). The battle is automatically lost. The<br />
victim side must retreat. This also applies in a major battle, even on the<br />
other flank.<br />
11.3.6 Start of a New Round<br />
At the end of a combat round, in the case where neither the Attacker, nor<br />
the Defender has retreated or has been eliminated, a new round is begun.<br />
Sending Reinforcements<br />
If the battle continues, the players may reinforce the battle with 1 unit from