15.08.2013 Views

Ageod WW1 Manual Cover.qxd

Ageod WW1 Manual Cover.qxd

Ageod WW1 Manual Cover.qxd

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

● The difference of the Attacker and the Defender is the “strength<br />

differential”.<br />

Attention: a unit always has at least a combat value of 1, no matter what<br />

the other applicable modifiers may be.<br />

Weather<br />

Rain and snow influence combat.<br />

● Rain: +1 to defense in a Plain (in Movement Doctrine only).<br />

● Snow: +1 to defense everywhere and -1 to the attack roll (not value!).<br />

Remember that major and minor rivers are frozen (and thus to be ignored)<br />

in case of “Severe” winter during Snow turns (see section 2 and also<br />

Weather above).<br />

Effects of Terrain<br />

See the Terrain chart in section 2 at the beginning of these rules. Often,<br />

terrain modifiers can be different for the Defender depending the combat is<br />

in its 1st round or in its 2nd and following rounds.<br />

If there are several different terrains features in a region, effects are<br />

cumulative.<br />

IMPORTANT: All these modifiers (weather and terrain) are cumulative for<br />

defense with a Maximum of +3. Note however that when several defensive<br />

bonuses accumulate and exceed the value of +3 (maximum), the excess is<br />

still kept (but not applied). Only the total applied bonus decreases from<br />

round to round.<br />

Operational Situation<br />

Other modifiers may intervene, notably on the operational situation of the<br />

battle.<br />

● Flank battle: in the case of the major battle, if a side has won one of<br />

its sub-battles, it benefits from a “flank battle” for the 2nd sub-battle,<br />

+1/+2 bonus (except if there is an enemy fortress in the region).<br />

● Encirclement Battle: if a side conducts an “encirclement battle”<br />

(through play of an event), it benefits from a +3 bonus for each round<br />

(except if there is an enemy fortress in the region).<br />

● Unsupplied units attack and defend at ½ strength (rounded down,<br />

minimum value 1), except in city defense.<br />

● Cavalry attacking alone, without the support of infantry in their stack,<br />

facing infantry have a -2 effect on combat value. This doesn’t apply to<br />

defense.<br />

● All these modifiers are cumulative.<br />

Case of Mountain Units<br />

A mountain unit has a bonus in its attack (+2) or its defense (+3) value,<br />

depending on the situation, in mountain and high mountain terrain. To be<br />

added to its combat value.<br />

In the case when each side engages a mountain<br />

corps during the same round, the Defender only<br />

has an advantage of +1, to be added to his other<br />

defensive bonuses.<br />

11.3.3 Combat Bonus (roll) Calculation<br />

After having determined the strength differential,<br />

the combat roll bonus are then factored according<br />

to the following keys:<br />

Bonuses/Penalties Limits<br />

Several bonuses (or penalties) are possible<br />

and applicable: Corps Firepower Value, the<br />

commanding General, Numerical Superiority,<br />

British BEF elite, the Doctrine and Tactic in force,<br />

Winter (Snow) or Events. Nevertheless, the Net<br />

Total of all the bonuses and penalties is limited<br />

to +2/-2.<br />

44 World War One: La Grande Guerre 1914-1918<br />

In addition, this total is limited to +1/-1 for Snow weather, or if the Defender<br />

benefits from a numerical Superiority.<br />

Firepower Value Differential<br />

Certain combat units have a “Firepower” value (the value indicated in the<br />

red circle with a + symbol) on their interface counter.<br />

Note: this figure is noted in the form of an exponent in the rules. Example:<br />

a German 6 3 -7-4 has a Firepower value of “+3”.<br />

This value acts as a bonus (or a penalty) equal to the difference of the<br />

Firepower value between the Attacker and the Defender. Note that initially<br />

many units do not have firepower, from a lack of cannons, machine guns,<br />

etc. in sufficient number. This can be improved later during the war.<br />

Remember: Firepower is always +0 if the unit is out of supply.<br />

Generals Differential<br />

If an HQ does not have its own general, a random one is selected at the<br />

start of the battle, and stays in play until the end of the said battle.<br />

● The Attacker obtains +1 bonus per star printed on the left on the<br />

general’s unit (i.e. Attack Bonus).<br />

● But he suffers a -1 penalty per star on the right of the Defender’s<br />

general unit (i.e. opponent’s Defense bonus).<br />

A general gives his bonus to all the stacks of his Army situated in the HQ’s<br />

Command range (in attack as in defense).

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!