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● The difference of the Attacker and the Defender is the “strength<br />
differential”.<br />
Attention: a unit always has at least a combat value of 1, no matter what<br />
the other applicable modifiers may be.<br />
Weather<br />
Rain and snow influence combat.<br />
● Rain: +1 to defense in a Plain (in Movement Doctrine only).<br />
● Snow: +1 to defense everywhere and -1 to the attack roll (not value!).<br />
Remember that major and minor rivers are frozen (and thus to be ignored)<br />
in case of “Severe” winter during Snow turns (see section 2 and also<br />
Weather above).<br />
Effects of Terrain<br />
See the Terrain chart in section 2 at the beginning of these rules. Often,<br />
terrain modifiers can be different for the Defender depending the combat is<br />
in its 1st round or in its 2nd and following rounds.<br />
If there are several different terrains features in a region, effects are<br />
cumulative.<br />
IMPORTANT: All these modifiers (weather and terrain) are cumulative for<br />
defense with a Maximum of +3. Note however that when several defensive<br />
bonuses accumulate and exceed the value of +3 (maximum), the excess is<br />
still kept (but not applied). Only the total applied bonus decreases from<br />
round to round.<br />
Operational Situation<br />
Other modifiers may intervene, notably on the operational situation of the<br />
battle.<br />
● Flank battle: in the case of the major battle, if a side has won one of<br />
its sub-battles, it benefits from a “flank battle” for the 2nd sub-battle,<br />
+1/+2 bonus (except if there is an enemy fortress in the region).<br />
● Encirclement Battle: if a side conducts an “encirclement battle”<br />
(through play of an event), it benefits from a +3 bonus for each round<br />
(except if there is an enemy fortress in the region).<br />
● Unsupplied units attack and defend at ½ strength (rounded down,<br />
minimum value 1), except in city defense.<br />
● Cavalry attacking alone, without the support of infantry in their stack,<br />
facing infantry have a -2 effect on combat value. This doesn’t apply to<br />
defense.<br />
● All these modifiers are cumulative.<br />
Case of Mountain Units<br />
A mountain unit has a bonus in its attack (+2) or its defense (+3) value,<br />
depending on the situation, in mountain and high mountain terrain. To be<br />
added to its combat value.<br />
In the case when each side engages a mountain<br />
corps during the same round, the Defender only<br />
has an advantage of +1, to be added to his other<br />
defensive bonuses.<br />
11.3.3 Combat Bonus (roll) Calculation<br />
After having determined the strength differential,<br />
the combat roll bonus are then factored according<br />
to the following keys:<br />
Bonuses/Penalties Limits<br />
Several bonuses (or penalties) are possible<br />
and applicable: Corps Firepower Value, the<br />
commanding General, Numerical Superiority,<br />
British BEF elite, the Doctrine and Tactic in force,<br />
Winter (Snow) or Events. Nevertheless, the Net<br />
Total of all the bonuses and penalties is limited<br />
to +2/-2.<br />
44 World War One: La Grande Guerre 1914-1918<br />
In addition, this total is limited to +1/-1 for Snow weather, or if the Defender<br />
benefits from a numerical Superiority.<br />
Firepower Value Differential<br />
Certain combat units have a “Firepower” value (the value indicated in the<br />
red circle with a + symbol) on their interface counter.<br />
Note: this figure is noted in the form of an exponent in the rules. Example:<br />
a German 6 3 -7-4 has a Firepower value of “+3”.<br />
This value acts as a bonus (or a penalty) equal to the difference of the<br />
Firepower value between the Attacker and the Defender. Note that initially<br />
many units do not have firepower, from a lack of cannons, machine guns,<br />
etc. in sufficient number. This can be improved later during the war.<br />
Remember: Firepower is always +0 if the unit is out of supply.<br />
Generals Differential<br />
If an HQ does not have its own general, a random one is selected at the<br />
start of the battle, and stays in play until the end of the said battle.<br />
● The Attacker obtains +1 bonus per star printed on the left on the<br />
general’s unit (i.e. Attack Bonus).<br />
● But he suffers a -1 penalty per star on the right of the Defender’s<br />
general unit (i.e. opponent’s Defense bonus).<br />
A general gives his bonus to all the stacks of his Army situated in the HQ’s<br />
Command range (in attack as in defense).