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In Movement Doctrine, each round of the<br />
sub-battle counts as 1 for Obstinacy for<br />
the attacking general. Which makes 2<br />
total per round of the major battle (which<br />
limits the general’s attack Obligation).<br />
11.2.3 Victory in one of the Sub-battles<br />
A player automatically loses one of the<br />
sub-battle if either one (or more) of the 2<br />
cases below occur:<br />
1. His last unit has been eliminated or<br />
placed out of combat at the end of a<br />
round. Artillery must withdraw in the<br />
second sub-battle (if the battle<br />
continues).<br />
2. Or his last unit has been Shaken or<br />
disorganized (after a combat die roll) and<br />
no reinforcement has been sent right<br />
afterwards.<br />
The winner of the 1st sub-battle also<br />
automatically obtains the advantage of<br />
“flank combat” for the 2nd sub-battle. Nevertheless, despite victory in the<br />
first sub-battle, the winner of the second sub-battle will be the overall<br />
winner.<br />
11.3 Engaging in Field Combat<br />
For each round of combat, the Attacker and the Defender announce which<br />
unit is their “engaged” combat unit, and whether or not there are any<br />
support units (usually only artillery in 1914).<br />
● There is only one “engaged” combat unit for each side for each round<br />
of combat.<br />
● Units are only engaged one by one.<br />
● In combat with several rounds, the same unit may be engaged several<br />
times in a row, however this will have a negative effect when checking<br />
morale.<br />
11.3.1 Artillery Support<br />
An artillery gives a bonus to the attacking or defending force of the<br />
“engaged” combat unit (for each round of combat).<br />
● In 1914, in the Movement doctrine, the artillery support values are<br />
reduced: value of 2 (instead of 3 usually).<br />
● To give support, an artillery unit uses 1 munition (1 MUN) per round<br />
(each time it is used).<br />
● Artillery is never obliged to fire each round: by placing the Artillery in<br />
the first line, you decide to fire it. If you do not want (or can’t) fire,<br />
remove it from the first line.<br />
The presence of a friendly fortress equals one artillery if the battle takes<br />
place in the region outside of the fortress (See section 12 below). This is<br />
done automatically.<br />
● The fortress fires 3 times for free (at each battle), then using 1 MUN<br />
per shot (from 4th round and over).<br />
● A minor country fortress fires all rounds, and spends no MUN.<br />
Only one artillery alone may support a given battle, except in the case of<br />
the major battle (then two can be used: one per sub-battle).<br />
A siege artillery may give support in a battle. It acts<br />
as a normal artillery unit, but its value is also<br />
limited to 2 in 1914 in such a case.<br />
11.3.2 Strength Differential Calculation<br />
After having declared the “engaged” unit and<br />
possibly artillery, combat strength is calculated<br />
automatically for each side according to the<br />
following criteria.<br />
Strength Differential<br />
● Attacker: attack value of his combat unit<br />
+ artillery (+ operational situation).<br />
● Defender: defense value of his combat unit<br />
+ artillery (+ terrain, weather and operational<br />
situation).<br />
World War One: La Grande Guerre 1914-1918 43