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Ageod WW1 Manual Cover.qxd

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In Movement Doctrine, each round of the<br />

sub-battle counts as 1 for Obstinacy for<br />

the attacking general. Which makes 2<br />

total per round of the major battle (which<br />

limits the general’s attack Obligation).<br />

11.2.3 Victory in one of the Sub-battles<br />

A player automatically loses one of the<br />

sub-battle if either one (or more) of the 2<br />

cases below occur:<br />

1. His last unit has been eliminated or<br />

placed out of combat at the end of a<br />

round. Artillery must withdraw in the<br />

second sub-battle (if the battle<br />

continues).<br />

2. Or his last unit has been Shaken or<br />

disorganized (after a combat die roll) and<br />

no reinforcement has been sent right<br />

afterwards.<br />

The winner of the 1st sub-battle also<br />

automatically obtains the advantage of<br />

“flank combat” for the 2nd sub-battle. Nevertheless, despite victory in the<br />

first sub-battle, the winner of the second sub-battle will be the overall<br />

winner.<br />

11.3 Engaging in Field Combat<br />

For each round of combat, the Attacker and the Defender announce which<br />

unit is their “engaged” combat unit, and whether or not there are any<br />

support units (usually only artillery in 1914).<br />

● There is only one “engaged” combat unit for each side for each round<br />

of combat.<br />

● Units are only engaged one by one.<br />

● In combat with several rounds, the same unit may be engaged several<br />

times in a row, however this will have a negative effect when checking<br />

morale.<br />

11.3.1 Artillery Support<br />

An artillery gives a bonus to the attacking or defending force of the<br />

“engaged” combat unit (for each round of combat).<br />

● In 1914, in the Movement doctrine, the artillery support values are<br />

reduced: value of 2 (instead of 3 usually).<br />

● To give support, an artillery unit uses 1 munition (1 MUN) per round<br />

(each time it is used).<br />

● Artillery is never obliged to fire each round: by placing the Artillery in<br />

the first line, you decide to fire it. If you do not want (or can’t) fire,<br />

remove it from the first line.<br />

The presence of a friendly fortress equals one artillery if the battle takes<br />

place in the region outside of the fortress (See section 12 below). This is<br />

done automatically.<br />

● The fortress fires 3 times for free (at each battle), then using 1 MUN<br />

per shot (from 4th round and over).<br />

● A minor country fortress fires all rounds, and spends no MUN.<br />

Only one artillery alone may support a given battle, except in the case of<br />

the major battle (then two can be used: one per sub-battle).<br />

A siege artillery may give support in a battle. It acts<br />

as a normal artillery unit, but its value is also<br />

limited to 2 in 1914 in such a case.<br />

11.3.2 Strength Differential Calculation<br />

After having declared the “engaged” unit and<br />

possibly artillery, combat strength is calculated<br />

automatically for each side according to the<br />

following criteria.<br />

Strength Differential<br />

● Attacker: attack value of his combat unit<br />

+ artillery (+ operational situation).<br />

● Defender: defense value of his combat unit<br />

+ artillery (+ terrain, weather and operational<br />

situation).<br />

World War One: La Grande Guerre 1914-1918 43

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