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11.1.4 End of Round<br />
Each player now decides whether he wishes to continue the battle or not<br />
(provided he still has at least one corps fit for battle).<br />
● If yes, another combat round takes place. If no, the battle ends and<br />
the loser must retreat (see below).<br />
Warning! There is an important exception the generals all have an<br />
Obstination value which determines the minimum number of mandatory<br />
combat rounds they must make before being allowed to retreat!<br />
11.1.5 New Round<br />
Each player chooses again 1 corps to engage in battle. If the same corps<br />
as last round is chosen, the corps morale is affected by a -1 penalty for<br />
each consecutive combat round.<br />
Reinforcements: you can call 1 corps from the HQ reserve as<br />
reinforcement in the battle. You may even use it immediately as the corps<br />
to be engaged in the battle.<br />
The above steps are gone through once more. At the end of the second<br />
round, another choice is offered to pursue the battle or retreat, and so on<br />
(round after round)<br />
11.1.6 Delegate Combat to the AI<br />
The combat window displays a check box that allows you to delegate to the<br />
AI all combat commitment decisions. Just check the appropriate box and<br />
see the combat being resolved in front of your eyes. Note that once you<br />
have delegated control to the IA, you cannot alter this choice until the<br />
battle is over.<br />
11.1.7 Retreats<br />
In case of defeat, the vanquished stack must retreat:<br />
● Attacker: it must retreat to the area it entered the battle area from<br />
● Defender: it must retreat 2 or 3 areas (1 if a city is present)<br />
Reorganisation (Defender only): the loser chooses to retreat one more<br />
area. In compensation, 1 wounded corps in the retreating stack is set back<br />
to full strength.<br />
11.1.8 Stacking Limit in the Attacked Region<br />
If several stacks jointly attack the same region, the stacking limit of the<br />
attacked region must be respected, even if the total number of corps of the<br />
two stacks exceeds this limit.<br />
Excess corps may not participate in the battle. Only corps in the attacked<br />
region and corps in reserve may take part.<br />
42 World War One: La Grande Guerre 1914-1918<br />
Example: the French I and II Armies jointly attack Colmar in August 14.<br />
Colmar is a mountain region, thus stacking there is limited to 4 corps. Each<br />
Army attacks with 2 corps. The other corps of the attacking stacks must<br />
stay in their departure region (without participating in the battle). Each<br />
Army may reinforce the battle only with its reserve corps.<br />
11.1.9 Retreat before Combat – Cavalry and HQs<br />
This rule only applies under the Movement Doctrine (in 1914). The<br />
Defender may avoid combat and retreat before combat if:<br />
● The Attacker has no cavalry units<br />
● The Defender has only cavalry (and is without infantry or artillery)<br />
If he retreats, the Defender automatically moves back 1 to 3 regions<br />
towards the closest friendly supply source. The Attacker is stopped, and he<br />
cannot carry out any breakthrough.<br />
Trick, the Attacker may take cavalry out of his reserve (if the HQ is present)<br />
to attack enemy cavalry and prevent it from retreating before combat.<br />
An attacked HQ/GHQ, if it is alone, will either immediately move back<br />
1 to 3 regions or deploy its remaining reserve units into the region to accept<br />
combat.<br />
11.2 Case of Major Battles<br />
If both sides each have at least 4 corps in their stack, the field combat is a<br />
“Major Battle”. This alters the manner of resolving combat: 2 sub-battles<br />
take place simultaneously, in parallel.<br />
11.2.1 Distribution of Units<br />
Each player divides his units and sets out his artillery in one or the other<br />
(or both) sub-battles. In the case of a joint attack by 2 Armies, each one<br />
fights in a separate sub-battle, with their units and his general.<br />
The defensive bonus of a fortress, a city, etc.<br />
applies to both sub-battles. A general confers his<br />
bonus for the two battles (except if the Attacker<br />
has 2 Armies, each with its own general, in which<br />
case there is one general per sub battle).<br />
In addition to its defensive bonus, a fortress may<br />
be used as artillery (for one sub-battle only). It fires<br />
3 times for free, then using 1 MUN per shot (from<br />
4th round and over).<br />
11.2.2 The Length of a Major Battle<br />
An attacking general has an Obstinacy value that<br />
obliges him to attack a minimum of rounds. If the<br />
Attacker has 2 Armies, with 2 generals, only the<br />
one with the better rank (the letter closer to A)<br />
uses his Obstinacy for the battle.