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Ageod WW1 Manual Cover.qxd

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Table of Contents<br />

INTRODUCTION 6<br />

1. INSTALLATION 7<br />

1.1 Installation Procedure 7<br />

1.2 System Requirements 7<br />

2. UNDERSTANDING THE GAME 8<br />

2.1 Key Concepts 8<br />

2.2 The Map 10<br />

2.3 Victory 14<br />

2.4 Scenario Objectives 15<br />

2.5 National Will 15<br />

3. THE MAIN MENU 18<br />

3.1 Options 18<br />

3.2 Campaigns and Scenarios 18<br />

3.3 Loading Games 18<br />

3.4 Saving Games 18<br />

3.5 Multiplayer 18<br />

4. MAIN SCREEN AND GAME INTERFACE 19<br />

4.1 Tour of Main Screen 19<br />

4.2 Regions and Sea Zones 20<br />

4.3 Structures 20<br />

4.4 Areas and Theaters 21<br />

4.5 Map Filters 21<br />

4.6 Game Interface 21<br />

PRELIMINARY NOTE: 1914 21<br />

5. ORGANIZING YOUR FORCES 22<br />

5.1 Understanding the Unit Panel 22<br />

5.2 Unit Information 23<br />

5.3 Stacking Units 24<br />

5.4 Artillery 24<br />

5.5 Armies and Army HQ’s 25<br />

5.6 Fleets 26<br />

5.7 Other Units 26<br />

6. REINFORCEMENTS 27<br />

6.1 Reinforcements Placement 27<br />

6.2 Recruit Points (RP) 27<br />

7. LEADERS 28<br />

7.1 Leaders 28<br />

7.2 Leader Attributes and Special Abilities 29<br />

7.3 Appointing or Relieving Leaders from Command 29<br />

8. MILITARY CONTROL, WEATHER, FOG OF WAR 30<br />

8.1 Controlling Regions 30<br />

8.2. Weather 30<br />

8.3 Fog of War 30<br />

9. SUPPLY 31<br />

9.1 Definitions of a Supply Source 31<br />

9.2 Penalties for Lack of Supply 32<br />

9.3 Isolation 32<br />

10. ORDERS 33<br />

10.1 WEGO Activation of Armies and Units 33<br />

10.2 Army-by-Army Activation Mode 33<br />

10.3 Movement Orders 34<br />

10.4 Interception and Reaction Moves 37<br />

10.5 Blocking Movement and Zone of Control 38<br />

10.6 Combat Orders 39<br />

10.7 Entrenching 39<br />

10.8 Immobilized Units 40<br />

10.9 Units in RP conversion and vice versa 40<br />

11. FIELD COMBAT 40<br />

11.1 Combat Procedure Summary – General 40<br />

11.2 Case of Major Battles 42<br />

11.3 Engaging in Field Combat 43<br />

11.4 Breakthroughs and Counter-Attacks 48<br />

11.5 Trenches 50<br />

11.6 Trench Warfare Fronts Sectors and Offensives 52<br />

11.7 The Grand Offensive 52<br />

11.8 Preliminary Bombardments 55<br />

11.9 HQ and GHQ Reserves 57<br />

12. SIEGE COMBAT 58<br />

12.1 Fortresses and their Effects 58<br />

12.2 Laying Siege 59<br />

12.3 Storming a Fortress 60<br />

13. AIR UNITS 62<br />

13.1 The Air Force 62<br />

13.2 Air Missions 63<br />

13.3 Aerial Battles 64<br />

13.4 Aces 65<br />

13.5 The 1914 Air Force 66<br />

14. NAVAL WARFARE 66<br />

14.1 Definitions 66<br />

14.2 Naval Operations 67<br />

14.3 Naval Movement and Missions 68<br />

14.4 Naval Tactics and Battle Types 73<br />

14.5 Engaging in Naval Combat 73<br />

14.6 Naval Units and Supply 77<br />

14.7 Naval Transport and Amphibious Landings 78<br />

14.8 Coastal Raids 79<br />

14.9 Various Rules 80<br />

15. THE INTERPHASE 81<br />

16. THE GUNS OF AUGUST – 1914 FIRST TURN 83<br />

16.1 Special Turn Sequence 83<br />

16.2 Warplans 83<br />

Choice of War Plans 83<br />

Choice of Options 84<br />

Revelation of Plans and of Options 84<br />

16.3 Initial Events 84<br />

16.4 Initial Diplomacy 85<br />

16.5 Preliminary Moves and Mandatory Offensives 87<br />

16.6 Various 87<br />

17. DIPLOMACY 87<br />

The Diplomatic Map 87<br />

The Diplomatic Window 88<br />

Sequence of the Diplomatic Game 88<br />

17.1 The Alliances 89<br />

Allies, neutrals, enemies 89<br />

17.2 Diplomats 89<br />

Ambassador Points, or “AMB” 89<br />

17.3 Diplomacy Management Window 89<br />

Sending Diplomats 89<br />

Asking audience for Ambassadors 90<br />

17.4 Diplomacy Resolution 90<br />

Diplomatic Check Procedure 90<br />

Promises 91<br />

17.5 Nations Status and Levels 91<br />

Diplomatic Levels 91<br />

World War One: La Grande Guerre 1914-1918 3

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