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Table of Contents<br />
INTRODUCTION 6<br />
1. INSTALLATION 7<br />
1.1 Installation Procedure 7<br />
1.2 System Requirements 7<br />
2. UNDERSTANDING THE GAME 8<br />
2.1 Key Concepts 8<br />
2.2 The Map 10<br />
2.3 Victory 14<br />
2.4 Scenario Objectives 15<br />
2.5 National Will 15<br />
3. THE MAIN MENU 18<br />
3.1 Options 18<br />
3.2 Campaigns and Scenarios 18<br />
3.3 Loading Games 18<br />
3.4 Saving Games 18<br />
3.5 Multiplayer 18<br />
4. MAIN SCREEN AND GAME INTERFACE 19<br />
4.1 Tour of Main Screen 19<br />
4.2 Regions and Sea Zones 20<br />
4.3 Structures 20<br />
4.4 Areas and Theaters 21<br />
4.5 Map Filters 21<br />
4.6 Game Interface 21<br />
PRELIMINARY NOTE: 1914 21<br />
5. ORGANIZING YOUR FORCES 22<br />
5.1 Understanding the Unit Panel 22<br />
5.2 Unit Information 23<br />
5.3 Stacking Units 24<br />
5.4 Artillery 24<br />
5.5 Armies and Army HQ’s 25<br />
5.6 Fleets 26<br />
5.7 Other Units 26<br />
6. REINFORCEMENTS 27<br />
6.1 Reinforcements Placement 27<br />
6.2 Recruit Points (RP) 27<br />
7. LEADERS 28<br />
7.1 Leaders 28<br />
7.2 Leader Attributes and Special Abilities 29<br />
7.3 Appointing or Relieving Leaders from Command 29<br />
8. MILITARY CONTROL, WEATHER, FOG OF WAR 30<br />
8.1 Controlling Regions 30<br />
8.2. Weather 30<br />
8.3 Fog of War 30<br />
9. SUPPLY 31<br />
9.1 Definitions of a Supply Source 31<br />
9.2 Penalties for Lack of Supply 32<br />
9.3 Isolation 32<br />
10. ORDERS 33<br />
10.1 WEGO Activation of Armies and Units 33<br />
10.2 Army-by-Army Activation Mode 33<br />
10.3 Movement Orders 34<br />
10.4 Interception and Reaction Moves 37<br />
10.5 Blocking Movement and Zone of Control 38<br />
10.6 Combat Orders 39<br />
10.7 Entrenching 39<br />
10.8 Immobilized Units 40<br />
10.9 Units in RP conversion and vice versa 40<br />
11. FIELD COMBAT 40<br />
11.1 Combat Procedure Summary – General 40<br />
11.2 Case of Major Battles 42<br />
11.3 Engaging in Field Combat 43<br />
11.4 Breakthroughs and Counter-Attacks 48<br />
11.5 Trenches 50<br />
11.6 Trench Warfare Fronts Sectors and Offensives 52<br />
11.7 The Grand Offensive 52<br />
11.8 Preliminary Bombardments 55<br />
11.9 HQ and GHQ Reserves 57<br />
12. SIEGE COMBAT 58<br />
12.1 Fortresses and their Effects 58<br />
12.2 Laying Siege 59<br />
12.3 Storming a Fortress 60<br />
13. AIR UNITS 62<br />
13.1 The Air Force 62<br />
13.2 Air Missions 63<br />
13.3 Aerial Battles 64<br />
13.4 Aces 65<br />
13.5 The 1914 Air Force 66<br />
14. NAVAL WARFARE 66<br />
14.1 Definitions 66<br />
14.2 Naval Operations 67<br />
14.3 Naval Movement and Missions 68<br />
14.4 Naval Tactics and Battle Types 73<br />
14.5 Engaging in Naval Combat 73<br />
14.6 Naval Units and Supply 77<br />
14.7 Naval Transport and Amphibious Landings 78<br />
14.8 Coastal Raids 79<br />
14.9 Various Rules 80<br />
15. THE INTERPHASE 81<br />
16. THE GUNS OF AUGUST – 1914 FIRST TURN 83<br />
16.1 Special Turn Sequence 83<br />
16.2 Warplans 83<br />
Choice of War Plans 83<br />
Choice of Options 84<br />
Revelation of Plans and of Options 84<br />
16.3 Initial Events 84<br />
16.4 Initial Diplomacy 85<br />
16.5 Preliminary Moves and Mandatory Offensives 87<br />
16.6 Various 87<br />
17. DIPLOMACY 87<br />
The Diplomatic Map 87<br />
The Diplomatic Window 88<br />
Sequence of the Diplomatic Game 88<br />
17.1 The Alliances 89<br />
Allies, neutrals, enemies 89<br />
17.2 Diplomats 89<br />
Ambassador Points, or “AMB” 89<br />
17.3 Diplomacy Management Window 89<br />
Sending Diplomats 89<br />
Asking audience for Ambassadors 90<br />
17.4 Diplomacy Resolution 90<br />
Diplomatic Check Procedure 90<br />
Promises 91<br />
17.5 Nations Status and Levels 91<br />
Diplomatic Levels 91<br />
World War One: La Grande Guerre 1914-1918 3