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Ageod WW1 Manual Cover.qxd

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An infantry unit must pass over the railroad to be converted, using 1 extra<br />

MP. Neither cavalry, nor artillery, nor an HQ may convert it.<br />

One may convert several rail regions at one time, with one or several units,<br />

beginning first with the connected region (then the following ones).<br />

Rails may also be converted during an enemy Reaction.<br />

A region with a besieged enemy fortress cannot be converted, as long as<br />

the fortress has not been taken.<br />

Russian Railroads<br />

Russian railroads do not have the same gauge as the others. As a result,<br />

to use conquered Russian railroads, the Central Powers must use 2 extra<br />

MP (instead of 1) to convert a region with an infantry unit.<br />

The Russian must also use 2 extra MP when it wants to convert a Central<br />

Powers rail region to its national network.<br />

10.4 Interception and Reaction Moves<br />

10.4.1 Enemy Interception<br />

During the enemy military phase, you can see the move of the activated<br />

enemy army. As soon as one of its stacks moves adjacent to one of yours,<br />

or attacks one of your stacks, an information window pops-up.<br />

● You have the option to intercept the moving enemy stack. Just click on<br />

38 World War One: La Grande Guerre 1914-1918<br />

the OK button and the interception takes place. Be aware that you<br />

have only a limited time to make the decision.<br />

● By default, interception takes place with the minimum number of the<br />

corps present in your stack (but this choice may be modified in the<br />

interception window).<br />

● Interception automatically succeeds (no test) and your stack enters<br />

the area where the enemy is located. A battle takes place (after all the<br />

other movements of the activated enemy army), where you are the<br />

Defender, therefore benefiting from the effects of terrain and weather.<br />

Be aware that you cannot intercept across a major river,<br />

or into an enemy city or enemy fortress. Note that when<br />

an enemy stack is intercepted, the interceptor may be<br />

intercepted in turn too by the enemy.<br />

N.B. Interception is only possible in Movement Warfare<br />

(i.e. usually in 1914). When trenches exist, the rule no<br />

longer applies.<br />

10.4.2 Enemy Army Reaction<br />

The enemy side has the option to interrupt the play of the<br />

active side to take control and move 1 army in reaction.<br />

This is not an interception (which takes place during the<br />

enemy move) but rather a way to counter<br />

the movement of the opponent (between the activation of<br />

two of its non-coordinated armies). This reaction is<br />

allowed once per front, and the choice must be made after<br />

each activation of an enemy army (until it is<br />

successful or the last enemy army has played).<br />

A reaction test is necessary and its success depends on<br />

the value of the Commander-in-Chief at the GHQ, on the<br />

distance between the said GHQ and the reacting army’s<br />

HQ to activate, and finally on the Initiative on this front for<br />

the turn.

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