15.08.2013 Views

Ageod WW1 Manual Cover.qxd

Ageod WW1 Manual Cover.qxd

Ageod WW1 Manual Cover.qxd

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

An isolated Army (including its HQ) may use only 1 RP and 2 MUN in the<br />

event of combat (to be subtracted from the national stock). This is an<br />

exception.<br />

● If the Army with its HQ is isolated in a national city, or isolated and<br />

linked by rail to a national city, it may use the blue value of the city as<br />

the maximum number of usable RP in battle (instead of only 1 RP)<br />

(this consumption is still to be taken from the national stock).<br />

● An isolated Army may not use other RP. Thus, if it stays isolated, it is<br />

doomed to certain destruction.<br />

10. Orders<br />

The game is played, by default, in WEGO mode. It means that each player<br />

(nation or side) gives orders for all his moves and then, when all players<br />

have done the same, those moves and orders are automatically resolved<br />

by the game engine.<br />

In the Options window, you can choose to implement special activation<br />

rules that will make the game more challenging: in particular the “Army-by-<br />

Army” activation rule, that forces player to activate (and play) their armies<br />

one after the other, making the planning of movement and combat tougher<br />

(for example, the difficulty in properly coordinating your forces, or because<br />

of possible enemy reaction in between your moves)<br />

10.1 WEGO Activation of Armies and Units<br />

To activate an Army, select it and issue orders. Armies identified by a “Lock”<br />

symbol are immobilized and cannot be activated. Armies indicated by a<br />

“Red flag” symbol must be activated and attack an enemy region or stack.<br />

When an army is activated, you can place units in its HQ reserve, as long<br />

as these units are within 2 areas of the HQ.You can also remove units from<br />

the reserve, where the HQ is located. It’s automatic and abstracted; there<br />

is no path to trace, as long as the HQ is not isolated. In case of isolation,<br />

placing units in reserve is impossible.<br />

● An isolated Army may never destroy its units to obtain RP.<br />

9.3.3 Automatic Destruction<br />

At the end of the next following turn, if the unit is still isolated, it is<br />

automatically eliminated.<br />

Exception: 1 corps in a city or a fortress does not risk anything, either an<br />

Attrition Test or automatic destruction, as long as it doesn’t leave (once it is<br />

inside).<br />

10.2 Army-by-Army Activation Mode<br />

This mode is only possible after the option has been selected in the option<br />

menu. It’s much harder to play, but more realistic.<br />

Army-by-Army Mode<br />

During the Military phase, the active player first activates an Army, and<br />

makes his moves across the map. He resolves the battles after that. Then<br />

he activates a second Army, and starts again, etc.<br />

Sequence of an Activated Army<br />

Each Army is activated one after another (or together if they pass a<br />

coordination roll). The activated Army is played according to this sequence:<br />

● Movement of all stacks and Enemy interceptions.<br />

● Reinforcement before combat (See page 21?).<br />

● Combat.<br />

● Retreat.<br />

● Breakthrough.<br />

Basics<br />

The active player activates his Main Army first on the front. Then movement<br />

occurs. It is carried out stack by stack for this army. Battles are engaged,<br />

one after the other. Finally, if he is victorious in certain battles, he may carry<br />

out breakthroughs with reserve corps.<br />

The player then activates a second Army, and begins this whole sequence<br />

again. Then a third Army, etc. He may also attempt to activate several<br />

Armies together, after a successful coordination die roll.<br />

First Activation – Main Army<br />

A player must always activate his Main Army first (the one with a capacity<br />

of 12 corps).<br />

Remember: only one Main Army exists per side for each Front, East and West.<br />

Starting in September 1914, a player may change his Main Army each<br />

turn, except on the Eastern front (when he must wait until October 1914 to<br />

do so).<br />

World War One: La Grande Guerre 1914-1918 33

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!