15.08.2013 Views

Ageod WW1 Manual Cover.qxd

Ageod WW1 Manual Cover.qxd

Ageod WW1 Manual Cover.qxd

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

condition known as the “Fog of War”. Essentially, the position of enemy<br />

forces is withheld unless players are able to “detect” their presence. Keep<br />

in mind, however, that a player’s ability to detect an enemy is somewhat<br />

offset by the enemy’s ability to hide.<br />

These rules simulate the uncertainty of war conditions.<br />

9. Supply<br />

One of the most daunting challenges faced by any military leader is<br />

keeping an army supplied with all the goods and services it needs to<br />

maintain itself in the field.<br />

● Supply is checked at the beginning of each turn, before movement, for<br />

all units on the front that is played. Supply is checked also at the end<br />

of the Military Phase.<br />

● Supply is checked principally through HQs and the railways. Each unit<br />

must be a maximum of 2 regions from a supply source or relay (itself<br />

which must be 2 regions from another), knowing that a railway allows<br />

any number of regions to be linked along the track towards a source.<br />

● Supply influences the placement of reinforcements, unit strength and<br />

combat.<br />

9.1 Definitions of a Supply Source<br />

When referring to a relay, an R is used. For a country, supply sources and<br />

their relays are:<br />

● The capital of a Major, friendly power.<br />

● A friendly city or town linked by rail, major river or sea to another<br />

friendly city.<br />

● Friendly railways connected to a friendly source (See C below). (R)<br />

● A major port linked to friendly ports through open seas. Minor ports<br />

supply 1 army only (see below)<br />

● Major rivers linking friendly cities or ports, unless one of the shores is<br />

under enemy control. (R)<br />

● A country’s HQ (and certain friendly HQs if they may cooperate) if<br />

they find themselves in a 2-region range from a valid supply source or<br />

relay. However, this HQ may only act as a relay for 1 HQ (no further<br />

HQs may be added to this link). (R)<br />

● The same for GHQ. (R)<br />

● A fortress is always in supply along with its garrison corps. It may<br />

supply one corps outside of its own garrison (and only in its own<br />

region).<br />

● A city (not a town) is a supply source for 1 corps in its region only,<br />

even if it is isolated.<br />

9.1.1 Definitions<br />

● An isolated city is a city that cannot establish communication with<br />

another of its allies’ cities through a “road” of regions which is blocked,<br />

either by enemy units, by enemy ZOC, or by forbidden regions.<br />

Looking at Enemy Stacks<br />

Looking at the contents of an enemy stack or enemy military counters is not<br />

permitted, except by successful aerial reconnaissance or by playing an event.<br />

Other than these 2 cases, the contents of a stack will only be discovered<br />

progressively in battle.<br />

● Supply may pass through a friendly strait.<br />

● A minor port linked to friendly ports through open seas may only<br />

supply one Army, and this one cannot be the Main Army of the front.<br />

(If it was, it ceases to be.) To supply more, it is necessary that the<br />

Armies in question be within reach of 2 minor ports at the same time.<br />

Example: In Northern France, the British Armies are supplied either by the<br />

2 minor ports of Calais and Dunkerque, or by the railroad leading to Paris.<br />

If one port is taken and the railroad cut off (ex. Arras), there is no more<br />

normal supply. Only one British Army may be supplied by the remaining<br />

minor port.<br />

9.1.2 Supply Distance<br />

Supply distance is 2 regions from a Source or a Relay, no matter what the<br />

weather or terrain of these regions might be (provided that they are<br />

passable by supplied units).<br />

To trace supply, it is necessary to begin from the unit to be supplied<br />

without counting the region it is in. Only the intermediate and supply<br />

(source or relay) regions are counted.<br />

The presence of an enemy unit or unbesieged enemy fortress blocks its<br />

region for supply.<br />

World War One: La Grande Guerre 1914-1918 31

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!