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● Name and portrait: same as for Generals<br />
● Rank: same as for Generals<br />
● Reaction: The reaction value measures the chances for attempting a<br />
successful reaction during enemy turns. The lower this value is set,<br />
the more chances to perform a reaction. Reactions may be performed<br />
only if the “Strictly turn-based” rule and “Army-by-Army activation<br />
mode” are in effect (see Options window). Each GHQ has an intrinsic<br />
reaction value that can be affected by the actual Commander-in-Chief<br />
leading the GHQ.<br />
● Initiative: The initiative value is the dieroll bonus added during the<br />
Initiative Tests. Such tests are performed at the start of every turn in<br />
order to determine the order of play among players. Each GHQ has<br />
an intrinsic initiative value that can be affected by the actual<br />
Commander-in-Chief leading the GHQ.<br />
7.2 Leader Attributes and Special Abilities<br />
In addition to providing direct leadership in the form of Combat Modifiers,<br />
Leaders also have various individual attributes or special Abilities that<br />
differentiate themselves from one another. To get the best use out of your<br />
leaders, be sure to always put the right man in the right job.<br />
Some Leaders possess Special Abilities that give them advantages<br />
in certain circumstances. The Special Abilities that a Leader possesses<br />
are indicated by unique Special Ability icons which appear on his<br />
Leader counter. A complete list of these Special Abilities and their effects<br />
on game play is found in the Appendix section of this manual. In short,<br />
these are:<br />
Assault bonus: This leader benefits from a valuable bonus in Siege<br />
Assaults.<br />
Cannot be sacked: This leader probably belongs to the Royal family,<br />
so he cannot be sacked by a political choice. Only events may allow<br />
his sacking.<br />
Sacking bonus: This leader is suspected of treason, so his sacking<br />
attempts get a valuable bonus.<br />
Gas bonus: This leader benefits of a valuable bonus when using a<br />
Combat Gas.<br />
Great Aviator: This leader is famous for his dogfighting abilities. He<br />
will benefit of a great tactical advantage in all air combats.<br />
Lieutenant: This leader doesn’t command the whole army, but only<br />
one Corps (to which he grants his abilities), being a lieutenant of the<br />
army commander.<br />
Railroad usage bonus: If appointed commander-in-chief of the GHQ, the<br />
railroad network of his GHQ Front will benefit from a capacity bonus.<br />
Main Offensive Leader: If appointed commander-in-chief of the<br />
GHQ, this leader grants an immediate National Morale improvement<br />
when a new Grand Offensive is launched. In addition, he may bring<br />
some other benefits in combats, thanks to his well-known charisma<br />
and obstinacy.<br />
Misunderstanding at GHQ: When two commanders-in-chief of two<br />
allied GHQs located on the same front have this unfavorable<br />
“ability”, allied powers suffer a penalty in getting the Initiative on that<br />
Front, every turn as long both the two leaders command their<br />
respective GHQs.<br />
Mutiny suppression bonus: If appointed commander-in-chief of<br />
the GHQ, this leader helps prevent mutinies inside the Army.<br />
If commanding an army, he helps in repressing mutinies and<br />
diminishes the negative effects of mutinies. If he’s a commander-inchief<br />
of a GHQ and a mutiny breaks out, all armies under his<br />
command benefit from his bonus in repressing mutinies.<br />
Naval sorties bonus: If appointed admiral of the main fleet of his<br />
nation, this leader helps in promoting a naval sortie with that fleet.<br />
German player, for instance, may order a naval sortie with his main<br />
fleet only if Kaiser Wilhelm agrees (random check). In such a case,<br />
thanks to his well known charisma, such a leader would be able to<br />
influence positively the opinion of the Kaiser.<br />
Nullifies Morale penalty for minor nationalities: Units belonging to<br />
minor nationalities (e.g. Slavic ethnics of Austria-Hungary)<br />
commonly suffer from a morale penalty when fighting against troops<br />
that belong to the same ethnic nationality. This leader nullifies such<br />
penalty thanks to his well known charisma.<br />
Rolling Barrage bonus: This leader benefits from a valuable bonus<br />
when adopting the Rolling Barrage combat doctrine.<br />
Risks suicide when defeated: This leader takes his honor in great<br />
account! If badly defeated in battle, he may commit suicide!<br />
Tanks usage bonus: This leader benefits from a valuable bonus<br />
when using Tanks.<br />
7.3 Appointing or Relieving Leaders from Command<br />
This can be done via Political Actions (see relevant section in this manual).<br />
Leaders relieved of command (i.e. sacked) may cause a loss of National<br />
Will. In some rare instances, leaders can also be removed by events.<br />
World War One: La Grande Guerre 1914-1918 29