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6. Reinforcements<br />
During the Reinforcement Phase, each country at war receives<br />
reinforcement units. These units are to be placed either in an HQ, or in a<br />
city (not a town) in their own country or in the GHQ “Reserve” of this<br />
country (See 2.F). Players also receive Recruit Points (RP) to bring their<br />
units that had incurred losses back to full strength.<br />
6.1 Reinforcements Placement<br />
New reinforcement units may be placed (keeping in mind the stacking<br />
limits):<br />
● In one of the stacks or the reserves of an HQ.<br />
● In a non-isolated national city (not a town).<br />
● Directly in the general Reserve of the country’s GHQ.<br />
Units with an Army number must be placed directly with their HQ.<br />
There are two windows that open when you hit the reinforcement button.<br />
One (1) is a vertical window on the left that lists all your armies currently<br />
on the map. The true reinforcement window (2) is along the bottom of your<br />
screen.<br />
If it is empty you have no “placeble reinforcements” This does not mean you<br />
didn’t have any. It just means that all your reinforcements this turn have<br />
been placed in existing or created armies for you by the comp. Use your<br />
message window to see what was placed where.<br />
If reinforcements must arrive in a certain town or city, and this town or city<br />
has been captured by the Enemy, these reinforcements will then arrive in<br />
the closest national city.<br />
Reduced corps are brought back to full strength during the Reinforcement<br />
Phase (with RP), for both sides simultaneously.<br />
There is no Reinforcement phase during the 1st turn of each scenario.<br />
6.2 Recruit Points (RP)<br />
At the start of the game, each country has a “stock” of recruits, called “RP”.<br />
These RP are used to repair reduced units (during the Reinforcement<br />
phase), as well as to support (back up) losses during combat (during the<br />
battles in the Military phase).<br />
Each turn, each country receives an RP “flow”. These RP are added to the<br />
stock and are used:<br />
● Either to bring reduced corps back to full strength. Each country may<br />
spend ½ its RP stock (rounded up) per turn to do this.<br />
● Each HQ may only replenish 2 units for its Army.<br />
● The Main Army may replenish 4 units (the one with up to 12 corps).<br />
● The GHQ may replenish 2 units of its reserve.<br />
● A country may also replenish 2 units anywhere, as well as any<br />
number of garrisons in fortresses. In total, one HQ or the GHQ may<br />
fill up 4 units per turn, or 6 for the Main Army.<br />
● Or, with the remaining RP, to replenish losses sustained during<br />
combat, when a unit is diminished and must do a morale check.<br />
● A minor country may replenish up to 4 corps.<br />
● RP cannot be used for isolated corps.<br />
Stocking RP<br />
RP are saved from one turn to the next. However, a maximum capacity per<br />
country exists (at the end of the Reinforcement phase), equal to double its<br />
RP flow.<br />
Maximum capacity in 1914–1915:<br />
Germany 32 Austria 24 France 24 Russia 34<br />
England 12 Italy 24 Turkey 20 Minor countries: 10 (each)<br />
World War One: La Grande Guerre 1914-1918 27