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Ageod WW1 Manual Cover.qxd

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6. Reinforcements<br />

During the Reinforcement Phase, each country at war receives<br />

reinforcement units. These units are to be placed either in an HQ, or in a<br />

city (not a town) in their own country or in the GHQ “Reserve” of this<br />

country (See 2.F). Players also receive Recruit Points (RP) to bring their<br />

units that had incurred losses back to full strength.<br />

6.1 Reinforcements Placement<br />

New reinforcement units may be placed (keeping in mind the stacking<br />

limits):<br />

● In one of the stacks or the reserves of an HQ.<br />

● In a non-isolated national city (not a town).<br />

● Directly in the general Reserve of the country’s GHQ.<br />

Units with an Army number must be placed directly with their HQ.<br />

There are two windows that open when you hit the reinforcement button.<br />

One (1) is a vertical window on the left that lists all your armies currently<br />

on the map. The true reinforcement window (2) is along the bottom of your<br />

screen.<br />

If it is empty you have no “placeble reinforcements” This does not mean you<br />

didn’t have any. It just means that all your reinforcements this turn have<br />

been placed in existing or created armies for you by the comp. Use your<br />

message window to see what was placed where.<br />

If reinforcements must arrive in a certain town or city, and this town or city<br />

has been captured by the Enemy, these reinforcements will then arrive in<br />

the closest national city.<br />

Reduced corps are brought back to full strength during the Reinforcement<br />

Phase (with RP), for both sides simultaneously.<br />

There is no Reinforcement phase during the 1st turn of each scenario.<br />

6.2 Recruit Points (RP)<br />

At the start of the game, each country has a “stock” of recruits, called “RP”.<br />

These RP are used to repair reduced units (during the Reinforcement<br />

phase), as well as to support (back up) losses during combat (during the<br />

battles in the Military phase).<br />

Each turn, each country receives an RP “flow”. These RP are added to the<br />

stock and are used:<br />

● Either to bring reduced corps back to full strength. Each country may<br />

spend ½ its RP stock (rounded up) per turn to do this.<br />

● Each HQ may only replenish 2 units for its Army.<br />

● The Main Army may replenish 4 units (the one with up to 12 corps).<br />

● The GHQ may replenish 2 units of its reserve.<br />

● A country may also replenish 2 units anywhere, as well as any<br />

number of garrisons in fortresses. In total, one HQ or the GHQ may<br />

fill up 4 units per turn, or 6 for the Main Army.<br />

● Or, with the remaining RP, to replenish losses sustained during<br />

combat, when a unit is diminished and must do a morale check.<br />

● A minor country may replenish up to 4 corps.<br />

● RP cannot be used for isolated corps.<br />

Stocking RP<br />

RP are saved from one turn to the next. However, a maximum capacity per<br />

country exists (at the end of the Reinforcement phase), equal to double its<br />

RP flow.<br />

Maximum capacity in 1914–1915:<br />

Germany 32 Austria 24 France 24 Russia 34<br />

England 12 Italy 24 Turkey 20 Minor countries: 10 (each)<br />

World War One: La Grande Guerre 1914-1918 27

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