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5.4 Artillery<br />
Artillery is a major support unit because of its importance in combat. It<br />
exists in three forms: heavy, siege or coastal artillery. Artillery acts<br />
principally as support and augments the value of the supported unit during<br />
a battle.<br />
The Different Artillery Types<br />
There are 3 different types of artillery.<br />
● Heavy Artillery: It supports units in combat, and has a munitions<br />
“MUN” expenditure.<br />
● Siege Artillery: It is used during sieges to bombard fortresses<br />
(but can be used as regular heavy artillery in the field too).<br />
● Coastal Artillery: It is assimilated into a siege artillery (although<br />
weaker). It may fire against an adversary’s Fleets (passage through<br />
a strait or during a landing). Coastal Artillery may be stationary<br />
(placed at the beginning of the game, without movement possibility)<br />
or mobile.<br />
Artillery Use<br />
The key use conditions are:<br />
● Artillery support units are used both for combat and for fortress<br />
sieges. Artillery may be placed with other units or in the HQ reserve<br />
(or GHQ).<br />
● Artillery may be used as “support” during a combat round. It adds its<br />
support value to that of the “engaged” unit. Only 1 artillery may be<br />
used in support per round; 2 in the case of the “major battle” (that is<br />
to say one artillery per battle flank).<br />
● Also, the same artillery may only provide support in one battle for<br />
each Activation. It can, nonetheless, sometimes participate in a<br />
second battle, in the case of a flank breakthrough.<br />
● Each artillery uses 1 MUN per round of use.<br />
● Certain artillery have an Army number. They may only act and lend<br />
support to their assigned Army.<br />
● Most other artillery, without an Army number, may be assigned to any<br />
Army or placed in the GHQ Strategic reserve.<br />
Siege Artillery<br />
All types of Artillery units may be used during a siege to try to destroy a<br />
fortress or to neutralize it temporarily. But siege artillery is specially made<br />
for this task, especially because of a stronger firepower and intrinsically<br />
higher chances of scoring favorable results on the besieged fortress. Note<br />
that when bombarding fortresses, mobile coastal artillery may act as siege<br />
artillery.<br />
Fortress<br />
A fortress may be used as “static” artillery. In all cases, it automatically fires<br />
3 times for free (each battle, the shells are taken from the fortress depots).<br />
5.5 Armies and Army HQ’s<br />
Each major power has a General Headquarters (GHQ), led by a<br />
Commander-in-Chief (e.g. Joffre for France in 1914), holding the strategic<br />
reserve of the country.<br />
Each major power has more than one army. These armies (and their<br />
detachments), and not the individual corps they are made of, are the<br />
sprites that are shown on the game map.<br />
The basic army formation is the HQ (Headquarters), where the army<br />
general is located, as well as the army reserves.<br />
It is possible to have corps elsewhere, called Detachments (DET),<br />
usually not far away from the HQ in order to be supplied and properly<br />
commanded.<br />
The HQ is often the main stack of the army, and it holds the army reserve<br />
(to support battles or breakthroughs).<br />
HQs may be led by a historical general, or they may have none (they have<br />
their own standard values). Historical generals have abilities that affect the<br />
HQ standard values and this may give an extra bonus or additional<br />
penalties or constraints.<br />
Each army stack (HQ or DET) holds the game’s units: army corps (combat<br />
units used in battles) and support units (used as bonus to help the corps).<br />
● A stack may hold up to 6 corps (max.) in most terrains, except in<br />
mountains and deserts (4 corps).<br />
● A stack may hold support units in addition, without limitation<br />
● The HQ may also have in addition to its on-map stack some corps<br />
in reserve (supposed to be in the rear). On average, each HQ<br />
has 2 corps in reserve, but some historical generals may have<br />
more (or less). Unlimited support units may be held in reserve.<br />
Corps in reserve are used to intervene in battles, to intercept<br />
(in movement warfare), or to effect breakthroughs after a victorious<br />
battle.<br />
The Army General<br />
A historic general assigned to an HQ stays with the HQ and is moved with<br />
it. He may change his assignment during each Interphase.<br />
Nonetheless, HQs without historic generals do exist. In the event of<br />
combat, an “unknown” general is picked at random and placed with the HQ<br />
(until the end of the battle).<br />
Army Content<br />
An HQ may command units situated in its Range of Command (or in<br />
reserve) up to a usual maximum limit of 7 corps and any number of<br />
support units. However,<br />
World War One: La Grande Guerre 1914-1918 25