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Naval Squadron Unit<br />
Under the unit counter<br />
There are 2 buttons: the left one allows the unit to be sent to HQ reserve.<br />
The right one either depletes or refills the unit (in exchange of Recruit<br />
points). For naval and air units, the right button is replaced by a Repair<br />
button (repair will be undertaken during next Planning phase).<br />
Damaged units<br />
They are shown by displaying a horizontal white stripe over the middle of<br />
the unit counter.<br />
Unit Detail panel<br />
Double-click on a unit to open the Unit Detail panel. The Unit Detail panel<br />
consists of a more explicit presentation and view of the unit, because of a<br />
larger surface than in the main panel.<br />
5.3 Stacking Units<br />
● Black circle with red support value, a bonus to combat value (from 0 to +3) when used as artillery support during<br />
amphibious landings or coastal fortress bombardments.<br />
● A black target symbol with a letter showing the gunfire range of the unit’s heavy guns; either L (long range),<br />
M (medium) or S (short range)<br />
● A grey plate showing the type of unit<br />
● A number indicating the actual number of ships inside the squadron<br />
● A yellow/red explosion symbol is indicated when the unit has suffered hits, with number of same.<br />
● Name of unit<br />
● A plate showing the fire (in attack) and protection (defensive) values of the unit, as well as its speed<br />
(used to calculate tactical advantage in naval battles).<br />
Players may never go beyond certain stacking limits for their units. This limit<br />
is shown in terms of corps per region.<br />
Region Limits<br />
● The maximum stacking limit is 6 corps per region.<br />
● Support units (artillery, tank, air force) do not count in stacking.<br />
● HQ, generals, units placed in HQ and GHQ reserves, fortresses, and<br />
garrison units (inside the fortress to which they belong) do not count<br />
in stacking.<br />
● One may never stack units of different Armies during the Military<br />
phase, except in the combat region (if the Armies were activated<br />
jointly). This rule is not applied if playing in WEGO mode.<br />
● An HQ may never be stacked with another HQ in the same region.<br />
The same for a GHQ with another GHQ.<br />
Special Cases<br />
● The stacking limit is different for certain special terrains.<br />
● Desert: 2 corps (instead of 6).<br />
● Mountain: 4 corps (instead of 6). Also, Tanks are prohibited.<br />
● High-Mountain (Alpine): Only 1 mountain corps and no support unit.<br />
Military cooperation<br />
● Only certain Armies may integrate and command foreign units: Orient<br />
(France), Sud (Germany), Zentr (Russia), Alpen (Austria).<br />
● Each English Army may integrate and command 2 Allied corps.<br />
24 World War One: La Grande Guerre 1914-1918<br />
● Belgian Army may incorporate friendly corps.<br />
● No other Armies may ever integrate foreign forces (except in rare<br />
exceptions only at scenario start).<br />
Exceeding Limits<br />
Stacking limits may be exceeded during movement, but they must be<br />
respected at the end of the movement phase (before battles are resolved).<br />
Any overstacked unit will be moved to an adjacent region, towards the rear<br />
and the closest supply source (when all movement is finished, before<br />
battles), or the unit is eliminated.<br />
Of course, in case of a battle, enemy units do not count in the stacking<br />
limits of friendly units.<br />
Stacks and Battle<br />
Before the resolution of a battle, a region may contain units from both<br />
opposing sides.<br />
On the other hand, a region may only contain one stack, of one side or the<br />
other, at the end of combat (one of the sides being destroyed or forced to<br />
retreat).