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Ageod WW1 Manual Cover.qxd

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Naval Squadron Unit<br />

Under the unit counter<br />

There are 2 buttons: the left one allows the unit to be sent to HQ reserve.<br />

The right one either depletes or refills the unit (in exchange of Recruit<br />

points). For naval and air units, the right button is replaced by a Repair<br />

button (repair will be undertaken during next Planning phase).<br />

Damaged units<br />

They are shown by displaying a horizontal white stripe over the middle of<br />

the unit counter.<br />

Unit Detail panel<br />

Double-click on a unit to open the Unit Detail panel. The Unit Detail panel<br />

consists of a more explicit presentation and view of the unit, because of a<br />

larger surface than in the main panel.<br />

5.3 Stacking Units<br />

● Black circle with red support value, a bonus to combat value (from 0 to +3) when used as artillery support during<br />

amphibious landings or coastal fortress bombardments.<br />

● A black target symbol with a letter showing the gunfire range of the unit’s heavy guns; either L (long range),<br />

M (medium) or S (short range)<br />

● A grey plate showing the type of unit<br />

● A number indicating the actual number of ships inside the squadron<br />

● A yellow/red explosion symbol is indicated when the unit has suffered hits, with number of same.<br />

● Name of unit<br />

● A plate showing the fire (in attack) and protection (defensive) values of the unit, as well as its speed<br />

(used to calculate tactical advantage in naval battles).<br />

Players may never go beyond certain stacking limits for their units. This limit<br />

is shown in terms of corps per region.<br />

Region Limits<br />

● The maximum stacking limit is 6 corps per region.<br />

● Support units (artillery, tank, air force) do not count in stacking.<br />

● HQ, generals, units placed in HQ and GHQ reserves, fortresses, and<br />

garrison units (inside the fortress to which they belong) do not count<br />

in stacking.<br />

● One may never stack units of different Armies during the Military<br />

phase, except in the combat region (if the Armies were activated<br />

jointly). This rule is not applied if playing in WEGO mode.<br />

● An HQ may never be stacked with another HQ in the same region.<br />

The same for a GHQ with another GHQ.<br />

Special Cases<br />

● The stacking limit is different for certain special terrains.<br />

● Desert: 2 corps (instead of 6).<br />

● Mountain: 4 corps (instead of 6). Also, Tanks are prohibited.<br />

● High-Mountain (Alpine): Only 1 mountain corps and no support unit.<br />

Military cooperation<br />

● Only certain Armies may integrate and command foreign units: Orient<br />

(France), Sud (Germany), Zentr (Russia), Alpen (Austria).<br />

● Each English Army may integrate and command 2 Allied corps.<br />

24 World War One: La Grande Guerre 1914-1918<br />

● Belgian Army may incorporate friendly corps.<br />

● No other Armies may ever integrate foreign forces (except in rare<br />

exceptions only at scenario start).<br />

Exceeding Limits<br />

Stacking limits may be exceeded during movement, but they must be<br />

respected at the end of the movement phase (before battles are resolved).<br />

Any overstacked unit will be moved to an adjacent region, towards the rear<br />

and the closest supply source (when all movement is finished, before<br />

battles), or the unit is eliminated.<br />

Of course, in case of a battle, enemy units do not count in the stacking<br />

limits of friendly units.<br />

Stacks and Battle<br />

Before the resolution of a battle, a region may contain units from both<br />

opposing sides.<br />

On the other hand, a region may only contain one stack, of one side or the<br />

other, at the end of combat (one of the sides being destroyed or forced to<br />

retreat).

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