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Ageod WW1 Manual Cover.qxd

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● Penalty: Centrals get a +1 bonus to get a Separate peace with Russia<br />

(See 106.A).<br />

If rolling for this event results in a failure: Russia automatically gets a<br />

Workers Strike and the Parliament goes down one box toward<br />

Defeatism.<br />

Effect on NW:<br />

Success: NW+5<br />

Failure: NW-5<br />

Polish General Government (Germany only)<br />

This Action may be used once per Interphase.<br />

Purpose: create a Polish client state.<br />

Condition: the 4 Polish cities (Warsaw, Lodz, Lublin and Brest-Litowsk)<br />

are conquered.<br />

Success Die Roll : 9+<br />

+/-? Parliament<br />

+1 whole Russian Poland is occupied<br />

-1 Nicolas II at GHQ<br />

Consequence:<br />

● Russia loses NW -2.<br />

● Germany gets the “Polska” Polish Corps 6-6-4 for free.<br />

● When the Polish unit is reduced, it is flipped back to the front side<br />

during the next reinforcement phase, with no RP spending.<br />

● Remember : this corps may be used only on the Russian front.<br />

Effect on NW:<br />

Success: NW+1<br />

Failure: NW-1<br />

Recognition of Bulgaria’s Rights (Allies only)<br />

This Action may be selected once per Interphase.<br />

Purpose: Bulgaria is no longer pro-Centrals.<br />

Condition: this Action may be selected by France, Britain or Russia (any<br />

one Allied power is enough).<br />

Success Die Roll: 7+<br />

+/-? Parliament<br />

Consequences :<br />

● Entente officially recognizes the rights to Bulgaria over “Macedonia”<br />

and “Thracia”.<br />

● Bulgaria is no longer “pro-Centrals” when its diplomatic level is within<br />

- 4 to +4. This Entente’s penalty is cancelled.<br />

In the other hand, there is a penalty with these following countries (roll a<br />

D6 for each one):<br />

Greece: +? boxes equal to D6<br />

Turkey: +2 boxes on 3–6, otherwise nothing<br />

Italy: +1 box on 4–6, otherwise nothing<br />

NB: Serbia never reacts (already at war).<br />

Effect on NW:<br />

Success: NW+1<br />

Failure: NW-1<br />

F. List of Technologies<br />

218 World War One: La Grande Guerre 1914-1918<br />

All technologies are numbered. In some cases, the same technology has<br />

more than one number, if there are several variants (e.g. gas and mortars).<br />

Also some technologies have a basic start chance to be discovered that is<br />

higher than the regular 17%, usually 33% instead. It is supposed to<br />

represent some kind of leadership by that side on that specific type of<br />

technology (e.g. Germany has an advance in combat gas warfare, so her<br />

Chlorine Gas tech has 33% chance of success instead of 17%)<br />

NB: the number of identical projects for each technology is listed below.<br />

Combat Gases: 1914<br />

Central Powers: 2 Chlorine (#1), 1 Phosgene (#2), 2 Mustard (#3)<br />

Entente: 1 Chlorine, 2 Phosgene, 1 Mustard<br />

Chlorine, Phosgene and Mustard Gas each represent a different combat<br />

gas. The “Combat Gas” tactic is a prerequisite for using any of them.<br />

The gases must be used in the following order: Chlorine (#1), Phosgene<br />

(#2), then Mustard Gas (#3).<br />

The combat gases may be researched in any order, but a later gas will be<br />

unavailable as long as the earlier gas has not been used (no matter by<br />

whom), with at least a 1-game turn delay.<br />

Special: this Gas #1 “Chlorine” is automatically available to the enemy as<br />

soon as it becomes Public Domain.<br />

Trench Mortars: one in 1914, one in 1915<br />

(public domain when discovered)<br />

There are two types of mortars, designated A and B<br />

Central Powers and Entente: 17% each (1 A and 1 B)<br />

Trench Level: +1 (per mortar type, A and B).<br />

Special: each technology is automatically available to the enemy as soon<br />

as it becomes Public Domain.

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