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Ageod WW1 Manual Cover.qxd

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Luxemburg<br />

● No diplomacy is possible. The country must be declared war upon to<br />

be entered. It has no forces. Considered as automatic in the<br />

Schlieffen warplan (1914).<br />

Mexico<br />

● Starts at Level 17<br />

● Neutral<br />

Modifiers to Status changes:<br />

-1 if the United States is Isolationist<br />

-1 Zimmerman Telegram (event n°29)<br />

+1 if the Submarine Warfare is a success (British losses ≥ 100 EP<br />

during the last Interphase) or if the German Raiders are active<br />

in the North Atlantic.<br />

-2 treaty Mexico/USA<br />

Diplomatic Level (result): from 13 to 24<br />

13 Mexico and the United States sign a treaty guaranteeing their borders<br />

(permanent). Mexico is pro-Entente.<br />

14–19 Viva la Revolucion!!! Usual situation in Mexico, no effect.<br />

20–21 Mexican raids by Pancho Villa in Texas. The United States must<br />

keep 1 corps in the US.<br />

22–23 Undeclared war between Mexico and the United States. The United<br />

States must keep 1 HQ + 2 corps in the US.<br />

24+ Mexico declares war on the United States to reconquer its territories<br />

that were lost in 1848.<br />

Condition: USA is at war versus Central Powers.<br />

The United States has a diminished revenue of 25 EP and must send an<br />

Expeditionary Corps to Mexico composed of 1 HQ and 3 corps. Half of the<br />

American Navy is not available (per type of ship squadron, rounded up).<br />

The conflict may only end with an American victory. A test is made at the<br />

end of each turn. Victory is obtained on a 12+, each extra corps sent gives<br />

+1 (maximum +3), and presence of General Pershing also gives +1.<br />

At the end of the war, American losses are determined randomly (2–6), to<br />

be shared out freely on the units (max. 2 losses per corps).<br />

Notes: A beaten Mexico ceases all diplomacy permanently (remove its<br />

marker).<br />

Montenegro<br />

● Follows Serbia for all game purposes.<br />

● No direct diplomacy.<br />

Norway<br />

● Starts at Level 4<br />

● Neutral<br />

210 World War One: La Grande Guerre 1914-1918<br />

Modifiers to Status changes:<br />

-1 Germany orders Restricted Submarine Warfare (-2 if All-Out)<br />

+1 Great Britain orders the Central Powers Blockade (+2 if Neutrals<br />

Blockade) (to cancel if US is at war)<br />

+1 if Great Britain is not in the war or -1 if US is at war<br />

+1 if Germany has taken “Control” of the North Sea at least once<br />

during the last 3 turns<br />

+1 if Norway increases its exports to Germany (Level 7+)<br />

-1 German Parliament defeatist<br />

Diplomatic Level (result): from -4 to 10<br />

-4 -3 Norway becomes “pro-Entente” and closes its borders to the Central<br />

Powers.<br />

-2 -1 Norway bends to Entente demands. Germany does not receive any<br />

Norwegian agricultural aid. Norway remains or becomes “Neutral” again.<br />

0–6 Norway is “Neutral” and continues its pacifistic politics, without effect.<br />

It furnishes agricultural aid to Germany.<br />

7–8 Norway increases its exports. Germany receives 5 EP of Economic Aid<br />

each Economic Phase and a -1 bonus on the Blockade Table (not<br />

cumulative with the -1 bonus from Denmark).<br />

9+ same result as 7-8, except that the gain is 10 EP.<br />

Persia<br />

* Starts at Level 20<br />

* Neutral<br />

Modifiers to Status changes:<br />

-1 if Turkey is in the war on the side of Entente<br />

-1 if Constantinople is occupied by the Allies<br />

-1 if Baghdad is occupied by Great Britain<br />

+1 if Central Powers occupy at least 5 Russian “objective” cities<br />

+1 if the Jihad has been decreed by Turkey (event n°19)<br />

+1 Wassmuss present (via event n°35)

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