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Luxemburg<br />
● No diplomacy is possible. The country must be declared war upon to<br />
be entered. It has no forces. Considered as automatic in the<br />
Schlieffen warplan (1914).<br />
Mexico<br />
● Starts at Level 17<br />
● Neutral<br />
Modifiers to Status changes:<br />
-1 if the United States is Isolationist<br />
-1 Zimmerman Telegram (event n°29)<br />
+1 if the Submarine Warfare is a success (British losses ≥ 100 EP<br />
during the last Interphase) or if the German Raiders are active<br />
in the North Atlantic.<br />
-2 treaty Mexico/USA<br />
Diplomatic Level (result): from 13 to 24<br />
13 Mexico and the United States sign a treaty guaranteeing their borders<br />
(permanent). Mexico is pro-Entente.<br />
14–19 Viva la Revolucion!!! Usual situation in Mexico, no effect.<br />
20–21 Mexican raids by Pancho Villa in Texas. The United States must<br />
keep 1 corps in the US.<br />
22–23 Undeclared war between Mexico and the United States. The United<br />
States must keep 1 HQ + 2 corps in the US.<br />
24+ Mexico declares war on the United States to reconquer its territories<br />
that were lost in 1848.<br />
Condition: USA is at war versus Central Powers.<br />
The United States has a diminished revenue of 25 EP and must send an<br />
Expeditionary Corps to Mexico composed of 1 HQ and 3 corps. Half of the<br />
American Navy is not available (per type of ship squadron, rounded up).<br />
The conflict may only end with an American victory. A test is made at the<br />
end of each turn. Victory is obtained on a 12+, each extra corps sent gives<br />
+1 (maximum +3), and presence of General Pershing also gives +1.<br />
At the end of the war, American losses are determined randomly (2–6), to<br />
be shared out freely on the units (max. 2 losses per corps).<br />
Notes: A beaten Mexico ceases all diplomacy permanently (remove its<br />
marker).<br />
Montenegro<br />
● Follows Serbia for all game purposes.<br />
● No direct diplomacy.<br />
Norway<br />
● Starts at Level 4<br />
● Neutral<br />
210 World War One: La Grande Guerre 1914-1918<br />
Modifiers to Status changes:<br />
-1 Germany orders Restricted Submarine Warfare (-2 if All-Out)<br />
+1 Great Britain orders the Central Powers Blockade (+2 if Neutrals<br />
Blockade) (to cancel if US is at war)<br />
+1 if Great Britain is not in the war or -1 if US is at war<br />
+1 if Germany has taken “Control” of the North Sea at least once<br />
during the last 3 turns<br />
+1 if Norway increases its exports to Germany (Level 7+)<br />
-1 German Parliament defeatist<br />
Diplomatic Level (result): from -4 to 10<br />
-4 -3 Norway becomes “pro-Entente” and closes its borders to the Central<br />
Powers.<br />
-2 -1 Norway bends to Entente demands. Germany does not receive any<br />
Norwegian agricultural aid. Norway remains or becomes “Neutral” again.<br />
0–6 Norway is “Neutral” and continues its pacifistic politics, without effect.<br />
It furnishes agricultural aid to Germany.<br />
7–8 Norway increases its exports. Germany receives 5 EP of Economic Aid<br />
each Economic Phase and a -1 bonus on the Blockade Table (not<br />
cumulative with the -1 bonus from Denmark).<br />
9+ same result as 7-8, except that the gain is 10 EP.<br />
Persia<br />
* Starts at Level 20<br />
* Neutral<br />
Modifiers to Status changes:<br />
-1 if Turkey is in the war on the side of Entente<br />
-1 if Constantinople is occupied by the Allies<br />
-1 if Baghdad is occupied by Great Britain<br />
+1 if Central Powers occupy at least 5 Russian “objective” cities<br />
+1 if the Jihad has been decreed by Turkey (event n°19)<br />
+1 Wassmuss present (via event n°35)