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Ageod WW1 Manual Cover.qxd

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Modifiers to Status changes:<br />

-1 if Belgium was attacked by Central Powers (+1 if by the Entente)<br />

-1 Germany orders Restricted Submarine Warfare (-2 if All-Out)<br />

+1 if Holland increases its exports to Germany (result Level 6+)<br />

+1 Great Britain orders the Central Powers Blockade (+2 if Neutrals<br />

Blockade) (to cancel if US is at war)<br />

+1 if a German AMB is present<br />

-1 if US is at war<br />

-1 German Parliament defeatist<br />

Diplomatic Level (result): from -4 to 11<br />

-4 -3 Holland restricts exports. Germany suffers a +1 penalty on the<br />

Blockade Table.<br />

-2 -1 Holland complies with Entente demands. Germany no longer receives<br />

any Dutch agricultural aid.<br />

0–5 Holland observes strict neutrality. It furnishes Agricultural Aid to<br />

Germany.<br />

6–7 Holland increases its exports. Germany receives 5 EP of Economic Aid<br />

each Economic Phase and a -1 bonus on the Blockade Table.<br />

8–9 same result as 6–7, except that the gain is 10 EP.<br />

10+ Only if Belgium was invaded by Entente. Same result as 8–9, with in<br />

addition: Holland authorizes military cooperation with Germany and gives<br />

it the right to pass through its territory, as well as supply by rail. Attacks are<br />

authorized in Belgian-Dutch border regions (by both sides), but not in the<br />

interior of the country. German units may retreat or station themselves in<br />

the interior of Holland (but are not able to attack). The Dutch Army is<br />

regrouped at Amsterdam and does not intervene in the conflict.<br />

No diplomacy is possible for as long as German units are present in<br />

Holland.<br />

Japan<br />

● Starts at Level 15<br />

● Pro-Entente<br />

Modifiers to Status changes:<br />

-1 if Great Britain is at war<br />

-1 if Japan claims German colonies in Asia<br />

+1 if a Russian AMB is present<br />

+1 if China is in he war on the side of Entente<br />

+1 if Paris or Minsk is occupied by the Central Powers or if<br />

Submarine Warfare is a success (British losses ≥ 100 EP during<br />

the last Interphase)<br />

Diplomatic Level (result) : from 11 to 24<br />

12 Japan declares war on Central Powers. If this has not already occurred<br />

via Event, Qin Tao is conquered by Japan during the 2nd game turn,<br />

Germany loses NW -1.<br />

The archipelago Bismarck is conquered by Japan during the 3rd game<br />

turn, Germany loses NW -1.<br />

13–14 Japan officially claims the German possessions in Asia. Entente<br />

benefits from a permanent -1 bonus.<br />

15–19 Japan is “pro-Entente” and continues its wait-and-see policy, without<br />

effect.<br />

20–21 Japan distances itself from Great Britain and ceases to be<br />

pro-Entente. It becomes “Neutral”.<br />

22–23 Tension mounts with Entente. Russia must leave 3 corps in Eastern<br />

Siberia (of which 1 must be a veteran corps). Failing that, it loses NW-1 per<br />

missing corps per turn, as long as this situation lasts.<br />

24 Second Russo-Japanese War: Japan becomes “pro-Central Powers”<br />

and declares war on Russia (only). The Japanese Expeditionary Army (HQ<br />

+ 3 corps) is placed in Eastern Siberia and attempts to conquer this<br />

Off-map box each turn (See Note). Japan receives 6 RP per turn, which<br />

may not be saved for future turns.<br />

Russia must send 4 corps and 1 HQ to Eastern Siberia.<br />

● Test at the end of each turn: a compromise is signed on an 11+. Each<br />

Russian corps sent in excess of the necessary 3 gives +1 (maximum<br />

+3). If the compromise is accepted, Russia loses NW -3 and keeps<br />

Eastern Siberia intact.<br />

● Russia must demand peace if Japan conquers all of Eastern Siberia.<br />

Apply the above effects. The conflict stops and may not begin again.<br />

Russia loses NW -5 and cedes Vladivostok to Japan. Eastern Siberia<br />

is now only worth 1 EP.<br />

● If the Japanese Army is beaten and pushed back out of Eastern<br />

Siberia, Japan signs the peace and Russia gains NW +5.<br />

No diplomacy is possible for as long as the war lasts. During the<br />

Russo-Japanese War, Japan remains neutral with the other members<br />

of Entente.<br />

If peace is signed, Japan goes to Level 16 (then max. square 23).<br />

Notes:<br />

● Japanese Army: it receives 6 RP per turn (no saving), and any<br />

destroyed corps becomes available again 2 turns afterwards, during<br />

the Reinforcement Phase.<br />

● If it is expelled out of Siberia, Japan signs peace with Russia<br />

automatically.<br />

● Japanese Home Islands (Nippon off-map box) : may never be<br />

invaded.<br />

World War One: La Grande Guerre 1914-1918 209

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