You also want an ePaper? Increase the reach of your titles
YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.
Modifiers to Status changes:<br />
-1 if Belgium was attacked by Central Powers (+1 if by the Entente)<br />
-1 Germany orders Restricted Submarine Warfare (-2 if All-Out)<br />
+1 if Holland increases its exports to Germany (result Level 6+)<br />
+1 Great Britain orders the Central Powers Blockade (+2 if Neutrals<br />
Blockade) (to cancel if US is at war)<br />
+1 if a German AMB is present<br />
-1 if US is at war<br />
-1 German Parliament defeatist<br />
Diplomatic Level (result): from -4 to 11<br />
-4 -3 Holland restricts exports. Germany suffers a +1 penalty on the<br />
Blockade Table.<br />
-2 -1 Holland complies with Entente demands. Germany no longer receives<br />
any Dutch agricultural aid.<br />
0–5 Holland observes strict neutrality. It furnishes Agricultural Aid to<br />
Germany.<br />
6–7 Holland increases its exports. Germany receives 5 EP of Economic Aid<br />
each Economic Phase and a -1 bonus on the Blockade Table.<br />
8–9 same result as 6–7, except that the gain is 10 EP.<br />
10+ Only if Belgium was invaded by Entente. Same result as 8–9, with in<br />
addition: Holland authorizes military cooperation with Germany and gives<br />
it the right to pass through its territory, as well as supply by rail. Attacks are<br />
authorized in Belgian-Dutch border regions (by both sides), but not in the<br />
interior of the country. German units may retreat or station themselves in<br />
the interior of Holland (but are not able to attack). The Dutch Army is<br />
regrouped at Amsterdam and does not intervene in the conflict.<br />
No diplomacy is possible for as long as German units are present in<br />
Holland.<br />
Japan<br />
● Starts at Level 15<br />
● Pro-Entente<br />
Modifiers to Status changes:<br />
-1 if Great Britain is at war<br />
-1 if Japan claims German colonies in Asia<br />
+1 if a Russian AMB is present<br />
+1 if China is in he war on the side of Entente<br />
+1 if Paris or Minsk is occupied by the Central Powers or if<br />
Submarine Warfare is a success (British losses ≥ 100 EP during<br />
the last Interphase)<br />
Diplomatic Level (result) : from 11 to 24<br />
12 Japan declares war on Central Powers. If this has not already occurred<br />
via Event, Qin Tao is conquered by Japan during the 2nd game turn,<br />
Germany loses NW -1.<br />
The archipelago Bismarck is conquered by Japan during the 3rd game<br />
turn, Germany loses NW -1.<br />
13–14 Japan officially claims the German possessions in Asia. Entente<br />
benefits from a permanent -1 bonus.<br />
15–19 Japan is “pro-Entente” and continues its wait-and-see policy, without<br />
effect.<br />
20–21 Japan distances itself from Great Britain and ceases to be<br />
pro-Entente. It becomes “Neutral”.<br />
22–23 Tension mounts with Entente. Russia must leave 3 corps in Eastern<br />
Siberia (of which 1 must be a veteran corps). Failing that, it loses NW-1 per<br />
missing corps per turn, as long as this situation lasts.<br />
24 Second Russo-Japanese War: Japan becomes “pro-Central Powers”<br />
and declares war on Russia (only). The Japanese Expeditionary Army (HQ<br />
+ 3 corps) is placed in Eastern Siberia and attempts to conquer this<br />
Off-map box each turn (See Note). Japan receives 6 RP per turn, which<br />
may not be saved for future turns.<br />
Russia must send 4 corps and 1 HQ to Eastern Siberia.<br />
● Test at the end of each turn: a compromise is signed on an 11+. Each<br />
Russian corps sent in excess of the necessary 3 gives +1 (maximum<br />
+3). If the compromise is accepted, Russia loses NW -3 and keeps<br />
Eastern Siberia intact.<br />
● Russia must demand peace if Japan conquers all of Eastern Siberia.<br />
Apply the above effects. The conflict stops and may not begin again.<br />
Russia loses NW -5 and cedes Vladivostok to Japan. Eastern Siberia<br />
is now only worth 1 EP.<br />
● If the Japanese Army is beaten and pushed back out of Eastern<br />
Siberia, Japan signs the peace and Russia gains NW +5.<br />
No diplomacy is possible for as long as the war lasts. During the<br />
Russo-Japanese War, Japan remains neutral with the other members<br />
of Entente.<br />
If peace is signed, Japan goes to Level 16 (then max. square 23).<br />
Notes:<br />
● Japanese Army: it receives 6 RP per turn (no saving), and any<br />
destroyed corps becomes available again 2 turns afterwards, during<br />
the Reinforcement Phase.<br />
● If it is expelled out of Siberia, Japan signs peace with Russia<br />
automatically.<br />
● Japanese Home Islands (Nippon off-map box) : may never be<br />
invaded.<br />
World War One: La Grande Guerre 1914-1918 209