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Ageod WW1 Manual Cover.qxd

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immediately move 2 levels up, Romania 1 level up, towards Central<br />

Powers.<br />

-4 -3 The King is forced to abdicate. Greece becomes “pro-Entente” and<br />

Venizelos governs alone. Greece allows the passage of up to 10 Entente<br />

corps (and artillery) through its territory, as well as their supply via railroad<br />

(not applicable to “allied” Turks). Attacks are authorized along its border<br />

regions (by both sides). Entente units may retreat or station themselves in<br />

the interior of Greece, but they may not attack from there. The Greek Army<br />

is regrouped at Athens and does not intervene in the conflict. Salonika<br />

remains (or becomes) an Entente base (See Notes below).<br />

-2 0 same result as 1–6. Greece gives unrestricted use of the port of<br />

Salonika to Entente (See Note) and authorizes access by rail towards<br />

Serbia, supply and commercial transit included (but no attack is authorized<br />

towards Monastir).<br />

1–6 Greece continues its wait-and-see policy, No effect. Venizelos is in<br />

power.<br />

7–8 same result as 1–6. Venizelos is “disavowed” by the King but still stays<br />

in power. The King returns, if he had abdicated.<br />

9–10 Venizelos resigns. Greece becomes “pro-Central Powers”. Military<br />

Accord: same result as “-4 -3” above, but in favor of Central Powers.<br />

11 same result as 9–10. Venizelos is executed for high treason. He never<br />

comes back into the game!<br />

12 Greece declares war on Entente. Turkey, Italy and Bulgaria<br />

immediately move 2 levels down, Romania 1 level down, towards Entente.<br />

Notes:<br />

● Waiting Game: Greece shows itself to be prudent and limits the<br />

efficiency of AMB in 1914 to +2 or -2 max., even if the AMB<br />

differential is greater (bonus “Pro-” included). This no longer applies in<br />

1915.<br />

● Alignment: King Constantine (pro-Central Powers) and Prime Minister<br />

Venizelos (pro-Entente) continually oppose each other with regards to<br />

Greece’s attitude. Each time a Diplomatic Action is carried out in<br />

Greece, a roll determines which faction dominates, with 50% chance<br />

each: even it is the pro-Central Powers king, odd it is the pro-Entente<br />

Prime Minister.<br />

NB: certain diplomatic results cause the departure of one or the other. In<br />

this case, Greece aligns itself on the preference of the one that remains<br />

and the above is not applied.<br />

● Salonika: Entente may land in Salonika without Greece’s agreement,<br />

because of the treaty of 1829 (signed during its independence with<br />

Great Britain, France and Russia). This will give the Central Powers a<br />

diplomatic bonus with Greece. Entente units may cross Thessalia (in<br />

one stack) and attack beyond the border, or retreat to Salonika. They<br />

may also enter and stay in Thessalia, or on the islands of Moudros,<br />

and Corfu, with the condition that they leave at least 1 corps at<br />

Salonika. Greek units withdraw from these regions as soon as an<br />

208 World War One: La Grande Guerre 1914-1918<br />

Entente unit enters. Thessalia’s railroad, and the ports of Salonika and<br />

the two islands are used for Entente supply.<br />

If more than one region is occupied then the Central Powers receive a<br />

+1 bonus per region occupied by Entente (regions that have only<br />

been crossed do not count).<br />

The Serbian Army may not retreat to Salonika. It may be evacuated<br />

(through Albania) and find refuge at Corfu (even if Greece is hostile).<br />

Greece gives its official agreement beginning with the result “-2 to 0”.<br />

● Entente Military Coup: The Entente may attempt one Military Coup.<br />

This may only be attempted if the “pro-Central Powers” faction<br />

currently influences Greece. This decision is announced immediately<br />

after any Diplomatic Action in Greece (except if Level 12 or -4<br />

achieved). The Entente debarks one British or French corps at Athens<br />

without combat (coming from a Mediterranean port).<br />

The result of the Coup is determined by rolling D12:<br />

2 Victory: the king abdicates, -5 squares or Greece passes directly to<br />

Level -4<br />

3–5 Success: -5 squares for Greece<br />

6–8 Semi-success: -1 square ; the Entente unit sustains 1 loss<br />

9–10 Half-Failure: +2 squares ; the Entente unit is eliminated<br />

11–12 Failure: Venizelos is executed, Greece passes directly to Level 11 or<br />

+2 squares if Greece is at<br />

level 10 or 11. The Entente unit is eliminated.<br />

Modifiers<br />

+1 in 1914<br />

-1 in 1917+<br />

+/-1 Turkey pro-Entente +1/Central Powers -1<br />

+1 Venizelos has resigned (or is dead)<br />

-1 Venizelos in power<br />

-1 if there are 6 or more Entente corps in Salonika<br />

After the Coup, the Entente unit retreats towards Salonika or re-embarks<br />

to sea (return to the port of origin).<br />

● if the result is not “victory”, the United States is shocked by the<br />

Entente’s forceful blow, and the US Level moves up 1 level<br />

(immediate effect).<br />

NB: the Entente military coup may only be attempted 1 time per game (and<br />

with the condition that the Entente has control of the Western<br />

Mediterranean).<br />

Holland<br />

● Starts at Level 6<br />

● Neutral

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