Ageod WW1 Manual Cover.qxd
Ageod WW1 Manual Cover.qxd Ageod WW1 Manual Cover.qxd
Terrain Description Movement Cost Combat Effects Town No effect on movement. No effect on combat. Major City No effect on movement. Defender: +1 defense value all combat rounds. Harbor (minor port) A minor port allows safe haven for naval units as well as limited repair facilities. Beachhead (beach only) A beachhead functions as a minor port (on beaches) if an HQ is present there. Major Port A major port allows safe haven for naval units as well as repair facilities, greatly enhanced if shipyards (right picture) are present. Minor River, Canals A minor river is not an obstacle to movement given the game scale. Canals (like Suez) are treated as minor rivers. Major River A major river is a serious obstacle to movement outside bridges. It also speeds up embarking or debarking of ship-transported land units. It also speeds up embarking or debarking of ship-transported land units. It also speeds up embarking or debarking of ship-transported land units. No obstacle to movement (given the game scale), except during rain (+1 MP except at friendly cities). Movement: +1 MP except at friendly cities. No effect on combat. No effect on combat. No effect on combat. Defender: +1 bonus modifier to defense value on the first round of battle (only). Good defensive position when attacked from across: +2 bonus to defense value on first battle round, +1 on all subsequent ones. World War One: La Grande Guerre 1914-1918 199
Terrain Description Movement Cost Combat Effects B. Diplomacy Large River A large river is the same as a major river, but riskier to cross. Impassable (Mountain Crests) Crests are the highest sections of mountain ranges. Impassable (Lake) Lakes are shallow waters. Coastal Sea Zone Sea represents those coastal waters bordering the coastlines. Ocean Ocean terrain is present in all large non-coastal sea areas. Major Nations Base Diplomatic Values Base value (modified as follows) is the number of new diplomats the nation will draw each Interphase. Among these, there are some “decoy” diplomats (i.e. diplomats with a 0 zero value) Great Britain Base: 3 +1 per 5 EP spent in diplomacy (max. +2) Risk of losing troops when crossing it (50% chance of losing 1 step on 2 lowest morale units) outside friendly city location. In this game, they cannot be crossed or entered. In this game, they cannot be crossed or entered. They are the same as open ocean waters, but count much less for fleet movement costs. Movement by land units is forbidden except through naval transport. 200 World War One: La Grande Guerre 1914-1918 Good defensive position when attacked from across: +2 bonus to defense value on first battle round, +1 on all subsequent ones. No combat there. No combat there. May hold naval minefields. No effect on combat. Geopolitical: +1 Brussels is Entente (if Belgium was invaded by Central Powers) +1 if Damascus and Jerusalem (for both cities together), or Baghdad, occupied by the British Army (not cumulative) +1 if an enemy capital in the Balkans is conquered by the British Army +1 Constantinople or Rome conquered by the British Army +1 if Great Britain has launched and won a Grand Offensive on the French Front (the most recent, beginning in 1915) +1 major naval victory (valid 1 year) -2 major naval defeat (valid 1 year) -1 Suez conquered by Central Powers -1 if a British city is occupied by Germany -1 if the British Parliament is Defeatist or loss of London
- Page 149 and 150: The Arms Shortage Russia had a chro
- Page 151 and 152: These supplies are provided by Brit
- Page 153 and 154: Coordination between Allies Entente
- Page 155 and 156: Britain receives its II Army fairly
- Page 157 and 158: If Turkey joins Entente, I Army may
- Page 159 and 160: The US diplomatic level lowers by 1
- Page 161 and 162: ● Until June 18, no American Army
- Page 163 and 164: 27. Events and Stratagems Many even
- Page 165 and 166: Monarchy reformation and the event
- Page 167 and 168: Difficulty: die roll 3+. Modifiers:
- Page 169 and 170: marches through the Syrian Desert w
- Page 171 and 172: The fourteen points of President Wi
- Page 173 and 174: Conditions: automatic. Difficulty:
- Page 175 and 176: Option #2: Uprising in French Afric
- Page 177 and 178: Historical notes: The 19th and earl
- Page 179 and 180: have no choice in this matter, a la
- Page 181 and 182: End of Senussi Uprising Description
- Page 183 and 184: Diplomatic Stratagems Diplomacy Des
- Page 185 and 186: Military Stratagems Initiative Desc
- Page 187 and 188: Conditions: not before 1915. Diffic
- Page 189 and 190: strong leader, inspiring confidence
- Page 191 and 192: Option #1: (historical choice) Revo
- Page 193 and 194: everything! In addition a secret ev
- Page 195 and 196: including the Fokker Dr.I, the trip
- Page 197 and 198: 28. Game Statistics To enter the st
- Page 199: Terrain Description Movement Cost C
- Page 203 and 204: Geopolitical: +1 if Kiew or Venice
- Page 205 and 206: Italy ● Starts at Level 2 ● Pro
- Page 207 and 208: At the end of the war, a random num
- Page 209 and 210: immediately move 2 levels up, Roman
- Page 211 and 212: Luxemburg ● No diplomacy is possi
- Page 213 and 214: Serbia ● Starts at Level 4 (if no
- Page 215 and 216: E. List of Political Actions Callin
- Page 217 and 218: Conscription (Britain only) This Ac
- Page 219 and 220: ● Penalty: Centrals get a +1 bonu
- Page 221 and 222: Air warfare impacts: Dogfight +2, T
- Page 223 and 224: I. Historical Timeline 1914 1915 Ju
- Page 225 and 226: 1918 March 12 US President Woodrow
- Page 227 and 228: J. Credits Credits & Thanks AGEOD w
- Page 229: Notes 228 World War One: La Grande
Terrain Description Movement Cost Combat Effects<br />
Town No effect on movement. No effect on combat.<br />
Major City No effect on movement. Defender: +1 defense value all<br />
combat rounds.<br />
Harbor (minor port)<br />
A minor port allows safe haven<br />
for naval units as well as limited<br />
repair facilities.<br />
Beachhead (beach only)<br />
A beachhead functions as a<br />
minor port (on beaches) if an<br />
HQ is present there.<br />
Major Port<br />
A major port allows safe haven<br />
for naval units as well as repair<br />
facilities, greatly enhanced if<br />
shipyards (right picture) are<br />
present.<br />
Minor River, Canals<br />
A minor river is not an obstacle<br />
to movement given the game<br />
scale. Canals (like Suez) are<br />
treated as minor rivers.<br />
Major River<br />
A major river is a serious<br />
obstacle to movement outside<br />
bridges.<br />
It also speeds up embarking or<br />
debarking of ship-transported<br />
land units.<br />
It also speeds up embarking or<br />
debarking of ship-transported<br />
land units.<br />
It also speeds up embarking or<br />
debarking of ship-transported<br />
land units.<br />
No obstacle to movement<br />
(given the game scale), except<br />
during rain (+1 MP except at<br />
friendly cities).<br />
Movement: +1 MP except at<br />
friendly cities.<br />
No effect on combat.<br />
No effect on combat.<br />
No effect on combat.<br />
Defender: +1 bonus modifier to<br />
defense value on the first round<br />
of battle (only).<br />
Good defensive position when<br />
attacked from across: +2 bonus<br />
to defense value on first battle<br />
round, +1 on all subsequent<br />
ones.<br />
World War One: La Grande Guerre 1914-1918 199