Ageod WW1 Manual Cover.qxd

Ageod WW1 Manual Cover.qxd Ageod WW1 Manual Cover.qxd

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Terrain Description Movement Cost Combat Effects Town No effect on movement. No effect on combat. Major City No effect on movement. Defender: +1 defense value all combat rounds. Harbor (minor port) A minor port allows safe haven for naval units as well as limited repair facilities. Beachhead (beach only) A beachhead functions as a minor port (on beaches) if an HQ is present there. Major Port A major port allows safe haven for naval units as well as repair facilities, greatly enhanced if shipyards (right picture) are present. Minor River, Canals A minor river is not an obstacle to movement given the game scale. Canals (like Suez) are treated as minor rivers. Major River A major river is a serious obstacle to movement outside bridges. It also speeds up embarking or debarking of ship-transported land units. It also speeds up embarking or debarking of ship-transported land units. It also speeds up embarking or debarking of ship-transported land units. No obstacle to movement (given the game scale), except during rain (+1 MP except at friendly cities). Movement: +1 MP except at friendly cities. No effect on combat. No effect on combat. No effect on combat. Defender: +1 bonus modifier to defense value on the first round of battle (only). Good defensive position when attacked from across: +2 bonus to defense value on first battle round, +1 on all subsequent ones. World War One: La Grande Guerre 1914-1918 199

Terrain Description Movement Cost Combat Effects B. Diplomacy Large River A large river is the same as a major river, but riskier to cross. Impassable (Mountain Crests) Crests are the highest sections of mountain ranges. Impassable (Lake) Lakes are shallow waters. Coastal Sea Zone Sea represents those coastal waters bordering the coastlines. Ocean Ocean terrain is present in all large non-coastal sea areas. Major Nations Base Diplomatic Values Base value (modified as follows) is the number of new diplomats the nation will draw each Interphase. Among these, there are some “decoy” diplomats (i.e. diplomats with a 0 zero value) Great Britain Base: 3 +1 per 5 EP spent in diplomacy (max. +2) Risk of losing troops when crossing it (50% chance of losing 1 step on 2 lowest morale units) outside friendly city location. In this game, they cannot be crossed or entered. In this game, they cannot be crossed or entered. They are the same as open ocean waters, but count much less for fleet movement costs. Movement by land units is forbidden except through naval transport. 200 World War One: La Grande Guerre 1914-1918 Good defensive position when attacked from across: +2 bonus to defense value on first battle round, +1 on all subsequent ones. No combat there. No combat there. May hold naval minefields. No effect on combat. Geopolitical: +1 Brussels is Entente (if Belgium was invaded by Central Powers) +1 if Damascus and Jerusalem (for both cities together), or Baghdad, occupied by the British Army (not cumulative) +1 if an enemy capital in the Balkans is conquered by the British Army +1 Constantinople or Rome conquered by the British Army +1 if Great Britain has launched and won a Grand Offensive on the French Front (the most recent, beginning in 1915) +1 major naval victory (valid 1 year) -2 major naval defeat (valid 1 year) -1 Suez conquered by Central Powers -1 if a British city is occupied by Germany -1 if the British Parliament is Defeatist or loss of London

Terrain Description Movement Cost Combat Effects<br />

Town No effect on movement. No effect on combat.<br />

Major City No effect on movement. Defender: +1 defense value all<br />

combat rounds.<br />

Harbor (minor port)<br />

A minor port allows safe haven<br />

for naval units as well as limited<br />

repair facilities.<br />

Beachhead (beach only)<br />

A beachhead functions as a<br />

minor port (on beaches) if an<br />

HQ is present there.<br />

Major Port<br />

A major port allows safe haven<br />

for naval units as well as repair<br />

facilities, greatly enhanced if<br />

shipyards (right picture) are<br />

present.<br />

Minor River, Canals<br />

A minor river is not an obstacle<br />

to movement given the game<br />

scale. Canals (like Suez) are<br />

treated as minor rivers.<br />

Major River<br />

A major river is a serious<br />

obstacle to movement outside<br />

bridges.<br />

It also speeds up embarking or<br />

debarking of ship-transported<br />

land units.<br />

It also speeds up embarking or<br />

debarking of ship-transported<br />

land units.<br />

It also speeds up embarking or<br />

debarking of ship-transported<br />

land units.<br />

No obstacle to movement<br />

(given the game scale), except<br />

during rain (+1 MP except at<br />

friendly cities).<br />

Movement: +1 MP except at<br />

friendly cities.<br />

No effect on combat.<br />

No effect on combat.<br />

No effect on combat.<br />

Defender: +1 bonus modifier to<br />

defense value on the first round<br />

of battle (only).<br />

Good defensive position when<br />

attacked from across: +2 bonus<br />

to defense value on first battle<br />

round, +1 on all subsequent<br />

ones.<br />

World War One: La Grande Guerre 1914-1918 199

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