Ageod WW1 Manual Cover.qxd

Ageod WW1 Manual Cover.qxd Ageod WW1 Manual Cover.qxd

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enemy Grand Offensive, or if it loses a national city or a fortress (even by a secondary offensive), it undergoes a Patriotic Reaction Test. There is only 1 test, even if the Major Power loses several cities, fortresses or regions in the same turn. A Patriotic Reaction has very positive effects on its NW, its Parliament, and its war economy. Example: October 1917, Central Powers launch and succeed in a Grand Offensive at Caporetto. They reach the Piave river. Italy is defeated at home, and tests for a Patriotic test (at the end of the turn). ● If the test is successful, the Patriotic Reaction is implemented! The Italian NW immediately moves up to NW 35. ● Another random test is made, and if it is successful the Italian Parliament moves 2 levels towards the right. It is now at Sacred Union! ● Finally, a last test is made and the Italian Civil Production lowers by 1 (without effect on the NW). 2.5.4 War Weariness Beginning in 1916, if a Power attempts a Grand Offensive and fails, it must undergo a War Weariness test, with a very negative modifier on its NW and on its Parliament. In 1918+, the modifiers are worse. 2.5.5 The Instability Zone of the NW Beginning with NW value 20 (and lower), NW enters the “Instability Zone”. If the NW is in the Instability Zone (NW 100 EP, or -2 if >150 EP +/- ? if / per event The longer the war lasts, the more unpredictable are the results of Instability. From 1916 onwards, an additional test may be generated. ● In 1916: if the first test gives a net negative result, a second test similar to the first is immediately made with an additional penalty of -2. ● In 1917+: same as above, and if the second test gives a net negative result again, then a third test is immediately made, with an additional penalty of -3. Social Tests Possible tests for strike, mutiny, revolt, etc… are made now, if the NW is still in the Instability Zone. 2.5.6 Naming a New Government If the NW ends the turn in the Instability Zone, the player may be able to improve his NW (directly up to level 27) by staging a coup or reshuffling ministers and portfolios, i.e. naming a “New Government”. This carries a risk: it may weaken the Parliament. These two effects, one on the NW, the other on the Parliament, are applied immediately: 1st Effect: on the NW (positive) ● The NW rises out of the Instability Zone, and is set directly to NW= 27. ● The NW rises one level less for each new Government named in the same year (beginning with the second). For example, the third new Government in one year only increases the NW to 25 (and not to 27). 2nd Effect: on the Parliament (negative) Parliament: There is a 50% chance that the Parliament moves one level toward Defeatism (left). World War One: La Grande Guerre 1914-1918 17

3. The Main Menu The Main Menu Screen allows players to access basic game functions such as loading saved games, starting new games, and setting game options. 3.1 Options The Options window is opened by hitting the Esc key (or the appropriate button on the bottom right-hand side of the interface). It allows you to check or uncheck a great number of game options, such as the on-map display of the units sprites (3D, 2D, wargame style), AI parameters, the various turn-by-turn game modes, or even to modify some game rules by choosing which will apply in your game and which shall not. Tooltips are present to give information on all the various options’ effects. 3.2 Campaigns and Scenarios When starting a new game, players are presented with a list of available scenarios. These range from relatively short scenarios to full campaign games. Short scenarios are limited in scope and involve less territory on the game map. Full campaign games involve the whole map and literally hundreds of individual Leaders and units. The list of scenarios also includes Tutorials that are HIGHLY recommended for new players. The game mechanics of World War One: La Grande Guerre 14–18 are relatively simply to learn but don’t be deceived-the game system is incredibly complex and nuanced behind the scenes. Learning to master the subtleties requires patience and practice. The tooltip feature gives brief descriptions of each of the scenarios. Once players have made a scenario selection, starting the game merely requires choosing a side (Entente or Central Powers). 3.3 Loading Games 18 World War One: La Grande Guerre 1914-1918 Instead of starting a new game, players may Resume a previously-saved or automatically-saved game. 3.4 Saving Games Games are NOT saved automatically by the game system upon completion of a game turn. Usually, the only time a player needs to manually save a game is when they Quit in the middle of plotting movement for an up-coming game turn and want to resume issuing orders upon restarting the game. Players may save a game at any time by pressing the Esc key and accessing the Options Menu. From here, players can select the Save Game button and follow the instructions for saving. 3.5 Multiplayer 3.5.1 Hosting the Game To create a multiplayer game session, the first step is to create the Host. It’s strongly suggested to use the PC with the best performance as the Host: more RAM, better CPU. Most calculations (AI) will indeed take place on the Host PC. Once selected, the Hosting player must create a Host session: launch the game, click on the “Multiplayer” button (Start menu) and choose the “Host” option. Once done, a few options have to be selected: the session name, the session password (optional) and the Host nickname. As soon these initial options have been set, the Hosting player enters the Scenario selection window. Here he can select a scenario if he wants to start a new multiplayer campaign or scenario, but he may also choose a previously saved game (see 3.5.4). 3.5.2 Joining a Multiplayer Game When the Hosting player has created a Game session, he must send his IP address to all players who wish to join the match. The fastest way to get the IP address is to go to the Start menu of Windows and select the “Run” option. A window will appear, asking the command to run. Type “CMD” and hit the Enter key. The black DOS shell window will appear: now type “IPCONFIG” and hit the Enter key.You will thus launch a command that will print the IP address on the screen. Once you get the IP address, the Hosting player can then communicate his internet “coordinates” to all other players. Please note that this procedure is also supposed to be followed when starting a multiplayer game on a LAN. Once the IP address has been received, each player has to launch the game and select the "Multiplayer" option in the Start menu. Then he has to

3. The Main Menu<br />

The Main Menu Screen allows players to access basic game functions<br />

such as loading saved games, starting new games, and setting game<br />

options.<br />

3.1 Options<br />

The Options window is opened by hitting the Esc key (or the appropriate<br />

button on the bottom right-hand side of the interface). It allows you to check<br />

or uncheck a great number of game options, such as the on-map display<br />

of the units sprites (3D, 2D, wargame style), AI parameters, the various<br />

turn-by-turn game modes, or even to modify some game rules by choosing<br />

which will apply in your game and which shall not. Tooltips are present to<br />

give information on all the various options’ effects.<br />

3.2 Campaigns and Scenarios<br />

When starting a new game, players are presented with a list of available<br />

scenarios. These range from relatively short scenarios to full campaign<br />

games. Short scenarios are limited in scope and involve less territory on<br />

the game map. Full campaign games involve the whole map and literally<br />

hundreds of individual Leaders and units.<br />

The list of scenarios also includes Tutorials that are HIGHLY recommended<br />

for new players. The game mechanics of World War One: La Grande<br />

Guerre 14–18 are relatively simply to learn but don’t be deceived-the game<br />

system is incredibly complex and nuanced behind the scenes. Learning to<br />

master the subtleties requires patience and practice.<br />

The tooltip feature gives brief descriptions of each of the scenarios. Once<br />

players have made a scenario selection, starting the game merely requires<br />

choosing a side (Entente or Central Powers).<br />

3.3 Loading Games<br />

18 World War One: La Grande Guerre 1914-1918<br />

Instead of starting a new game, players may Resume a previously-saved<br />

or automatically-saved game.<br />

3.4 Saving Games<br />

Games are NOT saved automatically by the game system upon completion<br />

of a game turn. Usually, the only time a player needs to manually save<br />

a game is when they Quit in the middle of plotting movement for an<br />

up-coming game turn and want to resume issuing orders upon restarting<br />

the game. Players may save a game at any time by pressing the Esc key<br />

and accessing the Options Menu. From here, players can select the Save<br />

Game button and follow the instructions for saving.<br />

3.5 Multiplayer<br />

3.5.1 Hosting the Game<br />

To create a multiplayer game session, the first step is to create the Host.<br />

It’s strongly suggested to use the PC with the best performance as the<br />

Host: more RAM, better CPU. Most calculations (AI) will indeed take place<br />

on the Host PC.<br />

Once selected, the Hosting player must create a Host session: launch the<br />

game, click on the “Multiplayer” button (Start menu) and choose the “Host”<br />

option.<br />

Once done, a few options have to be selected: the session name, the<br />

session password (optional) and the Host nickname.<br />

As soon these initial options have been set, the Hosting player enters the<br />

Scenario selection window. Here he can select a scenario if he wants to<br />

start a new multiplayer campaign or scenario, but he may also choose a<br />

previously saved game (see 3.5.4).<br />

3.5.2 Joining a Multiplayer Game<br />

When the Hosting player has created a Game session, he must send his<br />

IP address to all players who wish to join the match. The fastest way to get<br />

the IP address is to go to the Start menu of Windows and select the “Run”<br />

option. A window will appear, asking the command to run. Type “CMD” and<br />

hit the Enter key. The black DOS shell window will appear: now type<br />

“IPCONFIG” and hit the Enter key.You will thus launch a command that will<br />

print the IP address on the screen. Once you get the IP address, the<br />

Hosting player can then communicate his internet “coordinates” to all other<br />

players. Please note that this procedure is also supposed to be followed<br />

when starting a multiplayer game on a LAN.<br />

Once the IP address has been received, each player has to launch the<br />

game and select the "Multiplayer" option in the Start menu. Then he has to

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