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Conditions: not before 1915.<br />
Difficulty: die roll 4+.<br />
Modifiers: +1 in 1917 or later.<br />
Enter in play: Military phase, any turn.<br />
Option #1: Mutinies in Austria-Hungary – Mutiny checks are performed for<br />
Austria-Hungary.<br />
Option #2: (historical choice) Mutinies in Russia – Mutiny checks are<br />
performed for Russia.<br />
Option #3: Mutinies in Turkey – Mutiny checks are performed for Turkey.<br />
Notes: once successfully in play, the event is discarded and can later be<br />
reshuffled in the deck.<br />
Squalls<br />
Description: This event will allow you to make all future naval encounters<br />
more or less likely to happen, on your choice, for the incoming two turns.<br />
Historical notes: A sudden, sharp increase in wind speed usually<br />
associated with active weather, such as rain showers, thunderstorms, or<br />
heavy snow. Squalls are sometimes associated with hurricanes or other<br />
cyclones, but they can also occur independently. Most commonly, squalls<br />
occur along front lines, and may contain heavy precipitation, hail, lightning<br />
and dangerous winds. Naval squadrons can use the weather to evade or<br />
surprise an enemy.<br />
Conditions: automatic.<br />
Difficulty: die roll 3+.<br />
Modifiers: +1 if meteo conditions are rain or snow.<br />
Enter in play: Events phase, any turn.<br />
Option #1: (historical choice) Squalls improve chances for future naval<br />
encounters – All naval encounters will be more likely for the following two<br />
turns: you will benefit from a +1 die -roll bonus to all naval interceptions<br />
attempts performed by your naval squadrons. In addition, a +1 die roll<br />
bonus is also provided to all Naval Surprise tests and a -1 die roll bonus is<br />
even provided for the Naval Retreat tests!<br />
Option #2: Squalls improve evasion tests for future naval encounters – All<br />
naval encounters will be less likely for the following two turns: you will<br />
benefit from a -1 die roll bonus to all naval evasion tests on enemy<br />
interception attempts performed against your naval squadrons. In addition,<br />
a +1 die roll bonus is also provided to all Naval Surprise tests and a -1 die<br />
roll bonus is even provided for the Naval Retreat tests!<br />
Notes: once successfully in play, the event is discarded and can later be<br />
reshuffled in the deck.<br />
Senussi Uprising<br />
186 World War One: La Grande Guerre 1914-1918<br />
Description: This event will bring serious troubles for Italy, who will be<br />
forced to leave an outstanding garrison in Libya.<br />
Historical notes: In summer 1915, the Ottoman Empire persuaded the<br />
Grand Senussi Sayed Ahmed to attack Egypt, which was occupied by the<br />
British. The Ottomans hoped that the attack of the Senussi would lead the<br />
majority of the Egyptian population to join the jihad and thereby increase<br />
the chance to occupy the Suez-Canal. In November 1915, the Senussi<br />
crossed the border to Egypt.<br />
Conditions: Italy must be at war.<br />
Difficulty: die roll 4+.<br />
Modifiers: +1 if Turkey is at war against the Entente, +1 if the event<br />
“Successful Jihad” has occurred<br />
Enter in play: Events phase, any turn.<br />
Option #1: (historical choice) Senussi uprisings in Libya – Italy loses<br />
immediately 1 NW point and a rebellion breaks out in Libya. Italy will have<br />
to leave at least 3 garrisoning Corps in Libya. Otherwise she will suffer from<br />
a National Morale loss of 1 point per turn. A new “Colonial Uprising” event<br />
(against Great Britain) is generated and shuffled inside the deck.<br />
Notes: once successfully in play, the event is discarded and cannot occur<br />
again.<br />
Wassmuss<br />
Description: This event will allow Central Powers to benefit of one of the<br />
following effects: a diplomatic bonus for Persia, a diplomatic bonus for<br />
Afghanistan, or the formation of an Arab army led by Wassmuss in Libya.<br />
Historical notes: German agents active in the Middle East during World<br />
War I, particularly Wilhelm Wassmuss in Persia, created considerable<br />
headaches for the Allied headquarters. There he stirred up anti-British<br />
feelings and encouraged a number of local tribes to attack British positions.<br />
Wearing the flowing robes of a desert tribesman, Wassmuss was a<br />
fervently patriotic German who had learned to love the Mesopotamian<br />
desert and had educated himself into an intimate knowledge of it, its<br />
people, and their customs and languages. Becoming known as Wassmuss<br />
of Persia he survived the war and was not captured until March 1919.<br />
Conditions: Italy must be at war and the event “Senussi Uprising” has<br />
successfully occurred.<br />
Difficulty: die roll 3+.<br />
Enter in play: Events phase, any turn.<br />
Option #1: (historical choice) Wassmuss sent to Afghan tribes – This will<br />
confer a diplomatic bonus (+1 to die rolls on Diplomacy Table) for Central<br />
Powers towards all diplomatic missions in Afghanistan.