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Ageod WW1 Manual Cover.qxd

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Conditions: not before 1915.<br />

Difficulty: die roll 4+.<br />

Modifiers: +1 in 1917 or later.<br />

Enter in play: Military phase, any turn.<br />

Option #1: Mutinies in Austria-Hungary – Mutiny checks are performed for<br />

Austria-Hungary.<br />

Option #2: (historical choice) Mutinies in Russia – Mutiny checks are<br />

performed for Russia.<br />

Option #3: Mutinies in Turkey – Mutiny checks are performed for Turkey.<br />

Notes: once successfully in play, the event is discarded and can later be<br />

reshuffled in the deck.<br />

Squalls<br />

Description: This event will allow you to make all future naval encounters<br />

more or less likely to happen, on your choice, for the incoming two turns.<br />

Historical notes: A sudden, sharp increase in wind speed usually<br />

associated with active weather, such as rain showers, thunderstorms, or<br />

heavy snow. Squalls are sometimes associated with hurricanes or other<br />

cyclones, but they can also occur independently. Most commonly, squalls<br />

occur along front lines, and may contain heavy precipitation, hail, lightning<br />

and dangerous winds. Naval squadrons can use the weather to evade or<br />

surprise an enemy.<br />

Conditions: automatic.<br />

Difficulty: die roll 3+.<br />

Modifiers: +1 if meteo conditions are rain or snow.<br />

Enter in play: Events phase, any turn.<br />

Option #1: (historical choice) Squalls improve chances for future naval<br />

encounters – All naval encounters will be more likely for the following two<br />

turns: you will benefit from a +1 die -roll bonus to all naval interceptions<br />

attempts performed by your naval squadrons. In addition, a +1 die roll<br />

bonus is also provided to all Naval Surprise tests and a -1 die roll bonus is<br />

even provided for the Naval Retreat tests!<br />

Option #2: Squalls improve evasion tests for future naval encounters – All<br />

naval encounters will be less likely for the following two turns: you will<br />

benefit from a -1 die roll bonus to all naval evasion tests on enemy<br />

interception attempts performed against your naval squadrons. In addition,<br />

a +1 die roll bonus is also provided to all Naval Surprise tests and a -1 die<br />

roll bonus is even provided for the Naval Retreat tests!<br />

Notes: once successfully in play, the event is discarded and can later be<br />

reshuffled in the deck.<br />

Senussi Uprising<br />

186 World War One: La Grande Guerre 1914-1918<br />

Description: This event will bring serious troubles for Italy, who will be<br />

forced to leave an outstanding garrison in Libya.<br />

Historical notes: In summer 1915, the Ottoman Empire persuaded the<br />

Grand Senussi Sayed Ahmed to attack Egypt, which was occupied by the<br />

British. The Ottomans hoped that the attack of the Senussi would lead the<br />

majority of the Egyptian population to join the jihad and thereby increase<br />

the chance to occupy the Suez-Canal. In November 1915, the Senussi<br />

crossed the border to Egypt.<br />

Conditions: Italy must be at war.<br />

Difficulty: die roll 4+.<br />

Modifiers: +1 if Turkey is at war against the Entente, +1 if the event<br />

“Successful Jihad” has occurred<br />

Enter in play: Events phase, any turn.<br />

Option #1: (historical choice) Senussi uprisings in Libya – Italy loses<br />

immediately 1 NW point and a rebellion breaks out in Libya. Italy will have<br />

to leave at least 3 garrisoning Corps in Libya. Otherwise she will suffer from<br />

a National Morale loss of 1 point per turn. A new “Colonial Uprising” event<br />

(against Great Britain) is generated and shuffled inside the deck.<br />

Notes: once successfully in play, the event is discarded and cannot occur<br />

again.<br />

Wassmuss<br />

Description: This event will allow Central Powers to benefit of one of the<br />

following effects: a diplomatic bonus for Persia, a diplomatic bonus for<br />

Afghanistan, or the formation of an Arab army led by Wassmuss in Libya.<br />

Historical notes: German agents active in the Middle East during World<br />

War I, particularly Wilhelm Wassmuss in Persia, created considerable<br />

headaches for the Allied headquarters. There he stirred up anti-British<br />

feelings and encouraged a number of local tribes to attack British positions.<br />

Wearing the flowing robes of a desert tribesman, Wassmuss was a<br />

fervently patriotic German who had learned to love the Mesopotamian<br />

desert and had educated himself into an intimate knowledge of it, its<br />

people, and their customs and languages. Becoming known as Wassmuss<br />

of Persia he survived the war and was not captured until March 1919.<br />

Conditions: Italy must be at war and the event “Senussi Uprising” has<br />

successfully occurred.<br />

Difficulty: die roll 3+.<br />

Enter in play: Events phase, any turn.<br />

Option #1: (historical choice) Wassmuss sent to Afghan tribes – This will<br />

confer a diplomatic bonus (+1 to die rolls on Diplomacy Table) for Central<br />

Powers towards all diplomatic missions in Afghanistan.

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